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  1. [REQ] Lighted sampans (2 replies)
  2. SH4. Torpedo Bomber Attack ... (12 replies)
  3. [REL] Samll Radar Contacts Mod Stage 1... (24 replies)
  4. [TEC] Less Exploding Aircraft (4 replies)
  5. How to? (0 replies)
  6. Torp Depth (1 replies)
  7. [REL] 2RTR US Periscope v1.1 (34 replies)
  8. [REQ] Transparent Map Names (0 replies)
  9. [TEC] Recognition Manual Entries (history) (0 replies)
  10. Sink the Yamatos (0 replies)
  11. MY First Mod!! Please Try it out! SplashScreen (4 replies)
  12. Call me Georg.. or (13 replies)
  13. [REL] Dragons Menu Mod Enhancement (20 replies)
  14. [REL] Lighted ships Mod V0.1 (1 replies)
  15. [REL] 8 pack of island music (6 replies)
  16. Regarding a Grey Wolf type of game improvement for SH4 (4 replies)
  17. [REL] Small Minelayer (9 replies)
  18. [TEC] US Submarine Diving Times (5 replies)
  19. Main Splash Screen Mapping (5 replies)
  20. Need "Mini Tweaker" help for a Noob (1 replies)
  21. Disabling the 'in-game' mood music? (17 replies)
  22. Commander Mod (3 replies)
  23. [REQ] Make sub slow down faster (4 replies)
  24. [REQ] In-Game Rec. Manual change.. (0 replies)
  25. [REL] 30 clasic songs of china (0 replies)
  26. mod request and TDC problems (1 replies)
  27. [TEC] Invunerable subs .. (1 replies)
  28. [REQ] Visually pumping out water (from flooded compartment) (0 replies)
  29. Lengthy And Repeatative Messages (2 replies)
  30. 3D models (11 replies)
  31. [REL] The Model 22 Chronometer Watch (16 replies)
  32. ? who is Martin Gerner (15 replies)
  33. [REL] New Campaign: World1.1_SH4 (18 replies)
  34. [TEC] Hull Integrity (2 replies)
  35. Attention All Modders: Please include a ReadMe (9 replies)
  36. [REQ]Lightning Flashes (0 replies)
  37. [TEC] Submarine tenders needed in port? (2 replies)
  38. Help Please (3 replies)
  39. [REL] Us Submaries Id Manual (4 replies)
  40. Mod confusion, new to this... (10 replies)
  41. [REQ] Cam going closer (3 replies)
  42. [REQ] Unknown contacts (6 replies)
  43. [Req] What files govern this? Size of the Constellations (2 replies)
  44. [REL] SH3 and SH4 commands.cfg file merger (8 replies)
  45. Beeryus, here is a wonderful fan of yours. I hope you and everyone here enjoys this (61 replies)
  46. truk lagoon (9 replies)
  47. [REL] Speed Calculation Table in NM (0 replies)
  48. JSGME to add/remove mods (1 replies)
  49. [REL] Manual Speed Calculator, Merchant (3 replies)
  50. [TEC] How can I make tweak files? (2 replies)
  51. [REQ] Missing Japanese Submarines (0 replies)
  52. [REL] Coral Sea Flottilla v1.1 (3 replies)
  53. [REQ] Can you mod the zoom limits? (2 replies)
  54. [IMPORTANT] Mod Installations (17 replies)
  55. [REQ] Extended career Mod (27 replies)
  56. [REQ] subs (2 replies)
  57. [TEC] Tutorial: Deconstructing the menu_1024_768.ini file items (33 replies)
  58. [REL] Shells.zon Tweak File (7 replies)
  59. [REL] Real sounds mod V2.0 (3 replies)
  60. Problem with JSGME (6 replies)
  61. [REQ] Third Party Keyboard Editor (0 replies)
  62. Message Log Bug can't be fixed by Modding!!! (43 replies)
  63. anyone know how to solve this ?? need expert help!! (7 replies)
  64. [TEC] Radio stations file format/structure (6 replies)
  65. [REL] Tougher Aircraft (19 replies)
  66. [REQ] Longer Range to open the Refit/Dock pop-up scren. (3 replies)
  67. [REQ] No Torpedo Store Scroll Bar reset.... (0 replies)
  68. [TEC] Increase size of HUD compass gauge (3 replies)
  69. [REL] TORPEDO +25% more powerful (by CaptainKobuk) (25 replies)
  70. [WIP] Nav mod joy... (5 replies)
  71. [REQ] Stopwatch not popping up with TC (18 replies)
  72. [REL] Real Fleet Boat (1423 replies)
  73. [TEC] Populating Harbours (7 replies)
  74. [TEC] Aircraft radius in cfgs (15 replies)
  75. [REL] Slower & Less damaging Lifeboats (12 replies)
  76. Jap sub. (18 replies)
  77. [REL] Custom Interior Cams Mod (48 replies)
  78. [REL] Colored Torpedoes Stage 1 (12 replies)
  79. [WIP] New Dial Layout for Chrono (6 replies)
  80. [REQ] Increased Underwater Visibility (11 replies)
  81. [TEC] Edit sub location in saved game file? (0 replies)
  82. [REL] Less Water Limber Holes (34 replies)
  83. HydroEngine? Real water in games. (0 replies)
  84. [REQ] sub's speed = 50 knots ??? (15 replies)
  85. US SUB PAINT SCHEMES for SKINNERS! (1 replies)
  86. patch 1.2 ?? (6 replies)
  87. Supersound mod (0 replies)
  88. [REL] Just More Ammo (9 replies)
  89. [REL] Ship Conversions SH3 merchants to SH4, Beta Release (58 replies)
  90. Ocean floor - does this effect performance. (3 replies)
  91. [TEC] Officer's Caps (11 replies)
  92. [REQ] Narwhal reference (3 replies)
  93. [REL] Extended Free Camera Height (61 replies)
  94. A question re porting sh3 ships to SH4 (17 replies)
  95. [REQ] Better starting crew configurations (2 replies)
  96. [REQ] Increase amount of torpedoes (half work already done...) (0 replies)
  97. [REL] coast watcher radio stations 8 island areas (8 replies)
  98. Wierdess Again!!! (5 replies)
  99. [TEC] Gramophone music. (2 replies)
  100. [WIP] SHIP CONVERSIONS about 20 SH3 merchants to SH4 (39 replies)
  101. Help to Get SH3 Sub into SH4 (4 replies)
  102. [REQ] Easy (?) ship mods that need doing (5 replies)
  103. Opening All Torpedo Doors (35 replies)
  104. QUESTION regarding Antenna Settings for Radio (3 replies)
  105. [REL] CLEARER COMPASS MOD for SH4 (12 replies)
  106. [REL] Gramophone SongRandomizer (53 replies)
  107. Balao in '43 for campaign (1 replies)
  108. [TEC] About Fanfara_01.wav (German music in US bases) (12 replies)
  109. Request (13 replies)
  110. [TEC]main.cfg question (6 replies)
  111. [TEC] Notams? (0 replies)
  112. [REL] 21 actual morse messeges v.1 (7 replies)
  113. [TEC] - Solved !!!! Lost Radar Contacts When Sub Heading South (90-270) (197 replies)
  114. [REL] morse code noise for the radio (1 replies)
  115. [wip] Ship Conversions (0 replies)
  116. [REQ] ship's crew (1 replies)
  117. [REQ] Less "water" poping out from the subs (46 replies)
  118. (REQ) Silent Running WAVs (2 replies)
  119. [REL] Classic Crew Mod For Sh4 (42 replies)
  120. (REQ) Incremental Rudder (1 replies)
  121. [TEC] Crash Speed (33 replies)
  122. Question to Modders (0 replies)
  123. WANTED: Forum member with Photoshop/Artistic skills for a small Top Secret Project (4 replies)
  124. [REQ] Need a new crew voice for "Ahead 2/3" (7 replies)
  125. [REL] 2 more Lighted merchants in one area (8 replies)
  126. [REQ] Uberboot Mod SH4 (1 replies)
  127. [TEC] are availability dates in Roster files used at all? (1 replies)
  128. Time compression (7 replies)
  129. Question to JScones about Gramophone randomization (3 replies)
  130. [TEC] Use of the Roster files? (1 replies)
  131. [Correction] Kongo class (9 replies)
  132. [TEC] Want to keep track of your radio stations? (1 replies)
  133. [TEC] Adjusting the AI - cliff notes version (18 replies)
  134. [REL] Periscope Lens Kollmorgen Graphics (24 replies)
  135. [REL] Whaler vessel for nations (17 replies)
  136. [REQ] Truck speed (4 replies)
  137. [REL] Smaller Vintage Navigation Tools (19 replies)
  138. [REL] Lighted Hospital ship (9 replies)
  139. [TEC] Neutral countries how to add (0 replies)
  140. [REL] Browning .50 MG v1.1a (81 replies)
  141. [TEC] Mark 27 power... (7 replies)
  142. {Mod Q?} Watches .. (1 replies)
  143. [REL] Input Target Distance on TBT (38 replies)
  144. [REQ] Campaign improvements required and doable (8 replies)
  145. Where is this file ? (3 replies)
  146. An Open Letter to Gizzmoe (47 replies)
  147. REQ A little more choice re Compression rates (2 replies)
  148. [REL] Royal Netherlands Navy mod v0.1 (106 replies)
  149. Modding Tutorials (14 replies)
  150. [REL] SH4 Japan Recognition Manual v3.1 UPDATED RELEASE! (52 replies)
  151. [REQ] Tutorial Sticky (4 replies)
  152. [REL] Armed Transport (0 replies)
  153. [TEC] Saved Game Editing? (6 replies)
  154. [REL] Fleet carrier Kaga (12 replies)
  155. [rel] superman map (6 replies)
  156. About the Super-DeckGun (4 replies)
  157. Request for Mod (2 replies)
  158. [TEC] Working torpedos from DDs? (0 replies)
  159. Has anyone fixed the 5" 25 cal gun? (3 replies)
  160. Re-:Seagulls & Plankton (8 replies)
  161. 3D modding How? (3 replies)
  162. [REL] Lighted Small tanker (8 replies)
  163. req what file is the nav map for the int ? (4 replies)
  164. [REL] Lighted Japanese Transport (9 replies)
  165. rel 7 pack of jack benny (3 replies)
  166. [Req] Subnet Screech - Syxx Killer (3 replies)
  167. Boat Speed (11 replies)
  168. IXD2 as AI sub? (13 replies)
  169. Maybe someone can help !! (8 replies)
  170. Prolong the Porpoise Class beyond 1942 (10 replies)
  171. [REL] Torpedo Attack Run checklist (6 replies)
  172. [REL] Hamilton Model 22 Stopwatch Mod Stage 1... (13 replies)
  173. Do we need a separate Mission Editor/Designers' sub-forum? (10 replies)
  174. Command Performance On Your Boat's Radio (17 replies)
  175. Is there a utility out there that can randomly assign names to files? (4 replies)
  176. [REL] Super Guns v1.0 (126 replies)
  177. [REL] Italian MOD Conte Rosso (8 replies)
  178. Grey wolves (1 replies)
  179. Remove old layer from sub skin (14 replies)
  180. Anchors Aweigh Music (0 replies)
  181. [REL] jimimadrid's Bright Periscope/TBT Crosshair (0 replies)
  182. Please don't make the AI too difficult (106 replies)
  183. [REQ] Engine switch mod (0 replies)
  184. [REQ] Oilers to refuel ships mod (2 replies)
  185. [REQ] Digital bearing selector (0 replies)
  186. File Hosting (14 replies)
  187. Help with Skinning (1 replies)
  188. Sh4 using shells.sim/zon in data/lib dir? (3 replies)
  189. [REQ] Has anyone looked at swapping out the Lancaster? (0 replies)
  190. [REQ] Mod to Reduce Air Traffic (2 replies)
  191. Hula dancers? (4 replies)
  192. [REQ] New Ships Added To Game (188 replies)
  193. [WIP] All Torpedo Doors Open at Same Time mod v1.0 (12 replies)
  194. [REQ] Uniforms:Fubar we need your help! (8 replies)
  195. [REQ] Radio Contact Dates (1 replies)
  196. [REQ] Torpedo speed mod (2 replies)
  197. Mod request (1 replies)
  198. [TEC] Ammo explosion effect (3 replies)
  199. [rel] Hmas Codrton V.1 (0 replies)
  200. [TEC] Browning 50 cal (20 replies)
  201. sh3 into sh4? (70 replies)
  202. a circle tool...? (0 replies)
  203. [Req] Nuclear torpedo (6 replies)
  204. [REQ] Unlimited/lots more torps (19 replies)
  205. Request due to WIERDNESS! (11 replies)
  206. [REL] Rita Hayworth desk picture (39 replies)
  207. Anybody looking for '40s music to use in a mod? (6 replies)
  208. SH3 Damage magnament screen to SH4, posible? (1 replies)
  209. Why does Subsim Allow "Fantasy Mods" to be posted?? (35 replies)
  210. [REL] for the folks down under (0 replies)
  211. Japanese coastal defence (2 replies)
  212. [REQ] SH1 Sounds (0 replies)
  213. Where's Honolulu radio?! (3 replies)
  214. [REQ] Victory At Sea (10 replies)
  215. What cargo are tankers supposed to carry? (8 replies)
  216. Modders! Please sign your work. (4 replies)
  217. [REQ] Need "PK" a little darker panel MOD (0 replies)
  218. Help... please. (3 replies)
  219. [REQ] Automated Repair Crew (13 replies)
  220. [REQ] Lights on Jp/Us ports/docs (2 replies)
  221. [REQ] Map ports color (foe=red/blue=friendly) (0 replies)
  222. [REQ] Automatic Crew Assign to Damage (1 replies)
  223. [REQ] Automatic Deck/AA Guns options (9 replies)
  224. [REL] Torpedo Loadout Editor 1.0.1 (Updated) (56 replies)
  225. [REQ] SH4 Map Tools size (19 replies)
  226. [REL] Australian Tribals (10 replies)
  227. [REL] Automatic Deck Guns v1.0 (41 replies)
  228. [REL] Radio Station: MTB RON3 Sisiman Cove ch135 (4 replies)
  229. Found a good diving sequence but need someone to record it (8 replies)
  230. [REL] Hmas Codrton V.1 (29 replies)
  231. HMAS Codrton (3 replies)
  232. Do AI ships fire their TTs? (1 replies)
  233. [REL] Improved Ammo Mod v1.1b (10 replies)
  234. [REL] Version of Conte verde corrected (0 replies)
  235. Need help fixing "rig for red" (0 replies)
  236. Captains Picture (15 replies)
  237. Renown: (3 replies)
  238. gramaphone help (6 replies)
  239. How do I open a .DDS? (10 replies)
  240. [REQ] Correct Bearing Report Phrasing (3 replies)
  241. [REQ] Tweak enviromental effects (5 replies)
  242. [REQ] Max range at current speed (6 replies)
  243. Looking for cheats and trainers (6 replies)
  244. [REL] Periscope Magnification Stage 1 (0 replies)
  245. [REL] Real Fleet Boat 1.12 is here (67 replies)
  246. [REQ] getting rid of the more absurd special ops.. (6 replies)
  247. [REL] Brighter torpedo wakes (17 replies)
  248. [REQ] Default Zig Zagging for japanese ships? Possible? (6 replies)
  249. u.s.o. radio command performance (3 replies)
  250. [REQ] Deck gun help (0 replies)