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nvdrifter
12-07-07, 11:21 PM
[WIP] Nvdrifter's Mod Compilation

I am currently working on a compilation of some my mods, plus adding some new features (and perhaps a few surprises). Most of the focus will be on damage models- such as flooding, sub equipment damage, repair times, etc. This mod set will not make any changes to such things as campaign layers or things like that. The focus of this mod will be towards realism, but with gameplay always in mind. I will try my best to make it compatible with Trigger Maru. There will also be a vanilla version.

I haven't decided on a name for the mod yet. I am going to take my time with this because I am starting to get burned out due to my frustration with how unfinished and broken many hard-coded parts of the game still are. :damn:

Version 1.0 should be finished within a week or so. Not sure exactly when. :sunny:

tater
12-07-07, 11:30 PM
Interesting/ I was afraid of stuff like redwine's die slowly ages ago because messing with damage starts overflowing to everything. now I see what a PITA is it to balance. <S>

tater

Ducimus
12-07-07, 11:32 PM
>>starting to get burned out due to my frustration with how unfinished and broken many hard-coded parts of the game still are

Try and remember this is all a hobby. Take your time, or take a break.. or both :D

panthercules
12-08-07, 01:11 AM
Great news - and very good to see you back actively in the PTO lately :yep:

Your magnificent LRT work certainly gave me some of my best and most enjoyable moments (or I should say, hours) with SH3, and your many other contributions have also enriched our subsimming experience greatly.

Really looking forward to this, whenever it gets here :up:

AVGWarhawk
12-08-07, 09:07 AM
Great! Include RFB if you can!

nvdrifter
12-08-07, 09:17 AM
Great news - and very good to see you back actively in the PTO lately :yep:

Your magnificent LRT work certainly gave me some of my best and most enjoyable moments (or I should say, hours) with SH3, and your many other contributions have also enriched our subsimming experience greatly.

Really looking forward to this, whenever it gets here :up:
Thanks for all your kind words. :D You have contributed so much to the Silent Hunter community. I tried really hard to make LRT as fun and challenging as possible without overkill. I will also do my best with the next version for SH4.