View Full Version : Command Room lights color
CapZap1970
02-12-21, 12:31 PM
Kaleuns, I was wondering if there is a way to change the color of the night light (red) in the command room when it's night time to blue.
I use this mod: DivingDuck - Open Hatch V3.09 20091209162038, and if possible i would like to keep using it but modifying the color of light only.
This is what I am talking about...
https://i.postimg.cc/dVCMqG06/SH3-Img-11-2-2021-20-25-0-292.jpg
https://i.postimg.cc/YSB5jjGH/SH3-Img-11-2-2021-22-12-56-47.jpg
I would love to see them in blue, but I have no idea what to look for or where. Could somebody please give me a hand or a guide of what or how to do it if possible? Thanks a lot in advance for the input, help or tips... :up:
CapZap
Anvar1061
02-12-21, 01:14 PM
Easily
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://sun9-47.userapi.com/impg/t8P4yHhTp6TzTILCe9-xtwV9K7EnESGQEMWb0w/saLR_YZE-SQ.jpg?size=851x897&quality=96&proxy=1&sign=b04a193eaa0315796be7163a7190ae2c&type=album
CapZap1970
02-12-21, 01:17 PM
Thanks a lot for that info my friend!!! :salute::up:
And what was the common real night light color in those U-Boats? :)
John Pancoast
02-12-21, 01:49 PM
And what was the common real night light color in those U-Boats? :)
Red. Blue was strictly a "Das Boot" movie item.
Red. Blue was strictly a "Das Boot" movie item.
That’s what i thought :D
John Pancoast
02-12-21, 02:36 PM
But it does look cool regardless. :)
CapZap1970
02-12-21, 08:58 PM
But it does look cool regardless. :)
:03::yep::yep::yep:
a-kermit
02-13-21, 02:18 AM
Go to the Interior folder and open the "NSS_UboatXX_CR/CT/ RR dat's with the S3D one after the other.
The Command_Room is CR ....
search for the AmbientLightXX Controller Node. (yellow)
In this is the InteriorLight Controller, where you can set the respective color.
You have to do this for each type of submarine.
... mfG Kermit
CapZap1970
02-13-21, 02:19 AM
Moin, moin ...
Go to the Interior folder and open the "NSS_UboatXX_CR/CT/ RR dat's with the S3D one after the other.
The Command_Room is CR ....
In this is the InteriorLight Controller, where you can set the respective color.
... mfG Kermit
Thanks for the tip, a-kermit!!! :yeah:
Got it!!!
Belmondo
02-20-21, 10:07 AM
Go to the Interior folder and open the "NSS_UboatXX_CR/CT/ RR dat's with the S3D one after the other.
The Command_Room is CR ....
search for the AmbientLightXX Controller Node. (yellow)
In this is the InteriorLight Controller, where you can set the respective color.
You have to do this for each type of submarine.
... mfG Kermit
Well, I can't find that in R R
FUBAR295
02-20-21, 10:27 AM
Well, I can't find that in R R
Go to the CR.dat file and scroll down to Interior root and open that node. Scroll down the files to you come to Light-AmbientLightCR.
Good hunting,
FUBAR295
Belmondo
02-20-21, 03:08 PM
Go to the CR.dat file and scroll down to Interior root and open that node. Scroll down the files to you come to Light-AmbientLightCR.
Good hunting,
FUBAR295
I would have a question about the moon, is there an option for the rays to reflect more strongly on the water, do you know what I mean? As in Das Boat
FUBAR295
02-20-21, 08:04 PM
I would have a question about the moon, is there an option for the rays to reflect more strongly on the water, do you know what I mean? As in Das Boat
I get what you mean, but I have no idea what file(s) would need to have changes made to get the effect you want. Maybe a ENV file?
Maybe others can help with this.
Good hunting,
FUBAR295
Belmondo
02-21-21, 04:39 AM
I get what you mean, but I have no idea what file(s) would need to have changes made to get the effect you want. Maybe a ENV file?
Maybe others can help with this.
Good hunting,
FUBAR295
Ok, I found a file from the moon but help is needed because I have no idea what to change where, thanks
I’m afraid you will not get your desired effect in SH3.
Only controller you can tweak is moon’s water reflection, but it will not increase the rays radius on water (assuming it’s what you mean).
At least i never got the same rendering as in SH4.
Good luck!
:Kaleun_Salute:
Belmondo
02-21-21, 03:38 PM
I’m afraid you will not get your desired effect in SH3.
Only controller you can tweak is moon’s water reflection, but it will not increase the rays radius on water (assuming it’s what you mean).
At least i never got the same rendering as in SH4.
Good luck!
:Kaleun_Salute:
You know in which file I can change it, I'll try to figure it out
You know in which file I can change it, I'll try to figure it out
Scene.dat :up:
Belmondo
02-21-21, 04:17 PM
Scene.dat :up:
Thanks
Subtype Zero
02-22-21, 03:42 PM
Are you referring to the brightness of the reflection? If so, there may be a few variables in scene.dat that you might try.
More specifically, open scene.dat with Silent 3ditor and navigate to Node 9: EnvData. Look for ReflIntensity ad ReflBias. You might also try messing around with FresnelCoef, but I am not sure what altering this value does in regard to reflections.
Good luck! Keep us posted!
Belmondo
02-22-21, 03:47 PM
Are you referring to the brightness of the reflection? If so, there may be a few variables in scene.dat that you might try.
More specifically, open scene.dat with Silent 3ditor and navigate to Node 9: EnvData. Look for ReflIntensity ad ReflBias. You might also try messing around with FresnelCoef, but I am not sure what altering this value does in regard to reflections.
Good luck! Keep us posted!
Hello, this is about the brightness and size of the moon's reflection at full moon when it is close to the horizon I would like something like this
Subtype Zero
02-22-21, 08:07 PM
I think it is unlikely you will be able to get the das Boot effect you want without messing up how the moon reflection looks in other situations. As far as I know, however, these are the only variables that may have an effect, other than repainting the full moon graphic itself.
Belmondo
02-23-21, 02:12 AM
I think it is unlikely you will be able to get the das Boot effect you want without messing up how the moon reflection looks in other situations. As far as I know, however, these are the only variables that may have an effect, other than repainting the full moon graphic itself.
I know that I will not get something like this, but it would be useful at least a little
I think it’s doable in SH4, but not in SH3 due to graphical engine...
Already tried many moon settings without success.
John Pancoast
02-23-21, 09:43 AM
Don't know if this (https://www.subsim.com/radioroom/showthread.php?p=2116444&posted=1)will help or not Belmondo. Haven't tried it myself.
Also fwiw I believe in terms of visual sensors, etc. moonlight makes no difference in the game/isn't modeled.
Subtype Zero
02-23-21, 11:04 AM
Thanks, Clay. Obviously, Rubini knows a lot more about this topic than I do. I will now engage in a tactical retreat....
Ktl_KUrtz
02-25-21, 07:48 AM
Easily
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://sun9-47.userapi.com/impg/t8P4yHhTp6TzTILCe9-xtwV9K7EnESGQEMWb0w/saLR_YZE-SQ.jpg?size=851x897&quality=96&proxy=1&sign=b04a193eaa0315796be7163a7190ae2c&type=album
The link to this app is broken!
Many thanks if you can help.
KUrtz
Belmondo
02-26-21, 11:42 AM
Don't know if this (https://www.subsim.com/radioroom/showthread.php?p=2116444&posted=1)will help or not Belmondo. Haven't tried it myself.
Also fwiw I believe in terms of visual sensors, etc. moonlight makes no difference in the game/isn't modeled.
Thanks it helped, but it's still not that, but much better fights. Does anyone know how to mount it and in what file?
Anvar1061
02-26-21, 03:01 PM
Thanks it helped, but it's still not that, but much better fights. Does anyone know how to mount it and in what file?
Interior lighting theme!!!
Belmondo
02-26-21, 03:35 PM
Interior lighting theme!!!
Yes, I would like to change small, unimportant things, but I have ideas and it gives me the realities of the game, but I have no idea where to look, for example: Darker engine smoke I know it is not important but always. Move in one level to block the height of course banal. But
Anvar1061
02-27-21, 02:56 AM
Thanks it helped, but it's still not that, but much better fights. Does anyone know how to mount it and in what file?
I recently had my compass repaired. You want to replace this
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
data\Menu\Gui\Layout\Lage.tga
but look at 311x311 pix.
Belmondo
02-27-21, 06:00 AM
I recently had my compass repaired. You want to replace this
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
data\Menu\Gui\Layout\Lage.tga
but look at 311x311 pix.
Thanks to this, I like it
Ktl_KUrtz
02-27-21, 07:20 AM
Does anyone have a link to this app?
Many thanks if you can help!
KUrtz
Anvar1061
02-27-21, 08:43 AM
Does anyone have a link to this app?
Many thanks if you can help!
KUrtz
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.mediafire.com/file/26qk0p02cgprgrj/S3D_v099.rar
Ktl_KUrtz
02-27-21, 02:04 PM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.mediafire.com/file/26qk0p02cgprgrj/S3D_v099.rar
As always Herr Kaleun,
Many thanks for your help.
:Kaleun_Cheers:
KUrtz
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