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Doolar
01-07-20, 09:27 AM
I'm hope'n someone will get me pointed in the right direction here. I would like to make my resupply ships behave like the U-Tankers so if I need to resupply at these resupply ships, I won't lose my current patrol stats and start a new patrol from them. S.hie's readme states ….Also, you can only pseudo-dock at U-tankers, not at surface tankers (e.g. Brake), nor at land bases. You can still choose to dock in the old way, if you wish. If you want this mod to also work with surface tankers, these must be renamed e.g. from "Brake" into "U-Brake" in the campaign files.... I would like to pseudo-dock at these surface tankers, but I'm not sure where to find the tankers to rename. The be clear I would rename :
Max Albrecht to U-Max Albrecht
Bessel to U-Bessel
Thalia to U-Thalia
Corrientes to U-Corrientes
Charllote Schliemann to U-Charllote Schliemann
Brake to U-Brake
Maybe I'm not looking in the correct folders. Any assistence here would really be appreachated

Nicolas
01-07-20, 11:00 AM
SilentHunterIII\data\Campaigns\Campaign\Campaign_S CR.mis
:hmmm:

blackswan40
01-07-20, 11:39 AM
Hi Doolar have you tried just placing a German Naval Base from Land Menue of the SH3 Mission Editor then Placing a German suface ship or AI IXB Uboat from Sea and Sub Roster Geman in the SCR Leyer of your Campaign Map Milk Cows and Resuply Ships like U-469 U-487 Thor Widder Orion ect.
Thats how I did it when I wrote the Steel Sharks GWX SH3 Campaign



https://www.subsim.com/radioroom/picture.php?albumid=1246&pictureid=10809


Having the Uboat loop round (Hiden Naval Base at -200Mtrs) at 1 knot


https://www.subsim.com/radioroom/picture.php?albumid=1246&pictureid=10810

hope this helps Chief Doolar keep up the good work Sir :Kaleun_Salute:

Doolar
01-07-20, 01:42 PM
Thanx for the quick responses. Blackswan40. I have already edited the names in the SHIII/Data/Campaigns/Campaigns/Campaign_SCR.mis file. I'll test it tonight.
I've edited :
The Maxx Albrecht
The Bessel
The Thalia
The Corrientes
The Charlotte Schliemann
The Brake
The Python
I believe this list is complete. If anybody know of anything I've missed, please let me know. Again thanx

Hebe Vollmaus
01-07-20, 05:28 PM
Thanx for the quick responses. Blackswan40. I have already edited the names in the SHIII/Data/Campaigns/Campaigns/Campaign_SCR.mis file. I'll test it tonight.
I've edited :
The Maxx Albrecht
The Bessel
The Thalia
The Corrientes
The Charlotte Schliemann
The Brake
The Python
I believe this list is complete. If anybody know of anything I've missed, please let me know. Again thanx

There are no U-Tankers or Resupply-ships in original SH3.
So you use GWX? Yes?
Then look in the en/de_help.txt in Menu-folder at line 165/164.

Its "Belchen", 2 entries.


Greetings.

Doolar
01-07-20, 06:56 PM
Yes I do use GWX3, and thank you

blackswan40
01-08-20, 08:37 AM
Hi Doolar how did the testing go I hope all went well

Doolar
01-08-20, 09:10 PM
Blackswan40, Been kind'a busy the last day or so. Haven't had a chance to try it out. I have 3 identical installs, or thought I did. I was able to locate all the surface resupply ships using the "find" in the Campaign_SCR.mis file, but only on one of the installs, not the other two installs, I couldn't find the Brake and the Max Albrecht. Not sure why because the installs are copies of the same mod setups. I would think all the Campaign_SCR.mis files would be the same across all 3 installs. Also. All 3 install had multiple Unit #'s on some if not all the resupply ships. For example ( this is just an example now ). say the Bessel had a unit # of 425, there would also be one for the Bessel at Unit # 426 too. So I changed both. I don't think thats any big deal because the dates were different. I would guess because of different appearances at different times. Please correct me if I'm wrong on that. I would like to find the Brake and the Max Albrecht though, to complete my pre patrol setups. I use GWX3, MFM 3.3, GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships v6, and Extras for the Wilhelmshaven campaign v2.4c, if that helps.

Anvar1061
01-09-20, 01:16 AM
Modified file .Place SCR in the new mod and activate it on the other installations via JSGME. Sometimes a simple "find" search doesn't work.

