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  1. New Liberty (18 replies)
  2. Bolder? Brighter? More Visible? (3 replies)
  3. Looking for a map mod (Recent) (2 replies)
  4. Driveable Pt boat mod for sh3? (4 replies)
  5. How do you like this idea of a navigation map? (17 replies)
  6. Is there a 1920x1080 UI for stock SH3 that reproduces the original? (3 replies)
  7. [REL] Kriegsmarine - Deutschland heavy cruiser \ panzerschiffe - 2021 edition (5 replies)
  8. [TEC] Preventive Maintenance P/M (4 replies)
  9. [TEC] What would you do with a blank page? (12 replies)
  10. [REL] [PORT] SH4 Playable Pacific Fleet Boats (PFB Mod) (2 replies)
  11. Looking for an old SH3 ship (13 replies)
  12. Need help > seafloor and grass mod. (9 replies)
  13. [REL] Regia Marina - Littorio class battleships - 2021 edition (6 replies)
  14. Alternate History mods (11 replies)
  15. New Bismarck Model. (0 replies)
  16. Why planes do not spawn above 512 tc? (6 replies)
  17. Certain keys not working (deck gun, flak etc.) (0 replies)
  18. Editing soundfiles (12 replies)
  19. SHIII (GWX) Black Sea Traffic (2 replies)
  20. Removing Emblem (13 replies)
  21. [TEC] The "Thats just crazy talk" wish list & questions! (11 replies)
  22. Random repair/maintenance (2 replies)
  23. Heads up on SH3 (non?) availability (2 replies)
  24. REL - Random Military Marches fro SH3 Commander (7 replies)
  25. Interesting Question (1 replies)
  26. [WIP] The Med (5 replies)
  27. [TEC] Regia Marina - Sciré - Submarine (2 replies)
  28. Aircraft range radius (4 replies)
  29. Regia Marina Sciré - Submarine (1 replies)
  30. [REL] ARB WideGui 1920x1080 Map Fix v1 (5 replies)
  31. [REL] Sea Life SH3 (4 replies)
  32. [REL] Strictly Historical Roster (13 replies)
  33. [TEC] Question about rudders (for modders, and not) (13 replies)
  34. Assist with Loading Bar in CCom (6 replies)
  35. [REL] Regia Marina - Orsa class torpedo boats - 2021 edition (13 replies)
  36. [REL] Regia Aeronautica (3 replies)
  37. [REL] Reconstruction of Adua Class submarine (5 replies)
  38. Environment file question (8 replies)
  39. REL - Skins for Onealex Mod (40 replies)
  40. [REL] Kriegsmarine - Admiral Scheer heavy cruiser \ panzerschiffe - 2021 edition (9 replies)
  41. Merchant behavior (13 replies)
  42. How to tweak submarine dive times? (1 replies)
  43. LSH3-2020 Nights are too dark (2 replies)
  44. This is a dedicated thread to identify those nameless ships (33 replies)
  45. [REL] Regia Marina - Soldati class destroyers - 2021 edition (16 replies)
  46. [TEC] Major discovery for UI modding using SH5 Menu editor for Silent Hunter 3 (5 replies)
  47. [TEC] How to force SH3 to put the Startpoint to Lon Lat 0 (2 replies)
  48. U-Boat diving/surfacing movement (3 replies)
  49. [REL] Kriegsmarine - Adm Graf Spee heavy cruiser \ panzerschiffe - 2021 edition (16 replies)
  50. [REL] Fifi Enhancements for NYGM (3044 replies)
  51. [TEC] Greyed out Sonar buttons. (2 replies)
  52. Flower-class corvette (57 replies)
  53. [REL] Regia Marina - Navigatori class destroyers - 2021 edition (16 replies)
  54. Cannot find these mods...Help Please (8 replies)
  55. [REL] Regia Marina - Zara class heavy cruisers - 2021 edition (8 replies)
  56. MEDITERANEAN GRID (6 replies)
  57. Remake Silent Hunter 3 (55 replies)
  58. [REL] Regia Marina - San Giorgio armoured cruisers - 2021 edition (8 replies)
  59. Pre Outbreak of War Missions (2 replies)
  60. DGUI_1920x1080_for_CCOM12_ProPo (5 replies)
  61. [TEC] HMS Courageous. (2 replies)
  62. [REL] Regia Marina - Condottieri V (Abruzzi) class light cruisers - 2021 edition (2 replies)
  63. No Harbour Lights. (GWX or NYGM) (6 replies)
  64. Periscope (2 replies)
  65. SH3 ARB Widescreen woes (4 replies)
  66. Alternative recognition manual no waterlines (3 replies)
  67. Radar (sonar) (1 replies)
  68. [TEC] Contents of Mega mods (3 replies)
  69. [REL] Regia Marina - Condottieri III\IV (Montecuccoli) class light cruisers - 2021 edition (2 replies)
  70. [TEC] Figure animation. (4 replies)
  71. [TEC] Compass has turned by 180! (2 replies)
  72. DGUI_1920x1080_for_WAC5.2_ProPo (18 replies)
  73. [REL] Regia Marina - Capitani Romani class light cruisers - 2021 edition (4 replies)
  74. CO2 issues SH3 with GWX (4 replies)
  75. Confused as hell (16 replies)
  76. Help with GWX in french (4 replies)
  77. DGUI_1920x1080_for_LSH3_2020_ProPo (46 replies)
  78. Tycho's Notepad Mod (2 replies)
  79. [SH3 Commander] Officer portrait is not displayed in SH3 Commander (5 replies)
  80. [REL] Regia Marina - Condottieri I (Di Giussano) class light cruisers - 2021 edition (8 replies)
  81. Help With Macgui Widescreen Attack Disk (2 replies)
  82. Command Room lights color (34 replies)
  83. WAC refuses to load (8 replies)
  84. Searching for those models' authors, permission needed... (3 replies)
  85. Day Night Status (6 replies)
  86. [REL] 86's UI Enhancement_for LSH3 2020 + Fifi Enhancement MOD with ARB GUI (21 replies)
  87. LSH3 2020 crashes at random (?) (7 replies)
  88. Asdic "only" (23 replies)
  89. Storm with lightnings and thunders frequency (16 replies)
  90. Depth charge shake (6 replies)
  91. [REL] Regia Marina - Trento class heavy cruisers - 2021 edition (11 replies)
  92. About this Skin (10 replies)
  93. Is there a simple way to rescale animation ? (3 replies)
  94. Lsh3 2020 Glitch? (3 replies)
  95. Interesting Question (1 replies)
  96. Is there a workout that corrects the totally bugged damage interface ? (5 replies)
  97. "WaterSurfaceTransition" Controler (9 replies)
  98. "easier" Lazy Watch Officer fix? (6 replies)
  99. Fixing the ARB WideGUI "salvo" switch? (7 replies)
  100. need some help (display) (3 replies)
  101. Recommendations for animated locks? (6 replies)
  102. Clearer water? (3 replies)
  103. Last, best "SH3 Commander"? (1 replies)
  104. Unreal buoyancy for GWX3? (17 replies)
  105. Sonar sounds from all sh3 supermods (69 replies)
  106. Light House question (25 replies)
  107. Navigation map color (5 replies)
  108. [REL] Fifi Enhancements For LSH3 2020 (127 replies)
  109. [REL] Regia Marina - Cesare \ Cavour class batteships - 2021 edition (5 replies)
  110. Ahnenerbe_WS-GUI_1920x1080_for_LSH3_2020_ProPo (11 replies)
  111. Widescreen GUI's and GWX 3.0 (18 replies)
  112. [REL] Regia Marina - Duilio class batteships - 2021 edition (9 replies)
  113. Smoke (6 replies)
  114. 6-Dial SlideOut for LSH 2020 (12 replies)
  115. [REL] Reshade For SH3 (13 replies)
  116. SH3.EXE Patch - Resolution 1920x1080px FOR ALL - Request (1 replies)
  117. 20MM Vierling Sound (2 replies)
  118. [REL] FIFI enhancements for Ccom12 (277 replies)
  119. Question about the Recon Book (5 replies)
  120. Mod from Onealex (1826 replies)
  121. SH3 Commander questions (11 replies)
  122. NYGM mod can't install (3 replies)
  123. [TEC] Taskbar interface on screens like MissionOrders, Messages and Captain's Log (0 replies)
  124. GWR versus GWX? (3 replies)
  125. LSH 2020: install looking for existing copy SH3.EXE issue (86 replies)
  126. Assign sound file to a command (4 replies)
  127. [REL] enhanced_OLC_GUI_V3 for LSH3 EDITION 2020 (8 replies)
  128. Easy to do historical mod for anyone interested. (10 replies)
  129. Not Another Which Mod Thread (12 replies)
  130. [WIP] Need a beta tester for some new units :P (4 replies)
  131. LIVING SILENT HUNTER 3 - EDITION 2020 » Discussion and Support (499 replies)
  132. LIVING SILENT HUNTER 3 - EDITION 2020 » Info and Download (1 replies)
  133. Mods for SH3 in 2020? (2 replies)
  134. How to Use Magui F as WideScreen (4 replies)
  135. [REL] Winter Crew Uniforms I (7 replies)
  136. [REL] Summer Tropical Crew Uniforms (18 replies)
  137. Where can I get the SH3 Resolution Fix? (1 replies)
  138. This is a dedicated thread to list all the incorrect models (55 replies)
  139. USAM and GWX (18 replies)
  140. External Uboat Only Camera (5 replies)
  141. Trouble shooting help LSH 2015 (4 replies)
  142. Enemy and neutral ships detection (2 replies)
  143. Hsie Night Vision Fix versus EnvSim.act (6 replies)
  144. Clearer nights in SH-III ? (24 replies)
  145. Ship Identified TALTHYBIUS Cargo Ship (0 replies)
  146. Ship Identified TALTHYBIUS Cargo Ship (27 replies)
  147. Ship Identified Crescent City Class Troop Transportr (0 replies)
  148. Ship Identified Patasco Class T1 Tanker (0 replies)
  149. SH3 with 3440x1440 UW Monitor (11 replies)
  150. Black 3D Model in S3deditor (2 replies)
  151. F1 help screen .tga (4 replies)
  152. Armor Level cm or mm? (0 replies)
  153. Any new archives of SH3? (4 replies)
  154. [TEC] Procedure for eliminating the shakedown patrol when using SH3Cmdr. (1 replies)
  155. Regarding the old vampire night vision problem..... (6 replies)
  156. Camera.dat editing question (0 replies)
  157. What files determine the colour of the sea on the nav map and the attack map? (2 replies)
  158. Hitman's GUI (2 replies)
  159. Unstable Radar View after enable the Full Interior Mod (3 replies)
  160. 400 Meters Depth Gauge (8 replies)
  161. Long Loading time (8 replies)
  162. More "realistic" wolf pack beacons (11 replies)
  163. ARB WideGui 1920x1080 Periscope water effect (2 replies)
  164. wake not showed (11 replies)
  165. German Uboat Compilation IXB Textures help (2 replies)
  166. 8k, 16k environments (2 replies)
  167. LSH 2015 CTD (3 replies)
  168. Getting rid of NYGM exhaust smoke (6 replies)
  169. How do I change German labels back to English in "Supplement to V16B1 (JSGME)" Mod? (8 replies)
  170. World of Warships (107 replies)
  171. Question about the Scene.DAT file (6 replies)
  172. previous amazing sub graphics (4 replies)
  173. Surface/warship mod (zone.cfg and zon.file editing?) (0 replies)
  174. Which mod is it? (1 replies)
  175. .SDL Files... (3 replies)
  176. [REL] DGUI 1920x1080 for GWX and Stock SH3 (200 replies)
  177. Need help with TKSS18 German U-Boats Compilation (4 replies)
  178. Pennants mod (15 replies)
  179. Wowos ship for sh3 (1 replies)
  180. Air Raids in GWX? (17 replies)
  181. red warship hydrophone contacts? (2 replies)
