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View Full Version : [Tec] Modding Damage/Explosion Radius/Etc


Kruniac
04-09-08, 08:35 AM
I've downloaded Silent 3ditor, but I cant seem to find damage values for the guns, and if I need to mod ammunition rather than the guns, then where can I find that?

I've already modded all deck guns to be semi-automatic (it makes for insane destroyer fleeing, because if I surface, around 30 shells slam around me in no time). I just need to raise the damage of deck gun shells, and AA shells (especially AA. Im tired of double flaming a bomber only to have him fly off and get away =/ )

Any help would be appreciated. Once again, I just need to know the name of the file (.sim or .zon, I guess) where damage data and explosion radius data is contained, then I should be able to use the 3ditor to take care of it.

Thanks folks.

Kruniac
04-09-08, 08:58 AM
Oh dear. Apparantly I have to match the ID string with the ID string given to the proper ammunition type in the .sim file. This is going to be a pain :P

Thanks mate.

skwasjer
04-09-08, 01:31 PM
You can use the Find function (CTRL+F) to find id's (and parent id's) in the files you have opened. Just paste in the id (must be in hex format) and click Find Next... And if you don't know in which file an id is hiding you can always use the global file search function. ;)

Ducimus
04-09-08, 03:25 PM
You can use the Find function (CTRL+F) to find id's (and parent id's) in the files you have opened. Just paste in the id (must be in hex format) and click Find Next... And if you don't know in which file an id is hiding you can always use the global file search function. ;)

:up: