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View Full Version : TMaru - general concensus on two features i might axe


Ducimus
11-27-07, 07:17 PM
I am thinking about:

1.) throwing out the airbases displaying on the map, for three reasons:

a. Map in TM is laggy with all the extra names and such

b. Kind of unrealistic knowing where all the jap airbases are.

c. the reason for my use of it was to display some semblance of battle lines. Much like ports would change color in Sh3. I don't feel it accomplishes this enough in over ride A and B.

2.) Throwing out the gramaphone as a speed/range chart. This little feature generates nothing but complaints, and no compliments. I use it, but i swear, all i hear is complaints about "my gramaphone is broken" and frankly im tired of it.

This poll closes in 5 days.

Drakken
11-27-07, 07:24 PM
Keep the airbase markers. A map in which you do not know if its bases are enemy or friend would feel much too empty.

I would ditch the speed chart.

Defiance
11-27-07, 07:37 PM
Hiya,
Hmm well i know you mods put so much effort and your valuable time into these great creations so for me what you end up offering is fine by me

But (aint there always a but lol)

A: Is it possible to give choices of what individuals could have as there "default" tm map etc ?

B: Would this overload your workload so to speak if at all it is possible ??

Ohh ps: Please if you ever think of losing the what i call "auto identifyer" (Lock on and after a few secs it shows target) could you please at least make this a seperate offering :up: As it sure does save my eyes and makes the sim more playable for me in the sometimes limited time i have to play he he

Anyways looking forward to 1.4 vs of TM I have clean installed and await the go ahead for my beloved mods (TM/ROW/Hud mod etc)

Take Care

Have Fun

Ciao

Def

EDITED: Forgot to vote lol, Voted lose speedchart keep air base markers (solely due to me not yet getting to grips with the speedchart (also i scribble on papaer by me with rough course calcs lol)

tater
11-27-07, 07:37 PM
Hmm, just got an idea for a mod...

tater

Defiance
11-27-07, 07:40 PM
C'mon Tater Sir, Don't keep me in suspenders err i mean suspense lol

Have Fun

Ciao

Def

tater
11-27-07, 07:46 PM
It's easy enough (in theory) that I might bang out a test and show a screenshot later.

tater

Peto
11-27-07, 07:51 PM
Hmm, just got an idea for a mod...

tater

:shifty: :hmm: ;)

I voted to keep the airbases. Because I like them. As for those who complain about what you've done :nope:...

Cheers!

Defiance
11-27-07, 07:59 PM
Woohoo, Sounds intriguing (spell check ? lol)

Will await screenie tater sir

Have Fun

Def

ohh blast i was doing so well on my 2nd patrol too lol then arrives 1.4 to scuttle me grrrrrrrrrrr lol

tater
11-27-07, 08:30 PM
Leo did the airbases, not me. Credit where credit is due!

Ducimus
11-27-07, 09:17 PM
yeah, airbase markers are from Leo, it was one of his earlier mods before he got into ROW.

tater
11-27-07, 09:23 PM
My new idea works in proof of concept (just tested in game), just need to bang out the art.

Reaves
11-27-07, 10:08 PM
I like the airbase markers as it is unrealistic due to it's 100% accuracy but i'd imagine knowledge of some enemy air base locations would have happened, ie: Wake Island.

I don't use the speed chart OR the gramophone so "NO COMMENT."

Ducimus
11-27-07, 10:23 PM
I must be the only person here who plots intercept courses on contact reports. :rotfl:

Reaves
11-27-07, 10:53 PM
I must be the only person here who plots intercept courses on contact reports. :rotfl:

I do but I just use the normal map. If the contact is close I check it's heading and speed to determine if I can reach it. I then hit flank, make a path that intercepts and hope I end up in front of them.

Once i'm in the area where I assume the contact was heading i'll dive and listen to sonar to find them. It doesn't always work but I don't normally have problems finding targets.

Ducimus
11-27-07, 11:06 PM
I can't help but feel that if everyone knew how to use that chart, nobody would want to see it go. I just assume everyone knows how to use it (when in realty, most probably don't), its about as nifty as a nomograph. Regardless, im sick of the complaints.

