View Full Version : [REQ] Extended career Mod
TDK1044
04-14-07, 07:09 AM
I think a constant source of frustration to many forum members is the forced retirement issue after 5 or 6 patrols. Although this is historically accurate, if it was possible to have a career model similar to SH3, I think a lot of people would like that option.
Is such a mod even possible?
Thanks,
Terry
CaptainCox
04-14-07, 07:52 AM
I am sure its doable...question is how :hmm: Was looking around for this some days ago but sort a put it on the back burner.
TDK1044
04-14-07, 08:05 AM
It'll be interesting to see if someone solves the problem in the coming weeks/months. :D
Iron Budokan
04-14-07, 10:10 AM
I would like to add my voice in support for this mod. I think it would be a great addition. I hope someone can make it work! :)
Sailor Steve
04-14-07, 10:38 AM
Isn't 'Realistic Career Length' one of the options?
No?
:down:
Isn't 'Realistic Career Length' one of the options?
No?
:down:
It was supposed to be, along with 'realistic sinking times'. I don't know why they were removed.
vanjast
04-14-07, 11:40 AM
Didn't/couldn't the US sub captains volunteer for more than 1 tour of duty ??
I've been beating this dead horse for a week, and came to the conclusion that we
can't mod this on our end.
I've manipulated and edited the careertrack files in every way you can imagine, all
to no real effect.
The career track system is hardcoded into the sims .exe so Im thinking it will
take a talented hex editor and/or the devs to change it.
But who knows, maybe something will come up, as the man says "Never give up, never surrender" :up:
Excalibur Bane
06-22-07, 03:49 PM
So I'm guessing nobody has come up with a working fix for forced retirement yet? Or have I just not seen it? I'm looking for a standalone mod mostly.
So I'm guessing nobody has come up with a working fix for forced retirement yet? Or have I just not seen it? I'm looking for a standalone mod mostly.
Don't take the upgrades when they are offered to you. That is the cause of the retirement. There is no "forced retirement" as originally thought. It's just an error in the game that they offer you the class of sub before it was "built."
Chuck
Excalibur Bane
06-24-07, 11:03 AM
Don't take the upgrades when they are offered to you. That is the cause of the retirement. There is no "forced retirement" as originally thought. It's just an error in the game that they offer you the class of sub before it was "built."
Chuck
Hmm. Okay. I'm confused. :-?
So as long as you don't upgrade your sub to one that is offered before it's supposed to be, you won't get retired? You can just keep patrolling, no matter how good you do?
I thought that was two seperate issues.
GakunGak
06-24-07, 11:50 AM
Max TK solved this, it just requires text editing, PM him and let someone make a program or mod based on his intelligence....
He is running 40+ missions in single campaign and all of his crews are veterans...:yep:
Excalibur Bane
06-24-07, 12:03 PM
Max TK solved this, it just requires text editing, PM him and let someone make a program or mod based on his intelligence....
He is running 40+ missions in single campaign and all of his crews are veterans...:yep:
I tried PMing a Max TK, Max_TK and MaxTK but no users were found with that name. Could you give me the exact name for the person I need to PM?
Thanks :)
GakunGak
06-24-07, 12:11 PM
Max TK solved this, it just requires text editing, PM him and let someone make a program or mod based on his intelligence....
He is running 40+ missions in single campaign and all of his crews are veterans...:yep:
I tried PMing a Max TK, Max_TK and MaxTK but no users were found with that name. Could you give me the exact name for the person I need to PM?
Thanks :)
http://www.subsim.com/radioroom/member.php?u=230411
Make sure to post here the mod....:yep:
ReallyDedPoet
06-24-07, 08:33 PM
Nice idea:up: Will the " New Commander " that is in the works for SH4, have this option as well.
RDP
GakunGak
06-24-07, 08:36 PM
Nice idea:up: Will the " New Commander " that is in the works for SH4, have this option as well.
