Nauticalwolf
04-25-08, 08:21 AM
Please..... Is there a morrowind/oblivion type "construction set" tool for SH4 to manipulate 3d objects in the .dat files ?????
At present I'm using a combination of the mission editor, S3d (great, wonderful amazing program :up: :up: :up: ) and hex editing to try and work on my first Non-Texture mod.
Based on this:
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/usgjfmtctm.jpg
I'm trying to add a small touch of historical accuracy to Pearl.
I've gotten about this far:
1. Pearl Sub Base map - still needs some adjustments, (waiting for final layout outoutcome)
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/sbvievmyta.jpg
2. Pearl Sub Base - looking South
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/kizaktpufs.jpg
3. Pearl Sub Base - looking East
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/vclphupnej.jpg
Deleting un-needed objects is fairly straight forward once I've identified what I don't need (find object Id in s3d look at 3d object in GLC player (recheck to see that its what has to be deleted)) slow but do-able.
But here's why I'm asking for a construction set type tool, moving things around is "not much fun - Jan", {i.e find object id, move object a little - load game - look for effect - find object id again, move object a little more - reload game - look for effect - etc, etc...}
Is there an easier way?
pleeeeeeeeeeeeeeease
I'm completely new to this non-texture type work so any help would be greatly appreciated. :yep: :yep: :yep: :yep: :yep:
At present I'm using a combination of the mission editor, S3d (great, wonderful amazing program :up: :up: :up: ) and hex editing to try and work on my first Non-Texture mod.
Based on this:
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/usgjfmtctm.jpg
I'm trying to add a small touch of historical accuracy to Pearl.
I've gotten about this far:
1. Pearl Sub Base map - still needs some adjustments, (waiting for final layout outoutcome)
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/sbvievmyta.jpg
2. Pearl Sub Base - looking South
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/kizaktpufs.jpg
3. Pearl Sub Base - looking East
http://static3.filefront.com/images/personal/n/Nauticalwolf/135145/vclphupnej.jpg
Deleting un-needed objects is fairly straight forward once I've identified what I don't need (find object Id in s3d look at 3d object in GLC player (recheck to see that its what has to be deleted)) slow but do-able.
But here's why I'm asking for a construction set type tool, moving things around is "not much fun - Jan", {i.e find object id, move object a little - load game - look for effect - find object id again, move object a little more - reload game - look for effect - etc, etc...}
Is there an easier way?
pleeeeeeeeeeeeeeease
I'm completely new to this non-texture type work so any help would be greatly appreciated. :yep: :yep: :yep: :yep: :yep: