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kkyarrick
02-12-20, 07:36 AM
I'm wanting to replicate Wolfpack345's modded version of SH3, but I am having issues getting the mods installed as I seem to just break the game no matter how I try. Anyone got any advice?

Mod list (Lifted straight off YT)
*Grey Wolves Expansion
*Sh3 Commander
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
SHIV U-Boat Missions-Flaggen für SHIII
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
Radio Deutschland
Radio England
TKSS18 German U-Boats Compilation No Eagle (Edited)
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
7b-1940-Weiss
U-Boot 7c-II
FixAllSubGWX
ARB WideGui 1920x1080 V3 (edited)
Adaptation for English & Deutsch
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (old)

blackswan40
02-12-20, 09:40 AM
Hi kkyarrick (https://www.subsim.com/radioroom/member.php?u=406011)

Re GWX3 did you also download the 4GIG Patch
You dont put the GWX 3 Files in your mods folder you just put them in your SH3 Folder and click on the GWX icon to run if your also using the Commander mod you also need the Commander Mod Config File links Below

4Gig Patch

https://www.subsim.com/radioroom/downloads.php?do=file&id=2888

GWX Commander Config File

http://www.thegreywolves.com/downloads/


ARB WideGui 1920x1080 V3 (edited) must be activated last in the JSGME

AeiBigiu
02-17-20, 11:51 AM
I'm having problems as well. I just bought SH3 from steam after watching Wolfpack's series on Youtube. I tried installing those mods but I never seem to get it to work.

I've tried for 3 days now and I gave up. Decided to try and make the vanilla game run on 1920x1080 but I'm having trouble even with that. Help!

propbeanie
02-17-20, 12:27 PM
What is the full path to your game's install AeiBigiu? Such as is it "C:\Program Files (x86)\Steam \SteamApps \common \Silent Hunter 3"? :salute:

OH! Pardon my manners! "Welcome to SubSim!" :subsim:

AeiBigiu
02-17-20, 12:29 PM
D:\Steam\steamapps\common\Silent Hunter 3

propbeanie
02-17-20, 12:35 PM
That is a good path. You are out of the Windows "protection" scheme... Have you tried changing the "Silent Hunter 3" portion to "SilentHunter3", or even "SH3", so that there are no spaces in the game's folder name? Have you read the GWX install instructions and gotten that to work? Forget about a wide screen for now, and get a regular mod to work first. You should probably also empty your "C:\Users \UserName \Documents \SH3" Save folder (or just click on the Windows short-cut for "Documents" if you have that sidebar activated) between changes that you make, so that you are certain all old data is gone from there.

AeiBigiu
02-17-20, 01:22 PM
I'll try to setup (only) GWX and get back to you.

LE: Thanks for the welcome. It's nice to be here. Good job to this community for keeping alive good old games.

Skinny_Huesudo
02-26-20, 08:11 AM
Hello everyone!

My first post in this forum, and I'm already hijacking threads :arrgh!:

I'm on a similar situation to Kkyarrick and AeiBigiu. I saw Wolfpack345's videos on YouTube and thought SH3 looked impressive for a 15 year old game, and after a long time I decided to give it a go again.

I decided to start simple and install GWX with the ARB widescreen mod first, but I'm already running into trouble.

I'm installing on top of the Steam version of SH3 on a modern PC running Windows 10, so the system requirements shouldn't be an issue. The vanilla game runs fine.

GWX installs fine, but it makes SH3 crash to desktop. It happens when I try to start a mission, a career patrol, and many times I try to enter the museum.

ARB widescreen mod runs fine over the vanilla game (haven't been able to run it with GWX for the reason mentioned above), but when I try to patch the executable to increase the map rendering resolution, I get an error message. Maybe the patcher was intended for the original version of the game and can't be used with the Steam version?

Aktungbby
02-26-20, 11:49 AM
Skinny_Huesudo!:Kaleun_Salute: & AeiBigiu!:Kaleun_Salute:

Fifi
02-26-20, 12:07 PM
Hello everyone!

My first post in this forum, and I'm already hijacking threads :arrgh!:

I'm on a similar situation to Kkyarrick and AeiBigiu. I saw Wolfpack345's videos on YouTube and thought SH3 looked impressive for a 15 year old game, and after a long time I decided to give it a go again.

I decided to start simple and install GWX with the ARB widescreen mod first, but I'm already running into trouble.

I'm installing on top of the Steam version of SH3 on a modern PC running Windows 10, so the system requirements shouldn't be an issue. The vanilla game runs fine.

GWX installs fine, but it makes SH3 crash to desktop. It happens when I try to start a mission, a career patrol, and many times I try to enter the museum.

ARB widescreen mod runs fine over the vanilla game (haven't been able to run it with GWX for the reason mentioned above), but when I try to patch the executable to increase the map rendering resolution, I get an error message. Maybe the patcher was intended for the original version of the game and can't be used with the Steam version?

Make sure you have the 4GB patch installed and applied :yep:

Skinny_Huesudo
02-26-20, 03:49 PM
Make sure you have the 4GB patch installed and applied :yep:

Thanks. I guess I have to use the StarForce free version of the patch?

What about Tycho's patcher?

Fifi
02-26-20, 04:28 PM
If your game is star force free, yes.

Tycho patcher is provided with ARB Gui to get the nav map in full size (all screen)

Skinny_Huesudo
02-26-20, 07:19 PM
I reinstalled SH3, doing a clean install. Then I installed GWX3. But now I'm trying to apply the 4GB patch, but both executables say that I have an unknown version of SH3.exe.

I have SH3 from Steam, installed outside Program Files.

Sailor Steve
02-26-20, 10:53 PM
Rule #1: Install mods one at a time. Install your mod, then test, test, test.

That way if you screw it up, you may not know where the problem is, but at least you'll have an idea of where to start looking.

Skinny_Huesudo
02-27-20, 12:35 AM
Rule #1: Install mods one at a time. Install your mod, then test, test, test.

That way if you screw it up, you may not know where the problem is, but at least you'll have an idea of where to start looking.

It goes like this:

Install SH3, it runs Ok.
Install GWX3, it crashes.
Try to install the 4GB patch, it refuses to install.
:06:

Fifi
02-27-20, 01:41 AM
Make sure your SH3.exe is set to NO read only.
Right click on it, and in properties, uncheck the box « read only ». Otherwise the exe won’t patch...
While here, make sure it’s on windows 7 compatibility, and check the « run as administrator » .

Skinny_Huesudo
02-27-20, 04:51 PM
Make sure your SH3.exe is set to NO read only.
Right click on it, and in properties, uncheck the box « read only ». Otherwise the exe won’t patch...
While here, make sure it’s on windows 7 compatibility, and check the « run as administrator » .

I checked to see if SH3.exe was read only and it wasn't. I still can't patch it with either the 4GB patch or Tycho's patcher.
I also set SH3.exe to Windows 7 compatibility mode, and (as expected) it still crashes. :hmmm:

EDIT:
Scratch all of the above. I'm an idiot.

I'm reading the readme file on Tycho's patch (should have done it in the first place, thought reading the forum message was enough), and I see that I need H.Sie's patch for Tycho's to work properly. I'll look around in the mods subforum.
If anyone has a link to it, it will be very welcome.

FUBAR295
02-27-20, 06:34 PM
I checked to see if SH3.exe was read only and it wasn't. I still can't patch it with either the 4GB patch or Tycho's patcher.
I also set SH3.exe to Windows 7 compatibility mode, and (as expected) it still crashes. :hmmm:

EDIT:
Scratch all of the above. I'm an idiot.

I'm reading the readme file on Tycho's patch (should have done it in the first place, thought reading the forum message was enough), and I see that I need H.Sie's patch for Tycho's to work properly. I'll look around in the mods subforum.
If anyone has a link to it, it will be very welcome.

Try this :

https://www.subsim.com/radioroom/downloads.php?do=file&id=4412&act=down

Good Hunting,
FUBAR295

Skinny_Huesudo
02-28-20, 03:48 AM
Alright, now here's the part I really can't figure out myself without a LOT of trial and error.

