View Full Version : US Sub salvo
spdklls
05-08-07, 07:05 AM
Is there a mod to allow US subs to shoot salvoes like in SH3? If not, what would be needed to make one? I know it's not historically accurate, but I think US subs should at least be as technologicaly advanced as the Germans. I 'd like to set a spread angle for 2 - 4 tubes, open their doors all at once, and hit the fire button one time to launch them in rapid order.
The US subs have one advance -> position keeper :up:
LZ_Baker
05-08-07, 09:35 AM
There are a few mods out that let you open all of the tubes and they stay open. Then all you have to do is change the offset angle right before you launch each tube.
Sailor Steve
05-08-07, 10:43 AM
Really no need to start a new thread for this; just look around.
http://www.subsim.com/radioroom/showthread.php?t=114106
spdklls
05-08-07, 09:46 PM
Really no need to start a new thread for this; just look around.
http://www.subsim.com/radioroom/showthread.php?t=114106 Actually that thread is where I just came from:up:
I'm not looking for a tube door mod, I was looking for a gyro angle mod that would allow me to shoot a spread like in SH3. The "set dial angle offset before each shot" system is exactly the same as turning the periscope slightly before each shot, and is silly to try to do while launching a torp every three seconds.:doh::huh:
Also one degree of bearing will completely miss a ship at long range, it's not nearly accurate enough.
I know it's not historically accurate, but I think US subs should at least be as technologicaly advanced as the Germans.
That statement is odd to say the least, you think US subs should have been as advanced as the Germans?? After saying it wasn't so historically? I many ways the u-boats were ahead sorry to say, (Type XXI). :know: However, the USN TDC was actually better than the others, plus they had better radar.
Also one degree of bearing will completely miss a ship at long range, it's not nearly accurate enough.
You should not be shooting at long range, and the reason to put a spread is not so every torpedo hits, it's to make sure you maximize your chances in case of a zig zagging target or if he changes course after seeing your torps. Hoepfully also in future subsims (if we get any) the effect on mass and balance of a sub will change after firing so you will know why you can't rapid fire torpedoes IRL.
spdklls
05-10-07, 05:48 PM
I know it's not historically accurate, but I think US subs should at least be as technologicaly advanced as the Germans.
That statement is odd to say the least, you think US subs should have been as advanced as the Germans?? After saying it wasn't so historically? I many ways the u-boats were ahead sorry to say, (Type XXI). :know: However, the USN TDC was actually better than the others, plus they had better radar.
Also one degree of bearing will completely miss a ship at long range, it's not nearly accurate enough.
You should not be shooting at long range, and the reason to put a spread is not so every torpedo hits, it's to make sure you maximize your chances in case of a zig zagging target or if he changes course after seeing your torps. Hoepfully also in future subsims (if we get any) the effect on mass and balance of a sub will change after firing so you will know why you can't rapid fire torpedoes IRL.
While I really appreciate the amount of work required to get a sim like this historically accurate, I would at least like the option to have a technically superior sub to the Germans. If it makes the game more fun for some people, what's the harm? Also, I would imagine IRL most shots were taken at long range to minimize potential harm to the sub and crew. Sometimes a long range shot is all you have!
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