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  1. Deck Guns Cause No Damage (6 replies)
  2. RFB file list (0 replies)
  3. Engine bells and boat speed in RFB (0 replies)
  4. Coasting to a stop (17 replies)
  5. Question about Menu.ini tga vs. dds (4 replies)
  6. RFB vs TM? (2 replies)
  7. Radio (2 replies)
  8. major problems with dds files - HELP!! (25 replies)
  9. Question: How to change water transparency (4 replies)
  10. DownBelow Website Apologies (3 replies)
  11. Uniform MOD V.5 Released and ready for Download (22 replies)
  12. Uniform MOD V.5 Released and ready for Download (0 replies)
  13. [TEC] Tweaking submarine ranges (12 replies)
  14. Tweak files (1 replies)
  15. Does anyone use (or care about) the replay feature? (10 replies)
  16. sobers super mod (1 replies)
  17. Could This Aspect Of The Periscope Be Fixed? (3 replies)
  18. [req] take out gun smoke (2 replies)
  19. persicope blur effect (6 replies)
  20. Wanna learn... (28 replies)
  21. [REL] SSM sobers super mod 1.4.2 (27 replies)
  22. [WIP] RSRDC Phase II (33 replies)
  23. Crew with correct rank (7 replies)
  24. need help again! (7 replies)
  25. need help again! (1 replies)
  26. need help again! (1 replies)
  27. need help again! (0 replies)
  28. need help again! (0 replies)
  29. 1.4 Patch Compatible Mods List (24 replies)
  30. Does anyone want SSM 1.4.2 (3 replies)
  31. [WIP] Titanium/Nuke and tweaked Damage Mods.... (19 replies)
  32. Adding smoke effects to any ship? (17 replies)
  33. captians photo on the desk question (4 replies)
  34. Need with with mods (2 replies)
  35. [REL] Fix for glowing water around objects in SH4 1.4 (20 replies)
  36. New engine sounds! (7 replies)
  37. {REQ} Time for some SH4 Supermods Perhaps? (1 replies)
  38. Webster wont answer me can anyone (12 replies)
  39. Underwater view without.................. (11 replies)
  40. [REQ] ST radar on periscope... (6 replies)
  41. AI gun precision and range (12 replies)
  42. Question...mechanical malfuntions? (3 replies)
  43. Blur effect mod? (10 replies)
  44. Any word on Serbuto's Japanese AI sub? (3 replies)
  45. JSGME Is Case-Sensitive! (8 replies)
  46. Help I need help plotting (4 replies)
  47. [REQ] Can anyone help get rid of (0 replies)
  48. [TEC] FM Sonar (fishing for ideas) (5 replies)
  49. [TEC] Conning Tower Interior Free Cam? (7 replies)
  50. map markers (2 replies)
  51. Why wont (5 replies)
  52. Ducimus please entertain these requests. (16 replies)
  53. [REL] sobers better sand (8 replies)
  54. Rebound? Can I get a confirmation on this? (13 replies)
  55. A thought about supermods (18 replies)
  56. (REQ) realistic dive/surface times (46 replies)
  57. Frames Per Second? (14 replies)
  58. [TEC] Convoy Commander / Destroyer Command II (11 replies)
  59. [REL] TM and RFB HUD mod workarounds (13 replies)
  60. Batch program for movies (4 replies)
  61. [TEC] Collision idea (23 replies)
  62. sobers super mod questions (1 replies)
  63. can i install row mod without jgmse (11 replies)
  64. [REQ] Need help on repositioning chronos! (3 replies)
  65. [REQ] fix the auto targeting in stock game (2 replies)
  66. Torpedo speeds (0 replies)
  67. [req] File needed (3 replies)
  68. [TEC]Audio: Is it possible to... (10 replies)
  69. [REQ] Loved One in SH (2 replies)
  70. [WIP] Nvdrifter's Mod Compilation (5 replies)
  71. Location? (33 replies)
  72. [REQ] (5 replies)
  73. AboutTrigger Maru, and it's future (20 replies)
  74. [TEC] Working interior gauges? (1 replies)
  75. need a little help... (5 replies)
  76. please modders (2 replies)
  77. Is a playable Japanese sub campaign even possible? (5 replies)
  78. CaptainMidnights CBS raido mod? (1 replies)
  79. [REL] Radio Honolulu Short-Wave Radio Music Station (14 replies)
  80. Links to Ships (7 replies)
  81. Realistic Sub (19 replies)
  82. Sub specific sounds? (1 replies)
  83. MaxHeight (8 replies)
  84. [TEC] SH4 models and texture maps (warning: large pictures) (25 replies)
  85. Modders Please Read! (3 replies)
  86. Bungo Pete ? (7 replies)
  87. A courious file in SH4 root directory (3 replies)
  88. A courious file in SH4 root directory (0 replies)
  89. [TEC] Modifying the ammo counter display (4 replies)
  90. [TEC] Trying to figure out the hydrophones (11 replies)
  91. All The Best To The Atlantiic Sharks (58 replies)
  92. A question for experienced modders (10 replies)
  93. Please be patient (8 replies)
  94. I disabled the instant death screen (6 replies)
  95. Tone class cruiser for SH3 (21 replies)
  96. Confused: what works with what and patch 1.4 (6 replies)
  97. Aircraft Evasion? (2 replies)
  98. DDS Converter problems (5 replies)
  99. [TEC] Associating ship sounds with the ship models (11 replies)
  100. [TEC] Thermal Layers (how things work) (21 replies)
  101. Anybody ever heard the 'We are diving too deep!' voice message? (35 replies)
  102. Getting number on Tower - Uboat skinning (3 replies)
  103. Smaller Sun (5 replies)
  104. WTH!! (14 replies)
  105. [TEC] how do you mod / clone Nodes? (0 replies)
  106. New release of TMaru in the works (and other misc errata) (39 replies)
  107. [REQ]Ship Smoke? (2 replies)
  108. Just so we are all on the same page with mods... (1 replies)
  109. Frustrated!!!!!!! (6 replies)
  110. NSM 4.0 preview (14 replies)
  111. I wonder if we really only have two engines (71 replies)
  112. Someone has ROW Hi Res Seafoam MOD? (3 replies)
  113. Please help with this problem graphics (18 replies)
  114. [REL] Longam Loader Screen (4 replies)
  115. [REQ]Yeoman Mod (8 replies)
  116. [req] radar depth (7 replies)
  117. Some may find this usefull (1 replies)
  118. 1.3 Compatible Mods - ???? (4 replies)
  119. [Req] Change Medals (7 replies)
  120. Gun Mod (0 replies)
  121. [REL] 'Destroyer in Attack Run' Sound Man Voice Fix (45 replies)
  122. What Order should i install in??? (2 replies)
  123. [rel] Ssm 1.4.1 (26 replies)
  124. [REQ] Please make my WO stop going jumping jacks (8 replies)
  125. [REQ] Remove land reflections on water (6 replies)
  126. Skins? (3 replies)
  127. Is there a mod that enables planes to spot you at periscope depth? (5 replies)
  128. [req/idea] (0 replies)
  129. 1.4 does NOT like any of the ALL MEDALS mods (1 replies)
  130. [WIP] - The TM Torpedo mod (33 replies)
  131. install mods in which order (1 replies)
  132. [REQ] Improved portholes (2 replies)
  133. clouds (3 replies)
  134. Sorry, I'm going back to 1.3 and TM there. It works. (23 replies)
  135. Filefront and TM1.7 Problem (10 replies)
  136. {req} more lifeguard duy (6 replies)
  137. SH3 like "following" camera ??? (3 replies)
  138. DialsGatoCT_Fix_14 (17 replies)
  139. camera shake (1 replies)
  140. deleting rocks and plants (1 replies)
  141. Apologies (3 replies)
  142. Loading Screens Mod? (6 replies)
  143. [REL] Depth Charge Drop Splash Warning v1.0 (64 replies)
  144. Help With Radio Stations (3 replies)
  145. installation procedures for mods (5 replies)
  146. RSRD P1` 1.14 + TM 1.7 not working (2 replies)
  147. RSRD & Neutral Ships (0 replies)
  148. How to get NSM, RSRD, TM and ROW Working together (4 replies)
  149. RFB patch 1.4 out for ROW . . . and stock!! (1 replies)
  150. I need some help (1 replies)
  151. Request For Evasion Mod For Surface Air Attack (10 replies)
  152. does 1.4 need the IJN_Type13__radar_fix_2.0 (1 replies)
  153. Correct Moon Sizes (7 replies)
  154. [TEC/wip] How texture works when importing 3d model in SH4? Historical 4 blades prop (22 replies)
  155. [REQ] Multish4 FOR 1.4 (8 replies)
  156. [req] navagation map + faster torpido loading mods???? (0 replies)
  157. Patch 1.4/ TM 1.7/ROW/add-ons (2 replies)
  158. [REL] Prolonged DC Attack (139 replies)
  159. reinstalling bearing tool after 1.04 (1 replies)
  160. Betterscopes 1.5.1 + Taskbar mods & various other mods combined for 1.4 (46 replies)
  161. [TEC] Adding crew members to ships (4 replies)
  162. [HELP] Trying to mod cameras.dat (11 replies)
  163. What did you guys do to get mods to work? (4 replies)
  164. [REQ] x2 (2 replies)
  165. Need the blanks filled here please. (3 replies)
  166. Question about SH3 Tweaker and use with SH4 (16 replies)
  167. looking for interface mod (1 replies)