  182. Onealex Mod CTD (1 replies)
  183. Convert wows to sh3 tutorial (0 replies)
  184. convert Tirpitz (6 replies)
  185. [REL] Re: GWR 2020 (896 replies)
  186. Need help adding a new button in ARB widescreen (1 replies)
  187. [REL] Surface Mod v 1.0 (150 replies)
  188. Crew on Deck mods (4 replies)
  189. Hey Stiebler!Any NYGM news? (0 replies)
  190. [TEC] SH3C problem! (5 replies)
  191. ARB WideGui - Half of my screen is hidden (8 replies)
  192. Tycho - How to change "HEX" Colors and Width of Lines (0 replies)
  193. Is there anyone from "forum mille sabords" ? (2 replies)
  194. LSH3 Project need help for translation German to English… (0 replies)
  195. Question about skins and turms (3 replies)
  196. Compatibility question (2 replies)
  197. about [S3H]_SH3-H.sie_V16B1-Patch-Kit.7z (2 replies)
  198. Spy satellite for SH3 vanila! (8 replies)
  199. S3D Issues (6 replies)
  200. SH3 Warship mod 3.0 crashes with Widescreen (0 replies)
  201. Searching a good mod list (2 replies)
  202. Looking for "flavor" mods (2 replies)
  203. [TEC] New ships, guns that I am current working on... (39 replies)
  204. Download GWX Wilhelmshaven/St Nazaire (6 replies)
  205. New Emblems Pack (8 replies)
  206. Nav map mark in red (6 replies)
  207. SH4-SH5 Night sky (6 replies)
  208. Silent 3ditor (5 replies)
  209. GWX Warship Question (4 replies)
  210. Does anyone still have the Wolf Ocean Mod and the Warship Mod 3.05? (8 replies)
  211. About the depth Gauge (7 replies)
  212. How to Change Grey Ship Icons on GWX3 (4 replies)
  213. How to customize the maximum depth for the VIIC/41? (4 replies)
  214. [WIP] New & realistic Liberty ship (41 replies)
  215. Having issued finding Mods (3 replies)
  216. Editing Warship Armour (0 replies)
  217. About the VII flak version... (5 replies)
  218. [WIP] New Improved Solution Wheel (2 replies)
  219. Moving map using arrows on nav map? (Magui) (0 replies)
  220. SH3 commander with GWX need help (4 replies)
  221. ARB 1920 x 1080 Night Crosshairs (2 replies)
  222. No funnel smoke... (16 replies)
  223. [TEC] How to use smaller Type=1032 button target for a pull lever? (3 replies)
  224. NYGM question for modders (25 replies)
  225. Sub pens animated (3 replies)
  226. Need help with ARB wide gui (2 replies)
  227. H.sie Supplement Problem (2 replies)
  228. Realism Settings and 1 more question (7 replies)
  229. Waves too loud (2 replies)
  230. About the AC-4 Ship (9 replies)
  231. Waterstream (3 replies)
  232. Is there a working link to postalbyke mods? (2 replies)
  233. Recognition Manual Glitch with OLC based Gui's (5 replies)
  234. why I get shot in bessel for resupply? (9 replies)
  235. [WIP] New Bell Aircobra (38 replies)
  236. Any way to add MatFlags= to loading screens? (4 replies)
  237. [TEC] MFM stern wake. (1 replies)
  238. Mods conflict...? (19 replies)
  239. [REL] AI_Active_Sonar_Mod (13 replies)
  240. Type II U-boat mod (4 replies)
  241. Open torpedo doors (13 replies)
  242. sILENT hUNTER iii 360 dEGREE pLOTTER (3 replies)
  243. Torpedo textures mod (7 replies)
  244. Flat sun (31 replies)
  245. [TEC] The Real Ping. (1 replies)
  246. 8 Km Env mods... (9 replies)
  247. [WIP] Type XXI 1939 combo mod (3 replies)
  248. [TEC] Mods list. (9 replies)
  249. SH3.sdl File (3 replies)
  250. Making SH3-GWX work (2 replies)