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Fifi
07-31-20, 12:11 PM
Hi all,

By any chance, does anybody knows what file/setting is making the sub slowly sinking when all stopped at periscope depth (or even deeper) in NYGM?

It’s puzzling me, as even adding German U-Boat Compilation to NYGM, the sub is still slowly sinking...so it can’t come from the GUC files/settings!
(Same GUC files in GWX doesn’t bring up this feature)

Thanks in advance for enlightening me :salute:

RickSarg
07-31-20, 03:45 PM
Are you using HSie's Silent Running fix? I'm wondering if this is the cause? I have the same problem.

Rick

CapZap1970
07-31-20, 05:39 PM
If I recall correctly, it one of the following 2: NSS_UboatXX.val or NSS_UboatXX.sim


In SH3 1.4B there was no problem with going at less than 2 kts, subs had neutral buoyancy, but I think it was altered by GWX and probably by NYGM too. Those are my 2 cents... :up:

Sorry I can't help you more, my knowledge of those issues is very limited




CapZap

Fifi
08-01-20, 12:48 AM
Are you using HSie's Silent Running fix? I'm wondering if this is the cause? I have the same problem.

Rick

Stock NYGM without Hsie or Stiebler patch, the slow sinking is present.
Even without the silent running on, U-Boat is sinking.
In fact, it’s not a problem at all!...it’s realism.

If I recall correctly, it one of the following 2: NSS_UboatXX.val or NSS_UboatXX.sim


In SH3 1.4B there was no problem with going at less than 2 kts, subs had neutral buoyancy, but I think it was altered by GWX and probably by NYGM too. Those are my 2 cents... :up:

Sorry I can't help you more, my knowledge of those issues is very limited




CapZap

This slow sinking feature is only in NYGM, not in GWX or other mega mod.
Even GWX with Stiebler patch and the silent running fix doesn’t make the sub slowly sinking at periscope depth.

Maybe ANVAR Fabulous SH3 knowledge knows something about?

Stiebler
08-07-20, 10:55 AM
No submarine from World War II could 'hover' underwater, with engines at zero, or even set to very low speed ahead. Tides and currents would cause it to rise or sink according to local conditions. The hydroplanes were used to control depth, and they required a certain forward velocity.

So the question is: for realism, do you provide a slow-sinking model for the U-boat, or a slow-rising model?

Realism requires that the U-boat have a slight negative buoyancy (tendency to sink), especially when at periscope depth, because the consequence of the U-boat rising slowly out of the water during an attack on a convoy might be very serious indeed!

At deep depths, slow sinking would also occur due to constant slight leakage of water into the boat, causing a downward motion.

So that is the NYGM model - slow sinking at all depths at low speeds (2 knots or below).

Der Teddy Bar introduced the first slow-sinking model for NYGM, but the Stiebler hard-code fix makes a more certain effect, sinking at a fairly steady rate.

I hope that helps,
Stiebler.

Fifi
08-07-20, 01:57 PM
No submarine from World War II could 'hover' underwater, with engines at zero, or even set to very low speed ahead. Tides and currents would cause it to rise or sink according to local conditions. The hydroplanes were used to control depth, and they required a certain forward velocity.

So the question is: for realism, do you provide a slow-sinking model for the U-boat, or a slow-rising model?

Realism requires that the U-boat have a slight negative buoyancy (tendency to sink), especially when at periscope depth, because the consequence of the U-boat rising slowly out of the water during an attack on a convoy might be very serious indeed!

At deep depths, slow sinking would also occur due to constant slight leakage of water into the boat, causing a downward motion.

So that is the NYGM model - slow sinking at all depths at low speeds (2 knots or below).

Der Teddy Bar introduced the first slow-sinking model for NYGM, but the Stiebler hard-code fix makes a more certain effect, sinking at a fairly steady rate.

I hope that helps,
Stiebler.

Thank you Stiebler for your kind reply! :yeah:

So to reproduce your nice slow sinking feature, in what file lies the negative buoyancy? :06:

Levyathan89
08-13-20, 02:12 AM
So that is the NYGM model - slow sinking at all depths at low speeds (2 knots or below).



Actually, 1 knot is enough to maintain depth (unless you have flooding). You cannot rise the boat at 1 knot, though.

Fifi
08-13-20, 02:52 AM
Actually, 1 knot is enough to maintain depth (unless you have flooding). You cannot rise the boat at 1 knot, though.

That’s actually the good part of this feature, you are not sinking at 1 knot, but can’t level up unless 2/3 knots :yep:

msalama
10-01-20, 02:45 PM
in what file lies the negative buoyancy?

Digging up a necro thread, I know. Regardless, it's an .EXE hack so not configurable per se AFAIK - you just patch or you don't.

Fifi
10-01-20, 03:04 PM
Digging up a necro thread, I know. Regardless, it's an .EXE hack so not configurable per se AFAIK - you just patch or you don't.

Thanks :03:

John Pancoast
10-19-20, 07:53 PM
Digging up a necro thread, I know. Regardless, it's an .EXE hack so not configurable per se AFAIK - you just patch or you don't.

If you're referring to the NYGM neg. buoyancy feature, it is not an .exe hack.
Existed long before H.sie's or Stiebler's .exe work. Not sure but as said, most likely in the sub files.

Fifi
10-20-20, 01:38 AM
Not sure but as said, most likely in the sub files.

Still curious to know in what file exactly...
What is sure, it’s not lying in any German U-Boat Compilation sub file, because when activating this mod to GWX, sub is steady, and when activating to NYGM sub is still sinking (both with Stiebler patch on)...and GUC is involving a lot of sub files!

John Pancoast
10-20-20, 06:32 AM
Still curious to know in what file exactly...
What is sure, it’s not lying in any German U-Boat Compilation sub file, because when activating this mod to GWX, sub is steady, and when activating to NYGM sub is still sinking (both with Stiebler patch on)...and GUC is involving a lot of sub files!

Iirc GWX at one time had a slightly positive buoyancy affect but it was then removed, so your experience with a GWX sub would be the case regardless of the comp. sub files, i.e. the same result would occur in an only GWX install.
Get S3d editor and snoop around in NYGM and you'll probably find your answer.

Fifi
10-21-20, 09:00 AM
Solved. Files for negative buoyancy found.
Thanks for those involved :up:

John Pancoast
10-21-20, 10:12 AM
Solved. Files for negative buoyancy found.
Thanks for those involved :up:


"Don't bogart that info. my friend" :).................where are they at ?

Fifi
10-21-20, 11:27 AM
"Don't bogart that info. my friend" :).................where are they at ?

Don’t know if i can tell without Stiebler autorisation...

FUBAR295
10-21-20, 11:31 AM
I have to agree with Fifi on this. It is a signature feature fixture for NYGM.

I think it is okay if you find it but putting it out there may not be the right thing to do.

Good hunting,
FUBAR295

John Pancoast
10-21-20, 12:48 PM
Don’t know if i can tell without Stiebler autorisation...

Ah, of course. :salute: Apologies for asking, didn't even think about it.

Stiebler
10-22-20, 04:30 PM
I'm happy for anyone to publish relevant information about NYGM.


For one thing, I can't remember myself in which file(s) Der Teddy Bar's original slow-sinking model can be found.


The Stiebler hard-code fix provides a much more reliable slow-sinking model, though. It over-rides existing Ubisoft code.


Stiebler.

John Pancoast
10-22-20, 05:21 PM
I'm happy for anyone to publish relevant information about NYGM.


For one thing, I can't remember myself in which file(s) Der Teddy Bar's original slow-sinking model can be found.


The Stiebler hard-code fix provides a much more reliable slow-sinking model, though. It over-rides existing Ubisoft code.


Stiebler.

Then I stand corrected; I did not realize your patch also had a slow sinking model. Thanks for the info. Stiller !

Fifi
10-23-20, 04:01 AM
I'm happy for anyone to publish relevant information about NYGM.


For one thing, I can't remember myself in which file(s) Der Teddy Bar's original slow-sinking model can be found.


The Stiebler hard-code fix provides a much more reliable slow-sinking model, though. It over-rides existing Ubisoft code.


Stiebler.

It is nice of you to not be prone of keeping the secret :D

Stiebler hard code fix is not enough to give the slow sinking at periscope depth.
More when much deeper...But anyway...

To conclude this thread i started, an other modder master found the solution.
He is called Onealex (the author of truly amazing Onealex mod), and after some hard research, he kindly shared the solution with me.
Unfortunately for you, my poor old brain made me forgetting what he told me :haha:
So the secret will remain again some time it seems. Not easy to getting old :roll:

Hebe Vollmaus
10-25-20, 05:49 AM
The Technic was posted to Subsim in 2006.
There is no Secret.

Fifi
10-25-20, 10:36 AM
The Technic was posted to Subsim in 2006.
There is no Secret.

Any reference link?

Anvar1061
10-25-20, 02:36 PM
Any reference link?
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.subsim.com/radioroom/showpost.php?p=244546&postcount=1

Fifi
10-25-20, 03:09 PM
Thanks Anvar :up:

Hebe Vollmaus
10-26-20, 04:13 AM
Date: 14 June 2006
Thread: The Anti Anti Humming Bird Mod
Author: Der Teddy Bar
Post: #1
To get a positive bouyancy you need to adjust the MASS value from 0 to a figure just under the Displacement Surfaced value.

When 0 is used for MASS this means surfaced displacement is used instead.--
Date: 15 June 2006
Thread: The Anti Anti Humming Bird Mod
Author: Der Teddy Bar
Post: #14
The NYGM Anti Humming Bird modlet is part of the NYGM Tonnage War Mod.

For the NYGM AHB Mod we made changes to the u-boat with an additional zone and then a zones.cfg change.

For the positive bouyancy we changed the MASS.--
Date: 4 September 2006
Thread: NYGM Anti Humming Bird Mod is now available for Grey Wolves
Author: Der Teddy Bar
Post: #1
The NYGM Anti Humming Bird Mod was designed for the Type II, VII & IX and as a result breaks the XXI.--
Date: 4 September 2006
Thread: NYGM Anti Humming Bird Mod is now available for Grey Wolves
Author: Der Teddy Bar
Post: #10
1. We have used a zone from the XXI, the PUMPSXXI. I added this zone to the U-boats to create the effect.
--
qed