- New Liberty (18 replies)
- Bolder? Brighter? More Visible? (3 replies)
- Looking for a map mod (Recent) (2 replies)
- Driveable Pt boat mod for sh3? (4 replies)
- How do you like this idea of a navigation map? (17 replies)
- Is there a 1920x1080 UI for stock SH3 that reproduces the original? (3 replies)
- [REL] Kriegsmarine - Deutschland heavy cruiser \ panzerschiffe - 2021 edition (5 replies)
- [TEC] Preventive Maintenance P/M (4 replies)
- [TEC] What would you do with a blank page? (12 replies)
- [REL] [PORT] SH4 Playable Pacific Fleet Boats (PFB Mod) (2 replies)
- Looking for an old SH3 ship (13 replies)
- Need help > seafloor and grass mod. (9 replies)
- [REL] Regia Marina - Littorio class battleships - 2021 edition (6 replies)
- Alternate History mods (11 replies)
- New Bismarck Model. (0 replies)
- Why planes do not spawn above 512 tc? (6 replies)
- Certain keys not working (deck gun, flak etc.) (0 replies)
- Editing soundfiles (12 replies)
- SHIII (GWX) Black Sea Traffic (2 replies)
- Removing Emblem (13 replies)
- [TEC] The "Thats just crazy talk" wish list & questions! (11 replies)
- Random repair/maintenance (2 replies)
- Heads up on SH3 (non?) availability (2 replies)
- REL - Random Military Marches fro SH3 Commander (7 replies)
- Interesting Question (1 replies)
- [WIP] The Med (5 replies)
- [TEC] Regia Marina - Sciré - Submarine (2 replies)
- Aircraft range radius (4 replies)
- Regia Marina Sciré - Submarine (1 replies)
- [REL] ARB WideGui 1920x1080 Map Fix v1 (5 replies)
- [REL] Sea Life SH3 (4 replies)
- [REL] Strictly Historical Roster (13 replies)
- [TEC] Question about rudders (for modders, and not) (13 replies)
- Assist with Loading Bar in CCom (6 replies)
- [REL] Regia Marina - Orsa class torpedo boats - 2021 edition (13 replies)
- [REL] Regia Aeronautica (3 replies)
- [REL] Reconstruction of Adua Class submarine (5 replies)
- Environment file question (8 replies)
- REL - Skins for Onealex Mod (40 replies)
- [REL] Kriegsmarine - Admiral Scheer heavy cruiser \ panzerschiffe - 2021 edition (9 replies)
- Merchant behavior (13 replies)
- How to tweak submarine dive times? (1 replies)
- LSH3-2020 Nights are too dark (2 replies)
- This is a dedicated thread to identify those nameless ships (33 replies)
- [REL] Regia Marina - Soldati class destroyers - 2021 edition (16 replies)
- [TEC] Major discovery for UI modding using SH5 Menu editor for Silent Hunter 3 (5 replies)
- [TEC] How to force SH3 to put the Startpoint to Lon Lat 0 (2 replies)
- U-Boat diving/surfacing movement (3 replies)
- [REL] Kriegsmarine - Adm Graf Spee heavy cruiser \ panzerschiffe - 2021 edition (16 replies)
- [REL] Fifi Enhancements for NYGM (3044 replies)
- [TEC] Greyed out Sonar buttons. (2 replies)
- Flower-class corvette (57 replies)
- [REL] Regia Marina - Navigatori class destroyers - 2021 edition (16 replies)
- Cannot find these mods...Help Please (8 replies)
- [REL] Regia Marina - Zara class heavy cruisers - 2021 edition (8 replies)
- MEDITERANEAN GRID (6 replies)
- Remake Silent Hunter 3 (55 replies)
- [REL] Regia Marina - San Giorgio armoured cruisers - 2021 edition (8 replies)
- Pre Outbreak of War Missions (2 replies)
- DGUI_1920x1080_for_CCOM12_ProPo (5 replies)
- [TEC] HMS Courageous. (2 replies)
- [REL] Regia Marina - Condottieri V (Abruzzi) class light cruisers - 2021 edition (2 replies)
- No Harbour Lights. (GWX or NYGM) (6 replies)
- Periscope (2 replies)
- SH3 ARB Widescreen woes (4 replies)
- Alternative recognition manual no waterlines (3 replies)
- Radar (sonar) (1 replies)
- [TEC] Contents of Mega mods (3 replies)
- [REL] Regia Marina - Condottieri III\IV (Montecuccoli) class light cruisers - 2021 edition (2 replies)
- [TEC] Figure animation. (4 replies)
- [TEC] Compass has turned by 180! (2 replies)
- DGUI_1920x1080_for_WAC5.2_ProPo (18 replies)
- [REL] Regia Marina - Capitani Romani class light cruisers - 2021 edition (4 replies)
- CO2 issues SH3 with GWX (4 replies)
- Confused as hell (16 replies)
- Help with GWX in french (4 replies)
- DGUI_1920x1080_for_LSH3_2020_ProPo (46 replies)
- Tycho's Notepad Mod (2 replies)