Reaves
11-27-07, 11:21 PM
I can't help but feel that if everyone knew how to use that chart, nobody would want to see it go. I just assume everyone knows how to use it (when in realty, most probably don't), its about as nifty as a nomograph. Regardless, im sick of the complaints.

Heh, you've inspired me to have a look at it now. I've only opened it once tbh and didn't really give it much thought.

There's no way to keep the gramophone and the chart I assume?

andyr91
11-27-07, 11:24 PM
I only tried using the speed chart once and it didn't exactly work out as I ended up way behind my target, but I would hate to see it go...

FooFighters
11-28-07, 06:52 AM
Ohh ps: Please if you ever think of losing the what i call "auto identifyer" (Lock on and after a few secs it shows target) could you please at least make this a seperate offering :up: As it sure does save my eyes and makes the sim more playable for me in the sometimes limited time i have to play he he


Tried to mod this, but it's not possible.
The lock triangle is coded in the exe file.

I also tried it the other way around.
Using manual targeting removes the problem.
So I tried to mod manual to semi auto targeting.
Also no joy..

I've also asked the devs, they say it not possible to mod.

ontopic.. I voted remove both..

Foo
;)

DrBeast
11-28-07, 08:18 AM
I'd say keep 'em both. I don't use TMaru, but I've scavenged it for some of its parts I liked. One of it was the speed chart (the air nav map I don't know how to implement to RSRDC, as it uses different air bases I think, but I'd gladly do it if I could). Only yesterday, as a matter of fact. Got the gramophone playing within seconds of seeing the chart for the first time. And you're telling me people complain they can't use the gramophone anymore?! Maybe you should just redo the buttons...big, fat colorful buttons with PLAY, STOP etc written in garish letters all over them! :D Now, if only I could understand how that blasted speed chart actually works! :rotfl:

Wilcke
11-28-07, 10:28 AM
I can't help but feel that if everyone knew how to use that chart, nobody would want to see it go. I just assume everyone knows how to use it (when in realty, most probably don't), its about as nifty as a nomograph. Regardless, im sick of the complaints.

Not to worry there are masses of users that love it.....we are just very quiet about it.

I really like the stealth gramaphone, I always thought the original to be very goofy.

The big map with all the airbases, is it historical???, very pretty and informative, but not much in the way of Fog of War. Should be an option for those starting out and definately a NoNo for the hard core.

What can I tell you Ducimus; what ever you produce I am sure I will be happy with.....if not I can always "Flavor it to taste" (pun intended) with some of my own little additions just for kicks.

Wilcke

Snuffy
11-28-07, 02:13 PM
The whiners be damned!

Keep em both! I'm sure there was a lot of work that went into either project and it would be a shame to see either go.

tater
11-28-07, 04:40 PM
This is what I thought of earlier:

http://www2.mediafire.com/imgbnc.php/5d388d32039ad678b197829ffa7cc5956g.jpg (http://www.mediafire.com/imageview.php?quickkey=5zm6fgnmxem&thumb=4)

I need maybe 8 of them with different dates.

Ducimus
11-28-07, 04:53 PM
Ahhhhh , i see said the blind man.

I like that MUCH, MUCH better, preserves the fog of war. I think i see your logic. Tie that graphic into some *special* airbases , make it enter a specfiic date, make it exit by a specific date, and the battle line changes over time.

Pure genius Tater!

tater
11-28-07, 05:29 PM
Map objects don't have to be tied to anything at all, actually. Place them, and add dates, that's it.

Ducimus
11-28-07, 05:41 PM
Map objects don't have to be tied to anything at all, actually. Place them, and add dates, that's it.


Better still! You taking this project on full bore, or just something kicking around on the back burner? If your following through on this idea of yours, these airbase markers are gone, ive come to really not like them at all.

tater
11-28-07, 05:56 PM
Well, I have the outline above in illustrator (over the game map as a template). I can move the curves where I want and evolve the front. That's a mid-may 1942 version. Mid august would have Guadalcanal split I guess. I want it kind of coarse, frankly. My thought was beginning of war nothing at all. Beginning of 42, move a line out someplace. Maybe 3 lines for 1942, then 3 for 1943, 2 for 44, and 1 in 45.

