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![]() Join Date: Jul 2006
Posts: 17
Downloads: 0
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BTW, I'm playing on SH4 v1.4
If I understand correctly, both TMO and RFB keep hit points for ships? I thought TM incorporates /some/ version of NSM. I was looking at the torpedo files and I noticed that NSM keeps the magnetic pistols = TRUE for the torpedoes throughout the whole war whereas the other two mods tend to make it =FALSE after June 1943 (or is it '44?). I think I prefer the latter. What is the practical difference? I want to make sure I understand the obvious. Also, if a torpedo is assigned a FALSE value for magnetic pistol, can you still switch the influence switch in the game? I assume the switch actually has an effect normally. Comments? Suggestions? The only thing I can think of is to tweak the NSM value that concerns me (The rest of the mod, of course, is top of the line). |
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