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  1. Weather changes (1 replies)
  2. Help changing Availability date (8 replies)
  3. [TEC] Blue lights in Control and Radio Room's. (0 replies)
  4. For anyone to beta-test! (27 replies)
  5. Transparent water in SH3 (11 replies)
  6. [REL] ARB Widescreen GUI Help Page Reworked for CCoM12 (0 replies)
  7. Quick sound question (2 replies)
  8. Which SH3 megamod should I use? (5 replies)
  9. H.sie night visual fix (3 replies)
  10. [WIP] ARB Widescreen GUI Help Page Reworked (3 replies)
  11. Torpedo open.close door switches? (2 replies)
  12. [TEC] CCoM12 Open Hatch Problem (2 replies)
  13. NYGM and ARB wide gui (1 replies)
  14. Smoke disappearing? (7 replies)
  15. How to make escorts more accurate (7 replies)
  16. [TEC] Help Needed........ (1 replies)
  17. Feasibility to Merge GUI Mods (9 replies)
  18. Looking for UBoat Streams and Exhaust Smokes Mod (0 replies)
  19. Fix for CCoM12 (6 replies)
  20. Utility for tweaking (5 replies)
  21. Engine Room Sounds (2 replies)
  22. Looking for a Compass Mod (1 replies)
  23. [TEC] Erhöhen Sie den Kampfstandard! (14 replies)
  24. Looking for Racerboy's Lifeboats Mod (12 replies)
  25. Looking for a Mod (8 replies)
  26. SH3 Commander (0 replies)
  27. Help with the Resolution in my screen (2 replies)
  28. Brodaga222 ARB Mod (9 replies)
  29. Help With Mods Please (11 replies)
  30. "ofAces" crew. (16 replies)
  31. Why does "Uboat" not fit? (7 replies)
  32. compress air (9 replies)
  33. Mouse Jumping Workaround (9 replies)
  34. Air raid harbour siren (11 replies)
  35. Silent Hunter 3 Grey Wolves Mod (2 replies)
  36. asymatric fatigue model (0 replies)
  37. broken tdc by commander random event (0 replies)
  38. [REL] New Weather Meter (24 replies)
  39. Exist any Italian playable sub? (0 replies)
  40. Mep v5 vs v6 (2 replies)
  41. Commander + GWX CTD? (9 replies)
  42. MEP V6 rain with no clouds? (7 replies)
  43. Please Advise (4 replies)
  44. Help needed (7 replies)
  45. LSH3 & password ? Modding help (7 replies)
  46. Torpedo premature explosion (4 replies)
  47. sh4 ships conversion (9 replies)
  48. multish3 (3 replies)
  49. blacked ships (0 replies)
  50. Help with resolution/graphics problem (3 replies)
  51. (REQ) for modders (4 replies)
  52. [TEC] Which parameter changes number of sea patches visiable underwater? (0 replies)
  53. FixAllSub GWX Mod (2 replies)
  54. Is there a U-Boot-Päckchen clothing mod?? (5 replies)
  55. Help with appending new messages in h.sie hardcoded fixes (9 replies)
  56. a commander fix (1 replies)
  57. [TEC] Help with mission editor (0 replies)
  58. GWX 3 Wilhelmshaven,St Naz,Schleuse and xtra ships V7 Question (21 replies)
  59. How to tweak water clarity without sh 3 commander (5 replies)
  60. perception of traffic in diferent mods (24 replies)
  61. ships desapear infront of me (5 replies)
  62. Range setting in the FAT and LUT torpedo salvo (2 replies)
  63. Which parameter control the deck gun accuracy of player's sub? (0 replies)
  64. Umlauts in ARB? (5 replies)
  65. Best periscope screen etc? (7 replies)
  66. better hydrophone operator viability (8 replies)
  67. Help with installing 2015 edition mod. (3 replies)
  68. [TEC] SH3Commander problem (3 replies)
  69. Can we make flak crew attack boats? (1 replies)
  70. [TEC] TDC Autoupdate Hotkey fix for ARB GUI 1920 x 1080 (1 replies)
  71. [TEC] SH3Cmdr32 and GWX3 (0 replies)
  72. SH3 Commander, GWX 3.0 and the ARB 1920x1080 widescreen mod (4 replies)
  73. [TEC] Can we increase the game RAM to larger that 4GB? (5 replies)
  74. Editing Renown To Tonnage GWX (12 replies)
  75. [WIP] Mods, Units & IDs (17 replies)
  76. Water droplets on periscope? (1 replies)
  77. Aircraft number per sortie (3 replies)
  78. Hudson aircraft (8 replies)
  79. GWX Periscope Zoom (13 replies)
  80. [TEC] How to have multipal SHIII's on a computer? (4 replies)
  81. Stiebler patch problem (2 replies)
  82. Ccom12 radio messages (8 replies)
  83. GWX Merged Campaign (8 replies)
  84. Campaign RND file question (4 replies)
  85. 6 Dials Simfeeling (5 replies)
  86. Escort crew rating (6 replies)
  87. Torpedo Salvo Knob Blank (5 replies)
  88. ARB Wide Gui Installation (0 replies)
  89. SH3 Commander Random Flotilla Name Change (4 replies)
  90. [TEC] Fix for WAC5.2 Full Interior Conning Tower Camera (2 replies)
  91. [TEC] Adjustment for WAC 5.2 Flak Camera (2 replies)
  92. corrupted ship textures (LS3-2015) (7 replies)
  93. [REL] Reworked Hipper class heavy cruisers (3 replies)
  94. H.Sie's Hard Core fix. (2 replies)
  95. Adjustment for FM_NewInteriors Periscope Camera (4 replies)
  96. ARB Wide Gui and my PC problem (15 replies)
  97. Steam and GWX (8 replies)
  98. Getting escorts to fire their main guns more. (2 replies)
  99. Conning Tower Camera Not Working in WAC Full Interior (3 replies)
  100. Having two problems after modding (1 replies)
  101. Weather generator (10 replies)
  102. ARB WideGui change resolution (9 replies)
  103. [TEC] Attack Disk Correction for ARB GUI 1920 x 1080 (8 replies)
  104. Deck Gun Mods? (1 replies)
  105. ARB wide gui without map? (1 replies)
  106. Brodaga222 ARB Mod (1 replies)
  107. [TEC] How to make TDC button snyc with keypress? (2 replies)
  108. Double map showing (3 replies)
  109. ARB Wide Gui glitch (7 replies)
  110. 1920x1080 GUI's (3 replies)
  111. Looking for Sound Mods (3 replies)
  112. Is it possible to add a hotkey for start/stop chronometer? (6 replies)
  113. Loading Museum issues (0 replies)
  114. Campaign RND file question (4 replies)
  115. Damaging Ships (1 replies)
  116. I need a ship from a supermod (7 replies)
  117. Returning Kaleun in need of set-up assistance! (8 replies)
  118. Uboat Aces (4 replies)
  119. Scene.dat editing question. (0 replies)
  120. Mod install order? (46 replies)
  121. [REL] German Hits 1939-2. (Revised) (3 replies)
  122. [REL] German Hits 1939-42. (Revised) (0 replies)
  123. Depth Charge Mods (10 replies)
  124. Constant CTD with SH3 Commander (4 replies)
  125. SH3 Commander (6 replies)
  126. [TEC] SHIII (Steam) Mission Editor. (5 replies)
  127. The 3rd Flotille (3 replies)
  128. [WAC5.2]free camera & periscopes problem when speed over 2 Kts (3 replies)
  129. Need some help installing MFM skin packs (8 replies)
  130. SH3 Commander date folders (4 replies)
  131. SH 3 Megamod Comparison (34 replies)
  132. Prepare to change computer & Win7 for SH3 wac5.2 (4 replies)
  133. Little Help Please (33 replies)
  134. [TEC] Who is modding "uboat"? (1 replies)
  135. IUB mod (6 replies)
  136. Resolution question (2 replies)
  137. Question regarding MaGUI F, AWG and GWX Gold (3 replies)
  138. St.Nazaire fix position for WAC MaGui for GWXv3 (4 replies)
  139. CCOM or WAC ? (30 replies)
  140. [REL] V2.0 italian Trento Class Heavy cruiser (2 replies)
  141. Is there a way to change the halo of the searchlights? (1 replies)
  142. SH3-Mission Editor (7 replies)
  143. ARB wide gui Problems The graduation marks on the Periscope never turn green (3 replies)
  144. GWX incompatibil cu Windows 10? (12 replies)
  145. S3D black viewer window in .off files (0 replies)
  146. Crew On Deck for U-Boat Compilation (0 replies)
  147. [REL] Visual AOB charts for ARB WideGui 1920x1080 (4 replies)
  148. [REL] Fixed and Improved unit - three funnel big old liner (5 replies)
  149. Stability issues...and I don't mean in a heavy sea (10 replies)
  150. Can turning radius be changed? (2 replies)
  151. Opinions Welcome (2 replies)
  152. hsie fixes. (5 replies)
  153. Kaa's fatigue model (2 replies)
  154. Message console text (2 replies)
  155. electric torpedo max range (5 replies)
  156. Tirpitz battleship (2 replies)
  157. U-flak boats (4 replies)
  158. Difficulty getting a 1680x1050 Mod (3 replies)
  159. [WIP] Tug Boat with Scow (4 replies)
  160. Reducing Renown Costs for U-Boats (3 replies)
  161. REPLACING EMBLEM (2 replies)
  162. WAC 4.2 (1 replies)
  163. "SH3 Commander has found a running instance of Silent Hunter III" (11 replies)
  164. Anvart's GWX_DFa-Flag & Pens_2010 mod (20 replies)
  165. SH3 v 1.0 or 1.4 answered. (6 replies)
  166. [REL] Playable Type IIb WAC 5.2 (3 replies)
  167. Navigation and Attack maps not extending (7 replies)
  168. [WIP] Fed up with boring radio messages? Write your own!! (10 replies)
  169. Patch to 8GB memory (8 replies)
  170. Which is the most stable mod for Sh3? (6 replies)
  171. Editing/changing Hsie's messages (14 replies)
  172. questions about radar (3 replies)
  173. Allied Gunner accuracy (2 replies)
  174. problem with texture (porthole's light) (0 replies)
  175. [TEC] Wormhole or Timetunnel in SH3? (7 replies)
  176. FLB Sales 6 dials mod (7 replies)
  177. [REL] Barrack ship - Troop transport Wilhelm Gustloff - Robert Ley (12 replies)
  178. AOTD Modpack (3 replies)
  179. LSH3 Bugs? (5 replies)
  180. A mysterious bug while modding (31 replies)
  181. Deck Gun Problem (0 replies)
  182. [REL] Modern Hospital Ship (Wilhelm Gustloff) (14 replies)
  183. WAC MaGui for NYGM and GWX (81 replies)
  184. Leaving at dockside vs pens (4 replies)
  185. Crew only see ships at 8000Km / MEP6 (5 replies)
  186. Help with GWX CTD (4 replies)
  187. GWX with Hsie's patch (wolf packs) (8 replies)
  188. MEP 5 and NYGM (2 replies)
  189. Window's 10 help. (8 replies)
  190. [REL] New units: Garibaldi and Abruzzi italian cruisers (8 replies)
  191. U-boat deck gun Reticle (0 replies)
  192. Resolution Problem (2 replies)
  193. LGN's Sh3 Tracking and Log mods (7 replies)
  194. GWX3 Gold Does not stop crashing (10 replies)
  195. new mod (visual) (1 replies)
  196. Escort crew rating (11 replies)
  197. Problem with NYGM officer icons blocks of colour... (13 replies)
  198. GWX Crashes To Desktop at mission start (6 replies)
  199. Help with mods (3 replies)
  200. Steel Sharks Campaign May-1945 Update (3 replies)
  201. Stock Mines? (4 replies)
  202. Help finding New Lorient support files (4 replies)
  203. Help needed: WO disks in Optimized ARB WideGui 1920x1080 for WAC5.2 (2 replies)
  204. SH4 Map Tools For SH3 Install Help (11 replies)
  205. GWX question (4 replies)
  206. SO I HAVE A NEW INSTALL OF STEAM SH3... (2 replies)
  207. [REL] Improved Montecuccoli class italian light cruiser (V3.0) (2 replies)
  208. WB's extra ships for Wilhelmshaven campaign??? (1 replies)
  209. MoH Gramophone Tracks (1 replies)
  210. sh5 ships??? (3 replies)
  211. any WAC4.1 download link left??? (7 replies)
  212. opened or closed selected tubes. (17 replies)
  213. Is these had any Camera mod? (0 replies)
  214. [TEC] GWX3 Enhanced Damage Effects Don't Work? (0 replies)
  215. GWR4_update_19.2 (65 replies)
  216. [TEC] menu_1024_768 (0 replies)
  217. Multiple installs (5 replies)
  218. [REL] Silent Hunter 3 Sonar_Fix (2 replies)
  219. Fresh GWX Install - need mod suggestions (6 replies)
  220. SILENT HUNTER III - 1.4b patch (6 replies)
  221. SILENT HUNTER III - GWX won't install (2 replies)
  222. SH3 TORP BUTTON FIX FOR 1080P (2 replies)
  223. Most realistic optics? (9 replies)
  224. Fixing Blind Type IX Boats from U-Boat Compilation (12 replies)
  225. Storm uniform in normal weather (14 replies)
  226. Question: Dials and light in german uboats (2 replies)
  227. Germane submarine radar and ECM (0 replies)
  228. Request of account deletion (5 replies)
  229. Help SH III (17 replies)
  230. [TEC] 3D help request for New Unit (8 replies)
  231. [REL] New (reworked) unit: Da Giussano class cruiser v3.0 (10 replies)
  232. [TEC] Is there a was? (3 replies)
  233. Planesman (0 replies)
  234. walk sound mod ? (1 replies)
  235. CCoM (8 replies)
  236. Ship Radius - GWX (0 replies)
  237. Ghost ships in Black sea? (0 replies)
  238. Problem modding (3 replies)
  239. Black Sea Campaign (WAC5.2) 2019 (34 replies)
  240. Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D (2 replies)
  241. GWX - Enemy not Pinging Us Sir (4 replies)
  242. about images bit (16 replies)
  243. Phases of the Moon (7 replies)
  244. Which widescreen mod to use for 1920 x 1080 GWX? (5 replies)
  245. Accessing and modifying Alberich parameters (1 replies)
  246. GWX Issues (9 replies)
  247. Question 3d models (0 replies)
  248. sim.cfg question (0 replies)
  249. Comparing .ini files (2 replies)
  250. [REL] New (reworked) unit: Montecuccoli class cruiser v2.0 (4 replies)