cavvie
04-17-08, 01:07 PM
BTW, I'm playing on SH4 v1.4
If I understand correctly, both TMO and RFB keep hit points for ships? I thought TM incorporates /some/ version of NSM.
I was looking at the torpedo files and I noticed that NSM keeps the magnetic pistols = TRUE for the torpedoes throughout the whole war whereas the other two mods tend to make it =FALSE after June 1943 (or is it '44?). I think I prefer the latter. What is the practical difference? I want to make sure I understand the obvious.
Also, if a torpedo is assigned a FALSE value for magnetic pistol, can you still switch the influence switch in the game? I assume the switch actually has an effect normally. Comments? Suggestions? The only thing I can think of is to tweak the NSM value that concerns me (The rest of the mod, of course, is top of the line).
If I understand correctly, both TMO and RFB keep hit points for ships? I thought TM incorporates /some/ version of NSM.
I was looking at the torpedo files and I noticed that NSM keeps the magnetic pistols = TRUE for the torpedoes throughout the whole war whereas the other two mods tend to make it =FALSE after June 1943 (or is it '44?). I think I prefer the latter. What is the practical difference? I want to make sure I understand the obvious.
Also, if a torpedo is assigned a FALSE value for magnetic pistol, can you still switch the influence switch in the game? I assume the switch actually has an effect normally. Comments? Suggestions? The only thing I can think of is to tweak the NSM value that concerns me (The rest of the mod, of course, is top of the line).