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View Full Version : Message Log Bug can't be fixed by Modding!!!


Charlie901
04-13-07, 09:59 PM
I'm really dissapointed that the Message Log Bug is not listed for 1.2.

The Bug where your Mesage Log fills up and Locks your PC!

I'm even more dissappointed that I'm being told that there is a Mod that apparently fixes this issue.

Well I've looked at this Mod and it is NOT a Fix!!!!! :damn:


I don't want the game to reduce the contact report distance from my sub and hence lower the number of contacts to those that are nearer my sub, as this mod does, thus lower the overall number of contacts in the Message Log book.

This is a workaround not a FIX!!!!


I find this extremely "Gamey" that contact reports pop up suposedly from "other" assests and SubComPac and these contacts happen to be in the general vicinity of your sub every time!

Fist of all....how would these reporting assests even know exactly where you were to be able to report contacts that are only close to your present location...?

and...

Wouldn't this have been a dead givaway to the enemy "if listening" that a sub is in the area of all the contact reports...?

Anyway it makes the game feel more of it's only YOU in the whole Pacific and nobody else cause contact reports never go out for "other" assests that are operating far off, elsewhere, they just pop up in the vicinity of your sub and your sub alone. :down:

So basically, even if I'm wrong about the above, "I prefer the games STOCK contact distances, thank you very much".

I just want the Message Log Bug addressed and I want my contact report distances left alone thank you.

Hopefully the Devs won't let the current Mod FIX this issue for me.

Ducimus
04-13-07, 10:15 PM
:roll:

Im at a loss for words. I haven't been this dumbfounded in a long time.

TDK1044
04-13-07, 10:27 PM
What Ducimus said. :D

shad43
04-13-07, 10:31 PM
Heh...all I can say is dude take a chill pill :rock:

swash
04-13-07, 10:35 PM
well, I sort of know how you feel. I don't like to have to mod a game just to get it to work right. I'm running 3 mods only right now that enhance the game, not patch a bug.

I lost a very good career patrol to the clipboard lockup:x Delivered supplies, sunk 3 ships on the return patrol, was nursing my fuel all the way back to Midway to refit and then head for Pearl, but got a Pacific news broadcast, went to see what it was... (the way the news makes the war out to be happening all around you, you get the immersion feeling that the Japanese are running amuck in the Pacific IMO. Bases falling left and right, if you didn't know how the actual history turned out, you'd think Pearl Harbor was the next to be captured) and the music started to loop, so I stepped away to let it all load, came back 5 minutes later hoping I wasn't sunk by patrol craft, but the game was still frozen, went to heat up some dinner, came back in 10 minutes and it was still looping the music and sounds:huh:

Went back to get dinner and returned and still nada. Locked up:damn:

Oh well. I doubt I could have made it back to Midway with fuel so low, so chalked it up as a learning experience to manage fuel better on the trip in:know:

Charlie901
04-13-07, 10:58 PM
well, I sort of know how you feel. I don't like to have to mod a game just to get it to work right. I'm running 3 mods only right now that enhance the game, not patch a bug.

I lost a very good career patrol to the clipboard lockup:x Delivered supplies, sunk 3 ships on the return patrol, was nursing my fuel all the way back to Midway to refit and then head for Pearl, but got a Pacific news broadcast, went to see what it was... (the way the news makes the war out to be happening all around you, you get the immersion feeling that the Japanese are running amuck in the Pacific IMO. Bases falling left and right, if you didn't know how the actual history turned out, you'd think Pearl Harbor was the next to be captured) and the music started to loop, so I stepped away to let it all load, came back 5 minutes later hoping I wasn't sunk by patrol craft, but the game was still frozen, went to heat up some dinner, came back in 10 minutes and it was still looping the music and sounds:huh:

Went back to get dinner and returned and still nada. Locked up:damn:

Oh well. I doubt I could have made it back to Midway with fuel so low, so chalked it up as a learning experience to manage fuel better on the trip in:know:


Happened to me twice now...

Lost two good patrols... :damn: :damn: :damn:

Guess I better save every 10 mins or so...from now on.

heartc
04-14-07, 12:07 AM
:roll:

Im at a loss for words. I haven't been this dumbfounded in a long time.

Well, he lacked in style...but he has a point about the ranges. I would also prefer having contacts reported at longer or very long ranges (to give you a general idea about traffic or for the occasional intercept if conditions are right) and scratch the close contact reports alltogether which could as well come from ubber-radar. ;)

But I guess this is not possible as I think you can only adjust a max radius for contact reports, not a minimum one, right?

DragonRR
04-14-07, 03:57 AM
I agree with the general comment that the problem needs fixing by the devs, AFAIK there is still a chance it will be fixed in 1.2. The full fix list hasn't been published as yet.

If they don't fix it in 1.2 I'll use a workaround for the time being. I don't see the problem as being a critical one at this point but I probably would see it as critical if the final game patch doesn't fix it.

BigZed
04-14-07, 02:43 PM
Read this post quickly so Im not sure if someone else already posted a "quick fix"

but go to you SH4/data/cfg folder and find the "contacts" file. Open it with wordpad and you can edit the range that radio contacts are given to you.


I changed mine a bit so now i dont get as many contacts and the game runs smooth when you load your log and such.

Hope the devs fix this but as of now my game runs perfectly.

Hope this helps, happy hunting.

Fat Bhoy Tim
04-14-07, 02:49 PM
Christ ...

http://www.hairybaby.com/catalog/images/HB0569.bikemetal.jpg


... on a bike

Redwine
04-14-07, 03:06 PM
Hi Charlie...

it is easy to fix... just reduce all radio contacts, important and casual contacts down to 500 Km into Contacts.cfg file into Data\Cfg.

There is a fix from ParaB made, but he uses diferent settings.

Plus erase all non important Pac News.... let only the most important into the Messages.txt file into Data\Campaigns\Campaign.

Look at the settings, each new has a value, zero or 1, it is explained at top of the file.

Zero means the mesaje will be send only one time, and 1 means it will be repetitive.

make all then to zero, so they will be send only one time intead eavery 5 minutees up to you recive them.

Plus, if you consider some new is so important, you can let it with number 1, but change the frecuency.... intead 5 minutes, put 1440.

1440 is one day.... so it will be repited only one time a day.

Manage it at your pleasure.

It works fine .... no more hangups... :up:

davejb
04-14-07, 03:07 PM
Nice logo :)

The 'fix' should, surely, be that messages are removed from the log after a reasonable time - allowing the log size to remain small enough not to affect the game as badly as it does in 'stock', without altering what you get by way of distance.

Having said that, this is a curious understanding of 'realism' - in reality your radio guy would bring you the messages addressed to your boat, and wouldn't copy a message that wasn't addressed to you. (Some listening in on messages of interest doubtless occurred) - he'd also only listen in on relevant frequencies - no radio op ever listened to every message on all nets, there'd be nets for sub ops and I'd be amazed to find they weren't further divided between commands - ie I'd be surprised to find Asiatic fleet boats listening out on the same radio freqs as the boats out of Pearl.

Cutting the range of contacts to retain only those relevant to you (by range) is therefore no more 'gamey' than any other work round... it's simpyl reducing the level of radio traffic to that which is relevant, which is what would have happened in reality. (Just in a different way).

Banquet
04-14-07, 04:42 PM
This thread is funny :lol:

I don't know the in's and out's of what reports would be received by a sub but there are various ways to look at this that makes reducing the distance of reports received quite believable.. i.e;

SubComPac would know roughly where you are.. after all, they sent you on the patrol and it's quite reasonable to assume they wouldn't send you contact reports for convoys 2000km+ away from you

Or

You're getting all contacts reports but your radio operator/map plotter doesn't bother showing the details because they're too far away to be important to you

I do agree the problem should be fixed.. I don't think I saw anything about the stopwatch speed calc thing being fixed either but if we wait till they fix everything we'll have a long wait for the patch.. incremental patches are fine with me.

Of course additional fixes may be included in the patch that haven't been mentioned yet.

AVGWarhawk
04-14-07, 07:52 PM
I'm really dissapointed that the Message Log Bug is not listed for 1.2.

The Bug where your Mesage Log fills up and Locks your PC!

I'm even more dissappointed that I'm being told that there is a Mod that apparently fixes this issue.

Well I've looked at this Mod and it is NOT a Fix!!!!! :damn:


I don't want the game to reduce the contact report distance from my sub and hence lower the number of contacts to those that are nearer my sub, as this mod does, thus lower the overall number of contacts in the Message Log book.

This is a workaround not a FIX!!!!


I find this extremely "Gamey" that contact reports pop up suposedly from "other" assests and SubComPac and these contacts happen to be in the general vicinity of your sub every time!

Fist of all....how would these reporting assests even know exactly where you were to be able to report contacts that are only close to your present location...?

and...

