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View Full Version : [REQ] convoy routing and escort implementation


nattydread
05-04-07, 02:47 AM
I'd like to see not only decreased convoy/taskforce location reports(which has been done), decreased large taskforce and superfluous capital ships(which I think has been done...no excuse for people being able to sink 5 Yamatos :nope: ) , but i'd like to see a couple of other things.

I'd like to see if convoy routes can be dynamically changed to avoid areas of heavy sub activity and heavy merchant/warship losses. These changes should be temporary and slowly revert back over time. For instance, can can heavy losses in the East China Sea cause ships to take the long coastal route through the Yellow Sea, or cause them to transit farther to the east.

I'd like to see smaller convoys more often. All these big convoys werent so common with in the Empire, full escorts were also rare. I'd like to see more small convoys with light escort(1 or 2 escorts)

I'd like to see more coastal routes, not every ship went right across the ocean, especially after subs began creating heavy casualties along deep water routes. Coastal routes where heavily populated with not only small individual coastal merchants, but also small convoys of small, large and medium sized merchants. These small convoys would often be from 2-4 vessels. Sometimes escorted, sometimes not. This traffic was to and from the many smaller ports occupied by the Empire, not every ship was running to and from a major port in Japan.

A change in escort implementation. Not every large convoy was escorted, large convoys and escorts where not as heavily used by the IJN anyway, if I remember correctly. Escorts where far and few between, every convoy couldnt get its own dedicated escort group. Coastal shipping routes allowed for escorts to use a pony express type method of escorting. A escort group of 1 to maybe up to 6 would be responsible for regional body of water. That escort group would be informed of merchant transit "appointments" telling the escorts when and where they would expect to pick up single or groups of merchants to escort along their portion of coastline. That escort group would "pick them up" and escort them down the coast and then handing them off to another group or leaving that group to defend themselves until they reached another escorted portion of the coast. Escorts where given potentially high risk or hot spot areas to cover, and these escorts were able to become especially knowledgebale about the area they covered. they knew every hiding place, deep pocket, dangerous area along their body of coastline. If one would sit in that area for a day, they'd see that ship make several trips back and forth everyday escorting ships by "appointment" or as needed.

nattydread
05-11-07, 10:17 PM
hmmm, no takers?

tater
05-11-07, 10:39 PM
Moving the ships around is possible in general, but since SH4 contains no real dynamic elements, there is no way to reroute traffic that I know of.

U-Bones
05-11-07, 10:41 PM
hmmm, no takers?

Nobody volunteers to eat an elephant. They may take a bite or two here and there... If you are patient maybe you will see the elephant dissappear.

Ducimus
05-11-07, 10:41 PM
>>decreased large taskforce and superfluous capital ships .no excuse for people being able to sink 5 Yamatos
>>

Done. That bugged me too.


>>
I'd like to see if convoy routes can be dynamically changed to avoid areas of heavy sub activity and heavy merchant/warship losses.
>>

Based on user activiy? Can't be done. you can establish different convoy files (and hence, routes) based on date, thats about it.

tater
05-11-07, 10:52 PM
One thing I also did, was that every single group i touched (still experimenting) I reduced the % chance of a contact report being generated in the first place. The mod that cuts the range that they are sent to you is an OK first step, but the problem is that every group has something like a 75% chance of making a contact report every few days. With these dropped to the %s I used (under 5% unless they were in areas where I assumed allied air patrols), I get almost no contact reports at all. I then have to patrol to find anything at all.

nattydread
05-12-07, 01:19 PM
thanks for the insight guys. If its not possible, its not possible...I'll have to move on.