View Full Version : Silent hunter 4 Mod's commented on Finnish game mag "Pelit"
Today, i was damn suprised when i saw 2 full pages of positive commentary on the biggy mods that are out for SH4, such as the Trigger Maru, Real Fleet Boats, Reflections on water / Pacific Enviroments and Natural Sinking Mechanics.
I know most of you cannot read finnish but there is so much good said in them that it's almost pity that some of you, the biggest modders in this community cannot understand it.
I'll try to make an translation from the Finnish to English during the vacation that'll start tomorrow, so i hope you all look forward to it.
But now, i decided to take pics of both pages (2 per page) so linkys here.
Page1 - part 1: http://i296.photobucket.com/albums/mm200/W4lt3r_89/DSC01367.jpg
Page1 - part 2: http://i296.photobucket.com/albums/mm200/W4lt3r_89/DSC01364.jpg[/URL]
Page2- part 1: http://i296.photobucket.com/albums/mm200/W4lt3r_89/DSC01365.jpg (http://i232.photobucket.com/albums/ee150/W4lt3r89/DSC01364.jpg)
Page2- Part 2: http://i296.photobucket.com/albums/mm200/W4lt3r_89/DSC01366.jpg (http://i232.photobucket.com/albums/ee150/W4lt3r89/DSC01365.jpg)[URL="http://i232.photobucket.com/albums/ee150/W4lt3r89/DSC01366.jpg"]
Last line of the "review": "It is great that this game has such big and active community, helping it to evolve from slightly unfinished game into one of the greatest simulations ever made."
It's a bit sad though, that they've missed completely the latest surface ship mods for this, but if they're going to make another commentary on the mods, im sure they'll be included also ^^
But the work we've done, it hasn't gone unnoticed. Let's keep it going shall we?
*Edit* O snap, too big filesize. i'll make new acc to photobucket and upload them there. hang on
I see subsim got a link on the last page area. :up:
They sure did. I'll translate this tomorrow (and i think it has quite amount of relations to THIS section of the forums, so i posted it here), so i'd like it if mods would not move this for a week at least ^^'
Carotio
04-29-08, 02:14 PM
Interesting, looking forward to your translation.
Thanks for sharing :up:
AVGWarhawk
04-29-08, 03:14 PM
Now that is very cool! Yes, translate if you can:up::up::up: I'll do you one better....front page Subsim news now!!!
Steel_Tomb
04-29-08, 04:29 PM
yes please translate that would be an awesome read.
kriller2
04-29-08, 05:44 PM
Nice and I see Dave's name in the article, If he knew what we started together he would be proud, looking forward to be able to read what it says about ROW ;)
Have to say that was a bit lame show from Pelit. Usually they dig deep into what they review (atleast they used to back then when I was ordering it). This is more of an general description of what the mods do. But nice to see that Pelit is still continuing to review the lesser known stuff, in this case Sub sims. :up:
Nice and I see Dave's name in the article, If he knew what we started together he would be proud, looking forward to be able to read what it says about ROW ;)
A quick translation:
"The ace in the sleeve for SHIV over SHIII was it's new graphics, but it still needs bettering. The 'Bling-bling' of the mods, is the ROW project. Unlike most mods, the 'chrome' comes in as many as 20 different mods. Everything installed and on 3yo gaming rig, the FPS drops too low for the game to be playable. The biggest hit is by the new light shafts, which you can can turn off if needed.
My personal favorite is the camera mod and the restricted turn mod for the bridge attack scope (ROW Realistic Camera2c) and the ROW pitch & roll mod. You're better off testing the different mods to see what suits you the best.
ROW is installed after either TM or RFB and before RSRD. ROW is made for Nvidia cards so not all the effects look the same with ATI cards. After Dave 'LeoVampire' Bunnell died to an heartattack, the project is now under the name of Pacific Enviroments."
And here's a quick translation of the text on the pic on 1st page, aswell the 'prologue' before the TM review.
"One of the biggest advantages of PC scene are the modders, who sacrifice
their time to fix promising, but unfinished games. A good example of these
kind of games is Silent Hunter 4 - Only one of it's kind and abandoned by
the Devs.
