Ducimus
05-03-07, 12:21 PM
Going through the campaign files a bit more closely, and i really have to give ubi some good words.
First, not only are thing seperated by year and content to make editing, tracking down, disparing things by timeline more easily done, but Harbor traffic... WOW.
Gone are the days of static scripting harbor traffic. Harbor traffic is RANDOM. I mean, i saw it in game, but it never really clicked until i looked at the file. Works just like an RND layer.
So no more situations on raiding a harbor and knowing exactly whats in it because you were in there a few weeks ago. Harbor content changes.
Well done, im loving this.
First, not only are thing seperated by year and content to make editing, tracking down, disparing things by timeline more easily done, but Harbor traffic... WOW.
Gone are the days of static scripting harbor traffic. Harbor traffic is RANDOM. I mean, i saw it in game, but it never really clicked until i looked at the file. Works just like an RND layer.
So no more situations on raiding a harbor and knowing exactly whats in it because you were in there a few weeks ago. Harbor content changes.
Well done, im loving this.