The red line is easy. If I want to mask the whole area reddish, it gets more complicated.

tater

tater
11-28-07, 05:57 PM
BTW, any such mod will be an add-on to Jace11's map labels since they share a file.

Wilcke
11-28-07, 05:59 PM
Well, I have the outline above in illustrator (over the game map as a template). I can move the curves where I want and evolve the front. That's a mid-may 1942 version. Mid august would have Guadalcanal split I guess. I want it kind of coarse, frankly. My thought was beginning of war nothing at all. Beginning of 42, move a line out someplace. Maybe 3 lines for 1942, then 3 for 1943, 2 for 44, and 1 in 45.

The red line is easy. If I want to mask the whole area reddish, it gets more complicated.

tater

Excellent! Excellent! Excellent! I love it!

Wilcke

tater
11-28-07, 06:05 PM
I push forward on it ASAP. Nice thing is all my graphic design stuff is on my mac which is up in the family part of the house instead of my "man room." As a result I can do this during times when it would interfere with family time otherwise.

I just need baseline maps for each time period.

Reaves
11-28-07, 09:38 PM
I like the battle line map much better than having all air bases. It let's you know where the enemy might be while still keeping the fog of war. More realistic imo.

I'm trying to find a map that has held territory for each year but so far all I can find is the maximum help by the IJN.

http://www.cyberlearning-world.com/lessons/ushistory/ww2/pacific_theater.jpg


I'll keep looking.

donut
11-28-07, 09:42 PM
I can't help but feel that if everyone knew how to use that chart, nobody would want to see it go. I just assume everyone knows how to use it (when in realty, most probably don't), its about as nifty as a nomograph. Regardless, I'm sick of the complaints.

Not to worry there are masses of users that love it.....we are just very quiet about it.

I really like the stealth gramophone, I always thought the original to be very goofy.

The big map with all the airbases, is it historical???, very pretty and informative, but not much in the way of Fog of War. Should be an option for those starting out and definitely a No-No for the hard core.

What can I tell you Ducimus; what ever you produce I am sure I will be happy with.....if not I can always "Flavor it to taste" (pun intended) with some of my own little additions just for kicks.

Wilcke
I really like the stealth gramophone,& replaced speed chart w/convoy map. The antique gramophone was so hokey,& speed/time can be done in a good skippers head.
I would request,ability to reverse engineer .dds-dots-sea folder. Options in your read-me to FtT,are the best consideration of your thoughtfulness toward others,for there knowledge,keep up the professional mods.,Thxs

theluckyone17
11-28-07, 09:52 PM
There's this...
http://www.army.mil/cmh-pg/brochures/pi/pimap1.jpg
located at http://www.army.mil/cmh-pg/brochures/pi/PI.htm

And there's...
http://www.army.mil/cmh-pg/brochures/pi/pimap3.jpg

from the same link...

That page was linked off of http://historylink101.com/1/world_war_II/battles_pacific_front.htm

That help? I poked around that last link a bit, and there seems to be a few maps that might perk your interest.

Reaves
11-28-07, 09:55 PM
http://www.military.com/Resources/pics/worldwarii_asia_map02_largerview.jpg


http://www.military.com/Resources/ResourceFileView?file=worldwarii_asia_maps.htm

A good site with lots of maps.

tater
11-28-07, 11:02 PM
Helpful!

Thanks.

tater

DrBeast
11-29-07, 04:38 AM
Now, if only I could understand how that blasted speed chart actually works! :rotfl:

Yes, it's just as I suspected...no knowledge of rocket science required: how many Kilometers you'll cover if you're moving with x knots in y amount of time.
My only gripe with it is, it takes about 3-4 seconds to load, but I suspect it's my antiquated computer that should take the blame.
I'd vote "keep 'em both" again if I could! :D

ryanwigginton
11-29-07, 06:00 AM
:rotfl:

I see the polls not turning out to be the most decisive!

I voted keep both but introduction of battle lines might change my mind on the airbases.

I suspect if you lose the speed chart you'll upset as many quietly content users as there are already for having it.