Silent Hunter 3 revived an rarely seen genre, WWII Submarine war simulations,
and it did it with a bang. Beautiful graphics, combined with detailed and
complex simulation with a good game engine charmed not only the subnuts,
but also the landcrabs. Tho, it needed few patches and Grey Wolves mod
collection (reviewed on Pelit 8/2006, 4 stars).
The anticipated follower Silent Hunter 4 was based into the Pacific,
where yank skippers stalked Japanese convoys. No one was surprised, that
the game was released again half-done. But even after 1.4 patch, the sun
still isnt shining in the Pacific. For a skipper looking for the immersion
of war the gaming experience is bland, like bilge water in the tropic. A
more serious skipper, looking for complex simulation is getting more
confused the deeper he dwelves to the game. Silent Hunter 4 is pretty,
but still a bad game.
To patch all the flaws, there's hundreds of free mods that are divided
to smaller and bigger, mods that tweak only one area or mod collections
that touch a wider area.
The rest is just explanation how the mods work installation wise.
After that, he states that one can get almost everything at the same
time, but you cant have both the supermods, TM & RFB, together. And
lastly, he says that he prefers TM."
The rest I leave for W4lt3r. :)
Nice and I see Dave's name in the article, If he knew what we started together he would be proud, looking forward to be able to read what it says about ROW ;)
Indeed , This is definately nice to say the least, especially about Dave being menitioned. I cant wait for the full translation!
Ok, now that i got junkload of time, here's the translation:
"Silent Hunter 4, Born as a Wolf.
One of the biggest advantages of PC scene are the modders, who sacrifice
their time to fix promising, but unfinished games. A good example of these
kind of games is Silent Hunter 4 - Only one of it's kind and abandoned by
the Devs.
Silent Hunter 3 revived an rarely seen genre, WWII Submarine war simulations,
and it did it with a bang. Beautiful graphics, combined with detailed and
complex simulation with a good game engine charmed not only the subnuts,
but also the landcrabs. Tho, it needed few patches and Grey Wolves mod
collection (reviewed on Pelit 8/2006, 4 stars).
The expected follower, Silent Hunter 4 was based on the Pacific war theather where american subskippers we're stalking japanese convoys. It wasn't suprise to anyone but the game was again released as undone. But even after 1.4-patch, the sun wasn't shining on the Pacific Ocean. War feeling missing skipper was left with lame game-experience, like cargowater in the tropic, more accurate simulation searching captain will become more confused, the deeper you dive. Silent Hunter 4 is beautiful, but still bad.
Fixing the holes on the simulation, there is open for hundreds of free modifications that spread-along on the small and one big thing, or partial area modifications, as well as wide-spread modcollections. Mods can be activated several ones at a time, as long as you do it in the correct order and choosing always the version that is compabilitble with the others. Code is quite understandable, for example ROW for RFB or stock, means outlook improving Reflections on Water - mod version, that is fitted along with mod that fines the game mechanics Real Fleet Boats-collection, but still works with standard game (stock).
Almost everything can be had at the same time, but only the most important supermods, wich means Trigger maru and Real Fleet Boats, you have to choose between these two. My own choice was Trigger Maru.
Trigger Maru (TM)
In the standard third game veteran starts quickly to get tired of several, perhaps small things. Solely they'd be sustainable but with all together, the pressure of the problems crush the player like an eggshell. Torpedo-tubes can only be held one at a time, planes are just a joke that is still annoyingly often repeated, the deck gun is so over-powered, that you can just leave the torpedoes at the harbor, you cannot accuratedly measure the speed of the targets and so forth.
After Trigger Maru, you can instantly notice that annoying air strikes are coming to an end, but at the sime time they turn more durable, can spot the sub underwater and bombs will hit and do effect, unless you react correctly from the start. You can raise the radar warning system from under water to listen for possible plane radars and for this there has been added a new depth, radar depth. Even with this, boring travel turns into an intresting pieces of choice, and along with the other lines on Trigger Maru, similar fixes have been made.
