View Full Version : Jyunsen B complete in game !!
keltos01
04-25-08, 04:50 PM
but still having problems with uv maps... Xantro : how did you do it with the Sen Toku ??
http://img176.imageshack.us/img176/2830/jyunsenbingamemj2.jpg (http://imageshack.us)
http://img140.imageshack.us/img140/1610/jyunsenbingame2gl5.jpg (http://imageshack.us)
[URL=http://g.imageshack.us/g.php?h=140&i=jyunsenbingame2gl5.jpg][IMG]http://i
Still missing torp doors, but it shoots :D
have to move the planes, rudder, screws, but still it plows on,
thanks to Skwasjer again, I imported the .obj from 3ds:up:
Xantro please I need help with the hull, I want it to look like in my signature...
miner1436
04-25-08, 09:36 PM
That reminds me of this.
http://img90.imageshack.us/img90/8228/sh4img20080306181146890yh2.jpg (http://www.subsim.com/radioroom/)
nikimcbee
04-25-08, 10:29 PM
but still having problems with uv maps... Xantro : how did you do it with the Sen Toku ??
http://img176.imageshack.us/img176/2830/jyunsenbingamemj2.jpg (http://imageshack.us)
http://img140.imageshack.us/img140/1610/jyunsenbingame2gl5.jpg (http://imageshack.us)
[url=http://g.imageshack.us/g.php?h=140&i=jyunsenbingame2gl5.jpg][IMG]http://i
Still missing torp doors, but it shoots :D
have to move the planes, rudder, screws, but still it plows on,
thanks to Skwasjer again, I imported the .obj from 3ds:up:
Xantro please I need help with the hull, I want it to look like in my signature...
Wow, that looks great! I wish I could help, I'd put a Japanese flag on the side and "I-25". Have you thought of doing any other Japanese subs?
keltos01
04-26-08, 03:25 AM
a coastal one (typ II)
the J1 type = IXD2
the Jyunsen B type
the Sen Toku
a midget sud,
not in that order though !
nikimcbee
04-26-08, 08:11 AM
How about a Kaidai type 3 or 4?:hmm:
http://www.combinedfleet.com/images/type_kd3.gif
KD3
http://www.combinedfleet.com/images/type_kd4.gif
KD4
http://www.combinedfleet.com/images/type_kd6.gif
KD6
What do you have the operating depth at?
nikimcbee
04-26-08, 08:16 AM
Oh, and do you need the add on to use it, or just the regular sh4?
keltos01
04-26-08, 06:14 PM
yep the add on is needed as the interior is using the german sub one.. it also gives you more flexibility f.i. scout planes (which will be based on the Jyunsen B if we can find out how)
KD 4,5 and six can use the type IX interior as they have the same number of tubes, KD1, 2 and 3 have six fore and two aft, I don't know yet how to fit that in game though.. same as the right tubes fore of the Sen Toku..
KD 7 is also doable as it has six tubes foreward, I-176 is the only IJN sub to have sunk a US sub :USS Corvina patrolling off of Truk on 16 November 1943
found this on the Kaidai
http://www.allwoodwings.com/Ships/Submarines/Japan/0-LIST.htm
and as always : combined fleet :
http://www.combinedfleet.com/ss.htm
keltos01
04-27-08, 02:37 AM
since the Jyunsen B is the same size roughly as a gato, I replaced the typ IX maps with the ones from the gato, same for the textures :
http://img164.imageshack.us/img164/9/gatobz0.jpg (http://imageshack.us)
looks kindo งเ's camo doesn't it:rotfl:
I think I really need help with the maps, a step by step tutorial, or that someone who knows what they're doing take my 3ds files and export it to an obj file with the right textures/occlusion maps (and yes I do believe in Santa !)
miner1436
04-27-08, 02:39 AM
Maby you would have better luck on the textures if you PM Xantro. By the way it looks awsome!
fireship4
04-27-08, 09:40 AM
In future would it be possible to insert them into the game as an adversary?
keltos01
04-27-08, 11:05 AM
there is already an ai jap sub available as a mod, don't remember where though, I used it as the base for my Jyunsen B beta 3. Yes it would be possible, as any jap sub we devellop
keltos01
04-27-08, 01:16 PM
here is goes, miner sent me a trick but still no textures,
http://img111.imageshack.us/img111/6550/nocausticsxg9.jpg (http://imageshack.us)
with the uboot.tga node back on (oops k waddya do ?)
