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  1. the sonar notes mod (2 replies)
  2. got a suggestion for this forum (2 replies)
  3. [TEC] Which file has surface reflections? (0 replies)
  4. no go bridge? (28 replies)
  5. [TEC] Regarding Super Guns by nvdrifter (10 replies)
  6. [REQ] Bridge view positions (3 replies)
  7. REQ - Missions after base transfer (0 replies)
  8. REQ - make RFB and TM sticky (2 replies)
  9. s class skins? (36 replies)
  10. coning towers (4 replies)
  11. How to import DDS textures to 3DS MAX (6 replies)
  12. Yellow Sea Missions Bug (10 replies)
  13. Ship Power Pack Update Errors Still, Still getting the same Error. Help Please!!! (5 replies)
  14. [REL] 2D Interior(Captain's Bunk) (43 replies)
  15. Slower clouds mod? (10 replies)
  16. [REQ] Range Rings for PPI Display? (45 replies)
  17. Newbie - applying mods question (5 replies)
  18. [REL] Map Table Mod 1.0 (55 replies)
  19. The formal Thank You thread. (62 replies)
  20. Recognition manual alterations (how ?) (1 replies)
  21. [TEC] Can't use hi res skins for some reason... (8 replies)
  22. This just makes me want to cry. (12 replies)
  23. [REQ]Integrated Command Menu Mods (1 replies)
  24. SH3 / SH4 conversion (4 replies)
  25. {REQ] Sunset/Sunrise. (1 replies)
  26. [REL] US Naval Submarine School Mod (12 replies)
  27. Modding Ethic/Courtesy Rules (Agreed) (0 replies)
  28. [REL] New JSGME v1.6.1 RELEASED! (59 replies)
  29. Date Bug can you help (3 replies)
  30. [REQ] Radar Issues (11 replies)
  31. [REQ] S-18 Speed correction (2 replies)
  32. (tec Q) Rebound... (0 replies)
  33. [REQ] Broom for Returning to Port (3 replies)
  34. Where's the good American WW2 era music? (16 replies)
  35. [REL] Smaller Seabed Rocks (47 replies)
  36. {REQ}Torp Door Open (1 replies)
  37. [req] problem with Kasagisan .sim tweakfile (3 replies)
  38. [REQ] Battery low alert sound missing (1 replies)
  39. Please Sticky This Important! (28 replies)
  40. [REQ] Mod needed for green lamp etc. (13 replies)
  41. New Static Interiors Possible(proof of concept) (12 replies)
  42. [req] The Forgotten Theater (17 replies)
  43. Torpedo mod (4 replies)
  44. Green lamp and ISI mod 1.2_SH4 1.2_B:?? (1 replies)
  45. [req] Looking for authoritive info on surface endurance (27 replies)
  46. [REQ] Mk48 ADCAP torpedos (8 replies)
  47. Enigma Storyline Mod? (3 replies)
  48. [REL] Darker Clipboard (Captains' Log) (5 replies)
  49. [REQ] SH4 crew editor (0 replies)
  50. [REL] Kakemann and ATR-42's Silent Hunter 4 Music FIX (11 replies)
  51. [TEC] How to add new music files or change the music cfg (21 replies)
  52. [Tec] Question about merchants (22 replies)
  53. Help! Fashion Alaaaaarm - where did this come from? (7 replies)
  54. nvdrifter's torpedo tweak files (8 replies)
  55. Seattle Naval Base Someone ? (5 replies)
  56. Ship Damage (0 replies)
  57. [TEC] The biggest convoys and SH4 performance (6 replies)
  58. [TEC] For the creative MODders (0 replies)
  59. [TEC] Can't edit/view DDS files? Here you go (5 replies)
  60. Medals too easy (16 replies)
  61. Increasing renown per target? (3 replies)
  62. Increasing damage of torpedoes: how? (5 replies)
  63. [REQ] Remove Bino Crosshair (2 replies)
  64. Thank you (2 replies)
  65. Grammophone files (8 replies)
  66. Mothballed? #%&!!!! (4 replies)
  67. [TEC] Editing SHIV Main Map (1 replies)
  68. [REQ] Destabilized DG (12 replies)
  69. not sure if this can be done, but (3 replies)
  70. Editing weapon effectiveness (12 replies)
  71. [REL] Die Slowly Stage 13 (61 replies)
  72. unlock/mod captains cabin (2 replies)
  73. [REL] Love post-process filters but tired of that grainy effect? (51 replies)
  74. [REL] Fix to start TBT screen with Torpedo panel closed (2 replies)
  75. A plea to modders (1 replies)
  76. SH4 Commander? (2 replies)
  77. [TEC] Inactive Upgrades (.50 cal, Periscope radar etc) (0 replies)
  78. Torpedoes not shallow enough (6 replies)
  79. Program to use for editing textures? (4 replies)
  80. [REL] Officer Rank Insignia 1.1 (41 replies)
  81. help!! numbers audio problem (7 replies)
  82. Up-Load NEW Mods? (7 replies)
  83. MoBo Latest Screenshots... (1 replies)
  84. ? Question about electric motor sounds. (3 replies)
  85. [REQ] Jaws type music for immersion? (0 replies)
  86. [REL] Medium thick-thinner water in limber holes. (0 replies)
  87. [REL] Reduced Patrol objectives Radius (5 replies)
  88. I have a question about mods (2 replies)
  89. Is there any way to build a Sub School mission with a player-controlled Balao boat? (2 replies)
  90. [REL] Trigger Maru 1.2 (Updated May 22nd) (219 replies)
  91. [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (1584 replies)
  92. [REQ] More Fire (27 replies)
  93. [REL] Damage-Analyzer II v2.0 Beta (Updated May 26) (93 replies)
  94. [REL] Bow-Conning Tower Foam Mod (11 replies)
  95. There will be no more FTT (20 replies)
  96. Orange Marker (1 replies)
  97. Need oxygen... BADLY! (11 replies)
  98. [Tec] [Req] (2 replies)
  99. Guide howto upgrade supermod less painfull when using conflicting mods. (2 replies)
  100. [REQ]Beam us back to Base,Scotty (22 replies)
  101. [TEC] WWII Torpedo Tubes Manual (0 replies)
  102. [TEC] Random merchies not so random? (7 replies)
  103. Position Keeper/Torpedo Settings panel visible by default? (10 replies)
  104. adding new ships (3 replies)
  105. [REQ] Fixing Midway (1 replies)
  106. [TEC] Does the AI detect and react to torpedo wakes? (20 replies)
  107. [REQ] Diesel Smoke when on surface? (24 replies)
  108. Dying??? (12 replies)
  109. [WIP]Medium thick-thinner water limber holes. (3 replies)
  110. [TEC] Modeling Ships For SHIV (0 replies)
  111. Question on Flavoured to taste (1 replies)
  112. No offence intended, but can a death scene be modded? (8 replies)
  113. How to lock the Messages Log box at different position permanently? (5 replies)
  114. Language pack files ??? (6 replies)
  115. [REQ] Photo Surabaya - Mission Fix (3 replies)
  116. [REQ]Ship Identification (7 replies)
  117. [REL] New plants for northern waters (23 replies)
  118. is it me, or (3 replies)
  119. Some ideas for mods (8 replies)
  120. [REL] Fix to move Message Log on start-up (34 replies)
  121. [REL] Patrol Mod (57 replies)
  122. Salvo - A Proposed Solution (0 replies)
  123. Illustrated guide to use JSGME!! (3 replies)
  124. US Sub salvo (6 replies)
  125. Dual Cannon, Gun Ships !! (18 replies)
  126. [req] First mod need help in getting it to this site! (4 replies)
  127. [REQ] Need help with modding dds. (2 replies)
  128. [REQ] Minor sound request? (1 replies)
  129. [REL]Improved Bow Wave Kit 1.0 (20 replies)
  130. Increasing Battery Life? (1 replies)
  131. [TEC] War Instructions - United States Navy 1944 (1 replies)
  132. [REQ Help] enabling weapons officer, (solution to target) (6 replies)
  133. How to change volume of .wav files? (5 replies)
  134. [REL] Recog Manual-Trading Speed for Length (40 replies)
  135. should i be worried about this? (3 replies)
  136. Mods that change "menu_1024_768.ini" vs. resolution changes? (1 replies)
  137. [REQ]Torpedo mode (0 replies)
  138. SIM DDS file ..gc height change side effect! (5 replies)
  139. [Req] 1.2 full gun tweakfile location? (0 replies)
  140. Salvo's (16 replies)
  141. [REL] Free sight for sonarman (at the dials) (16 replies)
  142. making SH4 more realistic and challenging pt 2: harbor massacres (23 replies)
  143. [TEC] Reverse the speed settings for AI? Possible? (1 replies)
  144. What happends when files are used for many mods (8 replies)
  145. [REL] Mav's Camera Mod v.1 for 1.2 (19 replies)
  146. [TEC] Cheating myself a new rudder (5 replies)
  147. Sunrise & Sunset times around Japanese seawaters (2 replies)
  148. [WIP] Sclass Patrol Mod (1 replies)
  149. [REL] Tweak File for SH4 Cameras.dat (17 replies)
  150. [REQ] Lover subs when surficed (9 replies)
  151. [REQ] Greenboard (22 replies)
  152. (TEC) How many planesmen? (10 replies)
  153. [REQ] Clone Minesweeper (10 replies)
  154. [REL] Bungo pete (61 replies)
  155. [REL] Smaller Sea Plants 1.0 (61 replies)
  156. [REQ]Appropiate converted/auxilliary gunboats. (1 replies)
  157. [REL] New Heavy Guns Sound (0 replies)
  158. modding torpedo availability question (2 replies)
  159. Help with asymetric/symetric damage.... (1 replies)
  160. 360 View from Deckgun (3 replies)
  161. [REQ] Slow Crash Dive. (1 replies)
  162. Cargo Ships with Hydrophones ? .... (13 replies)
  163. [REL] Improved Scene.dat Tweakfile. (19 replies)
  164. How to change sinking time (9 replies)
  165. [REL] Black Map Contacts Mod v.1.1 (17 replies)
  166. [REQ] send range and bearing data from Radar to TDC (5 replies)
  167. [REL] "Ahead 2/3" Sound Mod + Missing "Crash Dive" Voices (22 replies)
  168. [REQ] convoy routing and escort implementation (6 replies)
  169. Howdy! (0 replies)
  170. AIRPLANES (2 replies)
  171. [TEC] Tutorial available - how to convert ships from SH3-SH4? (1 replies)
  172. New Peri... (16 replies)
  173. mini chronometer problem (0 replies)
  174. [REL] Automated Campaign Editor v0.3 (112 replies)
  175. [REL] tweakfile for GAR typ sub (5 replies)
  176. Campaign scripting, I really have to hand it to Ubi (3 replies)
  177. [REQ] Hi-Rez Thresher SS-200 Skin -please :) (0 replies)
  178. [REQ] AP and HE Buttons (4 replies)
  179. [TEC] Deck gun ROF (11 replies)
  180. Mod idea... (3 replies)
  181. Replace time compression with "Jump to" (11 replies)
  182. Colour of depth indicator needle (2 replies)
  183. Free alternative to VAC? (1 replies)
  184. Voice Commands 1.0 - Ready for download (6 replies)
  185. Tis a Giant Shame Indeed (29 replies)
  186. Conning tower Markings (2 replies)
  187. Spysat Mod (8 replies)
  188. Mod install help (1 replies)
  189. How to Change Ship Class Name? (0 replies)