Doolar
01-09-20, 06:57 AM
sorry Anvar1061, I'm not sure I understand your instructions. I'm not too computer literate. I was wondering if the "find" was working properly. If you would be so kind, I could use a little more details on how to do this, that would really, help. thanx friend :Kaleun_Cheers:

Anvar1061
01-09-20, 10:39 AM
First of all, it's not my business why you keep 3 identical installations. If the order of mods is the same everywhere, then there should be no differences in the Campaign files. You don't have to be a computer genius to make your own mod. Just stick to the NameMod*/data/Campaigns/Campaign/Campaign_SCR.mis structure JSGME ready.

Doolar
01-09-20, 12:05 PM
At one time I was planning to use 2 other mega-mods but changed my mind because GWX3 was running perfectly and never crashing, so over time I started using them for other things. One I sorta use for a tester, for tactics, single missions and new mods. The other is kind'a siting there, retired for the moment. I would think they would be identical but they aren't.

mikey117us
01-09-20, 04:08 PM
Mega-Mods often do not have the same units in the Roster, and Sea Folders, as each author takes the sim beyond vanilla in their own preferred way by adding new, or available modded units( air, sea, land ) This causes CTDs if using a mega-mods scripted and random campaign outside of their structured mod. If a coder could script a mini-program that would check a scripted and random campaign for missing units, and the option to replace those units with what IS in the players folders, with the correct entries for the new unit, and deletion of the old units load out parameters, this would be a great tool to have. I use note tab light to search for and replace a unit that is in a campaign and is just wrong, or spawns way too many times to be challenging, or to replace a vanilla unit or a unit I do nor posses with something better or suitable as a stand in, like any ship by The Frog ( Royal Navy Escort and Cruiser Specialist as well as the correct weaponry ) the biggest drawback to this kind of editing is having to analyze the unit to see if it has a specific load out. If a unit thus replaced does not use the same load out entries, a random spawned replacement may have no AA weapons or turrets. Just my two cents ( might be only worth one cent these days )

Anvar1061
01-09-20, 05:15 PM
What about SH Validator and sh3 tool? They don't solve everything. but the main tasks of verification.

Doolar
01-18-20, 07:35 PM
Just'a update here. I did get all the surface resupply ships changed so that I can pseudo-dock with them as I can with U-Tankers. Thanx Anvar1061 for the help.

Anvar1061
01-19-20, 11:09 AM
Thanx Anvar1061 for the help.

https://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttps://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttps://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

Eastwa
01-20-20, 06:18 AM
I have made the adjustments as well and it works great but have you noticed you can only refuel once, I did an experiment and went to 3 different supply ships in the same patrol and it only let you dock and resupply the first time, did this happen with you as well ?

Doolar
01-20-20, 09:38 AM
Eastwa, no I haven't tried resupplying more then once in my patrol. I read in S.hie Patch's readme that … "After having (pseudo-)docked at an U-Tanker, you can (pseudo-)dock again after 2 weeks." I assume this also is the same for the surface resupply ships too.

Eastwa
01-22-20, 05:16 AM
Ah thanks I think mine were all within that time period as I raced from one to another, I'll see how it goes when I start a proper career!!

Mad Mardigan
05-01-20, 12:46 AM
:k_confused:

Ok...

I would like to pseudo-dock at these surface tankers, but I'm not sure of
changing from brake to u-brake is exactly...

Does this mean renaming the following:

The "Maxx Albrecht"
The "Bessel"
The "Thalia"
The "Corrientes"
The "Charlotte Schliemann"
The "Brake"
The "Python"

To the following:

The "U-Maxx Albrecht"
The U-Bessel:
The U-Thalia"
The U-Corrientes"
The U-Charlotte Schliemann"
The U-Brake"
The U-Python"

I know where to find them at: \data\Campaigns\Campaign\Campaign_SCR

I just need to know if this is what I need to do, to be able to "pseudo-dock at these surface tankers, just like the U-Tankers".

Thanks... :Kaleun_Salute:

stork100
05-01-20, 03:26 AM
I just need to know if this is what I need to do, to be able to "pseudo-dock at these surface tankers, just like the U-Tankers".


That's exactly how I've done it. Just copied that file and made the revised one a separate mod. However I can't honestly remember if I ever used it. Like 50% sure I may have tested it successfully once. But that's all there is in the instructions. Should work.

