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  1. [REQ]Where to change Ammunition?
  2. Who to know which port to return?
  3. [REL] Better Scopes 1.2
  4. [bug] the incredible mutant Mk.23/14 torpedoes
  5. [REQ] claimed tonnage instead of confirmed for tonnage aces
  6. [REQ] Change/upgrade subs once docked
  7. [TEC] How to make a tweak file
  8. [general] Sh4
  9. Bad news for the Real Nav Mod
  10. Something is definatly up with the planes
  11. [REQ] Mod to calm the Binocular/TBT view
  12. [REL] wartime tonnage ace list
  13. How to get new sub displayed in Quick Mission select sub dropdown?
  14. [WIP/TEC] Roll/pitch enhancement
  15. [REQ] no ships on map but keep sonar lines
  16. ****PEOPLE please read
  17. [REL] Reduced Map Contacts Information
  18. Selecting individual tubes
  19. [REQ] What I'd like to see
  20. Place names
  21. [TEC] Torpedo loadouts (and external tubes?)
  22. [REL] CrewSystemsManagement Icons
  23. Mod Request: Periscope Range Line
  24. [REQ] Deck Gun Crosshair color
  25. [TEC] Possible to edit land units?
  26. [REQ] Reduce Size of Rocks/Plants on Sea Floor
  27. making SH4 more realistic and challenging pt 1: deck gun kills
  28. [WIP] Hollywood Mod for SHIV
  29. okay I know this is a big subject but HELP!?
  30. [REQ] How to remove stabilization from AA/deck guns?
  31. [TEC] New commands, how to add them?
  32. [TEC] Radio repeating a single song (yes I have more than 1 in the file).
  33. How to reduce chrono size please!
  34. [REQ] Larger gun crews
  35. Fleet Composition
  36. nvdrifter´s mods - can someone please reupload them?
  37. NVDrifter?
  38. [REL] FTT Career game fixes - standalone version
  39. Amount Of Fuel
  40. [REQ] Seagulls
  41. [REQ] Bathythermographs
  42. Has anyone fixed the Radar bug?
  43. [REQ] resupply ship
  44. glenn miller for my gramaphone
  45. SuperMod people - RealNav Addon Pre-release
  46. [REL] Assisted Plotting Mod v1.2
  47. [REQ]1.1planes in 1.2
  48. How to make underwater visibility better
  49. [TEC] Tweak destroyers reactions to convoy attacks
  50. "Command Room"? ...you mean "Control Room"
  51. [tec] Wip Sub Zone Files
  52. [REL] FooBor's High-res skins (clean & weathered)
  53. I hope someone can make a mod like jmjohnson did!
  54. [REQ] -Tweek file for Camera.dat
  55. How to Change Ship Class Name?
  56. Mod install help
  57. Spysat Mod
  58. Conning tower Markings
  59. Tis a Giant Shame Indeed
  60. Voice Commands 1.0 - Ready for download
  61. Free alternative to VAC?
  62. Colour of depth indicator needle
  63. Replace time compression with "Jump to"
  64. Mod idea...
  65. [TEC] Deck gun ROF
  66. [REQ] AP and HE Buttons
  67. [REQ] Hi-Rez Thresher SS-200 Skin -please :)
  68. Campaign scripting, I really have to hand it to Ubi
  69. [REL] tweakfile for GAR typ sub
  70. [REL] Automated Campaign Editor v0.3
  71. mini chronometer problem
  72. New Peri...
  73. [TEC] Tutorial available - how to convert ships from SH3-SH4?
  74. AIRPLANES
  75. Howdy!
  76. [REQ] convoy routing and escort implementation
  77. [REL] "Ahead 2/3" Sound Mod + Missing "Crash Dive" Voices
  78. [REQ] send range and bearing data from Radar to TDC
  79. [REL] Black Map Contacts Mod v.1.1
  80. How to change sinking time
  81. [REL] Improved Scene.dat Tweakfile.
  82. Cargo Ships with Hydrophones ? ....
  83. [REQ] Slow Crash Dive.
  84. 360 View from Deckgun
  85. Help with asymetric/symetric damage....
  86. modding torpedo availability question
  87. [REL] New Heavy Guns Sound
  88. [REQ]Appropiate converted/auxilliary gunboats.
  89. [REL] Smaller Sea Plants 1.0
  90. [REL] Bungo pete
  91. [REQ] Clone Minesweeper
  92. (TEC) How many planesmen?
  93. [REQ] Greenboard
  94. [REQ] Lover subs when surficed
  95. [REL] Tweak File for SH4 Cameras.dat
  96. [WIP] Sclass Patrol Mod
  97. Sunrise & Sunset times around Japanese seawaters
  98. [TEC] Cheating myself a new rudder
  99. [REL] Mav's Camera Mod v.1 for 1.2
  100. What happends when files are used for many mods
  101. [TEC] Reverse the speed settings for AI? Possible?
  102. making SH4 more realistic and challenging pt 2: harbor massacres
  103. [REL] Free sight for sonarman (at the dials)
  104. Salvo's
  105. [Req] 1.2 full gun tweakfile location?
  106. SIM DDS file ..gc height change side effect!
  107. [REQ]Torpedo mode
  108. Mods that change "menu_1024_768.ini" vs. resolution changes?
  109. should i be worried about this?
  110. [REL] Recog Manual-Trading Speed for Length
  111. How to change volume of .wav files?
  112. [REQ Help] enabling weapons officer, (solution to target)
  113. [TEC] War Instructions - United States Navy 1944
  114. Increasing Battery Life?
  115. [REL]Improved Bow Wave Kit 1.0
  116. [REQ] Minor sound request?
  117. [REQ] Need help with modding dds.
  118. [req] First mod need help in getting it to this site!
  119. Dual Cannon, Gun Ships !!
  120. US Sub salvo
  121. Illustrated guide to use JSGME!!
  122. Salvo - A Proposed Solution
  123. [REL] Patrol Mod
  124. [REL] Fix to move Message Log on start-up
  125. Some ideas for mods
  126. is it me, or
  127. [REL] New plants for northern waters
  128. [REQ]Ship Identification
  129. [REQ] Photo Surabaya - Mission Fix
  130. Language pack files ???
  131. How to lock the Messages Log box at different position permanently?
  132. No offence intended, but can a death scene be modded?
  133. Question on Flavoured to taste
  134. [TEC] Modeling Ships For SHIV
  135. [WIP]Medium thick-thinner water limber holes.
  136. Dying???
  137. [REQ] Diesel Smoke when on surface?
  138. [TEC] Does the AI detect and react to torpedo wakes?
  139. [REQ] Fixing Midway
  140. adding new ships
  141. Position Keeper/Torpedo Settings panel visible by default?
  142. [TEC] Random merchies not so random?
  143. [TEC] WWII Torpedo Tubes Manual
  144. [REQ]Beam us back to Base,Scotty
  145. Guide howto upgrade supermod less painfull when using conflicting mods.
  146. [Tec] [Req]
  147. Need oxygen... BADLY!
  148. Orange Marker
  149. There will be no more FTT
  150. [REL] Bow-Conning Tower Foam Mod
  151. [REL] Damage-Analyzer II v2.0 Beta (Updated May 26)
  152. [REQ] More Fire
  153. [REL] Trigger Maru 1.7.6 (Updated 24Jan08)
  154. [REL] Trigger Maru 1.2 (Updated May 22nd)
  155. Is there any way to build a Sub School mission with a player-controlled Balao boat?
  156. I have a question about mods
  157. [REL] Reduced Patrol objectives Radius
  158. [REL] Medium thick-thinner water in limber holes.
  159. [REQ] Jaws type music for immersion?
  160. ? Question about electric motor sounds.
  161. MoBo Latest Screenshots...
  162. Up-Load NEW Mods?
  163. help!! numbers audio problem
  164. [REL] Officer Rank Insignia 1.1
  165. Program to use for editing textures?
  166. Torpedoes not shallow enough
  167. [TEC] Inactive Upgrades (.50 cal, Periscope radar etc)
  168. SH4 Commander?
  169. A plea to modders
  170. [REL] Fix to start TBT screen with Torpedo panel closed
  171. [REL] Love post-process filters but tired of that grainy effect?
  172. unlock/mod captains cabin
  173. [REL] Die Slowly Stage 13
  174. Editing weapon effectiveness
  175. not sure if this can be done, but
  176. [REQ] Destabilized DG
  177. [TEC] Editing SHIV Main Map
  178. Mothballed? #%&!!!!
  179. Grammophone files
  180. Thank you
  181. [REQ] Remove Bino Crosshair
  182. Increasing damage of torpedoes: how?
  183. Increasing renown per target?
  184. Medals too easy
  185. [TEC] Can't edit/view DDS files? Here you go
  186. [TEC] For the creative MODders
  187. [TEC] The biggest convoys and SH4 performance
  188. Ship Damage
  189. Seattle Naval Base Someone ?
  190. nvdrifter's torpedo tweak files
  191. Help! Fashion Alaaaaarm - where did this come from?
  192. [Tec] Question about merchants
  193. [TEC] How to add new music files or change the music cfg
  194. [REL] Kakemann and ATR-42's Silent Hunter 4 Music FIX
  195. [REQ] SH4 crew editor
  196. [REL] Darker Clipboard (Captains' Log)
  197. Enigma Storyline Mod?
  198. [REQ] Mk48 ADCAP torpedos
  199. [req] Looking for authoritive info on surface endurance
  200. Green lamp and ISI mod 1.2_SH4 1.2_B:??
  201. Torpedo mod
  202. [req] The Forgotten Theater
  203. New Static Interiors Possible(proof of concept)
  204. [REQ] Mod needed for green lamp etc.
  205. Please Sticky This Important!
  206. [REQ] Battery low alert sound missing
  207. [req] problem with Kasagisan .sim tweakfile
  208. {REQ}Torp Door Open
  209. [REL] Smaller Seabed Rocks
  210. Where's the good American WW2 era music?
  211. [REQ] Broom for Returning to Port
  212. (tec Q) Rebound...
  213. [REQ] S-18 Speed correction
  214. [REQ] Radar Issues
  215. Date Bug can you help
  216. [REL] New JSGME v1.6.1 RELEASED!
  217. Modding Ethic/Courtesy Rules (Agreed)
  218. [REL] US Naval Submarine School Mod
  219. {REQ] Sunset/Sunrise.
  220. SH3 / SH4 conversion
  221. [REQ]Integrated Command Menu Mods
  222. This just makes me want to cry.
  223. [TEC] Can't use hi res skins for some reason...
  224. Recognition manual alterations (how ?)
  225. The formal Thank You thread.
  226. [REL] Map Table Mod 1.0
  227. Newbie - applying mods question
  228. [REQ] Range Rings for PPI Display?
  229. Slower clouds mod?
  230. [REL] 2D Interior(Captain's Bunk)
  231. Ship Power Pack Update Errors Still, Still getting the same Error. Help Please!!!
  232. Yellow Sea Missions Bug
  233. How to import DDS textures to 3DS MAX
  234. coning towers
  235. s class skins?
  236. REQ - make RFB and TM sticky
  237. REQ - Missions after base transfer
  238. [REQ] Bridge view positions
  239. [TEC] Regarding Super Guns by nvdrifter
  240. no go bridge?
  241. [TEC] Which file has surface reflections?
  242. got a suggestion for this forum
  243. the sonar notes mod
  244. [TEC] The Props Spin in the wrong Direction
  245. Using JSGME
  246. Choosing your Boat
  247. Using Big gun Mod causes crash to desktop
  248. [TEC] Skinning?
  249. [TEC] Question: .dat files
  250. Change next patrol area?