View Full Version : [REL] Assisted Plotting Mod v1.2
Observer
05-01-07, 08:00 PM
The assisted plotting mod attempts to simulate various crew member positions including geoplotter and sonar bearings applied to the navigation map, and is ideal for those who prefer manual targeting, but don't like the current poor implementation of map plotting. This mod uses the "map updates" feature, but greatly reduces the amount of information available to the player. In order for this mod to work properly, the "No map updates" realism option must be unchecked.
See the screen shots below for examples on how this mod works.
Initial observation
http://i17.photobucket.com/albums/b57/Observer723/Untitled0-20-35-54.jpg
Observation #2
http://i17.photobucket.com/albums/b57/Observer723/Untitled0-20-38-3.jpg
http://i17.photobucket.com/albums/b57/Observer723/Untitled0-20-38-47.jpg
http://i17.photobucket.com/albums/b57/Observer723/Untitled0-20-39-6.jpg
http://i17.photobucket.com/albums/b57/Observer723/Untitled0-20-39-16.jpg
Download the mod here:
http://www.sendspace.com/file/ft9f2w
Awesome! I loved this mod in SHIII as well.
Church SUBSIM
05-02-07, 05:38 PM
God Bless You! :)
Galanti
05-03-07, 07:04 AM
This is a great stuff! But I'd like to get my old sonar bearing lines back, solid and not dashed. What's the file name for these?
ReallyDedPoet
05-03-07, 07:06 AM
Nice work:up:
RDP
This is a great stuff! But I'd like to get my old sonar bearing lines back, solid and not dashed. What's the file name for these?
ContLine.dds
in Silent Hunter IV\Data\Menu\Gui, unless I remember wrong:up:
Wow, I'm looking forward to trying this!
supposedtobeworking
05-04-07, 06:28 PM
Maybe im not getting the point of this mod, but ever since I started using it--I have not been able to find any ships--I get no contact reports of ships popping up on the map anymore--is this affected by this mod? I just did my second patrol in Marshall islands and came away without firing a single torp after combing the seas for weeks. Is that what this mod is supposed to do--? make it harder to find ships in addition to plotting them manually on the map when you do find them?? if that is the case, why is it called the "assisted" plotting mod? How am I being assisted? I have to do all the work? Please let me know if this does not sound right--maybe i installed it wrong or have a conflict. thanks.
quick edit note: I realized that i have map contact updates turned off--should i have this on or off? The mod installed a gameplaysetttings cfg file anyways and I didn't change it, but I wanted to make sure in case this is causing problems--thanks,.
Observer
05-04-07, 08:29 PM
Maybe im not getting the point of this mod, but ever since I started using it--I have not been able to find any ships--I get no contact reports of ships popping up on the map anymore--is this affected by this mod? I just did my second patrol in Marshall islands and came away without firing a single torp after combing the seas for weeks. Is that what this mod is supposed to do--? make it harder to find ships in addition to plotting them manually on the map when you do find them?? if that is the case, why is it called the "assisted" plotting mod? How am I being assisted? I have to do all the work? Please let me know if this does not sound right--maybe i installed it wrong or have a conflict. thanks.
quick edit note: I realized that i have map contact updates turned off--should i have this on or off? The mod installed a gameplaysetttings cfg file anyways and I didn't change it, but I wanted to make sure in case this is causing problems--thanks,.
Contact reports
You should still get contact radio reports (the reports that show up on your clipboard). You will not get the single ship contacts. You will also not see the icon for small task forces or convoys if they have 3 or less ships. If convoys or task forces have more than three ships you will get the appropriate icon on your navigation map.
The reason for this is twofold:
1. This mod is intended to be a realism mod to give those who prefer manual targeting, but dislike the anemic plotting in SH4 some assistance, however there are several other changes associated with contacts and the handling of contacts - again with realism as the primary focus.
As such it dramatically reduces the information available to the player - including contact information available through the map update. With this mod the player will only get the ship type (assuming the ship has been identified) and the time when clicking on the location of the ship. No other information is provided (heading and speed). In addition, the directions of travel for convoys and task forces provided through radio reports has been reduced. For example, the only compass headings available are N, NE, E, SE, S, SW, W, and NW. The compass headings of N, NNE, NE, ENE, E, etc are no longer reported since this made convoy interception too easy.
Though not included in this mod (or the readme for that matter), I strongly suggest that the file Contacts.cfg (X:\Silent Hunter Wolves of the Pacific\Data\Cfg) be modified as follows:
Change this line from:
Display Range To Opportunity Radio Contacts=1500;[>0] kilometers
to:
Display Range To Opportunity Radio Contacts=20;[>0] kilometers
This will limit opportunity contacts (the single contacts that just pop up on your nav plot out of nowhere) to only contacts which could be detected by the ships sensors.