http://img135.imageshack.us/img135/7358/textmf9.jpg (http://imageshack.us)
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miner1436
04-27-08, 01:40 PM
Those look like US sub textures.
keltos01
04-27-08, 02:06 PM
pasted the gato textures as of now, didn't have the time to do anything else yet..
what do you use to make the uv maps ?
miner1436
04-27-08, 02:14 PM
You can use UV maps of other units, just move the sections of the sub to the part of the UV map where they best fit.
keltos01
04-27-08, 04:05 PM
could you explain step by step how to do that please ? thanks
Lil' Subsim
04-27-08, 04:09 PM
Nice looking sub, but the textures are a bit sloppy if it can be fix.
miner1436
04-27-08, 04:09 PM
Ok, which 3D modleing program do you have?
keltos01
04-27-08, 04:49 PM
3d studio max 9
miner1436
04-27-08, 04:54 PM
Ok, I don't have that program but look carefully for something called "UV editor window", if you don't have that then you can download wings3D which has it.
keltos01
04-27-08, 05:04 PM
I could use wings3d if you'd tell me how:D
miner1436
04-27-08, 05:20 PM
Wings 3D is free and easy to use, it just cant handle big files like BB's. After you download it you need to start it up and go to File-->Import--> wavefront (.obj...)
The UV2 is the lightmap file
UV3 is the N01 files
and the plain .obj files are the texture coordinates.
After you have imported a file you have to go to Window--> UV Editor Window.
You will see a window of objects appear in the right corner. you can rotate the object and click surfaces to see where it goes on the UV window. There will be letters and colors, pretend this square is the skin file, open the skin file you have in use for your sub and try to imagine it fitting in the UV window, you move parts of the object to the textures you want to show on them. When you are done go to file-->Export--> wavefront (.obj...) and select the destination or overwrite the original.
Regards: Miner
keltos01
04-28-08, 02:07 AM
just posted my latest wip .dat on filefront, includes the new hull and the american textures, for those of you who want an early look ;)
I still need to move the torpedo doors in place and check the 3d model then.
keltos01
04-28-08, 04:25 AM
just started texturing... :
http://img149.imageshack.us/img149/6863/texturingcopiemc0.jpg (http://imageshack.us)
good small program !
keltos01
04-28-08, 01:59 PM
well after a few hours of cursing etc.. here is the new conning tower for the Jyunsen B I 10 :
http://img508.imageshack.us/img508/6232/jyunsenbi10gt3.jpg (http://imageshack.us)
http://img508.imageshack.us/img50
and a close up :
[URL=http://imageshack.us][IMG]http://img138.imageshack.us/img138/6850/jyunsenbi10toweriv7.jpg (http://g.imageshack.us/g.php?h=508&i=jyunsenbi10gt3.jpg)
[URL=http://g.imageshack.us/g.php?h=138&i=jyunsenbi10toweriv7.jpg][IMG]http://img138.im
I'm gonna work on the hull now that I kindo understand how it works.. texturing I mean :D
That's looking great. Looking forward to the release!!:rock:
keltos01
04-29-08, 07:17 AM
look at the tutorial thread to know how far along I am...
http://www.subsim.com/radioroom/showthread.php?t=135519&page=2
keltos01
05-01-08, 06:13 AM
I just watched the movie go-chin that Zaza sent me and I realised that the deck plancking I was going to use was wrong, they aren't a square mesh plancking but long stright plancks, again great info ! you can watch part of this movie on youtube.
The trouble is it's all black and white... does anyone have drawings, skteches or color photos of IJN submarines ???
[
miner1436
05-04-08, 09:57 PM
So, any progress?
keltos01
05-05-08, 03:09 AM
i was on holidays for the last 4 days, so nothing moved yet, it will tonight. you have a pm !
keltos01
05-06-08, 09:01 AM
see :
http://www.subsim.com/radioroom/showthread.php?p=857380#post857380
keltos01
05-06-08, 03:45 PM
http://www.subsim.com/radioroom/showthread.php?t=134119
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