Trigger Maru adds to the right corner of the map a 3-part scale, that is called the nomograph. With it you can measure the speed accuratedly the speed of the targets that appear on the map from time to time, wich is very important if you want to hit with torpedoes to something. Milesystem is the base of the mod, but in MODS\TMO\Support folder you can install the standard metricsystem based scale.
The interiors of the submarine, gauges, sounds and activity of the crew has been improvied. Known from the GW-mod, the shortcut keys on opening torpedo-tubes, choosing and closing works as they should be. The AI pushes on harder, submarines and weapons work more realistic and everything has more sense and challenge.
Trigger Maru is always installed first.
Real Fleet Boats (RFB)
RFB is a supermod that repairs same things as Trigger Maru, but on different values. Try if something is bugging you on TM. Userbar's panels hurt my eyes, although the shortcut keys are maybe better then in Trigger Maru. Always install first.
(Manual Targeting) Ship Centered Accuracy Fix (SCAF)
SCAF is for myself, the most useful mod of them all. Accurate hand count torpedofire was unexplainably hard, until it was discovered that the range measuring didn't work, thanks to small little error. Into the crosshair programmed ship mast heights wasn't accurate at all. The problem was made into worse that the rangemeter, or so called "stadimeter" range measure point was chosen the highest part of the ship. The thin mast top cant be seen in fog, rain or 7 bottles of whiskey sailing man. SCAF changes the range measure pointo to the top part of the chimney/funnel, flight deck or other, better sightable spot and again an steel sausage is snapped.
Run Silent, Run Deep: The Campaing (RSRD)
Stock game's campaings most frustrating part was useless traveling and searching of targets in mission given area. RSRD makes full-sized rework on teh campaing. Everything works dynamically. Goodbye unrealistic, in the wrong place or wrong year place taken missions. Sayonara one by one happened clonemissions! Without this mod it's not even worthy to play Silent Hunter 4. RSRD Only changes the campaing, so it is compabilitble with just about everything. RSRD is installed after TM or RFB, because it overwrites several of their mission related files.
Reflections on Water (ROW)
Silent Hunter 4's only sales ace was better graphics then Silent hunter 3, but even in the eye candy there was lot of space for improvements. Mod offering's bling-bling is in charge the ROW-project. Exeption on the other mods, chrome is always installed in parts, wich might even be over 20 different. If you take it all, frame-rates can drop with 3 year old PC to unplayable. New sunlight / light rays freezes the most but it can be turned off from games own options (Light Shafts), so you can still enjoy of other graphical changes.
I myself respect most the camera mod and torpedo-sight limiter ROW Realistic Camera 2c and also the boat's swim-animation improving ROW Pich and Roll-mod. It is worth to try what looks good for you'r own eye.
ROW is istalled after TM or RFB adn before RSRD. Row is developed on Nvidia graphic driver, so all effects might not look the same on Ati drivers. After Dave "LeoVampire" Bunnel passed away due the cause of a cardiac arrest the project is going on with name Pacific Enviroments (PE).
I'll start writing on the NSM part, so i'll let you guys now read the first page and part of the second page.
Natural Sinking Mechanics (NSM) Classic or Light.
Best is always installed the last: NSM Is one man, Werner Soben's giant project, that creates real physics based damage modeling. In the stock game, ships are flooded with water through the holes and they tilt right but the water only has cosmetic effect. Sinking is resulted with massive amount of hitpoints, that every shot reduces a certain amount.
Instead, in NSM ship's floating and balance change by the effects on the water, ships swim, capsize or sink only on the water held sections based on the remaining floating capacity. This has huge meaning in gameplay wise, because now you can finally use tactic. Penetrate as many watertight compartments or try capsizing the ship? Where the compartments are located and can they be damaged from this angle?
As a sugar on the bottom, there is third method, keel-damage, that is the NSM:s fourth version's novelty and my own personal favorite. There where original game clearly makes an guess, does the ship snap or not, in NSM4, exactly to the middle and properly setted torpedo snaps the ship into two equally sized parts every single time. Nothing isn't more rewarding than seeing through you'r own periscope, how the crash of explosion bubble (implosion) first "crushes" the ship and then the pieces of ship get thrown up from the water by the pressure wave. Incredible, that the Ubisoft made the visual effects this beatiful but left under the engine only hitpoints and dice throwing.