  168. Having a minor problem with TM and ROW + some others combined (9 replies)
  169. Question about TM1.7 (5 replies)
  170. [rel] sobers better crew II (1.4) (7 replies)
  171. [REL] Manual targeting Ship Centered, Accuracy Fix (281 replies)
  172. [REQ] Looking for toolbar mod (2 replies)
  173. nevermind (1 replies)
  174. DC Lethality Poll (0 replies)
  175. [REQ] Better contact reporting (4 replies)
  176. Mod Combination Topic... (10 replies)
  177. [REL] Mini Chrono, Imperial Nomograph & Classic Worn Scopes COMBO for v1.4 (37 replies)
  178. [REL] Imperial Nomograph V1.4 (0 replies)
  179. attention! patch compability (9 replies)
  180. sound and speech mods for 1.04 (7 replies)
  181. mod for fire torpedo command (2 replies)
  182. Depth Charge Lethality Poll (27 replies)
  183. [TEC] Possible to remove hull %? (21 replies)
  184. CTD's (6 replies)
  185. Best way to prepare for patch 1.4? (3 replies)
  186. Modd'ing .zon Files (3 replies)
  187. Nomograph for 1.4 (11 replies)
  188. Ducimus' Modding Diary (49 replies)
  189. Help with Mods (3 replies)
  190. sound mods for ver 4.01 (2 replies)
  191. Problems with Messages.txt in 1.4 (14 replies)
  192. Camera not moving forward (3 replies)
  193. Latest upgrade for SH4 (1 replies)
  194. Mid War Conning Towers (6 replies)
  195. What sounds were added in 1.4 (8 replies)
  196. Many thanks (12 replies)
  197. Patch 1.4 - menu_1024_768.ini file changes (3 replies)
  198. TM without ROW (5 replies)
  199. TMaru - general concensus on two features i might axe (42 replies)
  200. 1.4 Compatible Main Menu Screens Mods (0 replies)
  201. List of files changed by patch 1.4- from WinMerge (14 replies)
  202. JSGME Mod-Enabling Review (1 replies)
  203. [rel] TM User interface for patch 1.4 (32 replies)
  204. 1.4 Compatible Mods (100 replies)
  205. [REQ] Engine/torpedo compartments (1 replies)
  206. help with camera dat tweak file (0 replies)
  207. [WIP] Prolonged DC Evasion (64 replies)
  208. [TEC] Sub Pitch Test - Please Help Compare (again) (21 replies)
  209. Confirmation of survivors showing up in TM1.6.5 etc. (4 replies)
  210. Mod confusion (8 replies)
  211. Was this added to the mods or standard ? (14 replies)
  212. [REQ] Deck Gun fix (4 replies)
  213. [REQ] Technical Type 93-1 Sonar (2 replies)
  214. Website listing many sensor types (0 replies)
  215. [REQ] Spotting of submerged subs by aircraft - any mods deal with this? (19 replies)
  216. US, submarines as harbor traffic (2 replies)
  217. run silent run deep - for lurker (2 replies)
  218. [TEC] Japanese Type 21 and Type 22 radar ranges (10 replies)
  219. [REL] Completely new recognition manual (132 replies)
  220. [REL] Sonar Ping Alternative (1 replies)
  221. need more height in exterior camera views (15 replies)
  222. [REL] better sub marker (3 replies)
  223. RFB and music (0 replies)
  224. [TEC] Noise factor in sensors.cfg (1 replies)
  225. [REL] WWII Subvet Approved DC ver3 (7 replies)
  226. [WIP] Ambient Sound Mod (0 replies)
  227. [req} Tm 1.6.5. (5 replies)
  228. [WIP] Different Sonar Ping (2 replies)
  229. THAT's AMORE released (7 replies)
  230. help with rec manual needed ! (1 replies)
  231. Sensors_sub_US.sim (10 replies)
  232. AI_Sensors Tweak File (3 replies)
  233. Graphic artist- small help requested (0 replies)
  234. Sub Pitch Tweaking - Comparison Testing (40 replies)
  235. (REL) Warships retextured v 1.3 (for sh4 1.4) (117 replies)
  236. Diesel exhaust? (8 replies)
  237. [REL] RFB/Real Fleet Boat for 1.5 (3179 replies)
  238. [REQ] Removing range estimation from the TBT (3 replies)
  239. [REL] Psuedo Narwhal ver1.3 (26 replies)
  240. [REL] ROW improved night visibility (9 replies)
  241. mini tweaker question (6 replies)
  242. Changing torpedo default settings (0 replies)
  243. [REQ] watchmen on the bridge during dive (7 replies)
  244. Sub properties question (4 replies)
  245. TWIN 40mm Flack Gun (18 replies)
  246. [WIP] Psuedo Narwhal class Fleet boat (51 replies)
  247. Night visibility mod?? (25 replies)
  248. (WIP) New recog. manual. (0 replies)
  249. [REQ] MOD for Targeting (1 replies)
  250. Dials.cfg (1 replies)