View Full Version : [REL] Brighter torpedo wakes
briny_norman
04-07-07, 09:00 AM
It's a very simple mod - just made the torpedo wakes brighter to make them easier to follow and spot with the external camera.
Nvdrifter is working on a more advanced mod I think, so this is just to fill the hole untill he finishes.
Here's the file:
http://rapidshare.com/files/24789124/Brighter_torpedo_wakes.rar
Just dump it in your sh4/data/misc folder.
Remember to back up the original file first.
EDIT: The mod is now JGME ready.
Here's a couple of screenshots to demonstrate the difference.
The old wake:
http://i171.photobucket.com/albums/u314/Jensen76/TorpedoWake_Old.jpg
And the new one:
http://i171.photobucket.com/albums/u314/Jensen76/TorpedoWake_New.jpg
Redwine
04-07-07, 09:12 AM
Mnay thanks ! :up:
nvdrifter
04-07-07, 09:29 AM
It's a very simple mod - just made the torpedo wakes brighter to make them easier to follow and spot with the external camera.
Nvdrifter is working on a more advanced mod I think, so this is just to fill the hole untill he finishes.
Here's the file:
http://rapidshare.com/files/24777617/Wake_Torp.tga
Just dump it in your sh4/data/misc folder.
Remember to back up the original file first.
Great job briny_norman. Thank you for this release. :rock:I have been working on an SH4 torpedo wake mod, but unfortunately the dev team actually re-hardcoded important parts of the SH4 torpedo.dat file. :damn: I can increase the lengths still, but there are other problems that I can't fix this time around... such as the total length of wake showing instantly (no timer), and the curved edges cannot be smoothed (they are blocky). I will still try to release a version, but sadly it won't be as good as my SH3 torp wake mod.
CyberOps
04-07-07, 09:29 AM
can it be made jgme ready ?
briny_norman
04-07-07, 09:48 AM
Sorry to hear about the hardcoded dat file, Nvdrifter. But I'll be looking forward to your mod anyway. Just do your best!
Of course, CyberOps, I should have made it JGME ready from the start. It is now corrected.
Enjoy!
CyberOps
04-07-07, 09:52 AM
thanks :)
sqk7744
04-07-07, 12:39 PM
Sorry, is there a new link for d/l, the posted one has had it's source removed?
Thanks!
briny_norman
04-07-07, 01:18 PM
Sorry, don't know what was wrong with the link, but I've re-upped the file and the link is working now (for me at least).
Let me know if there are any more problems.
sqk7744
04-08-07, 01:31 AM
THANK YOU!!!
Was able to find and follow a stern fired Torp all the way to this charging Matsuki's bow shot - that was impossible before your mod! :up:
http://www.compuglobalhypermeganet.tv/images/sh4/BowShot.jpg
WilhelmTell
04-11-07, 04:13 AM
Nice !
On my HD now, thx !
I really enjoy this one.
Thanks
clayton
04-13-07, 09:39 PM
Thanks, downloading now!
Question for the smart guys: Is there any relation to firing the torpedoes, specifically the wakes, and an escort being able to detect you and locate the firing point?
Thanks...
Is rapidshare crap or is it me? I have never been able to d/l anything from there.
Always give download session invalid.
Is this hosted anywhere else?
Just a second. :up:
Edit
http://www.speedyshare.com/273255882.html
tombargo
04-21-07, 10:08 AM
Is it 1.2 comptible?
mgbmike
04-21-07, 10:33 AM
Wonderfull! Really helps out with these old eyes of mine.
@ Tombargo...works fine with V1.2 here.
CaptainCox
04-21-07, 10:38 AM
Most "Graphics mods (not all, but most) are not related to patching, as they simply modifyes a graphic layer or a bitmap etc. Some times the Dev's adds small changes like for the TDC in 1.2
NefariousKoel
04-23-07, 09:38 PM
Thanks Norman!:rock:
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