NSM also alters the torpedoes, so that they now act more intellectly with the new damage modeling. Now wisely attacking skipper can survive with less shots then before, maybe even with one, as long as can take advantage of the new damage modeling and knowing how to minimize the effects of torpedo malfunctions. Modeling historical malfuctions have been made good solutions on the limitations with game-engine. Different malfuctions follow the gameplay changes along the campaing, because it is necessary from time to time change the tactic. It is absolutely necessary to read in \MODS\NSM4\Support-folder "NsM4.pdf" file, wich helps out to the start of this completely new, more smart way of gameplay.
If the Game starts feeling too easy, the same producer has also made Realistic Torpedoes-mod that should ensure satisfyingly bad firing results. Even with freakism has it's limits, for me that mod goes between NSM and that huge-mod.
Instead the MaxOptics from the same person helps out the gameplay by increasing the zoom levels on the periscope.
So NSM is always installed the last. NSM Light is by the way the same, but ship's lose their floating ability 30% faster.
Thanks to the active community, Silent Hunter 4 changes from beautiful, but not built to the fruitation and bit "dummed" game into an first class submarine warfare game experience. In the question there isn't fining small parts of the game, but big gameplay and useability improvements.
By Tuomas Seijavuori"
Im sorry if there is some translation errors but i did my best on translating this whole 2 pages of text.
Carotio
04-30-08, 03:29 AM
Im sorry if there is some translation errors but i did my best on translating this whole 2 pages of text.
I don't understand Finnish, but your translated text was fine.
Thanks :up:
Fincuan
04-30-08, 06:18 AM
Good job with that, translating is sometimes a royal pain in the ass :lol:
Here's something that'll help you relax: http://www.iltasanomat.fi/uutiset/kotimaa/muut.asp?id=1525494
Sailor Steve
04-30-08, 07:38 AM
Thanks for the translation, both Dowly and W4lt3r. Nice to see Dave get credit.
Also, Ducimus should feel proud (or at least vindicated): TM is the first mod link listed. Well, JSGME is first, but it's not really an SH4 mod.
All-in-all, it's good to be noticed.:rock:
CapnScurvy
04-30-08, 10:16 AM
The author must have been drinking those 7 bottles of whiskey he mentioned in the article to have included anything I've put together. I'm just as "gitty as a school girl" to have been included!!!! Thanks W4lt3r for the translation, I'm going to use this to show my wife what a Finnish rock star I've become!!!! :rotfl:
Ducimus
04-30-08, 11:37 AM
Also, Ducimus should feel proud (or at least vindicated):
Meh. (http://www.urbandictionary.com/define.php?term=meh)
ReallyDedPoet
04-30-08, 11:39 AM
Also, Ducimus should feel proud (or at least vindicated):
Meh. (http://www.urbandictionary.com/define.php?term=meh)
C'mon man, even just a little :)
RDP
Sailor Steve
04-30-08, 12:17 PM
Also, Ducimus should feel proud (or at least vindicated):
Meh. (http://www.urbandictionary.com/define.php?term=meh)
My point wasn't that you're famous or anything, though that is always a plus. I was just thinking about the times people have talked about someone "finally doing something for SH4", without mentioning the mods already there. Now, someone has mentioned them.:sunny:
AVGWarhawk
04-30-08, 12:39 PM
Also, Ducimus should feel proud (or at least vindicated):
Meh. (http://www.urbandictionary.com/define.php?term=meh)
Come on Duci, last time you were in print it involved the police and the front page of the local newspaper. :rotfl:
Nice job on TM!
minsc_tdp
04-30-08, 02:42 PM
No shSpeech plug?
:P
Ducimus
04-30-08, 04:29 PM
I was just thinking about the times people have talked about someone "finally doing something for SH4", without mentioning the mods already there. Now, someone has mentioned them.:sunny:
Good point.
As for "meh", im a firm beleive in modesty. Blow sunshine my way, and ill disappear, rather then try and bask in it because i dont want to be misconstrued as having a big head.
