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Captain von Keldunk
04-13-08, 01:47 PM
Hello
This The swell of the sea mod is based on idea of using same scale wave/swell.
x=6 and z=9 for different wind speeds. When sea is calm there is some sea swell, and i hope it will make sea "alive" when there is no wind, also when there is wind sea swell is about same size but "high".
High sea swell/The swell of the high seas?? If you like to try it, enble it last with JSGME.
No permission needed, use it as you like. Made with skwas S3D.
scene dat is from SH4 1.5 but should work with 1.4 also I think, but have not tested it.
The swell of the sea V3 can be downloaded now.

M. Sarsfield
04-13-08, 01:48 PM
Let us know if you start seeing ships suddenly catching fire and sinking.

Captain von Keldunk
04-13-08, 02:09 PM
Hello
Sh3 or sh4 Lorient is allways the same. ships catch fire or run aground,
also if you but sub in sub pen it will end up between pens,
and you can hear terrible noise as you go past. :nope: :nope: LORIENT.. it is love and hate.
:rotfl: :up: :up:

walrusbomb
04-14-08, 04:14 PM
i'm at work, but plan on trying this when I get home. nice work!

also when there is wind sea swell is about same size but "high."

one of the biggest misconceptions on these boards is that WIND (alone) causes rough seas, big waves, or high swell. I understand, fully, that the 3D Engine is to blame for this. It uses variables called "WIND/WAVE" when determining fluid-conditions to be rendered. I can't imagine how hard it would be to program a fully realistic Sea.

In the Pacific Rim, most of the current/swell we see is (ultimately) caused by hotspots; gravitational pull a close 2nd. But now I'm just being a show-off.

Captain von Keldunk
04-15-08, 09:06 AM
Hello walrusbomb:D
I think that sh4 sea state is same in harbor and ocean, so you have to keep this in mind also.
You can use your submarine to measure swell/wave lenght and height.
what you think is a good compromise of swell length and height with 0/15m wind?:hmm:

walrusbomb
04-15-08, 10:07 AM
hard to say. but one snag, I loaded this mod after EE4.2(a) and it ruined w_clear's graphical enhancements.

bummer.

M. Sarsfield
04-15-08, 10:18 AM
Probably overwriting the scene.dat file.

Captain von Keldunk
04-15-08, 11:06 AM
Hello
"Probably overwriting the scene.dat file."
True it is SH4 1.5 "vanilla" scene.dat altered for sea swell.:D
But what do you think about the sea swell effect, The reason for this mod.:hmm:
:up: :up:

walrusbomb
04-15-08, 02:15 PM
swell looks very natural. good speeds. I wish I could have my cake and eat it too...

can't wait for the perfect combination of mods that really leave me satisfied with LA MER!

Captain von Keldunk
04-17-08, 11:27 AM
Hello
The swell of the sea V2 can be downloaded now:D :D
Longer swell x= 15 z= 20 + tweaks.:up:

Captain von Keldunk
04-18-08, 02:21 PM
Hello
The swell of the sea V3 can be downloaded now:smug:
:up: :up:

castorp345
04-18-08, 06:32 PM
I wish I could have my cake and eat it too...
here's W_clear's latest scene.dat (Environment 4.3) with Captain von Keldunk's V3 Swell of the Sea incorporated (at least the x=15 z=20 tweaks to the EnvSim\Properties\Wind\WavesProperties\ [0] to [3] scale entries... dunno about his other tweaks) ==> http://rapidshare.com/files/108588772/scene.dat.html

Captain von Keldunk, could you please detail what other modifications you've made to the scene.dat file so that we can see how they'll behave with other modded scene.dat's? many thanks!

cheers
hc

Captain von Keldunk
04-19-08, 12:52 AM
Hello:D
EnvData LightColor= R:12; G:22; B: 50
DarkColor= R: 6; G: 11, B: 25
ChoppyWave=0,01 <--edited here
waves properties
[0]
WaterSpecularity Glossiness=64
BumpScale U=8 V=5 Amplitude=0,01
LargeWavesArmonics=1
LargeWavesCoef=0,1

[1] [2] [3]
WaterSpecularity Glossiness=44
BumpScale U=8 V=5 Amplitude=0,1
LargeWavesArmonics=4
LargeWavesCoef=0,7
Hope this helps.:up: :up:

castorp345
04-19-08, 07:22 AM
thanks cap'n!
:up:

i really like the work you've been doing here.
before i go hacking these into w_clear's scene.dat though i wonder if you could discuss a little the rational behind these additional tweaks?

many thanks again!

cheers
hc

Captain von Keldunk
04-19-08, 01:17 PM
Hello
The rational behind tweaks = trial and error :damn: I was looking for good
zero wind speed open sea look. Calm but "live".
And with version 3 I think i have it.
I hope it will give some idea or help to other modders.:up: :up: