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  1. Wants to model a better sight for the Flak 38 (4 replies)
  2. [WIP] Brunsbuettel_Mod (16 replies)
  3. [REQ] Fish? Dolphins? Whales? (8 replies)
  4. [TEC] Goblin Editor, Ship "rooms" and capsizing...some thoughts... (0 replies)
  5. German Voices? (22 replies)
  6. Patch question (3 replies)
  7. [REQ] AI still bores me (3 replies)
  8. [REQ] Sound File Selectabilty? (0 replies)
  9. [REQ] Wake for Periscope (2 replies)
  10. [REQ] Signals and signal lamps (3 replies)
  11. [REQ] Dock office (4 replies)
  12. [TEC] Allied Depth Charges (3 replies)
  13. [REL] U-boat Historical Specifications (UHS) (367 replies)
  14. Voice recog + new Uis (2 replies)
  15. After the new dawn!!!! (11 replies)
  16. [REQ]Snorkel (11 replies)
  17. [REL] Damages for uboat mod (5 replies)
  18. [REL]New deck wood with a bit of algae (50 replies)
  19. [REL] Pacos Sound Mod (11 replies)
  20. Remove 20mm ammo bar that was blocking sights. (5 replies)
  21. [REL] My SH5 Win 7 Theme pack (2 replies)
  22. [TEC] Naval base marker (0 replies)
  23. Torpedo Detonator is Broken (8 replies)
  24. [REL] Glass drops removal (9 replies)
  25. [WIP] Do you accept this water color? (15 replies)
  26. [REQ] Rain splashes "sound and visual" (2 replies)
  27. Sharing GlobalVariables (Ship/Crew/Dialog), possible ? (3 replies)
  28. Rel. time compression (2 replies)
  29. [REQ] location of graphics for help screen (F1) (4 replies)
  30. Getting Rid of The Floaty Particles in the Water (6 replies)
  31. Is it possible? (0 replies)
  32. make your own campaign ? (14 replies)
  33. My New Lightning Test One (15 replies)
  34. I am Stuck Outside my Sub (5 replies)
  35. [REL]850 Meter Bearing Plotter (4 replies)
  36. [REQ] Fix gradient lines in the sky (17 replies)
  37. [REL] Improved Damage Model and No Instant Death 1.0 (45 replies)
  38. [REL] Uboat Visual Damage mod (63 replies)
  39. [REQ] Targets (1 replies)
  40. [REQ] visual damage on u-boat model (5 replies)
  41. Sounds and check Lists (6 replies)
  42. I want to MOD (23 replies)
  43. [REL] Feared Hunters 2.0 (70 replies)
  44. Map: Maybe itīs there already... (6 replies)
  45. [REQ] Churchill Barriers at Scapa (6 replies)
  46. [REQ] Navigation Map Make-Over (11 replies)
  47. Which sound file is ringing bell when going to periscope depth? (3 replies)
  48. Bug issue...Please help (5 replies)
  49. [REL] AilRain (34 replies)
  50. [Tec] Playable ships? (8 replies)
  51. [REQ] Hull slime and fatigue (12 replies)
  52. [REL] SlideRule_Reitz MOD (12 replies)
  53. [REQ] Credits for sinking enemy submarine! (16 replies)
  54. Putting Acurate Markins on Flags Ships Etc. (2 replies)
  55. [REL] North Atlantic Green 1.0 (15 replies)
  56. [REL] Wordeees' Actual Footage Menu (11 replies)
  57. [REL] Kptlt Lynchz Gramaphone (7 replies)
  58. Single core fix? (1 replies)
  59. [REQ] Deck gun protective cover (3 replies)
  60. [REQ]Rest of the war (1 replies)
  61. [REL] Das Boot - Crew - SH5 Edition (24 replies)
  62. [REQ] Cease Fire (3 replies)
  63. Need help with main menu movie size (3 replies)
  64. [REQ] please help to get permision to release mod (2 replies)
  65. [REQ] Illumination & Flares (5 replies)
  66. Das Boot - Crew - (8 replies)
  67. [REQ] Tracking external camera (11 replies)
  68. [REQ] British U class submarine (11 replies)
  69. [WIP] Air dropped torpedoes (21 replies)
  70. Is it possible ?? (5 replies)
  71. [REL] Nauticalwolf's Torpedo Textures (18 replies)
  72. dekgun (4 replies)
  73. Which mods for... (2 replies)
  74. [REQ] (4 replies)
  75. [REL] Nauticalwolf's Damage and Torpedo UI Mod (30 replies)
  76. [REL] Ail mods: Smoke, Clouds, Moon, DeckWave (32 replies)
  77. [REL] AilBubbles (29 replies)
  78. Tonnage Reduction Mods (1 replies)
  79. U-boat tiefenmesser (2 replies)
  80. integration of new textures ? (3 replies)
  81. [REQ] Environmental Dolphins & Sharks (18 replies)
  82. [REL] Goodbye Pac-Man (26 replies)
  83. [REL] No Ship Wakes 1.0 (14 replies)
  84. Here is how to enable german voices the easy way . (2 replies)
  85. [REQ] Crew Casualties / Replacable Officers (2 replies)
  86. [TEC] Depth Charge mod (14 replies)
  87. Play any campaign? (1 replies)
  88. [REL] No Ship Reflections incl Enhanced Funnel Smoke (3 replies)
  89. [TEC] Torpedoes - A little help please (5 replies)
  90. [REQ]Time for the radio contacts (8 replies)
  91. [REQ]Silence/ low speed (4 replies)
  92. [TEC] AA-Guns (3 replies)
  93. [TEC] Torpedo tubes problem workaround (3 replies)
  94. [Req] No Radio outside of sub (4 replies)
  95. [REQ] How do we get rid of crew talk "balloons" (7 replies)
  96. [WIP] Foamwave Fix (1 replies)
  97. Mega mod - is somebody working on it? (16 replies)
  98. [REQ] Ground installations (2 replies)
  99. [REQ] fix crash dive time (7 replies)
  100. [REQ] Injured chief fix (5 replies)
  101. [REQ] Crew improvment by training (4 replies)
  102. [WIP] Fix for Distant Ship Reflections (3 replies)
  103. How do I manually adjust walking speed? (2 replies)
  104. [REQ] Correct display of reserve torps (6 replies)
  105. [tec] "bouyancy problem" (24 replies)
  106. Modding Noob Wants to Learn-For SH5's Sake (3 replies)
  107. [REQ] Need feedback on wamphyri plane attack mod version 1.0 (30 replies)
  108. [WIP]AilHull (19 replies)
  109. [REQ] sun size (6 replies)
  110. [TEC] HOWTO: Merge conflicting mods into one working mod. (0 replies)
  111. [REQ] U-Boat Damage in SH5 - Needs Major Work (0 replies)
  112. [REQ] U-Boat Damage in SH5 - Needs Major Work (42 replies)
  113. Importing Sounds? (3 replies)
  114. [REQ] "Wasserbomben!" (11 replies)
  115. [REQ] U-Boat Tonnage Pennants (3 replies)
  116. [REQ] Old Style SH3 & SH4 Crew Management (19 replies)
  117. Default Flak Guns (2 replies)
  118. [REL]AISensors_reworks_Beta_0_9 (1 replies)
  119. [REQ] Training missions (0 replies)
  120. [REQ] Actually flooding (19 replies)
  121. [REL] Silent Fire SH5 1.0 (73 replies)
  122. [REL] Sub Flags for SH5 (397 replies)
  123. [REL] AilClimateZones (3 replies)
  124. [REQ] Captain's Quarters (8 replies)
  125. Problems with some ot the Dial types ??? (5 replies)
  126. [REQ] Realistic Atlantic Water (0 replies)
  127. [REQ] Signatures for multiplayer mode (0 replies)
  128. [REQ] better graphics for the map tools? (2 replies)
  129. [REQ] TYPVII skin names (3 replies)
  130. [REQ] ship sunk icons for No Map Contacts (1 replies)
  131. [REL] No Chronometer Ticking Sound (1 replies)
  132. [REL] Realistic ammo amount for AA and deck guns (14 replies)
  133. Type VIIB Conning Tower BUG (0 replies)
  134. [REQ] Editable captains log (10 replies)
  135. Ckeckbox Info? Need help. (0 replies)
  136. [REQ] Dragable Speed/Time charts (5 replies)
  137. [REQ] So, where's my mod ? (5 replies)
  138. [REQ] some water to cool the red hot deck hatch (5 replies)
  139. [REQ] Flak and Deck Gun Ammo Counter (1 replies)
  140. Creating Emblems (2 replies)
  141. Conversation Mods (0 replies)
  142. [REQ]Information Bubbles (14 replies)
  143. speed up a sub (1 replies)
  144. Mod to correct the maximum depth ? (27 replies)
  145. Delay after sending patrol report (6 replies)
  146. [TEC]Trees (2 replies)
  147. [REL] Nauticalwolf's Periscope/Optics Textures (27 replies)
  148. [REQ] Have the planes communicate with nearby DD's (4 replies)
  149. grid chart !! (3 replies)
  150. Weather (15 replies)
  151. MoraleMod not working (9 replies)
  152. German speach mod please!! (2 replies)
  153. [req] make co2 level dial working? (2 replies)
  154. [req] Rig for red, n adjustment to round ruler tool (6 replies)
  155. [Req] Dual Monitor (2 replies)
  156. [REQ] add waypoints to add crew on deck. (9 replies)
  157. [REQ] undue abilaty,s (5 replies)
  158. deck`s awash - bad weather guns combo (5 replies)
  159. Req New Lightning (15 replies)
  160. SH3 / SH5 (14 replies)
  161. [REL]Working Type IX model (15 replies)
  162. [Texture TOOL]sobers (X) textures . (9 replies)
  163. Better way to walk up and own ladders ladders? (11 replies)
  164. [REQ] Any chance for the Regia? (11 replies)
  165. [REQ] Airplane debris and parachutes (5 replies)
  166. [REL] Radio Station 5SC Glasgow (2 replies)
  167. [REL] Better Dressed Cook (18 replies)
  168. [REL] Nauticalwolf's Interior - Combo Mod (40 replies)
  169. Help with DarkWraith's mod... (9 replies)
  170. [REQ] Wrecks stay on ocean bottom and not sink through it (9 replies)
  171. [TEC] Torpedo Reloading / Air bubbles when firing (1 replies)
  172. [TEC] U-Boat Diesel Engine Sounds (1 replies)
  173. [REQ] Ships heavily damaged and flooded sink on their own (9 replies)
  174. [WIP] Nauticalwolf's Interior - Combo Mod (5 replies)
  175. [WIP] Hydrophone Tracker/Quick Plotter (61 replies)
  176. [REL] WWL-New Orleans Radio (5 replies)
  177. [TEC]GR2 files and Granny Viewer (198 replies)
  178. [REQ] Need info method play voices (3 replies)
  179. [REQ] Nets and minefields (24 replies)
  180. [REQ]'Surface' command does not close Navmap (3 replies)
  181. [REL] Azs_Real_Uderwater_Night (3 replies)
  182. [REQ] Change default TDC to on? (2 replies)
  183. [REQ] Convoy after battle (1 replies)
  184. Am I missing any good mods from the German forums? (1 replies)
  185. Wolf Packs (0 replies)
  186. Compartment Door Open/Close Sounds (1 replies)
  187. [INF] Day by Day happenings durring WWII (2 replies)
  188. [REL] AilImpurity (9 replies)
  189. (TEC) making your soundman more talkative (7 replies)
  190. Does someone !! (0 replies)
  191. [REL] ALTAC (Adult content - nudity) (9 replies)
  192. [REQ] info on RL torpedo damage (30 replies)
  193. [REQ] New Message/Officer Panel Interface(s) (2 replies)
  194. [REQ] visual distance to accurate (1 replies)
  195. [TEC]Rain and spotting range . (3 replies)
  196. [REL] Reboot's Water Drips (54 replies)
  197. Well you know some one has to ask - waht about the twisty periscope thingy? (40 replies)
  198. [TEC] Ships heading into land etc . (10 replies)
  199. [REL] Simple Texture mod (books, photos..) (32 replies)
  200. [REL] UltraSubs v2.0 (9 replies)
  201. [REQ] The Rain (9 replies)
  202. Smoke on the Horizon / Ship Sighted! (2 replies)
  203. [REQ]Need crew reactions (5 replies)
  204. [REQ] Removal/lowering of thermal layer (7 replies)
  205. Embarrassing Flakgun Gauge! (12 replies)
  206. [REQ] Enabling the TypII (9 replies)
  207. [REQ] Red lights in conning tower only. (2 replies)
  208. [REQ] Adding the type II and IX (61 replies)
  209. [TEC] AI: is the game code incorrect? (example) (5 replies)
  210. [Rel]Rename Heligoland to Helgoland (11 replies)
  211. [REQ] Option to start outside the harbour (3 replies)
  212. [REL]No 1-2-3 Torpedo Alignment (1 replies)
  213. The scoop on scopes: emtguf & Arclight (34 replies)
  214. [REQ] Contacts always on map (unrealstic) (6 replies)
  215. Who can help me? (0 replies)
  216. [REL] Nauticalwolf's Poster Mod - Risque (22 replies)
  217. [REL] 3rd Person Captain Proof of Concept DEMO (6 replies)
  218. Anyone working on playable surface ships? (2 replies)
  219. anyone else seeing ship wakes through waves? (5 replies)
  220. The Stadimeter Intel Thread (3 replies)
  221. [WIP] Captain in 3rd person (10 replies)
  222. audio question (1 replies)
  223. How to edit SH5 periscope and attack chart torpedo attack operate panel? (0 replies)
  224. Default Topredo Loadout (1 replies)
  225. How to edit SH5 periscope and attack chart torpedo operate panel? (0 replies)
  226. How to edit SH5 Periscope and attack chart torpedo operate Panel? (0 replies)
  227. Even without these sounds in the SH5 (0 replies)
  228. torpedo storage (1 replies)
  229. who can help me ? (13 replies)
  230. Aft torpedo aiming (1 replies)
  231. modding a bad day (5 replies)
  232. Sound of AA guns (5 replies)
  233. [REQ] ASW Test Mission (17 replies)
  234. Smoke on the horizon . (10 replies)
  235. [REL] Kriegsmarine career insignia (12 replies)
  236. [REL] Floor pack (14 replies)
  237. [REL] Optic update for DarkWraith's New UIs (89 replies)
  238. [REQ] Default TDC Torpedo Settings (5 replies)
  239. [REQ]'No Map-Contact Updates' done properly (19 replies)
  240. [WIP] New Radio stations: 5SC Glascow, PCPT Moscow, + more. (15 replies)
  241. Save us from Pac-Man!! (5 replies)
  242. [WIP] SH_Keymapper ....... (11 replies)
  243. Question to Graphics Guys (3 replies)
  244. [REQ] Mag detonator (28 replies)
  245. [REQ] Fix for the Complete Stop on torpedo hit (0 replies)
  246. [REL] Athlonic's SFWW Mod : Simple Fixes While Waiting for next patch for SH5 v1.1.5 (5 replies)
  247. How to do Non standard Resolutions?? (3 replies)
  248. [TEC] German UBoat optics (13 replies)
  249. These are the SH5 mods I am using . (39 replies)
  250. [WIP] SH4 Interface (34 replies)