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LukeFF
12-06-07, 01:24 AM
How is this done? I've found an ugly bug with some of the ship models. By this I mean that:
Only the T3 tanker actually uses the oil tanker sound files. All the other tankers use the cargo ship ones.
All of the passenger ships use the cargo ship sound files.I'd like to fix this, but I don't know where to look. Any ideas?

tater
12-06-07, 01:28 AM
Dunno, but the small tanker in the game isn't actually a tanker (if you fix it). She's a refer.

:D

tater

LukeFF
12-07-07, 04:03 AM
Dunno, but the small tanker in the game isn't actually a tanker (if you fix it). She's a refer.

:D

tater

A what?

Oh yeah, still wondering if anyone can answer my original question... :hmm:

nvdrifter
12-07-07, 04:45 AM
Hi LukeFF. Look in the ship *.dsd files listed in the 'sea' file. I think that is where you will find the sound identifiers.

Digital_Trucker
12-07-07, 11:44 AM
A what?



"Reefer" is slang for a vessel or vehicle with refrigerated compartments (among other things).

LukeFF
12-07-07, 06:45 PM
Hi LukeFF. Look in the ship *.dsd files listed in the 'sea' file. I think that is where you will find the sound identifiers.

Thanks! That was the file, and I was able to tweak the files around to what they need to be.

@DigitalTucker: ah, now I get it!

leovampire
12-07-07, 06:51 PM
Hi LukeFF. Look in the ship *.dsd files listed in the 'sea' file. I think that is where you will find the sound identifiers.

Thanks! That was the file, and I was able to tweak the files around to what they need to be.

@DigitalTucker: ah, now I get it!

Is it possable to add new sounds to the SDL file in the Sounds folder? Because I think if they are not in there there is no way they will work in game?!

Can you check on this please?

I am trying to add the other sound effects that are not being used by the game but having some problems.

LukeFF
12-07-07, 07:06 PM
Is it possable to add new sounds to the SDL file in the Sounds folder? Because I think if they are not in there there is no way they will work in game?!

Can you check on this please?

I am trying to add the other sound effects that are not being used by the game but having some problems.

Leo, what I did was re-direct the sound effects used by a couple of ships. For instance, now the passenger ships use the passenger ship effects (both visual and audio) and the oil tankers the same. I fixed a couple of other ones as well. I can let you have them if you want to include them in ROW.

I think new sounds can be added to the SDL file, because I know GWX does that with a couple of aircraft. How that's done, though, I don't know.

skwasjer
12-07-07, 08:55 PM
Leo, based on my Excel file, give me the changes/additions you need and I'll add them to the SDL here. I can do it in 10 sec using - well, you know...

You all will be able to do it soon. As promised, just before christmas... ;)

leovampire
12-08-07, 05:25 PM
Leo, based on my Excel file, give me the changes/additions you need and I'll add them to the SDL here. I can do it in 10 sec using - well, you know...

You all will be able to do it soon. As promised, just before christmas... ;)

I am winging it here until I figure out what sounds are not in it that are avialable for the game.

Like for instance the shore and or port ambiance sounds are they in the SDL file?

I was thinking of adding the Port and or Harbor sounds to the docks or the light houses to make them happen in the game.

Plus there are some plane's ported over from the SHIII that have new engine sounds for them and they are not in the SDL so the plane's are silent.

Webster
12-08-07, 09:05 PM
gentlemen, may i suggest this sound "fix" also be made available to everyone as a stand alone sound fix to correct a flaw in the game?

some of us like to play the unmodded stock version of the game and would also like to fix as many game flaws as we can without having to use a mod to get it.

thank you

TheDarkWraith
12-11-07, 11:56 PM
Leo, based on my Excel file, give me the changes/additions you need and I'll add them to the SDL here. I can do it in 10 sec using - well, you know...

You all will be able to do it soon. As promised, just before christmas... ;)

I am winging it here until I figure out what sounds are not in it that are avialable for the game.

Like for instance the shore and or port ambiance sounds are they in the SDL file?

I was thinking of adding the Port and or Harbor sounds to the docks or the light houses to make them happen in the game.

Plus there are some plane's ported over from the SHIII that have new engine sounds for them and they are not in the SDL so the plane's are silent.

forgive me, once again, for intruding if I do.
As in SH3 all new sounds have to be registered in Sh.sdl (SH3.sdl for SH3). Now just registering the sound just does that, it says to the game here is a new sound and here is how I want to identify it and it's settings for use (range, pitch, etc.). In order to use the new sound you have to tie it to an object in the .dsd files. There you use the controllers ambientvolume (to set it's audible settings), Soundsource (to identify surface and hyd (underwater) sound effects), and sonartarget (I have a clue what it does but not 100%). Once the sound is tied to the object anytime that object is displayed it's sound file will 'play'.
If you are missing sounds to planes then it's most likely because their sounds are not registered in Sh.sdl if they have a .dsd file.
All sounds that are available to the game can be found in Sh.sdl. There is an attribute 'IsFolder' that will through you for a loop though. If it's a 1 then you will not find the sound files located in \data\Sound. I forget where I found them....