RDP
Good idea, RDP!!!!!!!!!!:rock:
Maybe we should contact the guy in charge of that thing, that is, SH4 Commander...:hmm:
ReallyDedPoet
06-24-07, 08:38 PM
Nice idea:up: Will the " New Commander " that is in the works for SH4, have this option as well.
RDP Good idea, RDP!!!!!!!!!!:rock:
Maybe we should contact the guy in charge of that thing, that is, SH4 Commander...:hmm:
I thought the guy was fairly close to releasing a beta, but have not seen the thread in awhile.
RDP
ReallyDedPoet
06-24-07, 08:42 PM
Here is that thread :roll::
http://www.subsim.com/radioroom/showthread.php?t=106888&highlight=Commander
http://www.subsim.com/radioroom/showpost.php?p=559937&postcount=139
RDP
GakunGak
06-24-07, 08:46 PM
Here is that thread :roll::
http://www.subsim.com/radioroom/showthread.php?t=106888&highlight=Commander
http://www.subsim.com/radioroom/showpost.php?p=559937&postcount=139
RDP
Filed a report, now to see what would happen...:ping:
ReallyDedPoet
06-24-07, 08:51 PM
Here is that thread :roll::
http://www.subsim.com/radioroom/showthread.php?t=106888&highlight=Commander
http://www.subsim.com/radioroom/showpost.php?p=559937&postcount=139
RDP Filed a report, now to see what would happen...:ping:
Saw that, the work being done on it by Potoroo is appreciated:rock::rock:
RDP
(http://www.subsim.com/radioroom/member.php?u=227587)
Don't take the upgrades when they are offered to you. That is the cause of the retirement. There is no "forced retirement" as originally thought. It's just an error in the game that they offer you the class of sub before it was "built."
Chuck
Hmm. Okay. I'm confused. :-?
So as long as you don't upgrade your sub to one that is offered before it's supposed to be, you won't get retired? You can just keep patrolling, no matter how good you do?
I thought that was two seperate issues.
I did from Pearl to VJ day in a Salmon class, I did not accept any new ships and each time I rejected I believe (did not check every time) the partol counter reset to 0, that may have been why I made it all the way through the war.
Excalibur Bane
06-25-07, 02:04 AM
I did from Pearl to VJ day in a Salmon class, I did not accept any new ships and each time I rejected I believe (did not check every time) the partol counter reset to 0, that may have been why I made it all the way through the war.
Well, I just finished my third patrol. Not terribly great, about 38,000 tons of various ships. I spent most of the month running into nothing but fishing boats and those damn convoys of Sampans. I definately need to tweak a few things. There is nothing worse then wasting a crapload of time sneaking up on a target only to see it's a stinking sailboat.:damn:
Still, I was offered a Gato, and I accepted it. Aside from the increase in torpedo tubes and general number of torpedos, doesn't seem to be that much better but at least I can now have crew in the deckgun slots. My old Porpoise couldn't have the guns manned, per say, I had to fire it myself. Still not used to all the different names of the subs, instead of the nice old Type IXB or VII. :oops:
Did hydrophones really not work above 20 meters on these subs? That sure seems like a bug. Pretty annoying one too.
Well, before I go on my next patrol, could someone recommend a good spot for hunting? I swear, if I see another Sampan in this lifetime, it will be far too soon. :D
CaptainCox
06-25-07, 02:07 AM
Maybe get this little mod
http://www.subsim.com/radioroom/showthread.php?t=112750
I know...banging the drum here :oops: , but at least you have all the shipping lanes at hand ;)
Excalibur Bane
06-25-07, 02:13 AM
Maybe get this little mod
http://www.subsim.com/radioroom/showthread.php?t=112750
I know...banging the drum here :oops: , but at least you have all the shipping lanes at hand ;)
Excellent work. Downloading and installing. I suppose I should have found that on my own, but there is so many mods right now. It's hard to see a specific one sometimes. Thanks a bunch. Now hopefully I can figure out how to read the map. I've got a terrible sense of direction. :oops:
Excalibur Bane
06-26-07, 07:08 AM
Well, that was a fairly good patrol. My fourth apparently, not my third. I got constantly attacked by Zeros and Betties in between Midway and Pearl. It's 1942, May I think. Leftovers from the battle there I gathered, looked to see if I could find the source of the them, but no luck.