Mad Mardigan
05-01-20, 03:47 AM
That's exactly how I've done it. Just copied that file and made the revised one a separate mod. However I can't honestly remember if I ever used it. Like 50% sure I may have tested it successfully once. But that's all there is in the instructions. Should work.

Ok, I'll see of making a copy of the /Campaign_SCR file, make modifications to it to reflect those changes to them & after finalizing that, put it in a folder. Drop that folder, into the mods folder for jsgme then activate it... which if I understood that correctly, should activate being able to ''puesdo-dock'' at resupply ships just like at the milch cow subs.

:Kaleun_Salute:

stork100
05-01-20, 08:11 AM
Ok, I'll see of making a copy of the /Campaign_SCR file, make modifications to it to reflect those changes to them & after finalizing that, put it in a folder. Drop that folder, into the mods folder for jsgme then activate it... which if I understood that correctly, should activate being able to ''puesdo-dock'' at resupply ships just like at the milch cow subs.



Yes and to confirm, I just ran a test and it works perfectly well. :up:

Mad Mardigan
05-01-20, 01:14 PM
Ok, got a copy set to desktop of: " \data\Campaigns\Campaign\Campaign_SCR ", so as I could operate on it, and have run into a snag...:k_confused:

Going to do editing of it, by using the 'find...' option under edit menu, after opening the file up... and then looking for each of these ships:

The "Maxx Albrecht"
The "Bessel"
The "Thalia"
The "Corrientes"
The "Charlotte Schliemann"
The "Brake"
The "Python"

and then changing them to the following:

The "U-Maxx Albrecht"
The U-Bessel:
The U-Thalia"
The U-Corrientes"
The U-Charlotte Schliemann"
The U-Brake"
The U-Python"

am experiencing... no joy :damn:


I found the 'Max Albrecht', no problems there... but all the rest...

a big bupkiss...nada... non... zip... :hmmm: :hmmm: :hmmm:

Know that the original Op, used GWX3, but for me.. I find using LSH3, more... enjoyable & it is the one I am using & am trying to rectify not being able to have resupply ships to act as milch cows in regards to ability to pusedo-dock.

Have the bug fix ran for the u boat milch cows to be able to pusedo-dock, now am just trying to see of the surface resupply ships straightened out now.. an then this.

Have tried to find out what the exact listing of surface resupply ship names are, and drawing a big fat goose egg... :lost:

Any assistance in pointing me in the right direction to them, will be GREATLY appreciated... thanks.

:Kaleun_Salute:

stork100
05-01-20, 08:10 PM
Afraid I can't be much more help then as I've no experience with LSH3. Hopefully someone can provide the full list of resupply vessels included with the mod.

John Pancoast
05-02-20, 03:11 AM
Ok, got a copy set to desktop of: " \data\Campaigns\Campaign\Campaign_SCR ", so as I could operate on it, and have run into a snag...:k_confused:

Going to do editing of it, by using the 'find...' option under edit menu, after opening the file up... and then looking for each of these ships:

The "Maxx Albrecht"
The "Bessel"
The "Thalia"
The "Corrientes"
The "Charlotte Schliemann"
The "Brake"
The "Python"

and then changing them to the following:

The "U-Maxx Albrecht"
The U-Bessel:
The U-Thalia"
The U-Corrientes"
The U-Charlotte Schliemann"
The U-Brake"
The U-Python"

am experiencing... no joy :damn:


I found the 'Max Albrecht', no problems there... but all the rest...

a big bupkiss...nada... non... zip... :hmmm: :hmmm: :hmmm:

Know that the original Op, used GWX3, but for me.. I find using LSH3, more... enjoyable & it is the one I am using & am trying to rectify not being able to have resupply ships to act as milch cows in regards to ability to pusedo-dock.

Have the bug fix ran for the u boat milch cows to be able to pusedo-dock, now am just trying to see of the surface resupply ships straightened out now.. an then this.

Have tried to find out what the exact listing of surface resupply ship names are, and drawing a big fat goose egg... :lost:

Any assistance in pointing me in the right direction to them, will be GREATLY appreciated... thanks.

:Kaleun_Salute:

I've no experience with LSH, but any and all supply ships and u-boats will be listed in the en_help.txt file found at the data\menu path.
Even easier, use the F1 key in game to see the same info.

Regarding docking at them, it should be no different than if you dock at a u-boat; same supplies, same one day advance, etc. If you're using H.sie's fix.

Mad Mardigan
05-02-20, 05:34 PM
I've no experience with LSH, but any and all supply ships and u-boats will be listed in the en_help.txt file found at the data\menu path.
Even easier, use the F1 key in game to see the same info.

Regarding docking at them, it should be no different than if you dock at a u-boat; same supplies, same one day advance, etc. If you're using H.sie's fix.

With regards to doing the ol' F1 key, with LSH3, doing so.. does not list anything about what uboats or surface resupply ships, are supposed to be available on such & such x date...

However, I shall see of looking up the en_help.txt file & see if it does indeed hold a list of the subs & surface ships assigned to handle resupply. Thank you for giving me a place to look, that I didn't think of or consider.

As for the surfaace ships with the fix, it states that you have to manually change them so that they read as like being the subs, but still being a surface ship.

From the section provided by h.sie on the u-tanker fix, pertanant part made red to point them out & slightly enlarged, so as to stand out from the rest of the section...

"This is from the LSH3-2015 HSIE manual

12. U-Tanker Mod (LSH)
Everyone complains that, when you dock at a U-tanker in mid-ocean, you lose all your current renown/tonnage for medal purposes, you get a full refuelling, full repairs, full torpedo load-out and you lose the patrol grid which BdU ordered. And then you start again from the tanker a month after you docked! (unless using SH3Patrol or SH3Commander). No longer! Now you 'pseudo-dock' at the U-tanker. When you are close enough, you press ESCAPE, then 'Exit Patrol', just as if you were planning to dock. However... when you are asked 'Continue mission' or 'Dock at U-463' (for example), you click on 'Continue Mission'!!! *Now* you get 1-4 air torpedoes (loaded only into the first 4 slots of the fore internal reserve - so make sure there is space enough!), you retain the patrol grid details, you receive some repairs to your hull-integrity (but not to equipment) and you receive a fuel upgrade, of up to 30% of the full capacity. Unlike conventional docking at a base, pseudo-docking is only possible if there is no 'heavy fog' and wind speed must be 10 m/s or less. After having (pseudo-)docked at an U-Tanker, you can (pseudo-)dock again after 2 weeks. Also, you can only pseudo-dock at U-tankers, not at surface tankers (e.g. Brake), nor at land bases. You can still choose to dock in the old way, if you wish. If you want this mod to also work with surface tankers, these must be renamed e.g. from "Brake" into "U-Brake" in the campaign files. (Fix by Stiebler and h.sie)

In short, from what I have gleaned means that the ''U-" needs added to the surface resupply ship names so as to facilitate making them act like the resupply uboats, yet retain their appearance as surface ships.

John Pancoast
05-02-20, 06:23 PM
With regards to doing the ol' F1 key, with LSH3, doing so.. does not list anything about what uboats or surface resupply ships, are supposed to be available on such & such x date...

However, I shall see of looking up the en_help.txt file & see if it does indeed hold a list of the subs & surface ships assigned to handle resupply. Thank you for giving me a place to look, that I didn't think of or consider.

As for the surfaace ships with the fix, it states that you have to manually change them so that they read as like being the subs, but still being a surface ship.

From the section provided by h.sie on the u-tanker fix, pertanant part made red to point them out & slightly enlarged, so as to stand out from the rest of the section...

"This is from the LSH3-2015 HSIE manual

12. U-Tanker Mod (LSH)
Everyone complains that, when you dock at a U-tanker in mid-ocean, you lose all your current renown/tonnage for medal purposes, you get a full refuelling, full repairs, full torpedo load-out and you lose the patrol grid which BdU ordered. And then you start again from the tanker a month after you docked! (unless using SH3Patrol or SH3Commander). No longer! Now you 'pseudo-dock' at the U-tanker. When you are close enough, you press ESCAPE, then 'Exit Patrol', just as if you were planning to dock. However... when you are asked 'Continue mission' or 'Dock at U-463' (for example), you click on 'Continue Mission'!!! *Now* you get 1-4 air torpedoes (loaded only into the first 4 slots of the fore internal reserve - so make sure there is space enough!), you retain the patrol grid details, you receive some repairs to your hull-integrity (but not to equipment) and you receive a fuel upgrade, of up to 30% of the full capacity. Unlike conventional docking at a base, pseudo-docking is only possible if there is no 'heavy fog' and wind speed must be 10 m/s or less. After having (pseudo-)docked at an U-Tanker, you can (pseudo-)dock again after 2 weeks. Also, you can only pseudo-dock at U-tankers, not at surface tankers (e.g. Brake), nor at land bases. You can still choose to dock in the old way, if you wish. If you want this mod to also work with surface tankers, these must be renamed e.g. from "Brake" into "U-Brake" in the campaign files. (Fix by Stiebler and h.sie)

In short, from what I have gleaned means that the ''U-" needs added to the surface resupply ship names so as to facilitate making them act like the resupply uboats, yet retain their appearance as surface ships.

If they're not listed via the F1 key, they won't be in the help.txt file either; that is where the F1 key info. comes from.
Which is strange and leads to think the necessary files for the rest of the ships aren't in LSH, but not sure.

Regarding docking, I've docked at the ships without renaming them and followed the same procedure as with a u-tanker and had the same results as if I was at a u-tanker. Strange again. Though I've not done so in LSH, only other installs.

Hebe Vollmaus
05-03-20, 08:53 AM
The information needed is there!

LSH3 v5:
F1-key >>RESUPPLY/MARINEVERSORGER<<
= SH3\data\Menu\en/de_help.txt

LSH3 v15 (also known as LSH3 2015):
F1-key (upper right corner) >>Drag-Map<< "VERSORGER"
= SH3\data\Menu\Gui\Layout\drag_versorger_1044.tga

HTH

John Pancoast
05-03-20, 09:10 AM
The information needed is there!

LSH3 v5:
F1-key >>RESUPPLY/MARINEVERSORGER<<
= SH3\data\Menu\en/de_help.txt

LSH3 v15 (also known as LSH3 2015):
F1-key (upper right corner) >>Drag-Map<< "VERSORGER"
= SH3\data\Menu\Gui\Layout\drag_versorger_1044.tga

HTH




:up: Maybe a bad install or something.

Hebe Vollmaus
05-03-20, 09:44 AM
:up: Maybe a bad install or something.

There are also the last words in the quoted paragraph 12:
(colored in red) "This is already prepared in LSH3 2015."

Greetings.

John Pancoast
05-03-20, 09:47 AM
There are also the last words in the quoted paragraph 12:
(colored in red) "This is already prepared in LSH3 2015."

Greetings.

Hopefully Mad Mardigan sees your info.

Mad Mardigan
05-03-20, 07:04 PM
The information needed is there!

LSH3 v5:
F1-key >>RESUPPLY/MARINEVERSORGER<<
= SH3\data\Menu\en/de_help.txt

LSH3 v15 (also known as LSH3 2015):
F1-key (upper right corner) >>Drag-Map<< "VERSORGER"
= SH3\data\Menu\Gui\Layout\drag_versorger_1044.tga

HTH

Hebe, thanks for this bit of info... with it, was able to locate the pull down listing.

Somehow in searching, while in the game... I missed it

:doh: :oops: :/\\!! :sign_yeah:

No clear idea what led to me missing it.. guess put it down to 1 of those 'how'd I miss that' moments... embarassing when it happens but you move on & hopefully don't make that mistake again sometime down the line... *sighs*

Any way.. found the info I was wanting to know & can now proceed to check things out & see if any editing needs doing.. or not...

:up: Maybe a bad install or something.

Seeing as how I found it, am figuring it was a case of pushing too far, too fast & not enough sleep, coffee or a moment of frustration, that causes you to miss info that otherwise would slap you in the face & scream... 'HERE I AM.!", if not a combo of any or all of them.

To all who answered, and worked to assist me...

A hearty thanks...

:Kaleun_Cheers: :Kaleun_Salute:

John Pancoast
05-03-20, 07:28 PM
Hebe, thanks for this bit of info... with it, was able to locate the pull down listing.

Somehow in searching, while in the game... I missed it

:doh: :oops: :/\\!! :sign_yeah:

No clear idea what led to me missing it.. guess put it down to 1 of those 'how'd I miss that' moments... embarassing when it happens but you move on & hopefully don't make that mistake again sometime down the line... *sighs*

Any way.. found the info I was wanting to know & can now proceed to check things out & see if any editing needs doing.. or not...



Seeing as how I found it, am figuring it was a case of pushing too far, too fast & not enough sleep, coffee or a moment of frustration, that causes you to miss info that otherwise would slap you in the face & scream... 'HERE I AM.!", if not a combo of any or all of them.

To all who answered, and worked to assist me...

A hearty thanks...

:Kaleun_Cheers: :Kaleun_Salute:




Easy to do, glad you have it sorted !