I have the following files, mods, installers, etc:


ARB WideGUI 1080
GWX3 (includes JSGME)
H.Sie's Hardcore patch (includes the 4 GB patch)
Tycho's patch
SH3 Commander (GWX files for SH3Cmdr are installed after it)


What's the install order then?

Sailor Steve
02-28-20, 04:32 PM
From the SH3 Manual: Always install GWX first, before anything else.

Kal_Maximus_U669
02-28-20, 05:05 PM
It seems that our 'blue' no longer takes the time to read the explanations that some here spend time writing :hmmm:
being uboat commander doesn't improvise...:har::har:
you have to break the bolt to build a soup of mods my dear is to start with simple things would be advisable to read and really recommend:Kaleun_Cheers:
or continue to watch wolfpack345 which I salute for his work on his youtube channel which I highly recommend, this will not fall from the sky reading and really important in order to avoid asking questions already asked
go courage and good reading ..:Kaleun_Salute:.

Skinny_Huesudo
02-29-20, 09:10 PM
Alright, so GWX first, then H.Sie's, then Tycho's, then WideGui and then SH3Cmdr plus GWX files.

Thanks for the help! I'll try it out:)

Kal_Maximus_U669
03-01-20, 11:23 AM
Alright, so GWX first, then H.Sie's, then Tycho's, then WideGui and then SH3Cmdr plus GWX files.

Thanks for the help! I'll try it out:)

Start by installing your game and make a copy !!
ex:D:\Game sh3\SilentHunter3GwX
D:\Game sh3\SilentHunter3 (Copy)
then install gwx
then use multish3 a program which allows you several installations ...
this multi sh3 puts it in the root of your game that you will modder activates the it will ask you to rename it called GwX for example ..
then patch the 4go file the program in the root of the game then activate the ...
be careful don't forget to give the right path when patching herehttps://image.noelshack.com/fichiers/2020/09/7/1583079747-constuc.png:D:\Game sh3\SilentHunter3GwX

Levyathan89
03-01-20, 01:24 PM
Ha, funny, I've also installed Wolfpack's mods after watching his video today.

One thing I can tell you that might cause trouble (as I had to learn the hard way today :D ) is the following:

ARB wideguy 1920*1080 v 0.3, which he uses, does NOT work with the standard steam sh3.exe + 4GB-patch alone.

Installing it is little complicated and just activating it via JSGME is not enough.

You need the following:

1. the unpatched (!) SH3.exe from steam
2. HSie's V16B1 patch kit
3. Tycho SH3 patch.

You also need to edit a few lines in the MAP-file from Tycho SH 3 patch. This is crucial!

After all that, you have the Supllement to V161B-mod you need to activate LAST in jsgme.

In case you didn't know this yet I can give more detailed instructions if you need em.

EDIT: nevermind, I should have read the entire thread, this as all been explained already

Kal_Maximus_U669
03-01-20, 01:40 PM
Ha, funny, I've also installed Wolfpack's mods after watching his video today.

One thing I can tell you that might cause trouble (as I had to learn the hard way today :D ) is the following:

ARB wideguy 1920*1080 v 0.3, which he uses, does NOT work with the standard steam sh3.exe + 4GB-patch alone.

Installing it is little complicated and just activating it via JSGME is not enough.

You need the following:

1. the unpatched (!) SH3.exe from steam
2. HSie's V16B1 patch kit
3. Tycho SH3 patch.

You also need to edit a few lines in the MAP-file from Tycho SH 3 patch. This is crucial!

After all that, you have the Supllement to V161B-mod you need to activate LAST in jsgme.

In case you didn't know this yet I can give more detailed instructions if you need em.
Oui il faut bien respecter les instructions d ou l interet d avoir plusieur installation pour pouvoir recuperer le "exe" par exemple de plus je ne conseille pas l' achat sur steam
La version ci est pour moi la meilleur:
https://image.noelshack.com/fichiers/2020/09/7/1583087989-capture.png

Swany
03-08-20, 01:37 PM
Once again, thanks to WolfPack, I want back into SH3 ;) lol. I had the same problem with GWX, and tried a lot of stuff. Turns out, all I needed to do was run it in Windows 7 compatibility mode and it works perfect on my system (running SH3, SH3 Cmdr, and GWX only so far). I also found, for my system, I did NOT need to run the 4GB patch for just SH3, SH3 Cmder, and GWX. I did run it after I got it working with GWX because I want to mod the game up, so it's in there.


As with everyone else, I'm trying to run the same setup WP is, several of the mods he is using. Dead links, posts that say "The download is in my signature" and there is no signature. Is there an archive I can find these old mods in?

Kal_Maximus_U669
03-08-20, 01:50 PM
Once again, thanks to WolfPack, I want back into SH3 ;) lol. I had the same problem with GWX, and tried a lot of stuff. Turns out, all I needed to do was run it in Windows 7 compatibility mode and it works perfect on my system (running SH3, SH3 Cmdr, and GWX only so far). I also found, for my system, I did NOT need to run the 4GB patch for just SH3, SH3 Cmder, and GWX. I did run it after I got it working with GWX because I want to mod the game up, so it's in there.


As with everyone else, I'm trying to run the same setup WP is, several of the mods he is using. Dead links, posts that say "The download is in my signature" and there is no signature. Is there an archive I can find these old mods in?

tiends if that is what you are looking for ....:salute:
https://www.subsim.com/radioroom/downloads.php?do=file&id=1420

Tricky
03-08-20, 03:46 PM
I have 95% of his mods ready to go. Complete with txt/ini edits, etc. All zipped, numbered for ease of use, with some readme's. PM me. :up:

OOTN
03-13-20, 03:53 PM
On a whim after seeing some videos I decided to try and get into SH3, but just installing the mods turns out to be a nightmare. I have no idea what I would have done if I hadn't found this thread by chance.

Aktungbby
03-13-20, 07:36 PM
Swany!:Kaleun_Salute: after a nine year silent run,:yeah: & OOTN!:Kaleun_Salute:

Ktl_KUrtz
03-14-20, 04:30 AM
Swany!:Kaleun_Salute: after a nine year silent run,:yeah: &OOTN!:Kaleun_Salute:
Guta jadt!

KUrtz

Plesski
04-21-20, 08:22 AM
Well I'm really glad I found this topic cause I need a theraphy. Modding SH3 for a new one to this game is a game for itself and it's a game that requaries you to be a hardcore gamer.

First of all (and it may be a source of all problems) I run a steam version of the game.

And it runs fine in 1024x768 window. And first thing you have to defeat is "constant pause" problem. But I have done it, I've edited main.fg file.

When I copy the whole SH3 folder into my main directory (D:\SilentHunter3) and I try to run sh3.exe it won't go. I get Steam Error Application load error and lot of numbers.

So I install GWX 3 over my copied SH3 and after install is complete I don't activate any mods in mods catalogue. The game still won't run with the same steam error.

Then I install SH3 Commander - the game won't run yet.

Then I copy into mods folder all the mods from Wolfpack345 list.

Firstly I install 4GB patch over sh3.exe. It patches but the game won't run - same steam error. It won't run even after instaling ARB WideGui 1920x1080 .

Then there comes time for HSIE. It won't patch if you patched 4GB earlier. So I copy unpatched sh3.exe from my steam library. I run .bat file and Hsie selector and sh3.exe is propellery patched. Then I install it with jgsme with other files in whole "Suplement" folder.

The game runs for the first time but in 1024x768 window and parts of the menus are unaccesable.

So I edit both main.cfg files (in game folder and in docs folder) to make game run in fullscreen mode. And it does, but... the map is divided in half and it's a mess.

So it is finally time for Tycho patch. And it patches after running .bat file (not the remove one I was trying to work really hard for a long time).

AND IT WORKS!!!!!!

Really guys, thanks for all 15 years of your hard work, constant forum post and your care and patience. Don't worry Google has it all and answers to even most bizare questions.

For all having problems with game patching - read carefully all the readme file attached to the mods. Most of the info is there.

Sorry for my rambling but I had to vent. It took me at least two weeks to get things working.


Now time to get me some beer ;).

Plesski.

Aktungbby
04-21-20, 10:13 AM
Plesski!:Kaleun_Salute:

Jeff-Groves
04-21-20, 10:26 AM
Modding SH3 for a new one to this game is a game for itself and it's a game that requaries you to be a hardcore gamer.

Now time to get me some beer ;).

Plesski.
1st off Welcome to SubSim! :salute:

As for being Hard Core? Yep it can seem that way but you gave GREAT ADVICE!
Study the Read me files and such.

You'd be surprised how often I have to dig up old threads to refresh what I have forgotten!
:doh:

Enjoy the Beer. And I think I'll join you on one!
:up:

gap
04-21-20, 10:31 AM
Enjoy the Beer. And I think I'll join you on one!
:up:

Add one more for me :)

Welcome aboard Plesski :salute:

THEBERBSTER
04-21-20, 01:48 PM
A Warm Welcome To The Subsim Community > Plesski

Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

3catcircus
04-21-20, 04:24 PM
A couple of fairly non-intuitive actions need to be taken - and these may vary based upon having a steam copy, a digital download, or a DVD.



How I did it:



1. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). NO spaces in the file path.
2. Take ownership of the entire file and folder path and ensure it is not read-only.
3. Run MultiSH3 (or SH3 Front End) to install a copy to a different folder (this is your operational copy). I have installs for NYGM, WAC5.2, GWX, and GWX with alternate flotillas. SH3 Front End will allow you to select a name for the save folder.
4. Use SH3 FE to install the 4GB patch.
5. Install GWX into that operational directory. Run once to see if it craps out or if it runs.
6. Install SH3 Commander and install the GWX mods for SH3 Commander into a MODS folder contained under the SH3C file path using JSGME. Make sure that the path to your operational copy of SH3 with GWX is identified in the settings after running SH3 Commander.
7. Start installing all of your MODs. Running the game between large MODs to make sure you don't break anything with a particular mod.
8. Go back into SH3FE to patch with hsie's fixes.
9. Stiebler's additional fixes are a manual patch job.



Couple of thoughts on your list of mods.



1. The visual sensors fix for MEP6 with GWX may need to be installed before the ARB WideGUI

2. The U-Boats compilation(s) include several other mods for a guns fix, and a FuMO fix
3. The latest version of ARB WideGUI should already include Tycho's patch. There is also a v.0.3.1 Hotfix.
4. S3H-H.sie-Patch-V16B1 should be installed after all of your other mods that affect your own u-boat or the environmentals.
5. You should definitely be using the 4GB patch if using the german u-boats compilation.



My mods list as follows:

GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - No Medals on Crew
GWX Turm Lights fix
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
M.E.P v6- VisualSensors for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Tribal Class Mod
Southampton and Fiji
Dido Class
Hunt I-III
A_to_I_class_mod
J to Z Class Mod
J_to_Z_Class_visual_fix
Torpedo_HAHD_1024_GWX
TMT v2 with EFS (GWX3 version)
Convoy-Routes on Map - BL!TZKR!EG Edition
LifeBoats&Debris_v4
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Q Ship mod GWX3.0
GWX_DFa-Flag&Pens_2010
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Destroyers&Corvette
Thomsen's Sound Pack V3.2cg
Evan82's Uniforms II
ARB WideGui 1920x1080
Color Dials with Dark Compass
Adaptation for English & Deutsch
ARB WideGUI 1920 x 1080 v0.3.1 HotFix
MFM-Improved
MFM v3.3 Silhouettes by Izgud
Ship Names
S3H-H.sie-Patch-V16B1
MFM-v3-US+UK_Skins19390901

Plesski
04-24-20, 04:27 AM
Thank you all for warm welcome. Thanks for all advices. I must say that SH3 shows its age but dispite that it is still damn good game. It already changed my habit as during first few days I was save scamming. But that's not what this game is about. If you miss you miss. You will do better next time.

P.

Olamagato
04-24-20, 12:26 PM
[...]
1. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). NO spaces in the file path.
2. Take ownership of the entire file and folder path and ensure it is not read-only.
[...]
4. Use SH3 FE to install the 4GB patch.
[...]
8. Go back into SH3FE to patch with hsie's fixes.
9. Stiebler's additional fixes are a manual patch job.
[...]

5. You should definitely be using the 4GB patch if using the german u-boats compilation.
[...]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7

No, no no...:O:


Making a 4GB patch before or after using H.Sie Patch is completely unnecessary and only introduces unnecessary confusion because the 4GB patch is included in H.Sie patches. And what's more, if needed, you can turn it off and then on again (HsieOptionsSelector.exe).

In addition, you need more memory for the "GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7" mod, which only consumes more than 1 GB of RAM on land information alone. For comparison, version 6 takes 11 times less memory (~150 MB).

3catcircus
04-24-20, 04:18 PM
No, no no...:O:


Making a 4GB patch before or after using H.Sie Patch is completely unnecessary and only introduces unnecessary confusion because the 4GB patch is included in H.Sie patches. And what's more, if needed, you can turn it off and then on again (HsieOptionsSelector.exe).

In addition, you need more memory for the "GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7" mod, which only consumes more than 1 GB of RAM on land information alone. For comparison, version 6 takes 11 times less memory (~150 MB).

Keep n mind that the 4GB patch was available well before H.Sie patch. It won't hurt to install the 4GB patch beforehand. S3FE does both of them automatically.

Olamagato
04-24-20, 06:31 PM
Keep n mind that the 4GB patch was available well before H.Sie patch. It won't hurt to install the 4GB patch beforehand. S3FE does both of them automatically.
Yes, basically you're right. The patch euphemistically called 4GB, which, contrary to the name, gives only 1 GB over the available 2 GB RAM (Microsoft's name is a switch /3G) existed much earlier than the H.Sie patches. However, this is a literally 1 bit change in the EXE header known from the very beginning of the Win32 code and applies to all existing 32-bit programs.
In any case, since H.Sie patches belong to the "Must Have" category, additional reworking of the EXE file can only cause unnecessary trouble for people who do not know the history of SH3 fixes and just want to play a well-functioning game/simulator.
And as you know, the less things we can break down, the better everything works. :salute:

Plesski
08-03-20, 01:29 PM
Guys could you help me find that mod:

TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3

I tried really hard to find it but I wasn't able. Thank you.

Plesski

FUBAR295
08-03-20, 01:47 PM
Guys could you help me find that mod:

TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3

I tried really hard to find it but I wasn't able. Thank you.

Plesski


Try here :

http://www.mediafire.com/file/jzdk0ijlclubiu3/TDW_Ship_Plane_Fire_Damage_v1.4.7z/file

Good hunting,
FUBAR295

Plesski
08-03-20, 01:51 PM
Wow, that was fast. Thank you sir.

P.

FUBAR295
08-03-20, 02:49 PM
Wow, that was fast. Thank you sir.

P.


:Kaleun_Salute:

Good hunting,
FUBAR295

Plesski
08-05-20, 01:06 PM
I'm hesitant to ask but google search results are not good enough to find some mods from 3catcircus list above.

So If it is possible I would like to you to help me find links to download that mods:

Torpedo_HAHD_1024_GWX

WAC4.1 SubPen_animated_18.02.2010

Q Ship mod GWX3.0

Conus' Historically Accurate U-boat Emblems 1.3

Evan82's Uniforms II

MFM-Improved
MFM v3.3 Silhouettes by Izgud

Ship Names

MFM-v3-US+UK_Skins19390901

I know it is a long list but even some of those would be helpfull.

Plesski

Plesski
08-05-20, 02:46 PM
Ok

Somehow I found that page https://www.mediafire.com/?2h49jnyva7ncx

It really should be pinned at the top of all tops :d.

Good night sirs.

P:.