lurker_hlb3
12-13-07, 05:46 PM
This is a preliminary readme for Phase II of RSRDC. Currently conducting final tests.
Run Silent, Run Deep
The Campaign
(Version 200)
“Run Silent, Run Deep, the Campaign” (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major “stock” campaign problems:
The various stock “battle” layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a “Scripted” format that is completely unreliable when playing in “Career” mode.
The various Taskforce, Convoy, and Merchant layers that are total devoid of reality.
The mission objectives are sub-standard and need a major rewrite
The Special missions are also sub-standard and need work.RSRDC solves all these problems
================================================== =============
Installation / Compatibility
RSRDC is designed to be installed using JSGME, hand installation is not recommended. This version is for “stock” SH4 version 1.4 only.
Use RSRDC_P2_TM_v220 for TM172
Use RSRDC_P2_RFB_v240 for RFB
================================================== ============
Phase II Overall Changes:
The major change is a complete rewrite of the “Single Merchant / Convoys” campaign layers that were originally in Phase I. Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war and rebuild all the single merchant and tanker shipping routes.
All IJN/USN battles / campaigns / ship movements have been recreated in all theaters from Dec 7 1941 to June 1 1944.
================================================== ===========
RSRDC Detailed Changes from Phase I to Phase II
Air
B5N2_Kate
D3A1_VAL
A6M2_Zero
F1M_Pete
G4M_Betty
H6K
H8K
Revised weapons Loadouts from “Better IJNAF Bomb Loads version 1.3” by tater
Added Type3 Mark6 Airborne Radar to G4M Betty and H8K flying boats.
Added new Air_Visual sensors from TM172
New
G4M2
New version of the Betty that carries torpedos
Removed
F6F
Campaign
Patrol Objectives
Added 20 New patrol and 1 New SpecOps Objectives
Main Campaign files
(a)XX_Jap_Convoys: These layers have been rewritten from scratch using Senji Yuso Sendan Shi
(b)XX_Jap_Merchants: These layers have been rewritten from scratch from Phase I
(c)XX_Jap_SubHunters: These layers are now 0 length files.
(d)XX_Jap_TaskForce: 41a, 42a, 42b,43a have been rewritten to show the historical movements of major IJN units (BB, CV, CA, CL and Task Groups). The 44a and 44b layers are CA/CL/DD based task groups and are “not” historically correct and are currently “place holder” for Phase III upgrade.
(e)XX_Jap_TroopConvoys: These layers are now 0 length files, IJN troop convoys are now part of XX_Jap_Convoys files
(g)“Battle Layers”: AleutiansCampaign.mis, BattleOfGuadclcanal.mis, BattleofMidway, BurmaJawa.mis, CoralSeaBattle.mis, PearlHarborAttack.mis SolomonIslands.mis and EastAsiaCampaign.mis layer are rewritten to provide historically accurate recreations of these battles. BattleofPhilippine.mis, BattleofPhilippineSea.mis, BattleofTruk.mis, and are zero length files and are currently “place holder” for Phase III upgrade..
Special Notes/Known Problems:
(a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time”
Library
Changes:
Bombs.XXX, DepthCharges.XXX and DepthCharges_IJN.XXX have revised settings
Added:
AI_Sensors_AB.dat (IJN Airborne radars)
AI_Visual_Sensors.dat (New visual sensors from TM)
Roster
(a) various additions / changes of Air/Sea units in American / Japan directories.
Sea
Changes:
Revised ship models for the following
Atlanta Class Light Cruiser
Benham Class DD
Bristol Class DD
Porter Class DD
Sims Class DD
Sumner Class DD
TYPED Coastal Defense Ship/
New
Aikoku Maru Class Auxiliary Cruiser
TYPE A/B Coastal Defense Ship
TYPE C Coastal Defense Ship
Auxiliary Gunboat
Auxiliary Sub Chaser
Sokuten Minelayer
Clemson Class APD
Yubari Light Cruiser
PB 102 (ex USS Stewart DD 224)
PB 103-105-107 (ex USN ships captured by IJN)
Otori/Tomozuru Torpedo Boat
Removed
Mastu DE
Submarine
Added Narwhal Class SS
UPCData\UPCCampaignData
The CareerStart.upc, Flotillas.upc and PatrolObjectives.upc have been revised to support Phase2.
Run Silent, Run Deep
The Campaign
(Version 200)
“Run Silent, Run Deep, the Campaign” (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major “stock” campaign problems:
The various stock “battle” layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a “Scripted” format that is completely unreliable when playing in “Career” mode.
The various Taskforce, Convoy, and Merchant layers that are total devoid of reality.
The mission objectives are sub-standard and need a major rewrite
The Special missions are also sub-standard and need work.RSRDC solves all these problems
================================================== =============
Installation / Compatibility
RSRDC is designed to be installed using JSGME, hand installation is not recommended. This version is for “stock” SH4 version 1.4 only.
Use RSRDC_P2_TM_v220 for TM172
Use RSRDC_P2_RFB_v240 for RFB
================================================== ============
Phase II Overall Changes:
The major change is a complete rewrite of the “Single Merchant / Convoys” campaign layers that were originally in Phase I. Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war and rebuild all the single merchant and tanker shipping routes.
All IJN/USN battles / campaigns / ship movements have been recreated in all theaters from Dec 7 1941 to June 1 1944.
================================================== ===========
RSRDC Detailed Changes from Phase I to Phase II
Air
B5N2_Kate
D3A1_VAL
A6M2_Zero
F1M_Pete
G4M_Betty
H6K
H8K
Revised weapons Loadouts from “Better IJNAF Bomb Loads version 1.3” by tater
Added Type3 Mark6 Airborne Radar to G4M Betty and H8K flying boats.
Added new Air_Visual sensors from TM172
New
G4M2
New version of the Betty that carries torpedos
Removed
F6F
Campaign
Patrol Objectives
Added 20 New patrol and 1 New SpecOps Objectives
Main Campaign files
(a)XX_Jap_Convoys: These layers have been rewritten from scratch using Senji Yuso Sendan Shi
(b)XX_Jap_Merchants: These layers have been rewritten from scratch from Phase I
(c)XX_Jap_SubHunters: These layers are now 0 length files.
(d)XX_Jap_TaskForce: 41a, 42a, 42b,43a have been rewritten to show the historical movements of major IJN units (BB, CV, CA, CL and Task Groups). The 44a and 44b layers are CA/CL/DD based task groups and are “not” historically correct and are currently “place holder” for Phase III upgrade.
(e)XX_Jap_TroopConvoys: These layers are now 0 length files, IJN troop convoys are now part of XX_Jap_Convoys files
(g)“Battle Layers”: AleutiansCampaign.mis, BattleOfGuadclcanal.mis, BattleofMidway, BurmaJawa.mis, CoralSeaBattle.mis, PearlHarborAttack.mis SolomonIslands.mis and EastAsiaCampaign.mis layer are rewritten to provide historically accurate recreations of these battles. BattleofPhilippine.mis, BattleofPhilippineSea.mis, BattleofTruk.mis, and are zero length files and are currently “place holder” for Phase III upgrade..
Special Notes/Known Problems:
(a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time”
Library
Changes:
Bombs.XXX, DepthCharges.XXX and DepthCharges_IJN.XXX have revised settings
Added:
AI_Sensors_AB.dat (IJN Airborne radars)
AI_Visual_Sensors.dat (New visual sensors from TM)
Roster
(a) various additions / changes of Air/Sea units in American / Japan directories.
Sea
Changes:
Revised ship models for the following
Atlanta Class Light Cruiser
Benham Class DD
Bristol Class DD
Porter Class DD
Sims Class DD
Sumner Class DD
TYPED Coastal Defense Ship/
New
Aikoku Maru Class Auxiliary Cruiser
TYPE A/B Coastal Defense Ship
TYPE C Coastal Defense Ship
Auxiliary Gunboat
Auxiliary Sub Chaser
Sokuten Minelayer
Clemson Class APD
Yubari Light Cruiser
PB 102 (ex USS Stewart DD 224)
PB 103-105-107 (ex USN ships captured by IJN)
Otori/Tomozuru Torpedo Boat
Removed
Mastu DE
Submarine
Added Narwhal Class SS
UPCData\UPCCampaignData
The CareerStart.upc, Flotillas.upc and PatrolObjectives.upc have been revised to support Phase2.