Wouldn't this have been a dead givaway to the enemy "if listening" that a sub is in the area of all the contact reports...?

Anyway it makes the game feel more of it's only YOU in the whole Pacific and nobody else cause contact reports never go out for "other" assests that are operating far off, elsewhere, they just pop up in the vicinity of your sub and your sub alone. :down:

So basically, even if I'm wrong about the above, "I prefer the games STOCK contact distances, thank you very much".

I just want the Message Log Bug addressed and I want my contact report distances left alone thank you.

Hopefully the Devs won't let the current Mod FIX this issue for me.

Ok, the mod does not work for you. No reason to blast the author of the mod and provide detailed explanation of why it is worthless. Now, it does not look like the developers touch the clipboard on the patch 1.2 coming out. So when you have the correct way to clear up this issue, please post it on the patch forum 1.3 you can create yourself. Sorry if the author did not explain it more clearly to you that it is work around and not a FIX!!!

The mod has cleared up the clipboard issue for me and it is all I have to make the game playable. Un-install the mod and wait for the board to pop up next time you click it. Infact, do not download any more mods so you can have a field day on the forums if you do not like them.

If you have detected that I'm a little pissed at your ungrateful post...then you have a grasp on how I feel when someone attacks our modding community for attempt to make the game better for you.:nope: Not to mention there are members from all over the world that some English words just do not translate into a simular meaning word. So 'workaround' just may not translate and FIX was put in its place.

AVGWarhawk
04-14-07, 07:55 PM
:roll:

Im at a loss for words. I haven't been this dumbfounded in a long time.

I know exactly what to say...read my post above......damn mod at no charge and this is what given in return??????:nope: :nope: :nope: :nope: :nope:

ParaB
04-14-07, 08:02 PM
I'm even more dissappointed that I'm being told that there is a Mod that apparently fixes this issue.

Well I've looked at this Mod and it is NOT a Fix!!!!! :damn:


I don't want the game to reduce the contact report distance from my sub and hence lower the number of contacts to those that are nearer my sub, as this mod does, thus lower the overall number of contacts in the Message Log book.

This is a workaround not a FIX!!!!

I take it you're talking about my "less radio messages"-mod. I'm sorry you didn't like it, I never claimed that it would completely fix the problems with the lag in the radio log, it merely provides some improvement for this problem, hopefully until the devs fix this issue in a patch.

:shifty:

AVGWarhawk
04-14-07, 08:08 PM
I'm even more dissappointed that I'm being told that there is a Mod that apparently fixes this issue.

Well I've looked at this Mod and it is NOT a Fix!!!!! :damn:


I don't want the game to reduce the contact report distance from my sub and hence lower the number of contacts to those that are nearer my sub, as this mod does, thus lower the overall number of contacts in the Message Log book.

This is a workaround not a FIX!!!!

I take it you're talking about my "less radio messages"-mod. I'm sorry you didn't like it, I never claimed that it would completely fix the problems with the lag in the radio log, it merely provides some improvement for this problem, hopefully until the devs fix this issue in a patch.

:shifty:


Para,

My apologies for such a stupid post from another. The mod has made the game playable until a true fix comes in a patch. Good work man:rock:

ParaB
04-14-07, 08:14 PM
No apologies needed, Warhawk. I'm glad it worked for quite a few people (so far over 1000 downloads), I didn't take Charlie901's comments personally. I just wanted to make clear that I never intended to completely fix the problem, and that a simple "workaround" was exactly what I was trying to do.

Banquet
04-14-07, 08:15 PM
The mod has made the game playable until a true fix comes in a patch. Good work man:rock:

Very true.. a heartfelt thanks from me, too :)

AVGWarhawk
04-14-07, 08:16 PM
Keep modding man! It is a great fix/workaround/seems to work/ or however anyone wants to call it.....it just plain kept me playing the game.

SteamWake
04-14-07, 08:17 PM
Im a bit confused....

The title of this thread is "Cant be fixed by modding" yet it is fixed by modding....

Indeed it is a dreadfull oversight that was not brought to light till the consumer got ahold of the product. I agree this should have been included in the patch.

But who says it isint ?

AVGWarhawk
04-14-07, 08:19 PM
Im a bit confused....

The title of this thread is "Cant be fixed by modding" yet it is fixed by modding....

Indeed it is a dreadfull oversight that was not brought to light till the consumer got ahold of the product. I agree this should have been included in the patch.

But who says it isint ?

