View Full Version : ARB Wide Gui glitch
Hi,
Does anyone knows what file to adjust in ARB Wide Gui to reverse the periscope view?
(I know it's from ARB, because without it, it's fine)
https://i.goopics.net/n3Xdp.jpg
It is side way in LSH3, Ccom and probably GWX for the type VII B/C (not the type II strangely)
Thanks for answering :salute:
This problem is also with GWX and ARB Wide Gui, so it affects all mega mods used with ARB...
Still no answer?
It’s highly probable coming from Menu_1024_768 file, but to find the right line :06:
Anvar1061
03-04-20, 08:58 AM
This problem is also with GWX and ARB Wide Gui, so it affects all mega mods used with ARB...
Still no answer?
It’s highly probable coming from Menu_1024_768 file, but to find the right line :06:
You need to search in Cameras.dat
You need to search in Cameras.dat
Ah, really...i will investigate so, thanks
Ktl_KUrtz
03-04-20, 11:35 AM
If all else fails try...
WAC MaGui for NYGM and GWX
https://www.subsim.com/radioroom/showthread.php?t=242420
A fantastic mod it goes really well with NYGM's and GWX etc.
KUrtz
If all else fails try...
WAC MaGui for NYGM and GWX
https://www.subsim.com/radioroom/showthread.php?t=242420
A fantastic mod it goes really well with NYGM's and GWX etc.
KUrtz
Yes but Magui is not available for 1920X1080... and the rendering at such reso is not good on my monitor.
You need to search in Cameras.dat
Many thanks Anvar :yeah:
That was it. I gave exact same settings to the dummy conning tower periscope node as LHS3 original Camera.dat, and i have the correct image when sitting at the periscope.
Furthermore on side note, i realized that when opening tubes via the periscope seat view (the one that was reversed) the tubes keep opening and don’t close as soon as i select an other! (Like it is in regular periscope view)
So now, i can open all tubes needed before attack, and they stay open :up:
Just perfect.
:Kaleun_Cheers:
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