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View Full Version : SH3 Commander, GWX 3.0 and the ARB 1920x1080 widescreen mod


Humphrey Von Krupp
04-13-20, 11:02 AM
Very simply, if I wished to install these 3 modifications, how would I go about it. As it stands, I have tried to install them in the order mentioned in the title, ARB via both the JSGME "MOD" file and putting them in the SH3 file itself.



If not I will just buy U-Boat, I can't be bothered with this minefield anymore.

Fifi
04-13-20, 11:10 AM
SH3 Commander is a stand alone mod, and doesn’t need to be in your game JSGME.
You have to extract GWX files to your SH3 installation and it can’t be in your game JSGME.
ARB Wide Gui have to be dropped in your game MOD folder, then activated via your game JSGME (assuming you have already installed JSGME to your game folder)
:Kaleun_Salute:

PS: ARB have a SH3 Commander folder inside that need to be pasted in your SH3 Commander!

Jeff-Groves
04-13-20, 11:20 AM
On a FRESH unmodded install of SH3.
Run the Installer of GWX3 and be sure to select the correct folder.
Install Commander and get the GW3 files for Commander.
Then do the ARB install.

Humphrey Von Krupp
04-13-20, 12:03 PM
I've also heard that there's an issue surrounding languages or characters of said languages involved in the ARB mod, the page for it says English and German will need an "install adaption". Any ideas where I could find this? The page that keeps cropping up seems to be connected to another mod, WAC.

3catcircus
04-13-20, 08:10 PM
I've also heard that there's an issue surrounding languages or characters of said languages involved in the ARB mod, the page for it says English and German will need an "install adaption". Any ideas where I could find this? The page that keeps cropping up seems to be connected to another mod, WAC.

Pretty sure that the current version of the ARB mod has an optional mod for English and German in the main ARB download.