  190. [REQ] -Tweek file for Camera.dat (5 replies)
  191. I hope someone can make a mod like jmjohnson did! (1 replies)
  192. [REL] FooBor's High-res skins (clean & weathered) (363 replies)
  193. [tec] Wip Sub Zone Files (10 replies)
  194. "Command Room"? ...you mean "Control Room" (1 replies)
  195. [TEC] Tweak destroyers reactions to convoy attacks (17 replies)
  196. How to make underwater visibility better (3 replies)
  197. [REQ]1.1planes in 1.2 (4 replies)
  198. [REL] Assisted Plotting Mod v1.2 (37 replies)
  199. SuperMod people - RealNav Addon Pre-release (1 replies)
  200. glenn miller for my gramaphone (8 replies)
  201. [REQ] resupply ship (16 replies)
  202. Has anyone fixed the Radar bug? (6 replies)
  203. [REQ] Bathythermographs (11 replies)
  204. [REQ] Seagulls (4 replies)
  205. Amount Of Fuel (8 replies)
  206. [REL] FTT Career game fixes - standalone version (41 replies)
  207. NVDrifter? (0 replies)
  208. nvdrifter´s mods - can someone please reupload them? (31 replies)
  209. Fleet Composition (5 replies)
  210. [REQ] Larger gun crews (7 replies)
  211. How to reduce chrono size please! (7 replies)
  212. [TEC] Radio repeating a single song (yes I have more than 1 in the file). (4 replies)
  213. [TEC] New commands, how to add them? (3 replies)
  214. [REQ] How to remove stabilization from AA/deck guns? (0 replies)
  215. okay I know this is a big subject but HELP!? (6 replies)
  216. [WIP] Hollywood Mod for SHIV (9 replies)
  217. making SH4 more realistic and challenging pt 1: deck gun kills (2 replies)
  218. [REQ] Reduce Size of Rocks/Plants on Sea Floor (3 replies)
  219. [TEC] Possible to edit land units? (3 replies)
  220. [REQ] Deck Gun Crosshair color (4 replies)
  221. Mod Request: Periscope Range Line (1 replies)
  222. [REL] CrewSystemsManagement Icons (1 replies)
  223. [TEC] Torpedo loadouts (and external tubes?) (1 replies)
  224. Place names (5 replies)
  225. [REQ] What I'd like to see (3 replies)
  226. Selecting individual tubes (0 replies)
  227. [REL] Reduced Map Contacts Information (7 replies)
  228. ****PEOPLE please read (66 replies)
  229. [REQ] no ships on map but keep sonar lines (9 replies)
  230. [WIP/TEC] Roll/pitch enhancement (72 replies)
  231. How to get new sub displayed in Quick Mission select sub dropdown? (7 replies)
  232. [REL] wartime tonnage ace list (4 replies)
  233. [REQ] Mod to calm the Binocular/TBT view (5 replies)
  234. Something is definatly up with the planes (26 replies)
  235. Bad news for the Real Nav Mod (5 replies)
  236. [general] Sh4 (1 replies)
  237. [TEC] How to make a tweak file (8 replies)
  238. [REQ] Change/upgrade subs once docked (0 replies)
  239. [REQ] claimed tonnage instead of confirmed for tonnage aces (0 replies)
  240. [bug] the incredible mutant Mk.23/14 torpedoes (0 replies)
  241. [REL] Better Scopes 1.2 (115 replies)
  242. Who to know which port to return? (7 replies)
  243. [REQ]Where to change Ammunition? (4 replies)
  244. [WIP] Bow/Stern Wave/Foam (7 replies)
  245. Small tip ... (0 replies)
  246. Can we make the boat actually flood? (2 replies)
  247. [WIP] - Custom Captain's Log Entries (32 replies)
  248. Improved Escorts (4 replies)
  249. [REL] Kosh Reduced Floaters Mod (22 replies)
  250. Help me, plz! (2 replies)