View Full Version : Drivable sen Toku type 18 interior
keltos01
04-17-08, 02:18 PM
Pre beta release, the coning tower sits inside the sub, the periscopes are too low, screws missing, and texture askew, but workable !
Who said there'd be a mod to give those underwater aircraft carriers the scout plane ?
http://img381.imageshack.us/img381/7012/drivablesentokucopyem8.jpg (http://imageshack.us)
http://img390.imageshack.us/img390/629/sentokucopybt3.jpg (http://imageshack.us)
M. Sarsfield
04-17-08, 02:20 PM
I'm looking forward to having my own float planes. Now we just need to incorporate a flight simulator mod! :p (just kidding)
keltos01
04-17-08, 04:58 PM
what the h.. is wrong with the textures? looks likes it's there only sideways or something..
can anyone help ? btw this ship is huge ! the jyunsen B has the same size as a November class sub without the rounded nose, but this one's bigger, not really the killer whale....
[http://img152.imageshack.us/img152/4168/behemothps4.jpg (http://imageshack.us)
miner1436
04-17-08, 06:46 PM
maby you could put it up for download so we could find out?
keltos01
04-18-08, 01:17 AM
there it goes Miner : IJN_Jyunsen_B_beta_3.2_18u.rar
http://hosted.filefront.com/keltos01/
I don't think I'll work on the Jyunsen B with a IXD2 body anymore for now. Actually is ressembles more the J 1 type, having two tubes aft and four forward. I'll modify it when I'll get a J 1 3D model.
So for now I'll try to get two boats working :
The Jyunsen B with a type 18 interior
The Sen Toku
Later we can modify Mikhayl's type II into a small IJN boat
I also plan to be able to drive a midget sub into pearl harbor someday !
uh yeah, still have to build a japanese campaign though..
What I don't get is why the texture doesn't apply itself like a glove to any surface, it looks like it's sideways...
keltos01
04-18-08, 03:00 AM
well : I re-imported the 3d model in 3DS, with the insides and everything, then I hit "render", it said it was missing NSS_Ishiyama_T01.tga, no such file in the .dat : there is a dds file with the name tag stating it's Ishiyama.
I exported the file with S3D, opened it in photoshop, saved it under NSS_Ishiyama_T01.tga in the same directory as the .obj files, went back to 3DS, hit render, it still said it couldn't find the tga, but there you have the option of browsing for the file (which now existed because I created it..), I walked the path to the file, hit ok, here are the results :
http://img72.imageshack.us/img72/7606/ishiyamacopieix8.jpg (http://imageshack.us)
http://img509.imageshack.us/img509/725/ishidq7.jpg (http://imageshack.us)
http://img209.imageshack.us/img209/7726/hangarcopiegk4.jpg (http://imageshack.us)
of course now I have to re-import it all in my type 18.dat, and tonight I'll see how it works:D
btw I think that you don't really need a 3d conning tower just as long as you have the nodes, well it means you can't change towers, but Sen Tokus were one of a kind anyways...:rotfl:
keltos01
04-18-08, 03:32 AM
still no texture on deck though..
when I tried it yesterday I still had the "jap" tower from my earlier mod. the scopes work fine : they punch through the hull when they come out as do the torpedoes !
the scope height of the 18' makes it that you don't see much : it comes in the bathtub of the conning tower and the only place where I could see the water was aft !
but I feel it's doable now thanks to Skwasjer's import function :up:
http://img507.imageshack.us/img507/9803/sencopiezz6.jpg (http://imageshack.us)
another, prior to Pearl (look at the stern..)
http://img292.imageshack.us/img292/2386/carrycopielf6.jpg (http://imageshack.us)
http://img507.imageshack.us/img507/9803/sencopiezz6.f523d2deaf.jpg (http://g.imageshack.us/g.php?h=507&i=sencopiezz6.jpg)
miner1436
04-18-08, 04:02 PM
Got the textures working.http://img177.imageshack.us/img177/7132/sh4img20080418170613534sl7.jpg (http://imageshack.us/?x=my6&myref=http://load.imageshack.us/)
keltos01
04-18-08, 04:47 PM
I've only had ctd lately... grrr:damn: good jod though :up: post it please !
keltos01
04-18-08, 05:20 PM
I followed walkthrough that you posted a little while ago to make a separate sub for the Jyunsen B beta 3, which although it has a fake conning and the body of a sub, is quite alright to me !
I'll modify it when I get a J 1 tower type (not unlike the porpoise tower) to have a J1, then the Jyunsen B (siw tubes fore and one aircraft) and the Sen Toku, that plus your Typ II uboot, which resembles one of the IJN smaller subs, and we'll have quite a fleet ! and last but not least, the midget subs, so we can reeneact the Pearl Harbor attack, and maybe sneak in..
ps :the sen toku I was working on had the crane removed (stored while diving) and the small boat at the stern as well, as well as one periscope (the smaller one).
miner1436
04-18-08, 05:29 PM
heres the new files.
http://hosted.filefront.com/miner1436/ (NSS_Uboat18)
keltos01
04-18-08, 05:51 PM
It just tried it :
http://img301.imageshack.us/img301/1572/seddnl8.jpg (http://imageshack.us)
why does it do that in my game?????:damn:
did you post my screwed file by any chance ???
miner1436
04-18-08, 05:59 PM
Try it now, it includes the files I edited only. (Skins.zip)
keltos01
04-18-08, 06:16 PM
they were already in your download, the result is the same for me as posted here above : the skin doesn't apply correctly.. does it in your game, I means in a real mission, not the museum ? try and replace the files from my mod (the 18's ones) and start a german campaign using the jyunsen B2 (=typ 18) and tell me what comes?
miner1436
04-18-08, 06:26 PM
yes... I see what you mean, strange as I edited all the light texture maps to match the Sent Toku's...
haegemon
04-18-08, 07:44 PM
I followed walkthrough that you posted a little while ago to make a separate sub for the Jyunsen B beta 3, which although it has a fake conning and the body of a sub, is quite alright to me !
I'll modify it when I get a J 1 tower type (not unlike the porpoise tower) to have a J1, then the Jyunsen B (siw tubes fore and one aircraft) and the Sen Toku, that plus your Typ II uboot, which resembles one of the IJN smaller subs, and we'll have quite a fleet ! and last but not least, the midget subs, so we can reeneact the Pearl Harbor attack, and maybe sneak in..
The Pearl Harbour attack was mainly based on air, so we would need a better management for planes, to form squadrons, lock targets and some ground targets too. :hmm:
skwasjer
04-18-08, 08:16 PM
Please try the update of S3D (v0.8.1). The first release has some issues...
keltos01
04-19-08, 01:22 AM
So miner, are you telling me that the ship plays ingame with all the textures like your museum picture ? which then would means there's something wrong with my program..
miner1436
04-19-08, 09:56 AM
Im saying it will only have the light maps correct in the museum, which is weird because it uses the same light map in game, theres got to be a way to fix it though.
keltos01
04-19-08, 11:00 AM
yes but that eludes me completely...:cry:
keltos01
04-19-08, 05:09 PM
:oops: uh, yep skwasjer you were right:up: Easier to blame it on the devellopper when I was trying to rush the import I guess ;)
Did what you said here above (olympian right?) :
http://img245.imageshack.us/img245/8971/sentokucd5.jpg (http://imageshack.us)
the whole texture isn't there yet, maybe I missed something on the exporting as well, but here it is replacing the hull of my Jyunsen B type, untill I import the real hull and tower of course !
http://img237.imageshack.us/img237/7218/periforwarsye0.jpg (http://imageshack.us)
I can't say how grateful I am for your program, and advice, I can tell you're often there for us:sunny:
keltos01
04-19-08, 05:37 PM
are as follows :
no screws
doesn't move (although the ugly one did move)
missing bits of textures here and there
too high in the water (how do you lower it ??):damn:
getting there i hope
http://img260.imageshack.us/img260/58/18sentokuow7.jpg (http://imageshack.us)
skwasjer
04-19-08, 06:25 PM
Hmm, I thought I was going crazy... I couldn't get the model to render properly. Then I went to your beta3.2 package, took out the NSS_Uboat18_T01.dds and then it finally did render ok... Those 2 texture are completely different ;)
So heh, you got the wrong UV-data/map on that model to be able to render with the NSS_Uboat9D2_T01.dds.
A non-related advice is, not to use the .3DS file format to save your work, better use the .MAX format in 3dsMax. All the other formats should never be used to save your original modelwork.
keltos01
04-20-08, 04:10 AM
thanks will do, but there's sun outside today....
keltos01
04-20-08, 10:55 AM
http://img132.imageshack.us/img132/6041/newjyunsenbhullntowerar5.jpg (http://imageshack.us)
nikimcbee
04-20-08, 10:59 AM
http://img132.imageshack.us/img132/6041/newjyunsenbhullntowerar5.jpg (http://imageshack.us)
Where was the original thread for this mod (the junsun boat)?
keltos01
06-05-08, 04:18 PM
I have started to work again on a playable Sen Toku, so as to complement my JyunsenB/kaichu/Kaidai mod.