No one said it is not and it does not show in the patch verbage but landbasting a modder on a simple workaround that helped 1000 players is uncalled for.

It been download 1000 times. Sorry the guy thought it was a fix but really a workaround.....we gave him his money back...oh yeah, it was free....never mind..

SteamWake
04-14-07, 08:22 PM
I downloaded it twice so its only 988

AVGWarhawk
04-14-07, 08:23 PM
I downloaded it twice so its only 988


See, it is that good you needed two copies;)

Banquet
04-14-07, 08:24 PM
I downloaded it twice so its only 988
Yeah, but I only downloaded half of it and it still worked.. so that level's it back to 1000! :lol:

SteamWake
04-14-07, 08:27 PM
Well hell Im gonna go download it 4 more times !

Democracy in action !!!! :p

AVGWarhawk
04-14-07, 08:31 PM
Yeah, me too in support of our wonderful modders who ask for nothing in return:yep:

NefariousKoel
04-14-07, 10:21 PM
I would like to nominate the OP of this thread for most inflammatory member of the subsim community this week.

The Para mod has worked wonders as a workaround for me also.

My views have been voiced already by AVG going all "John Channing".

Very poor style complaining about a modder trying to improve things. Maybe if you asked questions someone would try to help instead of your venomous spewing. Perhaps you should go back to the Ubi boards OP. :roll:

SteamWake
04-14-07, 10:24 PM
Perhaps you should go back to the Ubi boards OP. :roll:

If you were a "shock jock" you would lose your job !

NefariousKoel
04-14-07, 10:25 PM
Perhaps you should go back to the Ubi boards OP. :roll:
If you were a "shock jock" you would lose your job !
There's always satellite radio no matter how much I get fired. :rock: FU FCC and Co.!

joea
04-15-07, 06:30 AM
*******

DirtyHarry3033
04-15-07, 09:04 AM
Charlie901, I don't understand you. I just re-read ParaB's thread where he released his "Less Radio Messages" mod and not only did he NOT refer to it as a "fix" for the slow message log, he did not even MENTION the message log bug. Nor does he make any such claim in the readme included with the mod.

All he did was state that it would reduce clutter in the log by reducing the range at which contacts would be reported. He told you up front, exactly what the mod would do, i.e. reduce the range at which contacts are reported, which apparently you find offensive.

The only place where the word "fix" appears in reference to the message log bug and this mod, is in a single response to the thread posted by a satisfied user of the mod.

So not only do you flame ParaB for failing to make a mod that does what YOU want, you also flame him because someone else referred to the mod as a "fix" for the slow message log.

Apparently, in addition to having issues with politeness and civility, you also have issues with reading and comprehension. Otherwise you would have realized from the start that this was not the "fix" for you, and would have kept your mouth shut :damn:

ParaB, thanks for this "workaround" as Charlie puts it :up: I installed it while in port before starting my 3rd patrol, and I consider it a "fix" for 2 reasons:

1) I get messages that are relevant to me
2) 6 weeks into the patrol, my log still opens in less than 1 second :D, whereas 6 weeks into my 2nd patrol, without your mod, it was taking 30 seconds to open.

Your work is appreciated, don't let the likes of Charlie put you off!

DH

Beery
04-15-07, 10:55 AM
I'm even more dissappointed that I'm being told that there is a Mod that apparently fixes this issue.

Well I've looked at this Mod and it is NOT a Fix!!!!! :damn:

It's not supposed to fix the crash bug. It's supposed to reduce messages for far away contacts - which it does perfectly.

ReallyDedPoet
04-15-07, 11:02 AM
I'm even more dissappointed that I'm being told that there is a Mod that apparently fixes this issue.

Well I've looked at this Mod and it is NOT a Fix!!!!! :damn:
It's not supposed to fix the crash bug. It's supposed to reduce messages for far away contacts - which it does perfectly.

Great mod:up::up:, someone quickly get Charlie901 one of the subsim " chill pills " or Neal put him on a time-out:yep:

CaptainCox
04-15-07, 11:03 AM
I run the "Less Radio Messages" mod as an "ALWAYS LOADED" in JSGME! its perfect!

kevtherev
04-15-07, 11:32 AM
Hi Charlie...

it is easy to fix... just reduce all radio contacts, important and casual contacts down to 500 Km into Contacts.cfg file into Data\Cfg.

There is a fix from ParaB made, but he uses diferent settings.

Plus erase all non important Pac News.... let only the most important into the Messages.txt file into Data\Campaigns\Campaign.

