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View Full Version : [REL] New Campaign: World1.1_SH4


W_clear
04-14-07, 11:26 PM
New Campaign: World1.2_SH4

The improvments are follow:

1.Adjust the AI of DD to elite.and had increased the ships of three ports of American army according to different year

2.Improving the Ai's reaction distance,when you hit a ship,the DDs nearby will come here and search you.The reaction distances are different,from 30km to 50km.

3.Increase the DD's numbers of the Japanese port,now it will be more difficult to sneak the enemy's harbor.

4.Adjust the level of single/two merchent ship to highest ,now you can not destroy the cargo using deckgun,the ship's guns are more powerful than yours.

5.Decrease the number of the Japaniese Task Foce,it will also decrease the Convoy in later version.

6.Decrease some Japanese airfield.(There are too many air raids in sh4 1.1)

7.Increase some ship in the American port,and add the Pearl Harbor event,the Japanese airforces will attack the Pearl Port at Eight o'clocks in December 7 1941.

8.increased the ship in Freemantle in 42 .

9.Improve the ability of the Ai's gunfire,especially the ability to attack the periscope.



Please use the JSGME for setting up,wish you guys like it.Good huntings.


Download here:

http://files.filefront.com/World12_SH4rar/;7290372;/fileinfo.html

http://img462.imageshack.us/img462/8021/sh4img154200711656750sr1.jpg

W_clear
04-14-07, 11:27 PM
http://img67.imageshack.us/img67/1825/sh4img154200711575578sb9.jpg

W_clear
04-14-07, 11:28 PM
http://img86.imageshack.us/img86/1457/snap002dn4.jpghttp://img67.imageshack.us/img67/1825/sh4img154200711575578sb9.jpg

kiwi_2005
04-14-07, 11:37 PM
Well done! Hey i was wondering can i choose only the following from your mod - i should be able to do this manually and add them into the SHIV game.:hmm: If not then i'll just have to go with the whole mod. :up:

1.Adjust the AI of DD to elite.and had increased the ships of three ports of American army according to different year


2.Improving the Ai's reaction distance,when you hit a ship,the DDs nearby will come here and search you.The reaction distances are different,from 30km to 50km.


3.Increase the DD's numbers of the Japanese port,now it will be more difficult to sneak the enemy's harbor.

6.Decrease some Japanese airfield.(There are too many air raids in sh4 1.1)

W_clear
04-15-07, 12:02 AM
The simple method is to delete messages.txt from my MOD.

TopcatWA
04-15-07, 07:40 AM
:up: Yes. Thanks for putting a bit more challenge into the game.

BowfinSS287
04-15-07, 03:19 PM
hello

thanks for the great mod...i only have one question...does this line mean
you have taken out these features or just that you don't see them on the map ?

8.Now you will not see the minefields and antisubmarine nets again.

p.s. i really like the DD's being set to elite

Monica Lewinsky
04-15-07, 05:01 PM
Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.

Donner
04-15-07, 05:10 PM
Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.

I am not sure what w clear's answer will be, but from my limited SH4 mission building experience, the Japanese are considered as neutrals on 7 December 1941 by the game.

clayton
04-15-07, 05:23 PM
I tried your mod and I liked what I saw at Pearl. The problem I had, was that it was occupied by so many ships that my computer slowed down to a crawl. I like the idea of a couple of destroyers or subs at your pier. Just a couple, though! Did you just enhance Pearl, because I tried one start in Freemantle in 42 and didn't see any ships. Should have been a couple of subs there.

Ducimus
04-15-07, 06:04 PM
Q:
Are those player subs you used for the harbor traffic, and do the dials get stuck in the 12"0clock position during a career game?

W_clear
04-15-07, 06:05 PM
Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.


Begin the Jap air to attack at 8 o'clock on December 7TH in my MOD.

W_clear
04-15-07, 06:15 PM
I tried your mod and I liked what I saw at Pearl. The problem I had, was that it was occupied by so many ships that my computer slowed down to a crawl. I like the idea of a couple of destroyers or subs at your pier. Just a couple, though! Did you just enhance Pearl, because I tried one start in Freemantle in 42 and didn't see any ships. Should have been a couple of subs there.


Had already increased the ship in Freemantle in 42 .

Download here:

http://www.file-upload.net/download-250010/Campaign_LOC.rar.html

joea
04-15-07, 07:59 PM
Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.

Begin the Jap air to attack at 8 o'clock on December 7TH in my MOD.

Correct, but don't forget it was December 8th in Japan and the rest of East Asia...recall that little thing called the international date line. :know: http://en.wikipedia.org/wiki/International_Date_Line

Subsim Monitor
04-15-07, 11:57 PM
Good work. I have a question, what do you mean by
8.Now you will not see the minefields and antisubmarine nets again.

Does that mean there are no minefields or anti-sub nets in your SH4 campaign? I thought those were good features.

JT1981
04-16-07, 01:13 AM
Good work. I have a question, what do you mean by
8.Now you will not see the minefields and antisubmarine nets again.

Does that mean there are no minefields or anti-sub nets in your SH4 campaign? I thought those were good features.

Yes,he had removed all minefields and anti-sub nets from SH4.

Crosseye76
04-16-07, 01:22 AM
Very nice mod !

fire-fox
04-20-07, 12:59 AM
could you do a version for 1.2 but with and without leave the mine's and nets in for player prefeans

W_clear
04-20-07, 04:52 AM
Here you are :


FOR 1.2.

Download here.


http://files.filefront.com/World12_SH4rar/;7290372;/fileinfo.html