I've separated the tower from the hull and am working on making it stand alone right now, then I'll add the typ XXI interior and hopefully be able to play it !
keltos01
06-06-08, 08:45 AM
WIP, still have to work on the conning tower 3d but getting there : it's already stand alone and fully workable :
http://img293.imageshack.us/img293/2581/sentokuuo4.jpg (http://imageshack.us)
http://img407.imageshack.us/img407/8383/turmsentokuixd5.jpg (http://imageshack.us)
http://img407.imageshack.us/img407/8383/turmsentokuixd5.7a7a27594d.jpg (http://g.imageshack.us/g.php?h=407&i=turmsentokuixd5.jpg)
keltos01
06-06-08, 09:21 AM
missing bits of handrail and stuff but we'll get there !notice how the tower is too far back, showing that it is actually a separate 3d model :)
http://img293.imageshack.us/img293/5199/turmqd0.jpg (http://imageshack.us)
http://img293.imageshack.us/img293/5199/turmqd0.13f7292ffa.jpg (http://g.imageshack.us/g.php?h=293&i=turmqd0.jpg)
keltos01
06-09-08, 03:44 AM
but when you use activeshade to render it, magically some pieces disappear !
http://img385.imageshack.us/img385/9411/sentokuparttowertranspakm6.jpg (http://imageshack.us)
http://img385.imageshack.us/img385/9411/sentokuparttowertranspakm6.422d89200c.jpg (http://g.imageshack.us/g.php?h=385&i=sentokuparttowertranspakm6.jpg)
keltos01
06-09-08, 03:50 AM
http://img385.imageshack.us/img385/9411/sentokuparttowertranspakm6.jpg (http://imageshack.us)
Look under the top of the tower on the left of the ladder : you can see through the tower, when in 3d it is whole, and when using normal 3ds rendering it is whole too.
When I use activeshade, here's what :
http://img338.imageshack.us/img338/9881/missingtexturescopiemc5.jpg (http://imageshack.us)
http://img338.imageshack.us/img338/9881/missingtexturescopiemc5.d9e072f081.jpg (http://g.imageshack.us/g.php?h=338&i=missingtexturescopiemc5.jpg)
Missing side of the command deck on top and other otwer bits :damn: :damn: :damn:
whereas you can see in the rendered window of 3ds, the model is whole there ! and off course in game it lookslike the activeshade version of it !
keltos01
06-09-08, 04:40 AM
I'll try and make one then... same for the part missing and only visible from the air ?
and if that's why, then the 3d model for my tower was in fact working... so I'm one step closer to add the Sen Toku as an Axis sub !
plus Peabody found a way to have 8 forward tubes !! it opens a whole new class of possibilities :)
keltos01
06-09-08, 06:24 AM
http://img369.imageshack.us/img369/825/flippedworkedcopiezh1.jpg (http://imageshack.us)
http://img369.imageshack.us/img369/825/flippedworkedcopiezh1.7275c2ff20.jpg (http://g.imageshack.us/g.php?h=369&i=flippedworkedcopiezh1.jpg)
the faces on the side were flipped :up: Mikhayl !
went to surface properties/flip with faces selected.
let's see about that command deck now ;)
keltos01
06-09-08, 07:04 AM
that was the problem : why were they flipped in the first place ??????
http://img259.imageshack.us/img259/9626/flipp3copieoh8.jpg (http://imageshack.us)
http://img259.imageshack.us/img259/9626/flipp3copieoh8.442db427d0.jpg (http://g.imageshack.us/g.php?h=259&i=flipp3copieoh8.jpg)
keltos01
06-09-08, 07:26 AM
so basically you have to look at it from all angles, hit active shape, find what's missing (handrails, gun bases etc...) select the surfaces that don't show, hit "flip", hit active shade to check, save, find another missing part etc...
in this case the red selected faces were the ones I had to flip :
http://img401.imageshack.us/img401/3913/flipcopieqy8.jpg (http://imageshack.us)
http://img401.imageshack.us/img401/3913/flipcopieqy8.26b570aa15.jpg (http://g.imageshack.us/g.php?h=401&i=flipcopieqy8.jpg)
keltos01
06-09-08, 07:59 AM
I think I've flipped all the faces that didn't show, gosh what a tedious job...
http://img528.imageshack.us/img528/8859/towerflippeddm5.jpg (http://imageshack.us)
http://www.subsim.com/radioroom/showthread.php?t=137761 = modified tower -> IJN type AM submarine :)
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