View Full Version : [REL 1.5] Playable HK Atlantis
Mikhayl
04-27-08, 03:38 PM
edited
Stormfly
04-27-08, 03:42 PM
hmmm nice, i love this stuff THX :D
miner1436
04-27-08, 03:42 PM
Sweet my very own pirate ship.:rock::rock::rock:
andycaccia
04-27-08, 03:51 PM
:o
:up: Maybe you haven't relized yet Mikhayl, but you have jus made a great step in expanding this naval game envolving surface simulation. I have just finished my first time onboard your small oiler. And do you know what I was thinking about?? Guess?? I thought "now all we need is an armed merchant raider"... then I go on this forum to post my idea and...I find THIS!
Wonderful!
As soon as i get 1.5 expansion i will play with this, stay assured!
Man folks, you are so awesome. Keep it coming!
andycaccia
04-27-08, 04:36 PM
This mod is an important step, if well made and refined this may be the beginning of a whole new game within sh4.:up: :rock:
akdavis
04-27-08, 04:52 PM
I wonder if your own ship could be recognized as a support unit, allowing you to send out the Ar-196 on recon missions from your current location?
The Hornet
04-27-08, 05:09 PM
Mikhyal I have a request for another unit if you ever make one, could you make the Ise pre conversion? It had ideal firepower without being to powerful and good AA fire, it went 25 knots, not to fast and not to slow. It also had an awsome pagoda. It would be the perfect ship to be playable!
Regards: The Hornet
The_Pharoah
04-27-08, 05:22 PM
This mod is an important step, if well made and refined this may be the beginning of a whole new game within sh4.:up: :rock:
my thoughts exactly!
Good work mate.
lancerr
04-27-08, 06:33 PM
Amazing stuff man. amazing. Love the quality of your work.
Mush Martin
04-27-08, 06:44 PM
Nice touch with the funnel. well done. :up:
miner1436
04-27-08, 07:30 PM
Mikhyal I have a request for another unit if you ever make one, could you make the Ise pre conversion? It had ideal firepower without being to powerful and good AA fire, it went 25 knots, not to fast and not to slow. It also had an awsome pagoda. It would be the perfect ship to be playable!
Regards: The Hornet
Yes thats a great choice! Sweet mod too!!
John W. Hamm
04-27-08, 08:16 PM
Man this is great stuff!!
All these great releases in one day...I can't even sink my teeth into one before another comes out:rock: :rock: :rock:
But how about an American DD:hmm:
thasaint
04-27-08, 08:23 PM
wow it's surface ship weekend!
spike12
04-27-08, 09:06 PM
Yaaaaarrrrrr!:yep:
thasaint
04-27-08, 09:43 PM
also awesome idea with the fake funnel
Will-Rommel
04-27-08, 10:17 PM
Well done!
I wonder, is there any of these ships you created that get purple skin when hit by something? Any clue what may cause this issue to the Pocket BB of Xantrokoles?
u.Prestige
04-27-08, 10:18 PM
It's amazing...
It's CRAZY...
Let's cheer:rotfl:
kiwi_2005
04-28-08, 02:03 AM
Great work! Fantastic! Outstanding!!:up:
Now could you please make a US destroyer i wanna take on the Yamato :lol:
John W. Hamm
04-28-08, 08:57 AM
Hi Will, the purple damage sounds like a problem with material assignment or something like that. You can see John' screenshots in the Oiler thread, the ship is a wreck and still has the right textures :)
On John's request, a quick "walkthrough" :
-Make a copy of this ship and clone it.
-Rename the files as explained in my "newsub" tutorial to have a new unit
-Make a copy of the folder of the ship you wish to make playable and clone it.
-The .dsd, .val & .zon files can be taken as they are from the AI ship, just "reconnect" the IDs (use ctrl-f to check what is linked to what)
-delete your main 3D model chunk and import the one from the AI ship.
-In your .dat, delete the materials. In the AI dat, delete all but the materials, and import them in place of the former in your .dat (on top of the model node)
-click "undo" in the AI dat until the models node are back. Now delete all but the main node. Then delete the main model, label and node but not its children.
-remove the things you will replace in the playable dat (should be the 2 ...B and ...F nodes)
-don't remove the remnants of diveplanes and torpedo doors, the game will CTD
-Save and import the AI dat in your playable dat, set the good parent IDs and materials.
Check how this ship is done, there's no much file, check the texture lines in the roster file, upc file & dat file.
