View Full Version : Tone class cruiser for SH3
GerritJ9
12-06-07, 05:33 AM
The "Tone" has been released for SH3- does anybody know whether it works for SH4? We need more targets!:D
http://www.subsim.com/radioroom/showthread.php?t=126068
It's just a bashed Takao. Based on the sil I can't even tell off hand what was changed. Doesn't look like Tone to me.
Personally I'm not keen on adding "new" ships that aren't really needed if they don't look like the ships they are supposed to be. I'm willing to make exceptions for stuff we really need like Kaibokan, but if it looks just like Takao... use Takao.
tater
GerritJ9
12-06-07, 10:03 AM
I have just installed it, and in "Museum" it actually looks like "Tone" with the four twin 8" turrets........... BUT the camo is "interesting" indeed, all weird colours and looks more like German WW1 lozenge aircraft camo than grey! Looks like textures need to be modified, and the recognition pic shows a Takao sillhouette.
Also needs "Chikuma" added to the roster, but this is a minor point.
Can you up a screen shot?
I was thinking for a bash I'd have used Mogami, then tried to get 4 guns up front.
tater
GerritJ9
12-06-07, 10:08 AM
Certainly, if you tell me how- never posted screenies before. In SH3, by the way, the turrets are missing-probably need to add German or British twin 8" turrets.
You could go here: http://www.mediafire.com/
and upload it. When it's done there is a tab for "sharing" that allows you to pic a resolution, and just clicking n the link puts all the forum code in the clipboard and all you need do in the thread is "paste!"
tater
Sorry, the tab is "embed in website" not "share." Then click the "copy link" button.
Test:
http://www4.mediafire.com/imgbnc.php/f57ebf9e4ed35665b98091c43e67252e5g.jpg (http://www.mediafire.com/imageview.php?quickkey=fy21dijjlrm&thumb=4)
tater
GerritJ9
12-06-07, 11:03 AM
This should do it............. the SH4 shot, SH3 shot to follow
http://www.mediafire.com/?4st1nkzbdgb
Based on Takao, obviously. Odd choice, Mogami looks far more like Tone. The rec manual image looks like Takao cause it IS Takao with the guns up front changed.
Mogami:
http://warships.web4u.cz/japan/cr/img/rys-clmogami.gif
Tone:
http://warships.web4u.cz/japan/cr/img/rystone.gif
Takao:
http://warships.web4u.cz/japan/cr/img/rys-takao.gif
BTW, I'm not trying to be negative, but Tone is a fave of mine, and the Takao superstructure is so very distinctive that the illusion created by the 4 forward guns just isn't enough to do the job, ya know?
tater
hyperion2206
12-06-07, 11:25 AM
Wow, my first thought was:"Did somebody puke on that ship?":o
To be honest this is the ugliest ship "camo" I've ever seen.:dead::down:
That's a texture not working, no big deal there.
tater
GerritJ9
12-06-07, 11:40 AM
And here is the SH3 screenshot:
http://www.mediafire.com/?3p49mecpsf2
Turrets are missing, will probably have to add turrets from SH3.
GerritJ9
12-06-07, 11:44 AM
The Takao bridge seems to have been reworked judging by the SH3 screenshot, so it isn't that bad- even though "Tone" and "Chikuma" were modifications of the "Mogami" design rather than the "Takao". Still, it's better than no "Tone" at all once the texture problem is sorted- and it gives us something else to shoot at!:D
I'd just BP-clone Mogami and rename it Tone, it would look better, IMO. That or really clone it, and move the turret nodes forward. Once S3D does 3d, i'd export the 3 forward gun bases and do it that way. Wonder why he didn't just delete the rear stack. Deleting nodes is easy, even I can do that :D It's adding 3d that's hard for noobs like me.
Doesn't do it for me, the heavy Takao bridge is just too distinctive. Certain ships are too unique to be used as a base for a change like this. Kinda like trying to use Fuso for something else, the pagoda is too distinctive.
tater
rodan54
12-06-07, 11:57 AM
Honestly just imagining the stock Mogami as a temporary Tone should suffice. It definitely works. That and I'm not a big fan of kit bashing, or ported SHIII ships.
GerritJ9
12-06-07, 12:06 PM
If you want to do a really thorough job of converting "Mogami" to "Tone", the superstructure and funnels would have to be moved aft as well, not to mention altering masts, raising the stern etc- NOT something for a rainy Saturday afternoon. For now, this will have to do, once the texture thing is solved- any ideas?
GerritJ9
12-06-07, 12:10 PM
This was originally a ported SH4 ship- "Takao" is not part of SH3, so it's really reporting a ship BACK to SH4.
Nothing wrong with kit bashing, as long as it's done properly. Sometimes, though, you has to take what you can get, or do the job better yourself.
rodan54
12-06-07, 12:11 PM
Can't say for sure, knowledge is lacking here, but I do believe that texture issue looks to be the same problem that's keeping any 3d work from being done with SH4 atm. At least until we get the 3d release of S3D.
or do the job better yourself. ;)
Edit: It doesn't look to be a simple converting back to SH4 job. As he modified the mesh, and as stated above 3d modifications aren't cooperating well with SH4. Although someone else should probably chime in, if there is infact a way to get it to work.
skwasjer
12-06-07, 01:58 PM
It won't be long anymore before S3D can be used to import models. I expect this to be available in version 0.6 around begin/mid januari :up:
mrbeast
12-06-07, 02:06 PM
It won't be long anymore before S3D can be used to import models. I expect this to be available in version 0.6 around begin/mid januari :up:
Cool, can't wait for the following 'boom' in new ships to come next year. :rock:
WernerSobe
12-06-07, 02:23 PM
be patient. there are many talented 3d artist around. There will be a lot of new ship models once we have the right tools.
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