2. In addition to providing some assistance in plotting, one other realism focus for this mod is to remove the single ship contact from the nav plot. The game developers have added them for game play reasons. A side benefit to the changes in this mod removes the single ship contacts. This requires the player to hunt for ships using all avaialble sensors rather than drive from map contact to map contact sinking everything in sight. In my opinion, and based on my professional experience, this is a better representation of submarine operations than the stock SH4 (and SH3) contact system. This may not appeal to all players, and is not recommended for those players who do not enjoy this style of simulation.
Finally, if you are not getting any radio contact reports, I suggest you check the Contacts.cfg file (location noted above). Alterations to this file, in particular the settings:
Display Range To Important Radio Contacts
Decay Time For Opportunity Radio Contacts
Decay Time For Imprecise Sensor Contacts
These settings can have dramatic effects on the display and actual receipt of radio contact reports.
Map Contacts
As was supposed to be noted in the readme :oops: (looks like I got a bit ahead of myself) the realism setting "No Map Contact Update" should NOT be checked. Sorry about that.
This mod works by placing a circle around the map contacts. In order to find this circle, you must left click on the location of the ship, and a circle will appear around the contact. This then allows you to "mark" the location of the contact. The best way to do this is to lock the periscope on the contact, then locate it (by bearing and range) on the nav plot and mark the corresponding location.
I hope this helps. Please let me know if you have other questions.
supposedtobeworking
05-05-07, 07:34 PM
Hey observer thanks for the lengthy explanation--that clears up a lot. I was with you up until the very end when you talk about marking the location of a ship on the navmap..why do you need to lock peri and all that stuff? also, why do you have to "find" this circle? won't it appear when you left click on the contact on the navmap..and you can mark it with the pencil? Thanks for your patience and work on the mod..
Observer
05-05-07, 10:45 PM
Hey observer thanks for the lengthy explanation--that clears up a lot. I was with you up until the very end when you talk about marking the location of a ship on the navmap..why do you need to lock peri and all that stuff? also, why do you have to "find" this circle? won't it appear when you left click on the contact on the navmap..and you can mark it with the pencil? Thanks for your patience and work on the mod..
Locked periscope will allow you to continue track the contact if it is outside 6 km (though this will be tough). It is most useful to make sure you have the right contact when doing an approach on a convoy.
I"ve found that sometimes the circle appears, and sometimes it does not meaning you have to "find" the circle before you can mark it. You can also use the attack map to help find the circle on the nav map because it will be highlighted.
Hope that helps explain. Let me know if you have other questions.
supposedtobeworking
05-06-07, 02:39 PM
yes that makes it clearer now--i'm sure i will get the hang of it now when i try it in game....thanks again.
hot00510
08-02-07, 01:18 PM
Hey, great stuff!
Still, the extension of the downloaded file seems wrong.
Apparantly, it's *.7z.
I thought, it shoul be *.zip file and so changed it.
Still not working, anybody can help me out, please?
Grillkorv
08-02-07, 02:50 PM
Hey, great stuff!
Still, the extension of the downloaded file seems wrong.
Apparantly, it's *.7z.
I thought, it shoul be *.zip file and so changed it.
Still not working, anybody can help me out, please?
.7Z (seven zip) is a slightly more powerful packing algorithm than .zip.
Unpack it using seven zip: http://www.7-zip.org/
TaggedYa
11-30-07, 03:57 AM
If anyone could reupload this mod I would be graitfull. The link in the OP is dead.
Tks
Kaleun Hibou
02-11-08, 11:45 AM
Same request as before: anyone still have this mod or know of similars? Loved it in SH3!!!
Meridian
02-11-08, 02:37 PM
Just found it on my drive and have uploaded it here.
http://files.filefront.com/Assisted+Plotting+Mod+v12rar/;9614634;/fileinfo.html
ReallyDedPoet
02-11-08, 02:45 PM
Nice job :roll::up:
RDP
Kaleun Hibou
02-11-08, 05:24 PM
:up: Quick move, Meridian, really smooth!!! Thx a lot!
Kaleun Hibou
02-11-08, 05:30 PM
:nope: just found out I get lots of conflicting files .dds while installing over TM. I suppose it won't work... :damn:
steinbeck
03-05-08, 07:34 PM
The link no longer exists! is there any other way to get this mod?
Please!!
steinbeck.................:hmm:
steinbeck,
I just uploaded Assisted Plotting Mod v1.2 to filefront, here is the link:
http://files.filefront.com/Assisted+Plotting+Mod+v (http://files.filefront.com/Assisted+Plotting+Mod+v127z/;9763020;/fileinfo.html)
steinbeck
03-08-08, 04:57 PM
steinbeck,
I just uploaded Assisted Plotting Mod v1.2 to filefront, here is the link:
http://files.filefront.com/Assisted+Plotting+Mod+v (http://files.filefront.com/Assisted+Plotting+Mod+v127z/;9763020;/fileinfo.html)
I thank You for the link. Got it now!!
steinbeck
Hi can you help?
looking to download this Assisted Plotting Mod v1.2 but the the link is (down)
thanks
Hi can you help?
looking to download this Assisted Plotting Mod v1.2 but the the link is (down)
thanks
got it now thanks to all
ReallyDedPoet
09-03-08, 09:58 AM
Hi can you help?
looking to download this Assisted Plotting Mod v1.2 but the the link is (down)
thanks
got it now thanks to all
Originally Posted by JREX53
steinbeck,
I just uploaded Assisted Plotting Mod v1.2 to filefront, here is the link:
http://files.filefront.com/Assisted+Plotting+Mod+v (http://files.filefront.com/Assisted+Plotting+Mod+v127z/;9763020;/fileinfo.html)
I see your a quick study :) Welcome to SUBSIM by the way :up:
RDP
tomoose
09-03-08, 11:29 AM
....I don't understand what this mod does. Is it automatically drawing the line through the plotted points once you have "pencilled" in so many X's?:-?
I haven't used this Mod, but from the images, it appears to remove the graphic for ships on the chart, but retain the information circle graphic so that you can determine a ships position at that point in time without getting the "god's eye view" of everything. By marking X's, you can manually plot a ship's positions over time (thereby determining course), and, with the range compass, determine distance travelled in a known period of time, allowing you to calc for speed.
Pretty cool Mod. Will have to try it.
msalama
12-29-09, 11:47 PM
Sorry for the thread necromancy guys :D Would however love to try this mod out - anyone know if it's still available anywhere?
Here you go:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1328
msalama
01-06-10, 01:20 AM
Thank you Sir, downloading immediately :salute:
Capt. Morgan
01-12-10, 01:44 PM
Unfortunately all of the filefront links in this thread are dead, and the subsim link above is for the SHIII version of this mod.
If anyone could help me find ver 1.2 for SHIV, I'd really appreciate it.
Thanks.
msalama
01-13-10, 08:32 AM
:D Didn't notice it was the SH3 version and thus have happily used it with SH4 and OM for 2 weeks now! Hmmm, now _this_ may explain a thing or two actually :damn:
Sailor Steve
01-13-10, 02:40 PM
Veeeeeery interesting! I'll have to try it, as I use it with SH3 all the time.
As for the SH4 version, I have a copy on my computer, but I never put it up on Subsim because every time I've tried to use it it causes an instant CTD. Nothing on the mod - I suspect my copy is corrupted.
But if the SH3 version works, hey cool!:sunny:
msalama
01-14-10, 01:10 AM
Steve -
It indeed seems to work OK. But then I just had the weirdest bug in OM, in that I lost my radio room and engine operability completely after receiving an automatic conning tower upgrade to my VIIC! Now I've glanced through the plotting mod's files and frankly speaking can't see any connection between them and the said mishap, but who knows how things interrelate when you've a kazillion mods enabled... and, in my case, some of them unwittingly from SH3??? :rotfl2:
But as stated it still _seems_ to work as expected, so it's a bit of a caveat emptor I suppose...
Sailor Steve
01-14-10, 10:40 AM
I don't see how there could be a connection either, as the only thing AP changes is the icons that appear on the map screen.
I think I recall reading a day or two ago a post by someone who mentioned having a problem after a conning tower change. Or was that you?
Capt. Morgan
01-14-10, 12:59 PM
Verrrrrrrry interesting:hmmm:
When I tried it in SHIV it worked well until I reloaded the game, then no map contacts at all. Could have been anything though, I just assumed it was version incompatability.
I'll give 1.4 another try, thanks
msalama
01-14-10, 01:21 PM
Yep, that was me. Fortunately I also found an easy fix without having to bother Lurker too much:
http://www.subsim.com/radioroom/showpost.php?p=1234916&postcount=2069
But on a re-think, I really don't think the AP mod caused that. Hell, it could've also been a combination of a flotilla transfer and the tower upgrade happening at the same time, or a million other things including a very rare and unrepeatable OM or SH4 bug. The thing is I'll probably never know unless it comes back and bites me again :hmmm:
Bah, just try the mod out in SH4 too and report back if your computer melts ;)
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