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CapZap1970
06-17-20, 06:03 PM
Sorry to bother you guys with this question, but I am enabling various mods that have in the Sounds folder the SH3.sdl file, and I am wondering if they are not overwriting the info included in each one of them... Is there an issue of incompatibility?


To illustrate my question, I list the mods that have the same file:


- BigBoyWooly - GWX3.0 Wilhemshafen, St. Nazaire, Schluese & Xtra Ships V7
- Racerboy - SH4 Effects for GWX3.0 V7.1 Fixed
- Rubini - LifeBoats & Debris V4
- Racerboy - SH4 Effects for GWX3.0 Fixed LifeBoats Compatible
Are these mods compatible talking about the file SH3.sdl?
In case they are not, is there a way to make compatible?


Thanks a lot for your suggestions/opinions... :up:



CapZap

a-kermit
06-18-20, 12:02 AM
Yes, the SH3.als must then always be adapted to the mod that is activated last. The entries have to be added manually, otherwise the new sounds will not work.
mfG a-kermit

ps: with the S3D
ps2: otherwise the links for the newly created sounds are missing

Anvar1061
06-18-20, 02:01 AM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.subsim.com/radioroom/showpost.php?p=1982174&postcount=1

CapZap1970
06-18-20, 02:24 PM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.subsim.com/radioroom/showpost.php?p=1982174&postcount=1


Thanks a lot Anvar and a-kermit for your replies and suggestions.
That should solve the problem!






CapZap