- [SH3 Commander] Officer portrait is not displayed in SH3 Commander (5 replies)
- [REL] Regia Marina - Condottieri I (Di Giussano) class light cruisers - 2021 edition (8 replies)
- Help With Macgui Widescreen Attack Disk (2 replies)
- Command Room lights color (34 replies)
- WAC refuses to load (8 replies)
- Searching for those models' authors, permission needed... (3 replies)
- Day Night Status (6 replies)
- [REL] 86's UI Enhancement_for LSH3 2020 + Fifi Enhancement MOD with ARB GUI (21 replies)
- LSH3 2020 crashes at random (?) (7 replies)
- Asdic "only" (23 replies)
- Storm with lightnings and thunders frequency (16 replies)
- Depth charge shake (6 replies)
- [REL] Regia Marina - Trento class heavy cruisers - 2021 edition (11 replies)
- About this Skin (10 replies)
- Is there a simple way to rescale animation ? (3 replies)
- Lsh3 2020 Glitch? (3 replies)
- Interesting Question (1 replies)
- Is there a workout that corrects the totally bugged damage interface ? (5 replies)
- "WaterSurfaceTransition" Controler (9 replies)
- "easier" Lazy Watch Officer fix? (6 replies)
- Fixing the ARB WideGUI "salvo" switch? (7 replies)
- need some help (display) (3 replies)
- Recommendations for animated locks? (6 replies)
- Clearer water? (3 replies)
- Last, best "SH3 Commander"? (1 replies)
- Unreal buoyancy for GWX3? (17 replies)
- Sonar sounds from all sh3 supermods (69 replies)
- Light House question (25 replies)
- Navigation map color (5 replies)
- [REL] Fifi Enhancements For LSH3 2020 (127 replies)
- [REL] Regia Marina - Cesare \ Cavour class batteships - 2021 edition (5 replies)
- Ahnenerbe_WS-GUI_1920x1080_for_LSH3_2020_ProPo (11 replies)
- Widescreen GUI's and GWX 3.0 (18 replies)
- [REL] Regia Marina - Duilio class batteships - 2021 edition (9 replies)
- Smoke (6 replies)
- 6-Dial SlideOut for LSH 2020 (12 replies)
- [REL] Reshade For SH3 (13 replies)
- SH3.EXE Patch - Resolution 1920x1080px FOR ALL - Request (1 replies)
- 20MM Vierling Sound (2 replies)
- [REL] FIFI enhancements for Ccom12 (277 replies)
- Question about the Recon Book (5 replies)
- Mod from Onealex (1826 replies)
- SH3 Commander questions (11 replies)
- NYGM mod can't install (3 replies)
- [TEC] Taskbar interface on screens like MissionOrders, Messages and Captain's Log (0 replies)
- GWR versus GWX? (3 replies)
- LSH 2020: install looking for existing copy SH3.EXE issue (86 replies)
- Assign sound file to a command (4 replies)
- [REL] enhanced_OLC_GUI_V3 for LSH3 EDITION 2020 (8 replies)
- Easy to do historical mod for anyone interested. (10 replies)
- Not Another Which Mod Thread (12 replies)
- [WIP] Need a beta tester for some new units :P (4 replies)
- LIVING SILENT HUNTER 3 - EDITION 2020 » Discussion and Support (499 replies)
- LIVING SILENT HUNTER 3 - EDITION 2020 » Info and Download (1 replies)
- Mods for SH3 in 2020? (2 replies)
- How to Use Magui F as WideScreen (4 replies)
- [REL] Winter Crew Uniforms I (7 replies)
- [REL] Summer Tropical Crew Uniforms (18 replies)
- Where can I get the SH3 Resolution Fix? (1 replies)
- This is a dedicated thread to list all the incorrect models (55 replies)
- USAM and GWX (18 replies)
- External Uboat Only Camera (5 replies)
- Trouble shooting help LSH 2015 (4 replies)
- Enemy and neutral ships detection (2 replies)
- Hsie Night Vision Fix versus EnvSim.act (6 replies)
- Clearer nights in SH-III ? (24 replies)
- Ship Identified TALTHYBIUS Cargo Ship (0 replies)
- Ship Identified TALTHYBIUS Cargo Ship (27 replies)
- Ship Identified Crescent City Class Troop Transportr (0 replies)
- Ship Identified Patasco Class T1 Tanker (0 replies)
- SH3 with 3440x1440 UW Monitor (11 replies)
- Black 3D Model in S3deditor (2 replies)
- F1 help screen .tga (4 replies)
- Armor Level cm or mm? (0 replies)
- Any new archives of SH3? (4 replies)
- [TEC] Procedure for eliminating the shakedown patrol when using SH3Cmdr. (1 replies)
- Regarding the old vampire night vision problem..... (6 replies)
- Camera.dat editing question (0 replies)
- What files determine the colour of the sea on the nav map and the attack map? (2 replies)
- Hitman's GUI (2 replies)
- Unstable Radar View after enable the Full Interior Mod (3 replies)
- 400 Meters Depth Gauge (8 replies)
- Long Loading time (8 replies)
- More "realistic" wolf pack beacons (11 replies)
- ARB WideGui 1920x1080 Periscope water effect (2 replies)
- wake not showed (11 replies)
- German Uboat Compilation IXB Textures help (2 replies)
- 8k, 16k environments (2 replies)
- LSH 2015 CTD (3 replies)
- Getting rid of NYGM exhaust smoke (6 replies)
- How do I change German labels back to English in "Supplement to V16B1 (JSGME)" Mod? (8 replies)
- World of Warships (107 replies)
- Question about the Scene.DAT file (6 replies)
- previous amazing sub graphics (4 replies)
- Surface/warship mod (zone.cfg and zon.file editing?) (0 replies)
- Which mod is it? (1 replies)
- .SDL Files... (3 replies)
- [REL] DGUI 1920x1080 for GWX and Stock SH3 (200 replies)
- Need help with TKSS18 German U-Boats Compilation (4 replies)
- Pennants mod (15 replies)
- Wowos ship for sh3 (1 replies)
- Air Raids in GWX? (17 replies)
- red warship hydrophone contacts? (2 replies)
- Onealex Mod CTD (1 replies)
- Convert wows to sh3 tutorial (0 replies)
- convert Tirpitz (6 replies)
- [REL] Re: GWR 2020 (896 replies)
- Need help adding a new button in ARB widescreen (1 replies)
- [REL] Surface Mod v 1.0 (150 replies)
- Crew on Deck mods (4 replies)
- Hey Stiebler!Any NYGM news? (0 replies)
- [TEC] SH3C problem! (5 replies)
- ARB WideGui - Half of my screen is hidden (8 replies)
- Tycho - How to change "HEX" Colors and Width of Lines (0 replies)
- Is there anyone from "forum mille sabords" ? (2 replies)
- LSH3 Project need help for translation German to English… (0 replies)
- Question about skins and turms (3 replies)
- Compatibility question (2 replies)
- about [S3H]_SH3-H.sie_V16B1-Patch-Kit.7z (2 replies)
- Spy satellite for SH3 vanila! (8 replies)
- S3D Issues (6 replies)
- SH3 Warship mod 3.0 crashes with Widescreen (0 replies)
- Searching a good mod list (2 replies)
- Looking for "flavor" mods (2 replies)
- [TEC] New ships, guns that I am current working on... (39 replies)
- Download GWX Wilhelmshaven/St Nazaire (6 replies)
- New Emblems Pack (8 replies)
- Nav map mark in red (6 replies)
- SH4-SH5 Night sky (6 replies)
- Silent 3ditor (5 replies)
- GWX Warship Question (4 replies)
- Does anyone still have the Wolf Ocean Mod and the Warship Mod 3.05? (8 replies)
- About the depth Gauge (7 replies)
- How to Change Grey Ship Icons on GWX3 (4 replies)
- How to customize the maximum depth for the VIIC/41? (4 replies)
- [WIP] New & realistic Liberty ship (41 replies)
- Having issued finding Mods (3 replies)
- Editing Warship Armour (0 replies)
- About the VII flak version... (5 replies)
- [WIP] New Improved Solution Wheel (2 replies)
- Moving map using arrows on nav map? (Magui) (0 replies)
- SH3 commander with GWX need help (4 replies)
- ARB 1920 x 1080 Night Crosshairs (2 replies)
- No funnel smoke... (16 replies)
- [TEC] How to use smaller Type=1032 button target for a pull lever? (3 replies)
- NYGM question for modders (25 replies)
- Sub pens animated (3 replies)
- Need help with ARB wide gui (2 replies)
- H.sie Supplement Problem (2 replies)
- Realism Settings and 1 more question (7 replies)
- Waves too loud (2 replies)
- About the AC-4 Ship (9 replies)
- Waterstream (3 replies)
- Is there a working link to postalbyke mods? (2 replies)
- Recognition Manual Glitch with OLC based Gui's (5 replies)
- why I get shot in bessel for resupply? (9 replies)
- [WIP] New Bell Aircobra (38 replies)
- Any way to add MatFlags= to loading screens? (4 replies)
- [TEC] MFM stern wake. (1 replies)
- Mods conflict...? (19 replies)
- [REL] AI_Active_Sonar_Mod (13 replies)
- Type II U-boat mod (4 replies)
- Open torpedo doors (13 replies)
- sILENT hUNTER iii 360 dEGREE pLOTTER (3 replies)
- Torpedo textures mod (7 replies)
- Flat sun (31 replies)
- [TEC] The Real Ping. (1 replies)
- 8 Km Env mods... (9 replies)
- [WIP] Type XXI 1939 combo mod (3 replies)
- [TEC] Mods list. (9 replies)
- SH3.sdl File (3 replies)
- Making SH3-GWX work (2 replies)