That's a quicky, there's a bit more than that, but it's still not that tough a modification, just do it slowly and try it in game often to isolate eventual CTD causes.
Thank you Sir !!!:up: Just one thing though were do I find this New Sub tutorial?
John W. Hamm
04-28-08, 10:54 AM
One other thing I have no Ammunition ?? Do you think this is because ther is no UPC file for the MoD? as well?
John W. Hamm
04-28-08, 11:11 AM
You were right about the UPC file, I'll go back and take another look at the destoyer again... The reason I couldn't see the UPC was because I had never opened a file like that before (only the american ones) So it looked diff. LOL
andycaccia
05-02-08, 12:28 PM
Hi all,
I'd like to make the damge model fully working, so I will be able to see and (hopefully) repair damage components on my ship. What do I need to do to make a working danage model?
I'd like to hav a fully completed atlantis and pocket BB as well, but they both miss the damage control system.
Thanks all!
Hi all,
I'd like to make the damge model fully working, so I will be able to see and (hopefully) repair damage components on my ship. What do I need to do to make a working danage model?
I'd like to hav a fully completed atlantis and pocket BB as well, but they both miss the damage control system.
Thanks all!
Along with the Fubuki aswell.
Hi,
Excellent idea really, but I would like to know if you have also worked with ,,Raider tactics" while making this mod. F. E. How does a warship ( or also merchant ) reacts when it will spot your ( disquised / ready to fight ) ship?:hmm:
BTW some experienced ship modeller could make another ones, like Orion ( with possibility to lay mines - there's a mod with this for SH3 ) or Michel (and his speedboat:D - although it is probably impossible...)
Download link is gone from filefront. Can someone post this for me? I need a copy for working on the surface ship acceleration and maneuverability mod to use as a test base.
Since it won't be used in any kind of combat mission, as long as there are no bugs with the propulsion, she'll work dandy for me.
Hi Will, the purple damage sounds like a problem with material assignment or something like that. You can see John' screenshots in the Oiler thread, the ship is a wreck and still has the right textures :)
On John's request, a quick "walkthrough" :
-Make a copy of this ship and clone it.
-Rename the files as explained in my "newsub" tutorial to have a new unit
-Make a copy of the folder of the ship you wish to make playable and clone it.
-The .dsd, .val & .zon files can be taken as they are from the AI ship, just "reconnect" the IDs (use ctrl-f to check what is linked to what)
-delete your main 3D model chunk and import the one from the AI ship.
-In your .dat, delete the materials. In the AI dat, delete all but the materials, and import them in place of the former in your .dat (on top of the model node)
-click "undo" in the AI dat until the models node are back. Now delete all but the main node. Then delete the main model, label and node but not its children.
-remove the things you will replace in the playable dat (should be the 2 ...B and ...F nodes)
-don't remove the remnants of diveplanes and torpedo doors, the game will CTD
-Save and import the AI dat in your playable dat, set the good parent IDs and materials.
Check how this ship is done, there's no much file, check the texture lines in the roster file, upc file & dat file.
That's a quicky, there's a bit more than that, but it's still not that tough a modification, just do it slowly and try it in game often to isolate eventual CTD causes.
For some reason im incompent when it comes to S3D, can you go more in to detail w/ all the below:
"The .dsd, .val & .zon files can be taken as they are from the AI ship, just "reconnect" the IDs (use ctrl-f to check what is linked to what)
-delete your main 3D model chunk and import the one from the AI ship.
-In your .dat, delete the materials. In the AI dat, delete all but the materials, and import them in place of the former in your .dat (on top of the model node)
-click "undo" in the AI dat until the models node are back. Now delete all but the main node. Then delete the main model, label and node but not its children.
-remove the things you will replace in the playable dat (should be the 2 ...B and ...F nodes)
-don't remove the remnants of diveplanes and torpedo doors, the game will CTD
-Save and import the AI dat in your playable dat, set the good parent IDs and materials."
sorry
woofiedog
08-29-08, 04:33 AM
Had some great missions with this Raider. But had one problem... ran out of crew members a few times while trying to keep up with damage control! LoL
Excellent work on this addon... Thank's
keltos01
06-14-09, 03:57 PM
does someone have the original files to post for dl ?
keltos
woofiedog
06-14-09, 07:00 PM
keltos01... I have the files and if it's ok... I'll place them on Filefront if you still need them.
keltos01
06-15-09, 12:21 AM
keltos01... I have the files and if it's ok... I'll place them on Filefront if you still need them.
thanks,
please do ! :up:
keltos
Webster
06-20-09, 03:06 PM
bump
lionelli
08-23-10, 11:33 AM
All the links are broken meanwhile.
Does anyone know,where to get the "Atlantis" in the www. ?
Would be very great!
woofiedog
08-23-10, 04:26 PM
:D Here is the new link for the HK Atlantis made by Mikhayl.
http://www.filefront.com/user/woofiedog
*If there is any problem with the posting of these files please PM me.*
TheBeast
08-23-10, 04:34 PM
:D Here is the new link for the HK Atlantis made by Mikhayl.
http://www.filefront.com/managefiles.php
*If there is any problem with the posting of these files please PM me.*
ummm....:hmmm: Link is for manage files page.:haha:
woofiedog
08-23-10, 04:40 PM
Thank's for the heads up... corrected! :up:
lionelli
08-23-10, 05:06 PM
@Woofiedog
WOW!
Thanks a lot for that fast response!
chrysanthos
02-10-11, 12:19 PM
well she is a nice ship but its gets easy down....and when the damage is about 53 its sinks!!! i think i found a bug and gues what the crew are still alive:) anyway it could have better hull
RobertoChorizo
03-20-11, 02:32 PM
Sorry to bump , but... Is it still aviable?
I see all those "awesome!" and "nice work!" comments, and... Well, it's frustrating.
:-p
USS Drum
10-30-11, 09:19 PM
Can someone give me the link because it says file not found you'll be redirected to gamefront.com.:wah:
woofiedog
11-01-11, 11:54 AM
If there is no problem with orginal authors or site moderaators... I'll post a link later on today.
comotoasty
09-04-12, 09:27 AM
I've edited the MOD so that it is career playable with Operation Monsun. It was too difficult to play this in the Pacific due to air patrols.
I would like to post the OM enabled MOD, but Mikhayl is no longer active on the forums and doesn't accept PMs.
I've been having a lot of fun with it and I'm sure others would too.
Does anyone know the rules on posting MODs that have been edited? I don't want to do something that isn't allowed.
Thanks
Sepp von Ch.
09-04-12, 02:50 PM
This would be great comotoasty! I wish this Hilfskreuzer Mod for OM/OMEGU for a long time! And playable Bismarck too...
comotoasty
09-05-12, 12:22 PM
This would be great comotoasty! I wish this Hilfskreuzer Mod for OM/OMEGU for a long time! And playable Bismarck too...
I am still attempting to contact Mikhayl. If I untimately fail, then I will follow the directions posted on the forums.
Sepp von Ch.
09-06-12, 03:11 AM
OK, thanks for reply:salute:
USS Astoria
11-05-14, 05:02 PM
Can I please have the download? This looks epic :rock:
chrysanthos
11-06-14, 04:27 AM
??? :)
USS Astoria
11-06-14, 07:20 AM
All the links are broken, and the original post says "edited"
Can I have the link to download this beauty?
P.S.
NO MEDIAFIRE! Mediafire wont work for me, filefront/subsim only.
Kapitain Oliver Leinkraunt
08-16-16, 03:18 PM
Is it possible to have a mediafire download account for this ship?
chrysanthos
08-17-16, 04:18 AM
anyone have find it to download? let me know i have only a SS Horai liner...
Kapitain Oliver Leinkraunt
08-17-16, 06:52 AM
No I don't found it, but can you show the link for the SS Horai ?
chrysanthos
08-18-16, 01:53 AM
i have to upload it on mediafire then i call you back ok? ;) oh and just wait unti i post here some of my crazy fight with the victory ship :D anyway there is no deck gun to take control....i would like to know how can i add one but as always cause of my nagging they ignore me....sorry for the long message ^_^
Kapitain Oliver Leinkraunt
11-24-16, 02:12 PM
Can anyone reupload the mod on mediafire?
s7rikeback
08-17-20, 03:49 AM
Can anyone reupload the mod on mediafire?
Old thread yes...
I found this in my collection, so I have uploaded it to SubSim:
https://www.subsim.com/radioroom/downloads.php?do=file&id=5646
Col7777
08-21-20, 04:23 AM
I've had this for a while, what I did with one model was change the country to Sweden (neutral), then I could approach the enemy undetected then when close enough sink them.
It was good picking on lone merchants and small convoys, only problem was even when fired upon they never fire back because you are a neutral.
Col.
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