Ducimus
12-07-07, 02:57 PM
This is going to be a Kevin Costner styled bladder burster of a post, so i hope you've paid your coffee rent.
Not sure where to start, so it may as well be at the beginning. The release of Silent Hunter 4, marked the end years worth of waiting for pacific theater sub sim featuring US fleet boats. For many of us, this piece of history was our introduction into Submarine simulations, probably as far back as the 8 bit "Silent Service" for the orginal Nintentdo, or maybe even further back then that.
Needless to say, the release of this long awaited game, was less then stellar. For some, it a source of frustration and disappointment; for others, it became a personal challenge to correct what they saw wrong, but for all, the release state of the game was unacceptable. Some complained loudly, others grinned and bared it, but regardless of our reactions, we kept going for love of the theater and piece of history we wanted to partake of.
Now when i first got SH4, i had resolved to myself, that i would NOT get into modding. Looking back at how the SH3 mods evolved, i figured that it would be only a matter of time before groups of like minded individuals started forming and creating mod works. I saw no need for me to get involved, and just wanted to enjoy the game. To be blunt, i thought, "this time, i'll let others deal with the mods, im just gonna be a mod user, and keep my crap to myself". Funny how things eventually worked out to be totally the opposite. :roll:
I guess i got tired of waiting, or, maybe it just pained me to see the theater i wanted to be in, in such an abysmal state. So started "flavored to taste". Its primary goal was to just fix the broken stuff, so people would stop complaining - point blank. Thats all i wanted, to stop the complaints because i figured the viral marketing the game was getting would kill it, and any chance of a really good PTO game later on.
Later on, FTT, started to evolve from quick fixes, to enhancements. It was about that moment in time i had accepted to myself that i had opened the box that i told myself i would not open - modding. Having accepted that, i had a lot of ideas about what i wanted to do, and had every intention of doing most of various modfications myself. But the reality was, i did not, and do not have the time commitment to do every modfication, as an original work from scratch. I had mentally planned out my own campaign scripting,.. everything. In the end, i succumbed to the reality that was patently evident - i needed a team, because i can't do it all.
With this realization, i took to incorporating various mods that i liked into the modpack which i had renamed from FTT, into Trigger Maru. While doing this, i felt it was wrong to take from the community, and not give something back to it. So along the way i've tried to encourage an open source enviorment, to help anyone that i could, anyway that i can, and freely gave out any modfication i did or information that i knew, to anyone, for any purpose they desire.
To this day, i stand on that you do not need my permission to use any work that i've done. One must give, in order to receive, and this is how i've conducted myself ethically. An open community, is a creative one, and for the game to prosper, it needs a creative community working collaberatively, not compeditivley. This is what i've tried to foster. In an odd sense, i did form a team - the Silent hunter mod community. Trigger Maru, is infact, not property of Ducimus, but this community. I lay no claims of ownership to it. Not only do i want someone to take it from me as a base for an enhanced pacific game mod of their own, id encourage it if it would save them time.
Now, i often wonder how i got this reputation as a "mod god". I am truly not any sort of "Mod God". I know how to do some things, have a vague idea of others, and other things i haven't a clue about, and probably talk out of my ass. I do my best with what i know, and research what i don't. But, every modder has their limits, either in creativity, or technical knowledge, and i feel that i will reach my limits soon, if i haven't already done so. Trigger Maru is becoming big. Soon, i feel it will become too big for any one person to handle, if it hasn't already reached this point. This has been a lot of work, and publishing this modpack, has had me work in many areas where normally id would be ideal to have a team of people. Ive dabbled in graphics, campaign scripting, AI, troubleshooting, testing, publishing, and even tech support. One man, can only do so much, and its starting to effect my real life. Today alone i went to bed at 2AM, and got up at 7:30AM, almost out of habit, because of the work involved on TMaru. Why havent i formed a team? Because i firmly believe in an open source development enviorment, and it has always been my fear that a formation of a team, would lead to a factionalizing of the community. So with that, i kept soldiering on with the modpack. But, i see the path i have chosen for myself, coming to an end soon.
There is always something else to do. This is a certainty. Sh3, is evidence of this, the game has been out for years, and still there is new mods being developed, new features created, perhaps even old bugs squashed. This is fact, and evidence TMaru, will never be "done". It is a continual Work in progress, a road with a beginning, and no end. So, at some point, i have to tell myself, "thats far enough". This point, will be soon.
For now, with version 1.7.2, (ironicaly released on dec 7th), is the version that i'm going to let stand for awhile. Unless theres a REALLY NASTY bug somewhere, any fix will be on the back burner. I am simply going to step back, and let the mod show its faults, so that i may fix them all in one fell swoop some time hence. New features? Im not sure. Some of you probably noticed a US base in the UK. I was begining to layout the framework of a flotilla that would allow for some alllied submarine action in the atlantc, loosly based on Submarine squadron 50, and Allied British submarines which also saw action there. But this is a HUGE UNDERTAKING. From ships models, to plane models, to harbor traffic, to mission scripting to traffic scripting, its a ton of work. I may not follow through on it - infact, im pretty sure i wont. I will layout the framework so that someone else can flesh it in, but i don't see myself having the time to truly do this alternate campaign right. As the saying goes, Do it right, or don't do it at all. So i will probably opt for the later.
At any rate, i plan on stepping back from modding. I want to post patrol logs, not mods. I will probably give SH4 a break entirely because after working with it so much the last few weeks, im honestly growing sick of looking at the game. Will i retire from modding entirely? I want to say i will, but i think i need to stop lying to myself and others and say.. no, probably not. But i have every intention of trying to get out of it entirely.
Trigger Maru, is this communities mod. Made by this community, for this community, for love of the pacific theater, and all that it entails. It is, as far as i'm concerned, property of this community. When i stop work on it - which will probably be very soon, it is my hope that someone takes up the baton, and carries it a little closer to that imaginary finish line - Ive run with it as far as i can.
Not sure where to start, so it may as well be at the beginning. The release of Silent Hunter 4, marked the end years worth of waiting for pacific theater sub sim featuring US fleet boats. For many of us, this piece of history was our introduction into Submarine simulations, probably as far back as the 8 bit "Silent Service" for the orginal Nintentdo, or maybe even further back then that.
Needless to say, the release of this long awaited game, was less then stellar. For some, it a source of frustration and disappointment; for others, it became a personal challenge to correct what they saw wrong, but for all, the release state of the game was unacceptable. Some complained loudly, others grinned and bared it, but regardless of our reactions, we kept going for love of the theater and piece of history we wanted to partake of.
Now when i first got SH4, i had resolved to myself, that i would NOT get into modding. Looking back at how the SH3 mods evolved, i figured that it would be only a matter of time before groups of like minded individuals started forming and creating mod works. I saw no need for me to get involved, and just wanted to enjoy the game. To be blunt, i thought, "this time, i'll let others deal with the mods, im just gonna be a mod user, and keep my crap to myself". Funny how things eventually worked out to be totally the opposite. :roll:
I guess i got tired of waiting, or, maybe it just pained me to see the theater i wanted to be in, in such an abysmal state. So started "flavored to taste". Its primary goal was to just fix the broken stuff, so people would stop complaining - point blank. Thats all i wanted, to stop the complaints because i figured the viral marketing the game was getting would kill it, and any chance of a really good PTO game later on.
Later on, FTT, started to evolve from quick fixes, to enhancements. It was about that moment in time i had accepted to myself that i had opened the box that i told myself i would not open - modding. Having accepted that, i had a lot of ideas about what i wanted to do, and had every intention of doing most of various modfications myself. But the reality was, i did not, and do not have the time commitment to do every modfication, as an original work from scratch. I had mentally planned out my own campaign scripting,.. everything. In the end, i succumbed to the reality that was patently evident - i needed a team, because i can't do it all.