True story:
On my last tour of duty in korea, i was put in for a medal for meritorious service.
On my next duty assigment, i caught wind of when it arrived at the base personnel office. I went to the awards and dec's section and intercepted it, before it ever reached my unit. Nobody in my new unit knew about it except me, and anyone who happend to view my service record. (Not to mention I didnt want to have to stand at attention in front of a full auditorium in the usual ceremony when medals are awarded.:roll: )
Now if i do that in real life, what do ya think ill do over a mod? :88) Although im sure ive tooted my own horn at least once or twice.
Now if i do that in real life, what do ya think ill do over a mod? :88) Although im sure ive tooted my own horn at least once or twice.
"Silent Hunter 4 modder holds news conference in front of his house to discuss recent article in a Finnish magazine about the mod being referred to as 'T.M.' Details at 11."
:yep: :D
kiwi_2005
04-30-08, 05:10 PM
What! My SH4 sounds never made it in the mag! http://i15.photobucket.com/albums/a390/Kiwi_Frank/Smilies/36_1_301.gif
This TM mod beats mine? http://i15.photobucket.com/albums/a390/Kiwi_Frank/Smilies/23_30_1231.gif Blardy fins. :p
http://i15.photobucket.com/albums/a390/Kiwi_Frank/Smilies/23_11_601.gif
Congrats. :up::up:
Fincuan
04-30-08, 05:23 PM
No shSpeech plug?
:P
That's because the journalist probably had a hard time teaching shSpeech to understand his "Mika Häkkinen"-english. It's a known fact that us Finns pronounce a bit like Arnold, but worse. :lol:
Actually shSpeech interprets my mumbo-jumbo correctly about 95% of the time, which means you've done(and Microsoft with their speech engine) an excellent job :up:
minsc_tdp
05-01-08, 05:59 PM
No shSpeech plug?
:P
That's because the journalist probably had a hard time teaching shSpeech to understand his "Mika Häkkinen"-english. It's a known fact that us Finns pronounce a bit like Arnold, but worse. :lol:
Actually shSpeech interprets my mumbo-jumbo correctly about 95% of the time, which means you've done(and Microsoft with their speech engine) an excellent job :up:
Thanks for the kind words, but no, it's not enough! I demand recognition! That's it! I'm replacing the shSpeech webpage with midget porn and replacing the download with a VIRUS! :D :D :D hahaha
JScones
05-02-08, 02:51 AM
Any chance that someone could pls translate the JSGME block? Just to appease my curiousity.
TIA!
Can do :up: hold on a few minutes then.
"Mods are installed with JSGME
Without Generic Mod Enabler software, modding games would be like putting toothpaste back into it's tube, just more frustrating. Install the game from DVD and update it to the latest version (1.4) ((guess they dont include the Uboat pack)). Copy JSGME.exe to you'r Silent hunter 4 root folder. Just incase, take a picture from you'r unmodded installation (Tasks > Generate Snapshot). JSGME does an ..\Silent Hunter 4\Mods-named folder. Extract all you'r unextracted mods you have downloaded into it. MODS's subfolders can be renamed by yourself, all the changes that is done depends on the files inside the mod folder. All Silent Hunter Mods have been packed with Winzip so that they have proper foundation for the folder routes. Do not change it.
Folder names are shown in JSGME at the left tab as "uninstalled" list. While the right list shows the installed mods. choose and click >-arrow. JSGME does backup from the original files and replaces them with new ones. If one of the earlier mods have modified similar files, JSGME asks what you want to do. Right answer is: "Yes, overwrite them".
Removal of mods is done the same way with the <-arrow, JSGME is able also to skin overwritten mods one by one. << arrow removes all mods in one click.
If Modder hasn't included into his zip-pack an subfolder route, you can add them yourself. First find the original unmodded file's place and create yourself similar subfolder route under the MODS-archive. This will create the mod to be compabitible with JSGME."
