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View Full Version : Getting rid of NYGM exhaust smoke


John Pancoast
11-21-20, 11:54 AM
Don't care for this myself; if I had an engineer/engine room crew that allowed diesels to be so poorly tuned and smoke as much as the mod does they'd be thrown overboard. :) Let alone the frame hit via binocular view.
I've tried deleting the files involved but every time upon game reload, they're back !?!
Ideas anyone ?

Hebe Vollmaus
11-24-20, 05:42 PM
Don't care for this myself; if I had an engineer/engine room crew that allowed diesels to be so poorly tuned and smoke as much as the mod does they'd be thrown overboard. :) Let alone the frame hit via binocular view.
I've tried deleting the files involved but every time upon game reload, they're back !?!
Ideas anyone ?

If you dont care, why you need ideas then?
You can change the colors of the Diesel-smoke as you like.
I have not registered any frame-change in Binocular-view.
My crystal-ball has shown you deleting tex/TGAs. Then the exhaust smoke is comming out of the *val-files.

Greetings.

John Pancoast
11-24-20, 06:38 PM
If you dont care, why you need ideas then?
You can change the colors of the Diesel-smoke as you like.
I have not registered any frame-change in Binocular-view.
My crystal-ball has shown you deleting tex/TGAs. Then the exhaust smoke is comming out of the *val-files.

Greetings.


"Don't care" = don't care for the exhaust graphics. :) Rather not have them, i.e. It's not the color as much as the volume; poorly tuned diesels, that.
Thanks for the .val file tip !

John Pancoast
11-24-20, 08:08 PM
Thanks Hebe; that .val file tip did the trick !

CNchee
11-23-21, 12:53 AM
I copied the sub exhaust module from my friend's ARB module, why did the bow and stern waves become blurred:hmmm:

Anvar1061
11-23-21, 02:20 AM
I copied the sub exhaust module from my friend's ARB module, why did the bow and stern waves become blurred:hmmm:

Difficult Id water spray in .val file and materials.dat or particles.dat

CNchee
11-26-21, 01:24 AM
Difficult Id water spray in .val file and materials.dat or particles.dat

thanks,I find some mod already could fix the smoke and waterwave at the same time.I am curious about how to fill the torpedo tube at the beginning..:Kaleun_Cheers: