View Full Version : GWX question
mikerolf1
07-03-19, 03:13 PM
Hello all. I am running GWX 3.0 and SH3 Commander.
I would like to reduce the number of Large Merchants that spawn both in convoys and sailing alone. I feel there are too many of them, and they make it too easy to sink alot of tonnage. Does any one know wich files to adjust?
On an unrelated note, the forum language has switched to german from english. I have no Idea why. How do I switch back?
Thank you!
Sailor Steve
07-03-19, 05:16 PM
In User CP, click Edit Options. The Forum Language button is at the very bottom of that page.
mikerolf1
07-04-19, 02:26 AM
Thank You Sailor Steve. :Kaleun_Salute:
Hebe Vollmaus
07-04-19, 11:18 AM
Hello all. I am running GWX 3.0 and SH3 Commander.
I would like to reduce the number of Large Merchants that spawn both in convoys and sailing alone. I feel there are too many of them, and they make it too easy to sink alot of tonnage. Does any one know wich files to adjust?
[8<--]
For this purpose it is irrelevant which Bigmod you use. All of them use the same Named files.
As for Commander i cannot really say if there is related or not, since i dont use it. But from what i have seen so far, Commander does not interact with the Campaign-files.
"SH3:\data\Campaigns\Campaign\Campaign_RND.mis" <== for the random (RND) events.
"SH3:\data\Campaigns\Campaign\Campaign_SCR.mis" <== for the scripted (SCR) events.
These files are ordinary ini-style text-files which can be opened by ordinary Text-editors like Notepad.
You may also use the Missioneditor with correct "Open (SCR/RND)" and "Save as (SCR/RND)" Menu-items.
Please, never ever change youre installed original files!
Always create a new JSGME (JoneSoft Generic Mod Enabler) Mod (Drawer-structure) for youre changes and put them in there. With the ModEnabler you can easily go to "Before Changes" when things go wrong.
Greetings.
Anvar1061
07-04-19, 01:30 PM
Always create a new JSGME (JoneSoft Generic Mod Enabler) Mod (Drawer-structure) for youre changes and put them in there. With the ModEnabler you can easily go to "Before Changes" when things go wrong.
https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttps://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttps://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.