With this realization, i took to incorporating various mods that i liked into the modpack which i had renamed from FTT, into Trigger Maru. While doing this, i felt it was wrong to take from the community, and not give something back to it. So along the way i've tried to encourage an open source enviorment, to help anyone that i could, anyway that i can, and freely gave out any modfication i did or information that i knew, to anyone, for any purpose they desire.
To this day, i stand on that you do not need my permission to use any work that i've done. One must give, in order to receive, and this is how i've conducted myself ethically. An open community, is a creative one, and for the game to prosper, it needs a creative community working collaberatively, not compeditivley. This is what i've tried to foster. In an odd sense, i did form a team - the Silent hunter mod community. Trigger Maru, is infact, not property of Ducimus, but this community. I lay no claims of ownership to it. Not only do i want someone to take it from me as a base for an enhanced pacific game mod of their own, id encourage it if it would save them time.
Now, i often wonder how i got this reputation as a "mod god". I am truly not any sort of "Mod God". I know how to do some things, have a vague idea of others, and other things i haven't a clue about, and probably talk out of my ass. I do my best with what i know, and research what i don't. But, every modder has their limits, either in creativity, or technical knowledge, and i feel that i will reach my limits soon, if i haven't already done so. Trigger Maru is becoming big. Soon, i feel it will become too big for any one person to handle, if it hasn't already reached this point. This has been a lot of work, and publishing this modpack, has had me work in many areas where normally id would be ideal to have a team of people. Ive dabbled in graphics, campaign scripting, AI, troubleshooting, testing, publishing, and even tech support. One man, can only do so much, and its starting to effect my real life. Today alone i went to bed at 2AM, and got up at 7:30AM, almost out of habit, because of the work involved on TMaru. Why havent i formed a team? Because i firmly believe in an open source development enviorment, and it has always been my fear that a formation of a team, would lead to a factionalizing of the community. So with that, i kept soldiering on with the modpack. But, i see the path i have chosen for myself, coming to an end soon.
There is always something else to do. This is a certainty. Sh3, is evidence of this, the game has been out for years, and still there is new mods being developed, new features created, perhaps even old bugs squashed. This is fact, and evidence TMaru, will never be "done". It is a continual Work in progress, a road with a beginning, and no end. So, at some point, i have to tell myself, "thats far enough". This point, will be soon.
For now, with version 1.7.2, (ironicaly released on dec 7th), is the version that i'm going to let stand for awhile. Unless theres a REALLY NASTY bug somewhere, any fix will be on the back burner. I am simply going to step back, and let the mod show its faults, so that i may fix them all in one fell swoop some time hence. New features? Im not sure. Some of you probably noticed a US base in the UK. I was begining to layout the framework of a flotilla that would allow for some alllied submarine action in the atlantc, loosly based on Submarine squadron 50, and Allied British submarines which also saw action there. But this is a HUGE UNDERTAKING. From ships models, to plane models, to harbor traffic, to mission scripting to traffic scripting, its a ton of work. I may not follow through on it - infact, im pretty sure i wont. I will layout the framework so that someone else can flesh it in, but i don't see myself having the time to truly do this alternate campaign right. As the saying goes, Do it right, or don't do it at all. So i will probably opt for the later.
At any rate, i plan on stepping back from modding. I want to post patrol logs, not mods. I will probably give SH4 a break entirely because after working with it so much the last few weeks, im honestly growing sick of looking at the game. Will i retire from modding entirely? I want to say i will, but i think i need to stop lying to myself and others and say.. no, probably not. But i have every intention of trying to get out of it entirely.
Trigger Maru, is this communities mod. Made by this community, for this community, for love of the pacific theater, and all that it entails. It is, as far as i'm concerned, property of this community. When i stop work on it - which will probably be very soon, it is my hope that someone takes up the baton, and carries it a little closer to that imaginary finish line - Ive run with it as far as i can.