Log in

View Full Version : Unreal buoyancy for GWX3?


prowler3
02-01-21, 03:50 PM
I realize that the boat slowly sinking when at Silent Running speed is a "Reality" thing...but, for now, is there a way to have my boat maintain depth?

Fifi
02-01-21, 05:10 PM
IMHO in real life at silent running speed, submarine shouldn’t slowly sink. Only when all stopped...but don’t know GWX that much.

prowler3
02-01-21, 07:04 PM
I seem to remember a mod to make the boat maintain depth even at 0 knots?
It's been so long I can't remember...also why I would like to stop this "sinking" behavior until I get back into proper form.


Anybody?

Rhodes
02-02-21, 09:24 AM
It happens in silent running in GWX3, I think it mods that fact of the main pump is turn off and do to the slow speed, the boat starts to sink slowly.

I notice this at deeps below 150m, don't know if happens above that.



@prowler3 I think was something like "humming bird" mod.

John Pancoast
02-02-21, 09:38 AM
I seem to remember a mod to make the boat maintain depth even at 0 knots?
It's been so long I can't remember...also why I would like to stop this "sinking" behavior until I get back into proper form.


Anybody?

I don't recall a mod that did it as much as it exists in the game's stock form.
You could simply swap the sub files if desired (recommended via a JSGME mod structure). You wouldn't need the complete sub file but I don't know which particular file was changed to simulate the slow sinking.

Or keep it easy and just maintain at least two knots when submerged.

Fifi
02-02-21, 09:50 AM
Of what i remember, GWX doesn’t have the negative buoyancy. So sub should be always steady.

John Pancoast
02-02-21, 09:52 AM
Of what i remember, GWX doesn’t have the negative buoyancy. So sub should be always steady.


Me too; at one time it had positive bouyancy but that changed between 2.1 and 3.0 I believe.

prowler3
02-02-21, 10:30 AM
Of what i remember, GWX doesn’t have the negative buoyancy. So sub should be always steady.


I just completed a single mission in GWX Gold (3.0) and the sub definitely was sinking when below 2 knots. :hmmm:

John Pancoast
02-02-21, 10:39 AM
I just completed a single mission in GWX Gold (3.0) and the sub definitely was sinking when below 2 knots. :hmmm:

Post your mod list again.

prowler3
02-02-21, 10:58 AM
Post your mod list again.


GWX - Axis Mediterranean Aircraft Skins
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
GWX - 16km Atmosphere
GWX - Contact Color
GWX - No Medals on Crew
CapZap1970 - 400m Depth Gauges II
Fix for the Recon Book ARB WideGui 1920x1080
GWX 3 St Naz and Schluese
Wac Animated Sub Pens interior start for GWX
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
Fix for GWX and ARB 1920x1080 No officer at helms station

John Pancoast
02-02-21, 11:07 AM
GWX - Axis Mediterranean Aircraft Skins
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
GWX - 16km Atmosphere
GWX - Contact Color
GWX - No Medals on Crew
CapZap1970 - 400m Depth Gauges II
Fix for the Recon Book ARB WideGui 1920x1080
GWX 3 St Naz and Schluese
Wac Animated Sub Pens interior start for GWX
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
Fix for GWX and ARB 1920x1080 No officer at helms station

You have several mods running that shouldn't be installed until/unless they're used.
- Med. Skins. Not needed if not patrolling in the Med.
- Late war snorkel. Not needed until the time specified in the manual/historically.
- Merged campaign. Not needed if not patrolling in the relevant geographical areas.
- VIC41. Not needed unless patrolling in that sub.
You also have two Enhanced Damage mods installed. I am not familiar with the SRM02 one.
Might be best to read the mod section of the GWX manual.
I am also unfamiliar with the ARB mods but check them for sub files.

If you have negative buoyancy something has changed your sub files so look there (sub files) for your answer.

Fifi
02-02-21, 11:20 AM
You have several mods running that shouldn't be installed until/unless they're used.
- Med. Skins. Not needed if not patrolling in the Med.
- Late war snorkel. Not needed until the time specified in the manual/historically.
- Merged campaign. Not needed if not patrolling in the relevant geographical areas.
- VIC41. Not needed unless patrolling in that sub.
You also have two Enhanced Damage mods installed. I am not familiar with the SRM02 one.
Might be best to read the mod section of the GWX manual.
I am also unfamiliar with the ARB mods but check them for sub files.

If you have negative buoyancy something has changed your sub files so look there (sub files) for your answer.

ARB doesn’t influence the sub at all :up:
Probably the damage mod (but i don’t know it)
If the damage mod has a zone.cfg file in it, it is the culprit!

:Kaleun_Salute:

John Pancoast
02-02-21, 11:21 AM
ARB doesn’t influence the sub at all :up:
Probably the damage mod (but i don’t know it)
If the damage mod has a zone.cfg file in it, it is the culprit!

:Kaleun_Salute:

Thanks Fifi ! :up: Being a damage mod, I'm sure it does.

prowler3
02-02-21, 12:01 PM
SRM01 (Seabed Repair Mod) allows a sub to rest on the ocean bottom without damage (IF you settle slowly, at very little angle.


SRM02 allows the Seabed Repair Mod to work in GWX.

John Pancoast
02-02-21, 12:03 PM
SRM01 (Seabed Repair Mod) allows a sub to rest on the ocean bottom without damage (IF you settle slowly, at very little angle.


SRM02 allows the Seabed Repair Mod to work in GWX.

Not sure but I believe GWX takes care of that already. It was a problem with stock but I believe the various megamods later on took care of it.
Do a test and see. :)

prowler3
02-02-21, 05:16 PM
Not sure but I believe GWX takes care of that already. It was a problem with stock but I believe the various megamods later on took care of it.
Do a test and see. :)


I will try it out after I re-install everything :k_confused:.
My undirected attempts to get the TDC "salvo" switch to work in ARB WideGUI has resulted in some weirdness in my SH3 folder structure.

prowler3
02-02-21, 06:28 PM
John, it appears you are correct. With GWX3 I was able to settle on the ocean floor with no damage taken. The SRM mod must be a holdover of mine from before...Jesus was born??? :har:

John Pancoast
02-02-21, 06:51 PM
John, it appears you are correct. With GWX3 I was able to settle on the ocean floor with no damage taken. The SRM mod must be a holdover of mine from before...Jesus was born??? :har:

:haha: Glad you got that sorted !