So basically it's a instructional manual how to use the great software ^^
JScones
05-02-08, 07:01 AM
Thanks W4lt3r. :up: :rock:
I hope they'll do an in-depth review of the biggest mods in the future. Just like back in the TGW & NYGM days. :up:
Rockin Robbins
05-02-08, 02:18 PM
Frankly I don't like the article. The author complains about un-simulator like behavior and then complains about not being able to see the tops of masts and the mast heights being wrong in the game. Then they praise using the stadimeter on funnel tops and cabin tops, something that was never done in real life. Accurate information has no place in a simulation of WWII US submarines. It's fine in a game. In real life, for many ships encountered, subs had no information whatever!
He says the devs have abandoned SH4 when they have done nothing of the kind.
He says that patch 1.4 was lame. The game has been brilliant since patch 1.3!
He loves Werner's keel damage addition to NSM. It is great because you can now break every ship you fire at into 2 pieces. He likes video games, not simulations.
He makes false claims that without TM you cannot accurately measure target speed. Bilgewater!
I'd characterize the entire article as nothing better than filler material written by an author who doesn't know the game. He spelled the names right. He has a fair amount of outdated info on the mods. He did as much damage as good with a very halfhearted effort. Hope he's paid well...
Well, frankly, I apologize, but I must disagree. 'Pelit' is (or atleast WAS whne I still ordered it) one of the few remaining neutral gaming magazines there is/was. Whereas Halo was given the godlikes status by all, 'Pelit' came out and didnt just give the good bits, but also pointed out the bad things. That is the single reason I dont trust the big reviewers like Gamespot, PCGamer and IGN, they say what the game devs like to hear so they are ensured that the reviewer in question is still worth to send a early preview copy to.
And I'm no way saying that the article was bad, or misleading. They just seem to be abit late on things. For example, their site still has a review and links to TGW, not GWX. The same thing is with these mods, once they are build up, they wont be updating the articles.
Oh and as for the devs abandoning part, I bet you can remember that the community had to outright beg for ubisoft to patch the game?
And as for 1.4, yes it is a good game with it, but, there are still things to fix.
It is obvious he is comparing it to SHIII, so yes, might not be fair but Ubi should've learned better and make it right at once. Not after numerous patches (which I still need to remind we had to beg for the first one).
Rockin Robbins
05-02-08, 08:41 PM
Oh and as for the devs abandoning part, I bet you can remember that the community had to outright beg for ubisoft to patch the game?
And as for 1.4, yes it is a good game with it, but, there are still things to fix.
It is obvious he is comparing it to SHIII, so yes, might not be fair but Ubi should've learned better and make it right at once. Not after numerous patches (which I still need to remind we had to beg for the first one).
Yes, the community begged and Jesus Kentucky Fried Munchkin over at @#$ Forums made an absolute fool of himself and whoever would worship him threatening Ubi about something that was already almost ready for release.
I quit playing SH3 because of its nasty habits of forgetting saves and flaky behavior when restoring a save game. Don't save submerged, don't save within x kilometers of land, don't save when any ships are detectable, turn in circles three times counterclockwise and only use a red mouse and you might be able to continue your career when you come back.
SH4 has been rock solid since I started playing in version 1.2 with hundreds of saves submerged, submerged under attack, near land, in surface battle, total disregard for situation and not one save lost in a year. That alone made me love the game.
The article didn't even mention that aspect. There was just too much he didn't know and he attempted to substitute bravado and attitude for knowledge. He could have interviewed players to find out what he needed to know. He would have discovered all the contributions being made by SH3 players migrating over here to see what's up with SH4UBM. That would have been worth a mention. He could have eliminated the obvious fact that he doesn't know the game he is writing about.
It still amazes me that all the features he praised were arcade stuff: the ability to blow ships into halves with any fired torpedo, exact knowledge of mast heights of every ship in the game and using unrealistic measurings of stack height (those suckers were modified all over the place to disguise ships. They NEVER would have used a stack) and cabin height to obtain unrealistic torpedo accuracy.
The guy is reviewing a simulation and finds fault with it because it isn't arcadey enough. He doesn't like airplanes so fewer airplanes is better. If he just played realistically and kept himself from being seen by them he wouldn't be bugged half as much. Fluckey's yo-yo stragegy has always worked flawlessly in SH4. Planes in any quantity are a non-factor.
