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View Full Version : [REQ] Larger gun crews


AntEater
05-01-07, 11:09 AM
The decl gun crews in SH4 are ridiculously small:
2 people for the deck guns, 2 for the 40mm Bofors and 1 for the 20mm Oerlikon.
To make it more historic, there should be:
- 2 (loader and gunner) for the Oerlikons
- 4 (pointer, trainer, gun captain, loader) for the Bofors
- 5-8 (pointer, trainer, gun captain, loaders) for the larger ones. I think a five inch gun should have even ten people to properly function.

I suppose the crew numbers could be easily changed, but the real problem would be where to put the additional 3d figures on the sub?
I mean they sadly cannot engage in any useful 3d work, but at least there should be busy looking sailors standing by a gun in 3d.
Any ideas?

Egan
05-01-07, 12:58 PM
personally I take my gun teams from the rest of the crew - I don't sail with anyone permanently assigned to either the guns or damage control. I think this is a very interesting idea though.

AntEater
05-01-07, 03:16 PM
Me too, but that is not the question.

Question is, would it be possible to implement a 8 man gun crew for a 5" in Sh4?
With 8 men actually on Deck?
Ok, with 2 5 inchers and two Bofors you would need 24 men to crew the guns alone...

AntEater
05-03-07, 10:16 AM
*bump*
Nobody interested in that except me?
Strange. I will have to try some modding myself.
Could at least someone point me to the correct files?

Sailor Steve
05-03-07, 10:54 AM
Oh, I'm interested, but I'll bet it's a real framerate killer.

perisher
05-03-07, 11:02 AM
I've been looking into rates of fire and in doing so I found Vice Admiral James Calvert USN saying that during the war, when he was a junior officer in the USS Jack, they tried their best to reduce the number of men in a gun's crew, simply to reduce the number of men on deck. For instance, on a 3 inch, the roles of gun captain, pointer and spotter were combined into one, but with a direct intercom connection to the radar operator for assistance in spotting the fall of shell.

Egan
05-03-07, 01:48 PM
I seem to remember it being possible to alter how many men could go into each section of the boat in Sh3 but I don't know about actually adding men to the 3d world. I'm not sure whether it would be so much of a framrate killer (although ti would certainly have some effect,) but rather one of logistics in getting them all to show up out there.

AntEater
05-03-07, 01:51 PM
I just lost faith in my ability to mod after making a Tench Class for RFB with 28 torpedos which crashed my SH4:D

I found the compartment files as well, but I have no idea which files govern the 3d crew.