View Full Version : to the Mod-Master a.k.a. Ducimus
claybirdd
04-09-08, 04:12 AM
If you ever get a chance, could you take a look a W_clears enviro mod 4.1 and give me a heads up about compatibility? Currently running purely TMO and newest SP's, lookin for a little better fog and or waves. My gut tells me it will probably run smooth but you never know
Thanks for all of your dedication and hard work.:up:
AVGWarhawk
04-09-08, 07:13 AM
W_Clear has started changing AI visual and AI reactions. This will interfer with TMO changes if you load it before W_clears mod. Load TMO last so you can enjoy TMO as designed.
Ducimus
04-09-08, 12:33 PM
W_Clear has started changing AI visual and AI reactions. This will interfer with TMO changes if you load it before W_clears mod. Load TMO last so you can enjoy TMO as designed.
What he said.
BTW, mod master i am not. I garuntee you, for everything i do or try, there is someone out there who can do it better. :lol:
claybirdd
04-10-08, 08:34 AM
If I load EE4.1 then TMO, everything in EE gets overwritten. Hence why even load EE in the first place?
I really wish I knew enough about modding to make it so I can run both. I have S3d, It is just overwhelming trying to figure out and sort things.:damn: :doh:
DeepIron
04-10-08, 08:39 AM
I have S3d, It is just overwhelming trying to figure out and sort things.:damn: :doh: Yes, if you take it in it's entirety. Just pick one or two items you'd like to learn about or fix and concentrate on them. One small step at a time and you'll find it's not as hard as you think... We all start somewhere... :up:
DrBeast
04-10-08, 08:45 AM
You don't need to know modding, claybird. All you need to know is how to open folders and delete files ;) Here's what to do:
For starters, make a backup of the EE mod. If it's enabled, disabled it. Search inside its Data folder for a Cfg subfolder. If it's there, look inside it for a sim.cfg file. If it's there, delete it. Now, go back to the Data folder and look for a Library subfolder. If there's an AI_Sensors.dat file in there, delete it. That should get rid of any AI-related sensor stuff from EE. Now, enable it after TMaru. You'll have Ducimus's AI sensors and W_clear's environment.
M. Sarsfield
04-10-08, 08:48 AM
Thanks, Dr. B. I need to do the same thing.
claybirdd
04-10-08, 08:49 AM
I am doing just that at the moment. copying portions of sim file and testing( I prefer W clears wave Atenuation and Amplitude), then I will try and tweak it so I can have EE enviroment but still have my crew see ships at a reasonable distance. When Duci released his fix for the older version, IMO he exaderated the sight abilites of the crew. I would like for them to be a bit more realistic.
Anyways these are my starting points.
DrBeast
04-10-08, 09:01 AM
I prefer W clears wave Atenuation and Amplitude
Oh...he's touched those. Forgot about that. Those values CAN and WILL throw both your crew's and the AI's visual detection capabilities off the whack, so tread carefully.
claybirdd
04-10-08, 09:17 AM
i cut simply aplied those two values to TMO SP 1C. Then deleted the cfg file from EE. I think it does make a slight diffrence( the values are so diffrent between the two mods). I am trying to run into some medium or thick fog to test in these conditions, no luck yet.
Doesent work had a small convoy of sampans all sink due to heavy seas. my respect for the modders grows each time I have to restart a patrol to test something.
DrBeast
04-10-08, 09:32 AM
i cut simply aplied those two values to TMO SP 1C. Then deleted the cfg file from EE. I think it does make a slight diffrence( the values are so diffrent between the two mods). I am trying to run into some medium or thick fog to test in these conditions, no luck yet.
Use the Mission Editor. I always create individual missions to test out something. No need to wait for a specific condition to happen in the career game, that way.
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