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View Full Version : [REL] Fifi Enhancements For LSH3 2020


Fifi
01-31-21, 03:48 AM
https://i.goopics.net/gwKRJ.png

Hi all,
I'm happy to share with you my enhancement mod for LSH3 2020!

Fifi_Enhancements_LSH3_2020_Final_2
BEST USE WITH:
- DGUI 1920x1080 for LSH3 2020 (Diego Gui adapted by Ericlea - NOT included)
- Stock LSH3 2020 Wide Gui
- OLC LSH3 2020 Wide Gui

SEE THE README FILE INSIDE MOD, FOR LIST OF CHANGES
The negative buoyancy is now add-on mod.

---> IN _LSH3-2020_Patch_HSIE-V16B1 MOD, OPEN HSIE.INI, AND BEST IS TO MODIFY THE BAD WEATHER VALUES AS BELOW:

;-----------------------------------------------------------------------
; Bad Weather Fix
;-----------------------
; Max. weather intervals with fog. If value is exceeded, fix stops fog.
; Range: [1.0 - 10.0]. Default: 3.0
Val22=1.0
; Max. weather intervals with storm. If value is exceeded, fix stops storm.
; Range: [1.0 - 15.0]. Default: 5.0
Val23=3.0

Also, night vision fix value in Hsie ini should be —-> val2=0.45


DOWNLOAD FINAL 2:http://www.mediafire.com/file/r0z4a3z5nsqd3qr/Fifi_Enhancements_LSH3_2020_Final_2.zip/file

DGUI FOR LSH3 2020:
https://www.subsim.com/radioroom/showpost.php?p=2730590&postcount=1

And last, best is to avoid using malfunctions option in Commander...it seems it doesn’t like the negative buoyancy (as well as LSH3 basic)

LSH3 2020 Effects Big adapted for my mod: https://www.mediafire.com/file/uevgf7glgxjtdbo/_LSH3-2020_Effects_Big_Fifi.7z/file
To be activated last.

LSH3 2020 New waves for my mod: https://www.mediafire.com/file/g2yhybp4vmf24g7/LSH3-Ccom12_Waves_For_Fifi_Enhancements.7z/file
To be activated after my mod (or take the scene.dat inside and replace the one of my mod)
Do not activate Commander Seasonal waves with this new scene.dat!

BEST PLAY AROUND ENGLAND & FRANCE NO MORE THAN X256!
Otherwise all planes and action will be skipped...Time Compression is a game killer!

BRIGHTER NIGHTS: https://www.mediafire.com/file/nkg2oh4z3gkg8zy/Dark_Night_Fix_LSH3.7z/file
To be activated on top of Fifi Enhancements For LSH3.

Hope you'll enjoy it :up:

:Kaleun_Salute:

Templar
01-31-21, 05:09 AM
Awesome stuff Fifi!:Kaleun_Applaud::Kaleun_Cheers::Kaleun_Salute :

Convoi_PQ17
01-31-21, 05:26 AM
Very nice stuff!

https://www.mediafire.com/convkey/4fb3/c59puqzywmfeczp6g.jpg

I've always been a CCOM-fan, but this makes me want to play LSH! Merci Fifi!! Merci beaucoup!!!

Fifi
01-31-21, 06:06 AM
Thanks!

https://i.goopics.net/JwPgO.png

Arnd Stuke
01-31-21, 11:07 AM
Bonjour Fifi,


quand je joue le mod sans l'Ahnenerbe, "Crew on Deck" ne fonctionne pas car le dossier cfg ne contient pas de commands.cfg.


https://abload.de/img/01j4kog.png


https://abload.de/img/02m8jkv.jpg


https://abload.de/img/03rtkl3.png




Mais sinon, un excellent travail.



:Kaleun_Salute:

Fifi
01-31-21, 11:45 AM
Bonjour Fifi,


quand je joue le mod sans l'Ahnenerbe, "Crew on Deck" ne fonctionne pas car le dossier cfg ne contient pas de commands.cfg.


https://abload.de/img/01j4kog.png


https://abload.de/img/02m8jkv.jpg


https://abload.de/img/03rtkl3.png




Mais sinon, un excellent travail.



:Kaleun_Salute:

Shift+D and Ctrl+D ne marche pas?
Vérifie si dans ton LSH3 2020/Data/Cfg/Commands tu as bien quelque part les touches Shift+D et Ctrl+D....
Si tu ne les a pas, je posterais un Cfg Commands

:Kaleun_Salute:

Arnd Stuke
01-31-21, 12:00 PM
Salu Fifi,


"Shift + D" et "Ctrl + D" ne fonctionnent pas car ton mod ne contient aucun commnads.cfg. Le jeu est ensuite repris par commnads.cfg à partir de LSH3 2020. Avec LSH3, il n'y a pas "Crew on Deck".

Je peux moi-même ajouter un fichier commands.cfg modifié, mais qu'en est-il des autres joueurs qui ne le peuvent pas?


:Kaleun_Cheers:

Fifi
01-31-21, 12:17 PM
Salu Fifi,


"Shift + D" et "Ctrl + D" ne fonctionnent pas car ton mod ne contient aucun commnads.cfg. Le jeu est ensuite repris par commnads.cfg à partir de LSH3 2020. Avec LSH3, il n'y a pas "Crew on Deck".

Je peux moi-même ajouter un fichier commands.cfg modifié, mais qu'en est-il des autres joueurs qui ne le peuvent pas?


:Kaleun_Cheers:

You will find little mod to activate in JSME for stock gui or OLC gui at end of post #1 :up:

Sorry for the convenience.

Tell me if it is ok!

:Kaleun_Salute:

Arnd Stuke
01-31-21, 12:28 PM
Merci Fifi,


no problem.


:Kaleun_Salute::Kaleun_Cheers:

ericlea
01-31-21, 01:06 PM
Thank you Fifi !!


This is a Must have Mod for LSH2020 !


:Kaleun_Thumbs_Up::Kaleun_Applaud::Kaleun_Cheers:

Fifi
01-31-21, 01:08 PM
Merci Fifi,


no problem.


:Kaleun_Salute::Kaleun_Cheers:

I’m not using those GUI, that’s why i didn’t noticed the lack of keys.
Ahnenerbe 1920x1080 has a far better rendering on my screen.
Glad it’s ok now :up:

Fifi
02-01-21, 05:36 AM
Realized something doesn’t work correctly with my mod and LSH3 about weather changes.
You will have to delete my Campaign folder in my mod please.
Because with LSH3 2020, weather interval = 5 works much better than =2!
Best is to do it at career start, but should be ok in bunker.

:Kaleun_Salute:

Fifi
02-01-21, 11:00 AM
I will release new version of my enhancements for LSH3 2020 soon...
Have to add one or two new things, and of course will delete my Campaign folder.

Also, best is to avoid using malfunctions option in Commander.
It seems it doesn’t like the negative buoyancy, as it is systemically broken each time.

Fifi
02-02-21, 03:21 AM
V2 IS ON DECK!
See post#1

- Commands Cfg for OLC & Stock are included in Optional folder (to get crew on deck)
- Ahnenerbe Wide Gui 1920x1080 by Ericlea included in Optional folder
- Weather Changes adjusted
- Sun in Scene dat adjusted

:Kaleun_Salute:

Fifi
02-02-21, 07:07 AM
Actually working on final version with victory pennants when raising periscope in harbor, and full accurate emblems showing correct side on each tower side (from awesome Rowi’s method) :up:

https://i.goopics.net/dGDXE.jpg

Kal_Maximus_U669
02-02-21, 08:06 AM
Actually working on final version with victory pennants when raising periscope in harbor, and full accurate emblems showing correct side on each tower side (from awesome Rowi’s method) :up:

https://i.goopics.net/dGDXE.jpg

Hi Fifi tell me the "ATM blue water" mods "ATM green water" are no longer updated in the mod? if I'm not mistaken ...
thank you for your job it makes you want again ... :Kaleun_Applaud:

another thing when you activate the ericlea mod it overwrites the original TGAs, even when all mods are deactivated
..for the collected it is necessary to reinstall ..:ping:

Fifi
02-02-21, 09:02 AM
Hi Fifi tell me the "ATM blue water" mods "ATM green water" are no longer updated in the mod? if I'm not mistaken ...
thank you for your job it makes you want again ... :Kaleun_Applaud:

another thing when you activate the ericlea mod it overwrites the original TGAs, even when all mods are deactivated
..for the collected it is necessary to reinstall ..:ping:

No, no need for ATM Blue/Green Water mod with my mod! (Not compatible)
Look at first post of my thread for correct activation :up:

ericlea
02-02-21, 09:24 AM
Actually working on final version with victory pennants when raising periscope in harbor, and full accurate emblems showing correct side on each tower side (from awesome Rowi’s method) :up:

https://i.goopics.net/dGDXE.jpg


Yes ! The pegnants !

It’s my pleasure to take them out when I get back to port !

Cool that we can play with it in LSH2020 !

:Kaleun_Thumbs_Up:

ericlea
02-02-21, 09:29 AM
KNOWN BUG: The flotillas location on map when starting career are wrong place (when choosing flotilla) in "Ahnenerbe_WS-GUI_1920x1080_for_LSH3_Propo"...if someone can correct it, thanks in advance!




I will try to correct that and find the good positions for all flotilla at good date. but it will take a little time lol
:Kaleun_Salute:

Kal_Maximus_U669
02-02-21, 09:30 AM
No, no need for ATM Blue/Green Water mod with my mod! (Not compatible)
Look at first post of my thread for correct activation :up:

yes I saw the post but I wanted to be sure ... you were right to modify the sound file "speech" because I do not like the ringtone :yep:

Kal_Maximus_U669
02-02-21, 09:40 AM
I will try to correct that and find the good positions for all flotilla at good date. but it will take a little time lol
:Kaleun_Salute:

Hi Strasbourg hello Ericlea yes I looked at that but I have to recover the "TGA" on another install of my laptop ..; I put this one there to wait

https://image.noelshack.com/fichiers/2021/05/2/1612276715-sh3img-1-2-2021-14-3-54-533.jpg

ericlea
02-02-21, 09:44 AM
yes this one is from ccom12, it works well too ^^




I will try to adjust this LSH2020 flottillas screen :


https://i.servimg.com/u/f36/19/84/56/02/sh3im191.jpg (https://servimg.com/view/19845602/276)

Fifi
02-02-21, 09:48 AM
I will try to correct that and find the good positions for all flotilla at good date. but it will take a little time lol
:Kaleun_Salute:

If by chance you can manage it, it will be release as a little « Fix » (to avoid upload/download the whole stuff again) :03:

ericlea
02-02-21, 09:54 AM
ok no problem, it will take time i think.
:salute:

Kal_Maximus_U669
02-02-21, 09:59 AM
ok no problem, it will take time i think.
:salute:

ouii... je pense aussi...:k_confused: :har:

Kal_Maximus_U669
02-02-21, 11:10 AM
the values for the periscope must be readjusted 4.5 ou 4
tell me Fifi I would like Rowie's "blur effect" to be inside, it's much better ... when do you think? which file to go to see? thanks ..:ping:

Fifi
02-02-21, 11:16 AM
the values for the periscope must be readjusted 4.5 ou 4
tell me Fifi I would like Rowie's "blur effect" to be inside, it's much better ... when do you think? which file to go to see? thanks ..:ping:

What values for what periscope??

Don’t know what you mean with the blur effect...can you explain in detail or post screen?

Kal_Maximus_U669
02-02-21, 11:56 AM
What values for what periscope??

Don’t know what you mean with the blur effect...can you explain in detail or post screen?

effecte blur Rowie
https://image.noelshack.com/fichiers/2021/05/2/1612284566-ccom12.jpg

effecte blur LsH20
https://image.noelshack.com/fichiers/2021/05/2/1612284668-lsh20.jpg

valeur hsie
https://image.noelshack.com/fichiers/2021/05/2/1612284739-hsie.png

Fifi
02-02-21, 12:20 PM
Ok for the blur...

In Hsie ini, you put the value you want! It’s up to each one to give the preference. I will let the default :yep:

:Kaleun_Salute:

Fifi
02-04-21, 01:54 AM
FINAL VERSION IS OUT!
See post #1

- Victory Pennants have been added
- All emblems have Rowi's feature, meaning right side on each side.
- AI ships deck guns are not throwing shells miles away from you now...much more precise!
- Original LSH3 sun has been restored
- Minor fixes

Not sure it's save game compatible...maybe best is to start new career.

Will probably release an extended challenge add-on mod for LSH3 some day.

:Kaleun_Salute:

Templar
02-04-21, 05:43 AM
Nice work Fifi, thank you for all the hard work!:yeah:

just the emblems not working for me.

https://i.ibb.co/bBWVhvK/SH3-Img-4-2-2021-12-16-59-571.png (https://ibb.co/r67hPpw)
https://i.ibb.co/X7D0sZv/SH3-Img-4-2-2021-12-17-21-654.png (https://ibb.co/wS7GWNx)

Fifi
02-04-21, 06:20 AM
:hmmm: Maybe I’ll have to resize some emblem... those one are not from Rowi...could you try others (like the ones in Ccom) and tell me if better?
That’s very strange because this one is working fine on VII type!

https://i.goopics.net/dGDXE.jpg

Templar
02-04-21, 08:55 AM
Fifi check the mod folder structure for the emblems, is it correct?

"Fifi_Enhancements_LSH3_2020_Final\Data\Emblems\Dat a\Emblems\SubEmblems"

if not that might be the problem.:salute:

Fifi
02-04-21, 10:14 AM
Fifi check the mod folder structure for the emblems, is it correct?

"Fifi_Enhancements_LSH3_2020_Final\Data\Emblems\Dat a\Emblems\SubEmblems"

if not that might be the problem.:salute:

Good find mate! :yeah:

My fault...it’s time that i stop modding...my poor old brain is overheating :haha:

Will re-upload new good version corrected. Give me one hour.

:Kaleun_Salute:

Templar
02-04-21, 10:16 AM
Don't stop modding Fifi, your mods are spot on.:yeah::salute:

I just draged and dropped the "Data\Emblems\SubEmblems" into the main mod folder and all's fine.

Fifi
02-04-21, 11:15 AM
Don't stop modding Fifi, your mods are spot on.:yeah::salute:

I just draged and dropped the "Data\Emblems\SubEmblems" into the main mod folder and all's fine.

Yes you did it the right way :up:
But for others i need to re upload the mod with correct path for emblem...and right now with my crappy internet, i can’t connect Mediafire for the moment!...
Have to wait again :timeout:

Fifi
02-04-21, 11:20 AM
OK, new version corrected on post 1

Could you tell me if it’s good now please?

Templar
02-05-21, 01:45 AM
All good so far Fifi, thanks again.:up::salute:

Urmel
02-05-21, 12:14 PM
Thank you esteemed Fifi and SH3 friends.

Thanks for all hints for Full-HD resolution, OLC-GUI optimisation and extension regarding FiFi Modpacket .

The LSH3 team is working on fulfilling all requests.

- Full-HD GUI for Edition-2021 - is in progress
- Optimised GUI OLC Full-HD for Edition-2021 - is in work
- Testing and selection of FiFi Mod elements - is in progress

We are working on enabling a full LSH3 verified Edition-2021. We are doing this as always with priority in favour of game stability.

We need a lot of time for this. In the current scope, certainly 2 to 3 months.

We also ask for patience here in SUBSIM!

Thanks and greetings, LSH3-Urmel & Team :Kaleun_Salute:


Translated with www.DeepL.com/Translator (free version)

Fifi
02-05-21, 12:21 PM
Thank you esteemed Fifi and SH3 friends.

Thanks for all hints for Full-HD resolution, OLC-GUI optimisation and extension regarding FiFi Modpacket .

The LSH3 team is working on fulfilling all requests.

- Full-HD GUI for Edition-2021 - is in progress
- Optimised GUI OLC Full-HD for Edition-2021 - is in work
- Testing and selection of FiFi Mod elements - is in progress

We are working on enabling a full LSH3 verified Edition-2021. We are doing this as always with priority in favour of game stability.

We need a lot of time for this. In the current scope, certainly 2 to 3 months.

We also ask for patience here in SUBSIM!

Thanks and greetings, LSH3-Urmel & Team :Kaleun_Salute:


Translated with www.DeepL.com/Translator (free version)

Hi Urmel,
Glad you like my work for LSH3 2020 :up:
I’m proud you can use it (or some parts of it) for your next official release :yep:
You have all my agreements.

:Kaleun_Salute:

Fifi
02-06-21, 01:00 PM
https://i.goopics.net/AkbW7.jpg

Toyotagt86
02-11-21, 03:14 AM
Hi Captains
I made a MOD for Better ARB UI compatibility with the LSH3 2020 SuperMOD
This Mod is on the Base of the Fifi's Enhancement Mod
I fix many bugs to improve the user experience in details
Please get more information via the link below:
https://www.subsim.com/radioroom/showthread.php?t=248445

Best Regards
Good Hunting
Toyotagt86

Fifi
02-11-21, 03:34 AM
Hi Captains
I made a MOD for Better ARB UI compatibility with the LSH3 2020 SuperMOD
This Mod is on the Base of the Fifi's Enhancement Mod
I fix many bugs to improve the user experience in details
Please get more information via the link below:
https://www.subsim.com/radioroom/showthread.php?t=248445

Best Regards
Good Hunting
Toyotagt86

Thank you very much Toyota for this nice fix :yeah:

Link added to first post!

:Kaleun_Salute:

ericlea
02-11-21, 05:11 AM
Wonderful !

Thank you Toyota !
And thank you Fifi !

Fifi
02-13-21, 06:01 AM
Next version will have DGUI for LSH3 (lighter Gui than others), 15ms waves adjusted for more realistic sailing (and harder attacks), and more realistic sinkings...

Waves can now mask horizon, and fit better with my splashes:

https://i.goopics.net/VyVRd.jpg

https://i.goopics.net/a3PGp.jpg

https://i.goopics.net/3o3Zq.jpg

Waves can now reach highest point of turms, and sometime briefly fill whole turm:

https://i.goopics.net/n8Rxm.jpg

All ships handle nicely new 15ms waves without any issues:

https://i.goopics.net/9ywvV.jpg

Now after the "ship destroyed" message, ships are not instantly sinking in few seconds...sinking and desapearing process takes much longer:

https://i.goopics.net/N4A87.jpg

Still testing...

:Kaleun_Salute:

ericlea
02-13-21, 06:29 AM
Only super good news for the players !
DGUI is top !
Waves top !
Longer sinking time after message "unit detroyed" excellent !

Fifi
02-16-21, 05:59 AM
IMPORTANT FIX FOR NIGHTS
See end of post 1

Found a small error in the sun cycle in the scene.dat, making nights starting black but enlightening from 10PM to 3AM...

In the waiting of my final version 2, please activate the fix on top of all in Jsgme.

:Kaleun_Salute:

Spliffbiff
02-16-21, 07:14 AM
What's wrong with my water?? :o

https://www.subsim.com/radioroom/picture.php?albumid=1349&pictureid=11800

Fifi
02-16-21, 09:51 AM
Don’t know, screen is too dark.

3catcircus
02-16-21, 09:56 AM
IMPORTANT FIX FOR NIGHTS
See end of post 1

Found a small error in the sun cycle in the scene.dat, making nights starting black but enlightening from 10PM to 3AM...

In the waiting of my final version 2, please activate the fix on top of all in Jsgme.

:Kaleun_Salute:

Before or after 86's UI enhancement? Does it matter?

Fifi
02-16-21, 10:31 AM
Before or after 86's UI enhancement? Does it matter?

After my main enhancement mod.
Before or after 86’s doesn’t matter. There is no scene.dat in 86’s UI.
It’s a new scene.dat, nothing else.

:Kaleun_Salute:

Spliffbiff
02-16-21, 12:14 PM
Hope this shows it better. the pattern of the quares looks weird. dont know if it's normal? the heavyer the sea the more i notice.

https://www.subsim.com/radioroom/picture.php?albumid=1349&pictureid=11803

https://www.subsim.com/radioroom/picture.php?albumid=1349&pictureid=11804

https://www.subsim.com/radioroom/picture.php?albumid=1349&pictureid=11805

Fifi
02-16-21, 12:57 PM
Your sea is normal. Same in Ccom12 as LSH3 by the way.
In SH3, best sea rendering is when you stay at turm’s height.
The more you level up the view, the worst the rendering is :yep:
Even others mods such as MEP, Onealex etc...i can show you pictures where the rendering is terribly aweful when taking some heights.
And the more you have high waves, the worst it is.

:Kaleun_Salute:

Spliffbiff
02-16-21, 01:54 PM
Ok thanks!

Kal_Maximus_U669
02-16-21, 02:03 PM
Your sea is normal. Same in Ccom12 as LSH3 by the way.
In SH3, best sea rendering is when you stay at turm’s height.
The more you level up the view, the worst the rendering is :yep:
Even others mods such as MEP, Onealex etc...i can show you pictures where the rendering is terribly aweful when taking some heights.
And the more you have high waves, the worst it is.

:Kaleun_Salute:

Hi Fifi ... I say that you have renewed the desire to play thanks to your work ... but maybe "Spliffbiff" has some better things to offer us? ... it seems that he is not aware to find it difficult to create the modes for the silent hunter series..said me I made a pose ... because after spending time on Andrey's ... besides I'm happy to see that all the problems that you have met you and Ericlea I had the same ... but that said Andrey's mods remain the most successful when all the problems have been settled ....

:Kaleun_Cheers::Kaleun_Salute:

Fifi
02-16-21, 02:15 PM
Hi Fifi ... I say that you have renewed the desire to play thanks to your work ... but maybe "Spliffbiff" has some better things to offer us? ... it seems that he is not aware to find it difficult to create the modes for the silent hunter series..said me I made a pose ... because after spending time on Andrey's ... besides I'm happy to see that all the problems that you have met you and Ericlea I had the same ... but that said Andrey's mods remain the most successful when all the problems have been settled ....

:Kaleun_Cheers::Kaleun_Salute:

C'est qui Andrey? :06:

Anvar1061
02-16-21, 02:17 PM
C'est qui Andrey? :06:

https://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif

Spliffbiff
02-16-21, 02:30 PM
Hi Fifi ... I say that you have renewed the desire to play thanks to your work ... but maybe "Spliffbiff" has some better things to offer us? ... it seems that he is not aware to find it difficult to create the modes for the silent hunter series..said me I made a pose ... because after spending time on Andrey's ... besides I'm happy to see that all the problems that you have met you and Ericlea I had the same ... but that said Andrey's mods remain the most successful when all the problems have been settled ....

:Kaleun_Cheers::Kaleun_Salute:

I am aware of how difficult modding SH3 is.
And I'm more than thankful about Fifi's and ericlea's and Toyotagt86's work. So no need for sarcasm here. I just wondered about the water. I never said something bad about the work of these guy's.
:Kaleun_Cheers::Kaleun_Salute:

Kal_Maximus_U669
02-16-21, 03:58 PM
I am aware of how difficult modding SH3 is.
And I'm more than thankful about Fifi's and ericlea's and Toyotagt86's work. So no need for sarcasm here. I just wondered about the water. I never said something bad about the work of these guy's.
:Kaleun_Cheers::Kaleun_Salute:


no need for sarcasm here j ai poser une question...prenez ça comme vous le voulez... :har:

Spliffbiff
02-16-21, 04:55 PM
My French isn't good sorry. And to answer your "serious" question.

No. Spliffbiff hasn't something better to offer.


Ich wollte dir nicht auf die Füße treten. Entschuldige das Missverständnis.

Kal_Maximus_U669
02-16-21, 05:31 PM
My French isn't good sorry. And to answer your "serious" question.

No. Spliffbiff hasn't something better to offer.


Ich wollte dir nicht auf die Füße treten. Entschuldige das Missverständnis.


Ich wollte dich nicht beleidigen, dass ich dir einen guten Abend wünsche
Die Deutschen sind meine Freunde ...Ich arbeite bei dir in Dortmun ... Kolhn ... Frankfurte Ich muss sagen, dass ich eine gute Zeit hatte ...
trink ein Bier bei meiner Gesundheit ...prost

:Kaleun_Cheers::Kaleun_Salute:

Mister_M
02-16-21, 06:47 PM
Your sea is normal. Same in Ccom12 as LSH3 by the way.
In SH3, best sea rendering is when you stay at turm’s height.
The more you level up the view, the worst the rendering is :yep:
Even others mods such as MEP, Onealex etc...i can show you pictures where the rendering is terribly aweful when taking some heights.
And the more you have high waves, the worst it is.

:Kaleun_Salute:

I don't think so. The waves are not looking correct at all. The origin of this problem lies in the "harmonic" parameter for the waves in scene.dat. MEP (environment mod by Makman) has perfectly solved this problem.

Fifi
02-17-21, 01:56 AM
I don't think so. The waves are not looking correct at all. The origin of this problem lies in the "harmonic" parameter for the waves in scene.dat. MEP (environment mod by Makman) has perfectly solved this problem.

Don’t tell me my waves are wrong, cause they are STRICTLY the same as stock LSH3!
Open both scene.dat with S3D, and compare the scene.dat of my mod and the scene.dat of LSH3...values for all waves (including HARMONICS) are the same :03:

I didn’t want to change the waves in LSH3 because i liked them (by the way they are strictly the same as Ccom!)
Only sea colors has been changed, but i don’t think colors affects waves shape :D

About MEP waves, go external camera and level up the view to look around...when around 10ms, waves are also aweful.

:Kaleun_Salute:

Fifi
02-17-21, 02:42 AM
Nevertheless, in my next final version 2, i have planned to enhance the high waves.
I will let the first version link active, so if you don’t like future new waves...:D

Fifi
02-17-21, 04:54 AM
Impressive Luftwaffe training exercices over Brest...:D

https://i.goopics.net/n89Gp.jpg

https://i.goopics.net/3o8Jb.jpg

Spliffbiff
02-17-21, 06:15 AM
Nevertheless, in my next final version 2, i have planned to enhance the high waves.
I will let the first version link active, so if you don’t like future new waves...:D

Looking forward to it!

Mister_M
02-17-21, 08:02 AM
About MEP waves, go external camera and level up the view to look around...when around 10ms, waves are also aweful.

I don't have SH3 installed so I can't check myself right now. But I remember that this graphic problem was discussed and adressed by Makman, and corrected in his MEP mod. Also, I tried his mod (several years ago) and it worked very well for each wind speed (0, 1, 2, 3 .... 15 m/s), even when looking from high altitude. I can say that because I was searching for a correction at that time and I found it in Makman's env mod.

Don’t tell me my waves are wrong, cause they are STRICTLY the same as stock LSH3! (by the way they are strictly the same as Ccom!)

In this case, they are all wrong ... :salute:

Fifi
02-19-21, 06:03 AM
Next version will have new waves and enlarged sea 3D render

https://i.goopics.net/LopgW.jpg

https://i.goopics.net/5YwkX.jpg

https://i.goopics.net/rJXvv.jpg

https://i.goopics.net/QZXA3.jpg

:Kaleun_Salute:

ericlea
02-19-21, 06:58 AM
Waves are well rendered on your screens ! :Kaleun_Thumbs_Up:

Fifi
02-20-21, 03:22 AM
Dirty waves like picture of Spliffbiff have been fixed. No more hexagons on waves sides :up:

https://servimg.com/view/19845602/300

I have re-done all the waves from 0 to 15ms.
Result is even better than expected :)
Brand new game :D

Still testing...

ericlea
02-20-21, 06:03 AM
:Kaleun_Thumbs_Up::Kaleun_Applaud:

Magic1111
02-22-21, 09:58 AM
Next version will have new waves and enlarged sea 3D render

I want the same for CCoM 12 Mate....:oops::D

Fifi
02-24-21, 07:32 AM
FINAL VERSION 2 IS OUT!

See post #1

:Kaleun_Salute:

Spliffbiff
02-24-21, 08:02 AM
Yeehaw.

ericlea
02-24-21, 08:43 AM
What a lot of work !

All the improvements you have made to LSH2020 are excellent.
A real pleasure !



Big thanks Fifi !


:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:

CapZap1970
02-24-21, 05:32 PM
Fifi, one little question if you don't mind...


In this last release, is the Nights Fix included or should it be enabled on top of this Final 2 version?


Thanks a lot my friend and let me tell you this is a superb piece of art! :up:


CapZap

Fifi
02-25-21, 01:32 AM
Fifi, one little question if you don't mind...


In this last release, is the Nights Fix included or should it be enabled on top of this Final 2 version?


Thanks a lot my friend and let me tell you this is a superb piece of art! :up:


CapZap

Night fix included my friend, no need for it anymore :up:

Spliffbiff
02-26-21, 07:01 AM
Really great work. Thanks a lot. Waves looking good as they can possibly be in this old game. The new lightings looking superb dude. really awesome as they shine through the clouds and looking much better. Really great to watch from time to time.

Mister_M
02-26-21, 08:13 AM
Dirty waves like picture of Spliffbiff have been fixed. No more hexagons on waves sides :up:

I'm glad that you finally admit that and corrected it. :O:

Fifi
02-26-21, 08:40 AM
I'm glad that you finally admit that and corrected it. :O:

Yes, but...this is the way waves are made, very hard to hide those reflects/artifacts. It’s very tied to day hour, depending sun altitude.
I’m quite sure if you really pay attention closely, you’ll still find some! :haha:
You don’t have that with SH4/5 engine.

33lima
03-07-21, 05:53 PM
I'm not using LSH as I don't fancy separate installs for careers and single missions, but wanted to try this mod as it much improves the U-boat models and adds water flowing from out of the casing, as in a certain newer U-boat sim. At first I got a prominent light blue sea horizon (seen also in other pics here) and rectangular puffs of funnel smoke. Using the default particles.dat solved those problems and so far all else seems well...
except that in the 1944 and 1945 VIIC, the fixed radar panel is rendered offset to one side and turned through 90 degrees. The radar is rendered correctly on the late IXC. I appreciate that I'm not using the mod as intended but it's strange that this one thing seems wrong. I don't think it's a mod conflict. Is anyone else seeing this, with the 1944 & 45 Type VIICs?
https://i.ibb.co/2cr5Lrd/sh3-2021-03-07-22-20-33-71.jpg

33lima
03-07-21, 05:54 PM
Fixed radar displaying correctly on late IXC...
https://i.ibb.co/3s6Yfs6/sh3-2021-03-07-22-23-47-12.jpg

Subtype Zero
03-07-21, 08:09 PM
Hi, 33lima, good to see you on the subsim forum! You know me as BB on the simhq forum.

I don't know if this answers your question, but you might take a look at this thread:

https://www.subsim.com/radioroom/showthread.php?t=205988&highlight=turms

I think the problem is limited to FuMO29, but I could be wrong. You may need to install H.sie's patch and Stiebler's add on to fix it.

Subtype Zero
03-08-21, 12:49 AM
You may need to install H.sie's patch and Stiebler's add on to fix it

I looked at the instructions for Stiebler4C_V16B1 add-on for H.sie's patch and found this:
INSTRUCTIONS FOR STIEBLER FIX FOR RADAR ON TURMS DECEMBER 2014.

In the stock game, there is no satisfactory way to permit any one U-boat to have EITHER an FuMO29 fixed radar on the front of the conning tower (turm) OR an FuMO30/61 rotating radar attached to the side of the conning tower, owing to incomplete, original code. The turm/1 conning-towers lack any position on the side for a rotating aerial.

This defect is now fixed. HOWEVER . . . it requires the installation of modified conning towers (turms) which will not function properly without the Stiebler fix. Therefore, if you wish to use your original conning towers, you MUST tick this option OFF with the latest Options Selector, HsieOptionsSelector_V16B.exe.

The turms provided are those originally created by the talented ANVART for NYGM, and the complete package - modified by Stiebler - is supplied as a separate folder: the ANVART_STIEBLER_R01R02 folder.
DO NOT INSTALL this folder if you wish to retain your original conning towers.
DO INSTALL this folder if you wish to use the turm fix.
Hopefully, that will solve your problem, but you will have to apply these mods, if you haven't already. Such is the joy of SH3. :hmmm:

Fifi
03-08-21, 02:12 AM
. At first I got a prominent light blue sea horizon (seen also in other pics here) and rectangular puffs of funnel smoke. Using the default particles.dat solved those problems and so far all else seems well...


The light blue horizon could be because of earth radius changed in scene.dat to provide the vanishing hull on horizon...
If you don’t like it, just revert back the stock value using S3D :yep:

Don’t have any issue with funnel smoke here. No rectangular puffs.
Nor with FUMO 29, last time i used it it was on right place :hmmm:

Ktl_KUrtz
03-08-21, 02:17 PM
Well done!
This is very good work.
It has certainly the best sea I have seen!
:Kaleun_Cheers:
KUrtz

Fifi
03-15-21, 11:58 AM
post #1 has been updated with latest Hsie ini values for optimum night detection & weather changes!

:Kaleun_Salute:

Fifi
03-22-21, 12:52 PM
Post #1 updated with LSH3 2020 Effects Big for Fifi.
Original mod adapted for my mod.
To be activated on top of all.

tkragelj96
04-10-21, 01:45 AM
First of all, great mod, thanks for the effort! Together with LSH3 it brings this old game almost on par with SH5, graphics wise - as for gameplay it's still on number 1 with a large gap to 2nd on my personal subsim list :)

Is it possible to tweak nights brightness? Seems realistic as is, experienced nights on Atlantic myself, but too dark for playing for my taste. Not sure which files to look into apart from hsie.ini mentioned (which doesn't seem to change much, at least not up to 0.75). I can tweak for myself, but would greatly appreciate some pointers...

Fifi
04-10-21, 02:39 AM
First of all, great mod, thanks for the effort! Together with LSH3 it brings this old game almost on par with SH5, graphics wise - as for gameplay it's still on number 1 with a large gap to 2nd on my personal subsim list :)

Is it possible to tweak nights brightness? Seems realistic as is, experienced nights on Atlantic myself, but too dark for playing for my taste. Not sure which files to look into apart from hsie.ini mentioned (which doesn't seem to change much, at least not up to 0.75). I can tweak for myself, but would greatly appreciate some pointers...

Hi, first of all, try to play in a dark room...then you can hide the dials etc via NumPad Suppr that brings annoying light, then you can raise a bit your monitor gamma.
But anyway, as in real, when night is overcast without moon and really dark, you can’t see barely nothing and have to wait for sunrise...as they did.

:Kaleun_Salute:

CapZap1970
04-10-21, 03:16 AM
Hi, first of all, try to play in a dark room...then you can hide the dials etc via NumPad Suppr that brings annoying light, then you can raise a bit your monitor gamma.
But anyway, as in real, when night is overcast without moon and really dark, you can’t see barely nothing and have to wait for sunrise...as they did.

:Kaleun_Salute:


:yep::up:

tkragelj96
04-10-21, 05:33 AM
Haha, fair enough :) Thanks for reply and all the effort!

Ktl_KUrtz
04-10-21, 06:53 AM
Is it possible to tweak nights brightness? Seems realistic as is, experienced nights on Atlantic myself, but too dark for playing for my taste. Not sure which files to look into apart from hsie.ini mentioned (which doesn't seem to change much, at least not up to 0.75). I can tweak for myself, but would greatly appreciate some pointers...
I think this might help!
:Kaleun_Cheers:
KUrtz
(Read the ReadMe for best results.)
Link: https://www.mediafire.com/file/26iqf8j8y68yzmt/NightFix.7z/file

Magic1111
04-14-21, 07:04 AM
Hi, first of all, try to play in a dark room...then you can hide the dials etc via NumPad Suppr that brings annoying light, then you can raise a bit your monitor gamma.
But anyway, as in real, when night is overcast without moon and really dark, you can’t see barely nothing and have to wait for sunrise...as they did.



Hi Fifi!

I had already written to you in the CCoM thread that I too find the night much too dark.
Since there are now some users who find it too dark, it would have been nice if you had added an add-on to your wonderful MOD for all users that make the nights brighter, or as it is in the respective large MODS Standard is.
Maybe you will think about it again ...:D

Fifi
04-19-21, 04:59 AM
https://i.goopics.net/oLveL.jpg

Levyathan89
04-27-21, 12:24 AM
OMG, this actually made me reinstall SH3 again and what can I say, it's fantastic! Outstanding work, Fifi :Kaleun_Applaud:
LSH eye candy + more capable escorts and aircraft, this could be the mod I've always waited for.


I have one question, though: you write in the readme that ships now sink more realistically. Does that mean that there is simulated flooding again? Or is it still the old "if the ship doesn't sink right after the hit it won't sink ever" model? Because after playing the game with LSH and your mod for a couple of hours I'm not sure about that.

Fifi
04-27-21, 12:44 AM
OMG, this actually made me reinstall SH3 again and what can I say, it's fantastic! Outstanding work, Fifi :Kaleun_Applaud:
LSH eye candy + more capable escorts and aircraft, this could be the mod I've always waited for.


I have one question, though: you write in the readme that ships now sink more realistically. Does that mean that there is simulated flooding again? Or is it still the old "if the ship doesn't sink right after the hit it won't sink ever" model? Because after playing the game with LSH and your mod for a couple of hours I'm not sure about that.

No, ships still is destroyed as before (same hit points), but it takes longer to disappear under water (flooding value increase) :03:
If you don’t like this effect, just delete the Zones.cfg file of the mod, and you’ll be back with stock LSH3 values.

Fifi
04-27-21, 02:40 AM
NEW WAVES for my enhancement mod: https://www.mediafire.com/file/g2yhybp4vmf24g7/LSH3-Ccom12_Waves_For_Fifi_Enhancements.7z/file

Highly recommanded for better experience, to be activated very last on top of all.
(Or take the scene.dat inside, and replace the one in my mod)
Can be used with my enhancements for Ccom12 too!

And even better, can be used with Stiebler EnvSim.act 10 (if so, you MUST deactivate Hsie Bad Weather Fix!)

:Kaleun_Salute:

Levyathan89
04-27-21, 10:37 AM
No, ships still is destroyed as before (same hit points), but it takes longer to disappear under water (flooding value increase) :03:
If you don’t like this effect, just delete the Zones.cfg file of the mod, and you’ll be back with stock LSH3 values.

Oh I like the effect, but I prefer NYGMs model with simulated flooding, but I guess implementing that in LSH would be to much work.

Fifi
04-27-21, 10:53 AM
If you mean negative buoyancy (like NYGM) it’s working fine in LSH3 until you get some damages (even minor)...and then the sub become unrealistically uncontrollable underwater.
That’s why i don’t use it anymore.
Needs some hard work with the LSH3 .zon files that i can’t do myself for the moment.
NYGM was made from scratch with this feature. Not added after...

Levyathan89
04-27-21, 11:28 AM
What I mean is if you hit a ship with a torpedio, you'll not know immediately if it will go down or not. The "she's going down" message might appear later. If there's enough flooding. That's the way it works in GWX and NYGM.

What's strange is: LSH3 actually had this feature in the 2010 (?) version but they removed it for the 2015 version which has always been reason, apart from the ridiculously low difficulty (I've seen videos of people sinking destroyers with their deck gun :)), why I didn't like LSH 3. Anyway with your improvements it's much better and I think I'll keep it.

Fifi
04-27-21, 12:14 PM
Well, i can’t sink a destroyer with my deck gun actually!
I even can’t stay in their vicinity or I’m dead (i have increased their gun accuracy)

Now easy way for you to get this sinking effect, is to take NYGM ships flooding values in Zones Cfg file :03: ... and even increase ships hit points...

Levyathan89
04-27-21, 01:00 PM
Well, i can’t sink a destroyer with my deck gun actually!
I even can’t stay in their vicinity or I’m dead (i have increased their gun accuracy)



Yeah I noticed (I wasn't talking about your version, that video I mentioned showed the 2015 version of LSH3). You also increased the escorts' depth charge accuracy as it seems. A destroyer killed me with one depth charge pattern in 1940! I love it! :D


Now easy way for you to get this sinking effect, is to take NYGM ships flooding values in Zones Cfg file :03: ... and even increase ships hit points...

Oof, you call that easy, I just checked out the zones file and I have no idea what to do :-D

Kal_Maximus_U669
04-27-21, 03:14 PM
I find that the Diffraction is too overplayed here .... night September 2 23 h in stormy weather reduced visibility rain 9ms I have just installed it on the LSH20 is on Ccom it will be hard to beat Alex's one ... that I find really very good ... ...http://image.noelshack.com/fichiers/2021/17/2/1619554477-001.png

CapZap1970
04-27-21, 09:50 PM
NEW WAVES for my enhancement mod: https://www.mediafire.com/file/g2yhybp4vmf24g7/LSH3-Ccom12_Waves_For_Fifi_Enhancements.7z/file

Highly recommanded for better experience, to be activated very last on top of all.
(Or take the scene.dat inside, and replace the one in my mod)
Can be used with my enhancements for Ccom12 too!

And even better, can be used with Stiebler EnvSim.act 10 (if so, you MUST deactivate Hsie Bad Weather Fix!)

:Kaleun_Salute:


Fifi, sorry I keep coming back on this but still not clear for me...

In you mod i can't find the Envsim.ACT 10 file. Where can I find this? And if this one is used, the Bad weather fix must be deactivated and that all required?
Thanks for your advice my friend! :yeah:

Fifi
04-28-21, 12:29 AM
Fifi, sorry I keep coming back on this but still not clear for me...

In you mod i can't find the Envsim.ACT 10 file. Where can I find this? And if this one is used, the Bad weather fix must be deactivated and that all required?
Thanks for your advice my friend! :yeah:

EnvSim act 10 is not included, but you can find it here: https://www.subsim.com/radioroom/showpost.php?p=2392727&postcount=1
Read carefully Stiebler instruction! (You need to take the second one and rename it)
Yes if this one is used, only bad weather fix must be deactivated.

CapZap1970
04-28-21, 12:54 AM
EnvSim act 10 is not included, but you can find it here: https://www.subsim.com/radioroom/showpost.php?p=2392727&postcount=1
Read carefully Stiebler instruction! (You need to take the second one and rename it)
Yes if this one is used, only bad weather fix must be deactivated.
Thanks a lot for the advice Fifi!!!:up:
Will do that and try it. I hope it doesn't conflict with the one you included in your enhancements mod. Are there any significant differences?

Fifi
04-28-21, 02:24 AM
Thanks a lot for the advice Fifi!!!:up:
Will do that and try it. I hope it doesn't conflict with the one you included in your enhancements mod. Are there any significant differences?

From memory i didn’t provided any EnvSim.act, so it should not conflict... but anyway if there were one, you can replace it by this one.
This Stiebler one (dated 2016) is really the best one I’ve tried.

Fifi
05-06-21, 05:16 AM
Brighter nights are available :up:
Nights just slightly decreased for better visibility

https://www.mediafire.com/file/nkg2oh4z3gkg8zy/Dark_Night_Fix_LSH3.7z/file

Post #1 updated

CapZap1970
05-06-21, 06:24 PM
Thanks a lot Fifi!!! :up:
It's good to have an alternative in case you might want to change a little bit from time to time. In my case. I got used to the dark nights really fast thanks to you fantastic enhancements mod! :salute:

Fifi
05-07-21, 03:46 AM
This LSH3 will always surprise me!
January 43, Middle of nowhere, north Azoren, was suddently surprised and attacked by 2 Grumann!! :doh:
Just love it :yep: and i think that's first time ever i saw this in any SH3 game...

https://i.goopics.net/1gkvZ.jpg

https://i.goopics.net/LqnG8.jpg

Weather was also overcast! Didn't expected that. No convoy or carrier was heard nearby...

ÉDIT: Sooo...had the answer...:
By 1943, the British and American armed forces were allowed basing rights in Portugal, and the Royal Air Force took over Lajes Field as RAF Station Lajes. The Azores permitted British and American airplanes to protect Allied shipping in the mid-Atlantic :up:
Cruising around the Azores is no longer safe by 1943!

Fifi
05-07-21, 12:26 PM
Thanks a lot Fifi!!! :up:
It's good to have an alternative in case you might want to change a little bit from time to time. In my case. I got used to the dark nights really fast thanks to you fantastic enhancements mod! :salute:

Brighter nights is better now?

CapZap1970
05-07-21, 03:57 PM
Brighter nights is better now?
Brighter night have a different feeling. For me, both mods are excellent :yeah:
Just that now there is an option to alternate between them from time to time. Personally, I got used to your dark nights and I love them, but as I said, the brighter nights are great too!


Once again, thank you very much Fifi!

GrenSo
07-16-21, 07:32 AM
In which order should the mods be activated?


First Fifi_Enhancements_LSH3_2020_Final_2 and than a wide gui mod, like
DGUI 1920x1080 for LSH3 2020 or first a wide gui mod and than Fifi_Enhancements_LSH3_2020_Final_2?

Kal_Maximus_U669
07-16-21, 04:05 PM
In which order should the mods be activated?


First Fifi_Enhancements_LSH3_2020_Final_2 and than a wide gui mod, like
DGUI 1920x1080 for LSH3 2020 or first a wide gui mod and than Fifi_Enhancements_LSH3_2020_Final_2?

Good evening, hold me, I had that
[MODS]
CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC=1
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120=2
Fifi_Enhancements_Ccom12_Final4=3
Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1=4
Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1-12-FULL MAP UPDATE + functional draggable chrono=5
Supplement to V16B1 (JSGME)=6
O2-Gauges v2=7
Ccom12_Waves_For Fifi Enhancements=8

cordially KM_U669 :salute:

CNchee
11-19-21, 11:56 AM
Ask:What is the round blue button of the bottom layout to the leftside of the speed clock.It seems like go into Silent Moving Status but it is not when I watch the boat is recharging battery.:06:
PS:
This is a great job for your work so LSH3 could be 1080p before 2022 new version come out!:salute:

Aktungbby
11-19-21, 01:38 PM
CNchee!:Kaleun_Salute:

CNchee
11-20-21, 10:53 AM
CNchee!:Kaleun_Salute:

thanks,I will check out how it works in TDC:)

Jean Led
04-05-22, 11:36 AM
So I have LSH 3 and this mod installed (only these two) and I dont have a statometer anymore.

I only have access to the RAOBF wheel, this alone wouldnt bother me but the distance calculation on this RAOBF seem flawed ( I checked several time, but only with the same ship, so maybe the mast height value arent accurate for that specific cargo ship)


I have no clue if I should ask this here, but I'm a noob here



So is it normal that I dont have a statometer? And that the range value in raobf are not correct? (x6 periscope)

Mad Mardigan
04-05-22, 11:49 AM
Jean Led.! :Kaleun_Salute:

Fifi
04-05-22, 12:22 PM
So I have LSH 3 and this mod installed (only these two) and I dont have a statometer anymore.

I only have access to the RAOBF wheel, this alone wouldnt bother me but the distance calculation on this RAOBF seem flawed ( I checked several time, but only with the same ship, so maybe the mast height value arent accurate for that specific cargo ship)


I have no clue if I should ask this here, but I'm a noob here



So is it normal that I dont have a statometer? And that the range value in raobf are not correct? (x6 periscope)

Statometer?? :hmmm:
Or stadimeter?… there is no stadimeter in SH3 …
As for RAOBF, forget about it… historically there was no RAOBF in WW2 periscopes :yep:

Distances are not important in a torpedo solution … except to get the chrono torpedo impact estimation.
With some practice, you will be good enough to visually estimate the target distance, even if it’s wrong by few hundred meters… no big deal.
Important factor number one is speed, then AOB.

:Kaleun_Salute:

Mad Mardigan
04-05-22, 12:32 PM
Distance, only comes into play in your calculations... in as much as, ensuring that the torp your using... has the sea legs to get to the target... bearing in mind, that your speed & AOB settings are correct.

As Fifi (& others) have pointed out... those 2 (speed & Angle on the Bow) are the more critical calculations here.


:Kaleun_Salute:

M. M.

Fifi
04-05-22, 12:38 PM
Distance, only comes into play in your calculations... in as much as, ensuring that the torp your using... has the sea legs to get to the target... bearing in mind, that your speed & AOB settings are correct.

As Fifi (& others) have pointed out... those 2 (speed & Angle on the Bow) are the more critical calculations here.


:Kaleun_Salute:

M. M.

Legs for Fat & Lut? No problem, distance doesn’t need to be THAT precise :03:

La vache
04-05-22, 02:26 PM
So I have LSH 3 and this mod installed (only these two) and I dont have a statometer anymore.

I only have access to the RAOBF wheel, this alone wouldnt bother me but the distance calculation on this RAOBF seem flawed ( I checked several time, but only with the same ship, so maybe the mast height value arent accurate for that specific cargo ship)


I have no clue if I should ask this here, but I'm a noob here



So is it normal that I dont have a statometer? And that the range value in raobf are not correct? (x6 periscope)


With the standard WS GUI there is a stadimeter.
With the OLC GUI you need to double the mast height.
This note was forgotten in version 2015 + 2020.

http://abload.de/img/olcguix2uljfh.jpg

Jean Led
04-05-22, 04:57 PM
Statometer?? :hmmm:
Or stadimeter?… there is no stadimeter in SH3 …
As for RAOBF, forget about it… historically there was no RAOBF in WW2 periscopes :yep:

Distances are not important in a torpedo solution … except to get the chrono torpedo impact estimation.
With some practice, you will be good enough to visually estimate the target distance, even if it’s wrong by few hundred meters… no big deal.
Important factor number one is speed, then AOB.

:Kaleun_Salute:
So I dont know how to quote multiple message in one post (if thats even possible) So I will answer everything under this one :D


M.M :Kaleun_Salute: thank you for your welcome!
Fifi I do mean stadimeter, never saw it written so.. oops.

I never played vanilla sh3, always played with grey wolves gold and I think it was in there? Or my brain confuses all the titles.

Concerning RAOBF I rather not use it, but if its the only tool given to me in the periscope for range. (ok I guess there are the tick marks and the 0.22 thingie with x6, maybe I should use that but cant find that formula anymore.) As with speed how did they do it irl? 3min 15 the ships on hydro? :k_confused:

Et par la meme occasion un grand merci pour tout ces mods et nous rendre une subsim experience encore plus belle :)


La vache, I think you fixed my headache. I will try it in a few hours and see if the height mass x2 fixes my range. Thanks!!!

Jean Led
04-07-22, 03:09 PM
UPDATE**


So I played around with everything, removed mods, added, mods, destroyed my campaign in the process :haha:, oh welp I was warned by lsh3 about it, and I will pretend I died in an air raid at base.



But first of all I discovered this is the wrong thread. I added your mod as well as 'DGUI_1920x1080_for_LSH3_2020_ProPo' by ericlea and the newbie I am tought it was part of the same package.

I mass downloaded sh3, lsh3, your addon to it and his dgui on the same night, btw am I supposed to use diego's dgui? I cant find it. So RAOBF disk was added by either lsh3, or ericlea, I got no clue. But not you :o



Regarding my trouble with the RAOBF, for the curious of you, it works on most merchants ( I dont encounter warships beside escorts anyways) but I found two types for which the RAOBF ranging doesnt work, and neither does the x6 periscope marks with the according mast height chart. I checked if they were damaged and sitting low on water and it doesnt seem to be the case. So Im kinda confused. And if you use raobf for calculation range is a factor in the aob calculation so its important. Now I just clock the ships for speed and eyeball the rest. It works so far :haha:


In conclusion, thank you for trying to help me and sorry for wasting your time posting this issue in the wrong thread.
:Kaleun_Salute:

Aktungbby
04-09-22, 03:35 AM
Jean Led!:Kaleun_Salute:

Comrade K
05-26-22, 09:21 PM
can this mod still be used for living silent hunter 2022 or should i wait for fifi to make a suitable version for living silent hunter 2022. I like this mod because it adds some realism effects to the game.