Look at the settings, each new has a value, zero or 1, it is explained at top of the file.

Zero means the mesaje will be send only one time, and 1 means it will be repetitive.

make all then to zero, so they will be send only one time intead eavery 5 minutees up to you recive them.

Plus, if you consider some new is so important, you can let it with number 1, but change the frecuency.... intead 5 minutes, put 1440.

1440 is one day.... so it will be repited only one time a day.

Manage it at your pleasure.

It works fine .... no more hangups... :up:

Have done as you suggest and labeled all the times to 0 however I still keep getting repeated messages (up to 12 times) whilst on a patrol.:down: In fact on my last patrol I got the same message repeated 46 times in bundles of 2 X 12 and 2 X 11. :x :x
My current patrol I have just got onother message repeated 11 times. These seem to be non-traceable as there is no source indication eg. << FROM : COMSUBPAC. There only appears << and then the message, in this case - An amphibeous landing exercise took place earlier this month in Fiji blah blah blah for 11 lines in length and as stated this was repeated 11 times.
I have searched, as far as I could, for a text file with these messages but cannot find one anywhere in SH4. As I seem to have solved the other message problems with the help of the forum could someone please, please help me with this one. It is driving me slowly crazy :damn: :damn: :damn: :damn:

letterboy1
04-15-07, 11:36 AM
What really gets me is how text can jam up a game like this. With GWX, I get as many if not more messages in a patrol with no kind of loading slowdown. I wonder what they changed in the file structure that would make text such a burden in SH4.

DirtyHarry3033
04-15-07, 11:46 AM
Have done as you suggest and labeled all the times to 0 however I still keep getting repeated messages (up to 12 times) whilst on a patrol.:down: In fact on my last patrol I got the same message repeated 46 times in bundles of 2 X 12 and 2 X 11. :x :x
My current patrol I have just got onother message repeated 11 times. These seem to be non-traceable as there is no source indication eg. << FROM : COMSUBPAC. There only appears << and then the message, in this case - An amphibeous landing exercise took place earlier this month in Fiji blah blah blah for 11 lines in length and as stated this was repeated 11 times.
I have searched, as far as I could, for a text file with these messages but cannot find one anywhere in SH4. As I seem to have solved the other message problems with the help of the forum could someone please, please help me with this one. It is driving me slowly crazy :damn: :damn: :damn: :damn:
Kev, see the thread you started on this topic earlier this morning. I found where those annoying long messages are kept and posted there. To summarize, they are in:

C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Sound\Radio\Washington\Events\

and the file names are of the format:

News_YYYY_99.ogg.ini

where YYYY is the year and 99 is a 2-digit sequence number.

DH

DirtyHarry3033
04-15-07, 01:11 PM
What really gets me is how text can jam up a game like this. With GWX, I get as many if not more messages in a patrol with no kind of loading slowdown. I wonder what they changed in the file structure that would make text such a burden in SH4.
Here is a "workaround" to unjam your message log, I discovered this just a few minutes ago. (Note that I call it a "workaround" so as not to draw the wrath of Charlie901, since it doesn't actually fix the "bug", only relieves the symptom...)

Look in your C:\Documents and Settings\<user name>\My Documents\SH4\data\cfg\SaveGames\ folder. You'll see a number of folders with 8-digit hex names, each one contains one of your saved games. Find the most recently-modified one, that is your current save. Open it up and look for a file called SaveData.rmr. Delete (after backing it up!) or rename it, then run SH4 and reload that save game. Your log will open instantly!!!

Down side is, you'll lose all the radio messages, contact reports, etc that you've received since the start of the patrol. However, the recent contact reports remain on the nav map, so no big loss really. I mean, who cares about re-reading that convoy report you got 3 weeks ago, if the log loads faster?

Your current mission objective status, sent messages and captain's log will remain in the log, they're not affected.

For those interested, here's what little I've figured out about the SaveData.* files:

SaveData.rmr = Radio Messages Received (all incoming messages)
SaveData.rms = Radio Messages Sent (i.e. status and contact reports you sent)
SaveData.clg = Captain's Log (record of all your kills)
SaveData.crp = Captain's Report (???) (contains all messages from and orders given to the crew, that appear in the order window)

Hope this is useful to someone who's having to wait 10 minutes for log to load, or worse yet, having computer totally lock up!

DH

<edit> If you do this, and then reload an earlier save game, all the received messages from that save will be reloaded, and you'll be back to the slow log. You'll need to delete or rename the SaveData.rmr in the earlier save that you want to reload. Also, after clearing the log it will start filling up again - eventually you may need to delete the file again.

SgtWalt65
04-15-07, 02:20 PM
Well hell Im gonna go download it 4 more times !

Democracy in action !!!! :p

I downloaded it, put in on a CD and passing it around to people who dont even have SH4, thats how good it is. :rock:

Redwine
04-15-07, 05:56 PM
Hi Charlie...

it is easy to fix... just reduce all radio contacts, important and casual contacts down to 500 Km into Contacts.cfg file into Data\Cfg.

There is a fix from ParaB made, but he uses diferent settings.

Plus erase all non important Pac News.... let only the most important into the Messages.txt file into Data\Campaigns\Campaign.

Look at the settings, each new has a value, zero or 1, it is explained at top of the file.

Zero means the mesaje will be send only one time, and 1 means it will be repetitive.

make all then to zero, so they will be send only one time intead eavery 5 minutees up to you recive them.

Plus, if you consider some new is so important, you can let it with number 1, but change the frecuency.... intead 5 minutes, put 1440.

1440 is one day.... so it will be repited only one time a day.

Manage it at your pleasure.

It works fine .... no more hangups... :up:
Have done as you suggest and labeled all the times to 0 however I still keep getting repeated messages (up to 12 times) whilst on a patrol.:down: In fact on my last patrol I got the same message repeated 46 times in bundles of 2 X 12 and 2 X 11. :x :x
My current patrol I have just got onother message repeated 11 times. These seem to be non-traceable as there is no source indication eg. << FROM : COMSUBPAC. There only appears << and then the message, in this case - An amphibeous landing exercise took place earlier this month in Fiji blah blah blah for 11 lines in length and as stated this was repeated 11 times.
I have searched, as far as I could, for a text file with these messages but cannot find one anywhere in SH4. As I seem to have solved the other message problems with the help of the forum could someone please, please help me with this one. It is driving me slowly crazy :damn: :damn: :damn: :damn:


I was not thinking to make amod. but let me to prepare one.... so you can easy install it already done.

Give me some minutes....:up:

Redwine
04-15-07, 06:26 PM
Have done as you suggest and labeled all the times to 0 however I still keep getting repeated messages (up to 12 times) whilst on a patrol.:down: In fact on my last patrol I got the same message repeated 46 times in bundles of 2 X 12 and 2 X 11. :x :x
My current patrol I have just got onother message repeated 11 times. These seem to be non-traceable as there is no source indication eg. << FROM : COMSUBPAC. There only appears << and then the message, in this case - An amphibeous landing exercise took place earlier this month in Fiji blah blah blah for 11 lines in length and as stated this was repeated 11 times.
I have searched, as far as I could, for a text file with these messages but cannot find one anywhere in SH4. As I seem to have solved the other message problems with the help of the forum could someone please, please help me with this one. It is driving me slowly crazy :damn: :damn: :damn: :damn:


Well...

Download the ParaB fix from here...

http://www.subsim.com/radioroom/showthread.php?t=108959

Or download my one from here...

http://files.filefront.com/ClipBoard_Fix_Stage_1zip/;7249649;/fileinfo.html

One of both must to solve your problem. :up:

Be sure you aplly it on port when at campaign. :up:
Or wait until the next mission. :up:

kevtherev
04-16-07, 02:52 AM
[/quote]
Well...

Download the ParaB fix from here...

http://www.subsim.com/radioroom/showthread.php?t=108959

Or download my one from here...

http://files.filefront.com/ClipBoard_Fix_Stage_1zip/;7249649;/fileinfo.html

One of both must to solve your problem. :up:

Be sure you aplly it on port when at campaign. :up:
Or wait until the next mission. :up:[/quote]

Many thanks for all your trouble but I do not think that this particular problem stems from the contact messages. I had a reply from MH to another mail and he pointed me to Data\Sound\Radio\Washington\Events\News_19 ??_??.ini files where I did indead find the text messages. I have now deleted these .ini files, after making backups of course, and will be running a patrol over the next few days to see the results. I will of course keep the forum posted as to the success (hopefully) of these results. In the meantime many thanks once again.

letterboy1
04-16-07, 01:06 PM
Well hell Im gonna go download it 4 more times !

Democracy in action !!!! :p

I downloaded it, put in on a CD and passing it around to people who dont even have SH4, thats how good it is. :rock:

I just came from a restaurant where they are serving this mod with fava beans and a chilled Chianti. It's really catching on.