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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I think a constant source of frustration to many forum members is the forced retirement issue after 5 or 6 patrols. Although this is historically accurate, if it was possible to have a career model similar to SH3, I think a lot of people would like that option.
Is such a mod even possible? Thanks, Terry |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I am sure its doable...question is how :hmm: Was looking around for this some days ago but sort a put it on the back burner.
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#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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It'll be interesting to see if someone solves the problem in the coming weeks/months.
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#4 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I would like to add my voice in support for this mod. I think it would be a great addition. I hope someone can make it work!
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#5 |
Eternal Patrol
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Isn't 'Realistic Career Length' one of the options?
No? ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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#7 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Didn't/couldn't the US sub captains volunteer for more than 1 tour of duty ??
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#8 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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I've been beating this dead horse for a week, and came to the conclusion that we
can't mod this on our end. I've manipulated and edited the careertrack files in every way you can imagine, all to no real effect. The career track system is hardcoded into the sims .exe so Im thinking it will take a talented hex editor and/or the devs to change it. But who knows, maybe something will come up, as the man says "Never give up, never surrender" ![]() |
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#9 |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
Uploads: 0
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So I'm guessing nobody has come up with a working fix for forced retirement yet? Or have I just not seen it? I'm looking for a standalone mod mostly.
__________________
Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#10 | |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
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Chuck |
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#11 | |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
Uploads: 0
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![]() So as long as you don't upgrade your sub to one that is offered before it's supposed to be, you won't get retired? You can just keep patrolling, no matter how good you do? I thought that was two seperate issues.
__________________
Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#12 |
Stowaway
Posts: n/a
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Max TK solved this, it just requires text editing, PM him and let someone make a program or mod based on his intelligence....
He is running 40+ missions in single campaign and all of his crews are veterans... ![]() |
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#13 | |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
Uploads: 0
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Thanks ![]()
__________________
Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#14 | ||
Stowaway
Posts: n/a
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Make sure to post here the mod.... ![]() |
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#15 |
Canadian Wolf
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Nice idea
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