FooFighters
11-29-07, 06:43 AM
wow.. pretty cool..

I would love to have a map like the ones luckyone17 shows..
No more airbases..

:up:

tater
11-29-07, 09:56 AM
wow.. pretty cool..

I would love to have a map like the ones luckyone17 shows..


That second one I had already found and was my model, actually. I drew it freehand (with curves in illustrator) after a failed attempt to Streamline (vectorize) it.

Banquet
11-29-07, 02:10 PM
I'm curious as to why people think knowing the location of Japanese airbases is unrealistic?

I can understand that if the Japanese took over an airbase during a patrol, the crew might not be aware.. but I'm sure Allied intel would be well aware of which airfields the Japanese were operating out of, and would be keen to pass this info onto their sub skippers.

Anyway, I voted to keep the airbase markers. :)

Ducimus
11-29-07, 02:15 PM
The poll results, has only reaffirmed my hunch, that the only person ill ever please is myself. I mean, the vote is anything but a landslide one way or the other.


Airbase markers are going bye bye.. err acutally, i take that back.... they've GONE bye bye. If tater gets his new mod going soon, i will incorporate that instead if he doesnt mind my doing so.

The range speed chart, ill hash in, but im unsure if it will be the default installation, or as an optional mod. Im probably leaning on optional mod. People that know how to use it, will run it. People taht don't know or don't care, wont be complaining.

Ducimus
11-29-07, 03:04 PM
Ok for those who don't get the range speed chart.

http://www.ducimus.net/sh4/timechart_01.jpg
Lets say the Mark i put down represents a convoy report, that is heading to the NE, at a speed of 9 kts. In this example, ive already pulled down the range chart, too look at it. Hes quite a distance away from me, so ill just plot out where he'll be (baring any zigs or speed changes) in 8 hours. In an 8 hour time frame, a target traveling at 9 kts will travel approximately 72 NM.


http://www.ducimus.net/sh4/timechart_02.jpg
So, here, ive tucked the range chart out of my way, and take my compass tool, and draw a 72 NM circle centered on the contact report. This circle, reperesents his total possible distance traveled (in any direction from his current position) baring any speed changes. Since i know hes going NE, i plot this circle so the arrow points to the NE. Where the arrow and the circle intersect, is his approximate position in 8 hours from this moment in time.

Now the question becomes, can i travel this distance, or farther, in 8 hours? Or in other words, can i intercept this contact? Lets find out.

http://www.ducimus.net/sh4/timechart_03.jpg

Now, i know i can probalby make 20 kts, but im going to be conservative and say 19. Im anticiapting rough seas or what not which might slow me down. So ive pulled down my range chart, and am estimating how far i can go, at 19 kt's, in 8 hours time. According to the chart, i can travel approximatley 152 KM, in 8 hours, if im doing 19 kts. Time to plot again!

http://www.ducimus.net/sh4/timechart_04.jpg
So you pull out yoru compass, and draw a 152 NM circle, centered on your position, and it looks like, ill be able to make this contact, but BARELY! If i zoom in, ill find that, this plot puts me in a position only 9KM ahead of him. If his mean course and speed stays the same, I might get a shot at this guy.


Now, what if the orginal contact report said 10, 15, or 20 kts? If i plotted it out, it would show, that i woudlnt have been able to pull ahead of him to set up an attack. It would be a waste of fuel. Then, like the "old man" in the movie das boot, you can toss the compass down on the map, grunt, and say, "too far, we'll never make it!"

Defiance
11-29-07, 06:28 PM
Hiya,
Great visual aid there :)

I would like to change my vote now i understand how to easily use the tool :oops:

And if you get the go-ahead from mr tater for his newly evolving mod i would be happy :)

Cheers for the visual as it's better than lines of text to have to visualise, I'm off to test it asap :rock:

Have Fun

Many Thanks

Ciao

Def

Reaves
11-29-07, 07:17 PM
That's pretty simple to use and I can certainly see myself using it. I know the exact scene from Das Boot, it would definately save me some fuel in the long run as now I can check whether it is worth chasing a contact or not.

Cheers for the lesson!

:arrgh!: