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View Full Version : [REL] Psuedo Narwhal ver1.3


Ducimus
11-22-07, 04:48 AM
Psuedo Narwhal Version 1.3


PREMISE:
An attempt to put the much requested Narwhal class boat into SH4. Since the addon/expansion isn't going to do it, i guess its up to us. Its my hope that eventually, someone will do a better version then this. I cannot do 3d/wireframe modeling, so ive used existing game models as a base. Hence, this is a "Psuedo Narwhal".


GOAL:
Since LOOKING like a Narwhal isn't going to happen, the goal is to FEEL like its a narwhal. That said, 3d models used were based on being closest to the real thing on some features of the acutal Narwhal

KNOWN ISSUES:

Inability to player control both deck guns. This is a User interface issue that cannot be resolved by modding. The game has a "cycle flak gun" functionalty. This functionalty does not exist for deck guns, since the game, being derived from SH3, doesnt normally expect multiple deckguns from the player.


IMPLENTATION:

-narwhal class boat, based on Porpoise conning tower or Sargo hull.

- Narwhal is currently only available at pearl harbor.

- Patrols assigned alternate between fremantle command areas, and pearl harbor command areas. You'll be going all over the damn theater Captain globetrotter!

- Early war patrols will assign normal patrol objectives. After the first few months of the war, you'll be doing supply, commando, and spy insertions exclusevly.

- All assigned patrol assigments should be one of the following: Insert spy, insert commando, deliver supplies. Repeat patrol fix in place, flotilla file used was the 3 month rotation file with two possible patrol areas. (Tmaru default). Patrol assigments for the narwhal however , are on a 2 month rotation with only 1 patrol area in that time period.

-
Surface displacement of 2730
submerged displacement of 3960
top speed reduced to 17
Range increased to 25,000 NM @ 10 kts
ManBT_Flood_speed reduced from 35,000 to 26,000



INSTALLATION:
- whatever your doing in JSGME, enable this last


COMPATIBLITY:
- Files used in this mod were derived from Trigger Maru version 1.6.5.

- if your a modder who wants to do your own implentation of patrol ojbectives for your own mod, PM me if you need an explanation about how to go about this if you need help.

PERMISSIONS:
So long as this isnt used in any commercial product for profit gain, i dont care what you do with this.So Don't ask my permission to use this, im only going to say, yes, and look at you funny.


CREDITS: (in alphabetical order)

- Ducimus
- elanaiba
- lurker_hlb3
- Reaves
- skwasjer


---------------
While working on this mod, i had a porpoise and sargo varient . I chose to drop the porpoise version for various reasons. However, i think you'll like this much more.

The new, improved, unique, and as historically correct narwhal we can get with existing 3d models.

http://www.ducimus.net/sh4/narwhal2_01.jpg
Sargo body, Porpoise conning tower, it acutally works out pretty well.



http://www.ducimus.net/sh4/narwhal2_02.jpg
The beauty is, the periscope shears are more historically correct. The narwhale predates the propoise in evolution, and the taller shears didnt really appear until AFTER the porpoise. Since im using the porpoise tower, the narwhale, naturaly uses porpoise radar as well. Make sense really since its an older boat and probably woudlnt get the latest tech advances like a gato or balao.


http://www.ducimus.net/sh4/narwhal2_03.jpg
So, we also have the unique hump muffler exhaust, and now prop guards.


http://www.ducimus.net/sh4/narwhal2_04.jpg
With the exception of the 4 external torpedo tubes, (totaly unmoddable), we now have a historically correct torpedo loadout. (or as near as historical as research allows)


http://www.ducimus.net/sh4/narwhal2_05.jpg
I love this.



D/L link:
http://www.ducimus.net/sh4/release/REL_Psuedo_Narwhal_ver1.3.7z

SteveW1
11-22-07, 05:00 AM
Thanks Ducimus, I will install this version and give it a go.

If I'm running RSRD v1.12 (TM Version) could I have problems with missions generated?

lurker_hlb3
11-22-07, 05:32 AM
Thanks Ducimus, I will install this version and give it a go.

If I'm running RSRD v1.12 (TM Version) could I have problems with missions generated?

Not compatible at the moment, will add support for the Narwhal class in Phase II of RSRDC

Ducimus
11-22-07, 05:34 AM
Edit:

Nevermind me, what he said ^

--------------------------------
Only problem you may have, is if it doesnt include the solomon islands and attu.

SteveW1
11-22-07, 05:36 AM
Ok thanks for the answers. Will still have some fun with it though, always like putting some shells into some ships.

THE_MASK
11-22-07, 05:56 AM
Great work , very handy to have elanaiba on your mod team ;)

capt_frank
11-22-07, 07:07 AM
I know where I'll be after turkey dinner, thanks! :D

Edit: I know that one must begin in Pearl in order to select this sub; however, will the game parameters allow for a transfer to Aussieland after a certain number of missions?

ReallyDedPoet
11-22-07, 07:55 AM
Nice work on this Team Ducimus :up::D


RDP

Hitman
11-22-07, 07:58 AM
A nice step forward :up: but was teh cut down tower profile really used in the Narwhals??? :-? All pics I have seen have the older, bigger profile one from early war :hmm:

elanaiba
11-22-07, 08:06 AM
What about your signature?!

Hitman
11-22-07, 08:21 AM
What about your signature?!

He, he :) ... good catch but ...

The small size of the picture hides the details. The Narwhal had a semi-platform but very different to the cut-down tower profile. See this picture here:

http://www.navsource.org/archives/08/0816811.jpg

All pictures I have seen there are however pre-war ones. Would like to see a 1944 one :hmm:

elanaiba
11-22-07, 09:15 AM
From Squadron Signal US Subs In action

http://img114.imageshack.us/img114/9063/narwhal1pk8.jpg

http://img99.imageshack.us/img99/5949/narwhal2gv5.jpg

http://img99.imageshack.us/img99/9840/narwhal3ym7.jpg

Hitman
11-22-07, 11:27 AM
Cheers :up:

So they also underwent some kind of cut-down-the-tower refit :hmm:

I would however beg Ducimus for an "all black" (MS9 camo paint) example with the early war Porpoise conning tower :D Looks to me the most accuarate of all combinations, even if it's just personal taste :yep:

Ducimus
11-22-07, 12:26 PM
>>I would however beg Ducimus for an "all black" (MS9 camo paint) example with the early war Porpoise conning tower

Color match is off? It Seemed reasonably close.


edit:

Oh you mean you want a screenshot?


edit:

I didnt include early war pictures because they all look so much like. The caustic effects on the hull dont extend to the tower, so they do look mismatched in color when they're really not:

http://www.ducimus.net/sh4/narwhal2_06.jpg
-
-
http://www.ducimus.net/sh4/narwhal2_07.jpg

Hitman
11-22-07, 01:19 PM
I haven't had the time to test the mod yet, so I didn't know if there was an early war black version. Thanks! :up:

hyperion2206
11-22-07, 02:04 PM
I have just one question,Duciumus: Have you made the 4" guns stronger, so that they do the damage a 6" gun would do?

Ducimus
11-22-07, 02:37 PM
I have just one question,Duciumus: Have you made the 4" guns stronger, so that they do the damage a 6" gun would do?


Not without alot of extra work. I couldn't invidualize the shell usage of the narwhals gun configuration. Which means any adjustment i make for the narwhal, will effect ALL 4'50's.

So what i wouuld have to do, is pick apart the dat file where the 4'50 is stored, Remove all other guns from it. Rename this file, so i can run it along side the existing dat file where the guns are stored, Rename/clone this section within this copied file so its unque, and the call upon that new unique gun ID in the narwhal's files.

Considering theres a patch coming, im opting not to do that. What's more, since TMaru isn't using NSM by default, just a regualar deckgun is still fairly powerful, two of em is murder just as they are now.

Maybe i'll make the guns unique later on, i don't know. I do know ill be redoing patrol assigments later on, the ones i have now are there simply because its a script already done, and again, with patch 1.4 coming, im not going to spend alot of time on work that could concievalbly be flushed down the ole toilet come patch day.

hyperion2206
11-22-07, 03:05 PM
I have just one question,Duciumus: Have you made the 4" guns stronger, so that they do the damage a 6" gun would do?

Not without alot of extra work. I couldn't invidualize the shell usage of the narwhals gun configuration. Which means any adjustment i make for the narwhal, will effect ALL 4'50's.

So what i wouuld have to do, is pick apart the dat file where the 4'50 is stored, Remove all other guns from it. Rename this file, so i can run it along side the existing dat file where the guns are stored, Rename/clone this section within this copied file so its unque, and the call upon that new unique gun ID in the narwhal's files.

Considering theres a patch coming, im opting not to do that. What's more, since TMaru isn't using NSM by default, just a regualar deckgun is still fairly powerful, two of em is murder just as they are now.

Maybe i'll make the guns unique later on, i don't know. I do know ill be redoing patrol assigments later on, the ones i have now are there simply because its a script already done, and again, with patch 1.4 coming, im not going to spend alot of time on work that could concievalbly be flushed down the ole toilet come patch day.

I already thought that making the 4" guns of the Narwhal stronger would affect all 4". In the end it doesn't really matter to me, it's just good that we finally have a Narwhal (although I've never been a big fan of her;)):up:.

Ducimus
11-22-07, 03:08 PM
What amazes me is how many people are fans of the narwhal, or who want it in game in some shape or form. Maybe cause it was one of the few acutal U-cruisers to exist? Or the missions it did? Or both? :hmm:

Hitman
11-22-07, 03:43 PM
Maybe cause it was one of the few acutal U-cruisers to exist? Or the missions it did? Or both? :hmm:

I'd say both, plus the fact of being ugly, slow and vulnerable, which represents a higher challenge for players (Real commanders probably just ran away from such boats if they could....the very own Mush Morton refused to command an outdated cachalot class and was only inches away of loosing any chance to command another fleet boat).

But you must look at it like what happens with Bull-Dogs. Seriously, who could say such a dog is nice? They are ugly. But their beauty is in that uglyness, and in fact lots of people find the appeal the Bull-Dog has :D

Ducimus
11-22-07, 04:03 PM
>>, plus the fact of being ugly, slow and vulnerable, which represents a higher challenge for players

On that note, im very happy that altering the displacement values, and kicking a little bit off the engine power, makes it behave rather slugish in terms of gaining speed, loosing speed, and diving. Dive time takes about 1 min and 5 seconds to get to 40 feet, and then your stern kind of hangs there kicking up a rooster tail for a little while longer.

I didn't alter the drag values on the rudder and hydroplanes though. I may do that in the future if it produces some tangible results.

Digital_Trucker
11-23-07, 10:24 AM
Just a thought on the gun issue. Why not just mod the guns so that the 4 inchers have the power of the 6 inchers, include the gun change with the mod and let the user activate the mod when they plan on using the narwhale and deactivate it when they aren't?

Sailor Steve
11-25-07, 02:45 PM
Dive time takes about 1 min and 5 seconds to get to 40 feet, and then your stern kind of hangs there kicking up a rooster tail for a little while longer.
SAY WHAT???:hulk:

That's just so...so...real.




I hate you!:rotfl:




Thanks, man. Lookin' good.:rock:

Gunner
11-25-07, 05:03 PM
Figured a way to increase NarWhal speed, Less weight = More Speed :cool: :rotfl:

http://i188.photobucket.com/albums/z93/dhuget/SH4Img24-11-2007_181029_765.jpg

Ducimus
11-25-07, 05:28 PM
Your Tower ID name defined in the units.upc file isn't matching whats being called on in the sub.upc file.

Gunner
11-25-07, 06:12 PM
Thanks Ducimus, , wanting to Play Narwhal out of Aussie command and forgot to add units upc file :oops: working great now:up:

Ducimus
11-25-07, 07:39 PM
Sometime after patch 1.4, ill add the boat to fremantle and maybe even attu. I just stuck it in Pearl harbor as sort of a quick fix to get the thing going. I really didnt spend too much time in patrol scritping. I just cut in pasted work already done with some minor changes. Main objective , was to get the boat up and running.