Another drop off supplies objective in the Phillipine(sp?) Islands. I ran into a nice, juicy convoy quite a ways south of Midway. I used up my entire forward supply of torpedos and one torpedo from the aft. Still, I did every merchant in the convoy. I haven't a clue what kinda drugs the DD escorts were on, but I definately want some. They just were totally blind and stupid. A little over a thousands meters off and they didn't see my periscope. Odd.
Anyway, got to my objective. Surfaced and moved in, launched the raft. Then promptly reversed over it and sank it. :damn: I'd assume the thing was being launched from the bow, not from the aft. So when I backed up out to turn around and head back to Pearl, I noticed the blue sunken friendly icon. Not that the game cared of course, my mission objective read completed. :o
On the way back to Pearl, encountered a task force, composed of three DD escorts and two passenger liners. Easy pickings. I used up the torpedos I had left in the aft to sink both of them. Again, the DDs barely seemed to notice that the ships they were escorting had just been sunk.:-?
Continued on to Pearl, getting buzzed by Zeros, Betties and Emiles the whole back practically. My poor flak gunner ran out of ammo, so I had to submerge after that. Slowed down the return trip, but I made it back in one piece.
Oh, and had a shootout with a Medium Composite Freighter. No visible damage to my ship.
On returning to base, I got the exact same medal I get every time I return from a patrol. Navy medal, I think it was. For completing 0 patrols, in 1941 and with my old Porpoise to boot, even though I'm in a Gato now. Something is definately screwed up there. :down:
Hoping for some radar or new torpedos. Something. But nope. No new upgrades since I began the career. I still got that useless SD radar and surface radar. Oh, and a ton of purple hearts, even though none of my crew was actually wounded.:doh:
Erm. Anyway. That was kinda long winded. Sorry :)
Excalibur Bane
06-27-07, 04:20 AM
Anyone have any ideas why my campaign seems to be so screwed up or are these known issues that I described in my last post?
Restart it or should I just wait for the patch?
Don't know if it's screwed up.
AFAIK the special forces boat and the other insertion boats all "take off" at the front end, perhaps there was some forward motion on the sub. It can take quite a while for the sub to be at speed 0 after hitting "all stop".
The new radar equipment, new types of torpedoes etc will get along as time passes, just sit that out.
AI behaviour is discussed in various threads on this forum. I suggest if you want really deadly DD behaviour, to consider the Tmaru mod made by ducimus. It's a sticky in the mod forum.
Don't know why the medal thing happened. There is a mod for this in the mod forum as well.
Concerning the aircraft attacks; It is advisable to crash dive when an a/c is spotted. Fighting it out with these guys can be reason enough for a new career.
Last but not least; the 1.3 patch should be clearing a lot of faults/flaws in the game. They said it's a matter of weeks before it's released, keeping fingers crossed.
Regards
Bando
Excalibur Bane
06-27-07, 06:47 AM
So the upgrades are working properly? They didn't have any surface radar in '42 yet? That's a pain but no big deal. I'm definately gonna try the mod you mentioned. At least the AI part anyway.
No idea about the medals, wish I had a screenshot of it. Pretty weird. I got promoted after my last patrol too, apparently but there wasn't any indication that I did, I only noticed it in the patrol log "Rank increase" stated at the bottom.
I'm not overly concerned with the air attacks, it's always a single plane and it always gets the crap blown out of it before it can drop it's bombload and the strafing didn't seem to bother my AA gunners much. Definately not realistic but fun as all hell :D
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