I'm not saying the article isn't neutral, I'm saying it is clueless.
Ducimus
05-02-08, 09:00 PM
RR, you seem upset, so if it helps, ill tell you another reason why i said "Meh".
I'm not gonna get excited, nor put too much emotional stock into an small backpage article, in some obscure game magazine i never heard of, written in a language i cannot read, from a country that the most i'll see or hear of will be probably come from a saturday afternoon episode of "Cities of the underworld" on the history channel.
Captain von Keldunk
05-02-08, 10:58 PM
Hello:D
Author of the article is probably a member of this board.:hmm:
Hello:D
Author of the article is probably a member of this board.:hmm:
And...?
Ducimus
05-03-08, 04:14 AM
and.. i guess the insinuation is that he's reading all of whats being written here. Which might upset him.
Anywho, all im saying is, theres no reason for anyone to be upset. Im happy that Sh4 modding in general has at least gotten a write up at all. Something, is always better then nothing. Reviewers are not always going to be up to speed with the community, particuarlly this one, we do move fast. A few months back, i got a mention in gamespy about TM version 1.4, when by the time it was published, i was up to version 1.6 and the review was already out of date.
Rockin Robbins
05-03-08, 05:44 AM
and.. i guess the insinuation is that he's reading all of whats being written here. Which might upset him.
Anywho, all im saying is, theres no reason for anyone to be upset. Im happy that Sh4 modding in general has at least gotten a write up at all. Something, is always better then nothing. Reviewers are not always going to be up to speed with the community, particuarlly this one, we do move fast. A few months back, i got a mention in gamespy about TM version 1.4, when by the time it was published, i was up to version 1.6 and the review was already out of date. Don't get me wrong. I believe that as long as they get the names right, the press can't be expected to get the facts right. I think that just getting the correctly spelled names of the game, mods and some of the authors is great. After all, isn't the main deal "SH4 modders make print?" That's all good, no matter how inaccurate the article is. There's no anger here, just legitimate criticism.
Anger would be if I were a dev.:nope::nope::nope::nope::nope::nope: With no truth at all (look Ma, no hands!) the author threw them under the bus, ran over them, knifed them, shot them, poured gasoline over them (stretched the magazine budget on that one!) and lit them up in a grand Romanian bonfire.
You can bet he's not here reading any of this. If he were he would have been asking questions before he wrote the article. After all research is something you do before you do such a thing.....sometimes. If he had been a lurker here, his article would have been very different. Had he conducted some PM interviews his article could have been wonderful. Bah! Too much work. That would be admitting he doesn't know it all and he's a consumately skilled writer (gets paid even!). He doesn't need facts, let the purple prose fly!:rotfl:
I'm just always wishing it could have been better. That's an analog to CTD. At least in Finland they have such an independent gaming magazine. In the big old US of A I can't think of one. Of course I'm not a gamer anyway, so if there were I wouldn't know about it.:rotfl:
Superbus
05-05-08, 04:59 AM
You can bet he's not here reading any of this. If he were he would have been asking questions before he wrote the article.
Oh but I am. Thanks for your feedback. There is never enough criticism in the Finnish language forums of the magazine. I don't know whether it is because there are so few people playing simulation games or that the ones who are, are just happy with what I write for them.
bigboywooly
05-05-08, 05:12 AM
:rotfl: :rotfl:
Welcome aboard :arrgh!:
Sailor Steve
05-05-08, 07:32 AM
Yes, WELCOME ABOARD!:sunny:
Nisgeis
05-05-08, 08:01 AM
It still amazes me that all the features he praised were arcade stuff: the ability to blow ships into halves with any fired torpedo, exact knowledge of mast heights of every ship in the game and using unrealistic measurings of stack height (those suckers were modified all over the place to disguise ships. They NEVER would have used a stack) and cabin height to obtain unrealistic torpedo accuracy.
The information about the stadimeter disagress with my own reserach into stadimeters. Do you have a source that they never used stadimeters on funnels or cabin tops, so I may investigate it further? Thanks.
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