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- Wants to model a better sight for the Flak 38 (4 replies)
- [WIP] Brunsbuettel_Mod (16 replies)
- [REQ] Fish? Dolphins? Whales? (8 replies)
- [TEC] Goblin Editor, Ship "rooms" and capsizing...some thoughts... (0 replies)
- German Voices? (22 replies)
- Patch question (3 replies)
- [REQ] AI still bores me (3 replies)
- [REQ] Sound File Selectabilty? (0 replies)
- [REQ] Wake for Periscope (2 replies)
- [REQ] Signals and signal lamps (3 replies)
- [REQ] Dock office (4 replies)
- [TEC] Allied Depth Charges (3 replies)
- [REL] U-boat Historical Specifications (UHS) (367 replies)
- Voice recog + new Uis (2 replies)
- After the new dawn!!!! (11 replies)
- [REQ]Snorkel (11 replies)
- [REL] Damages for uboat mod (5 replies)
- [REL]New deck wood with a bit of algae (50 replies)
- [REL] Pacos Sound Mod (11 replies)
- Remove 20mm ammo bar that was blocking sights. (5 replies)
- [REL] My SH5 Win 7 Theme pack (2 replies)
- [TEC] Naval base marker (0 replies)
- Torpedo Detonator is Broken (8 replies)
- [REL] Glass drops removal (9 replies)
- [WIP] Do you accept this water color? (15 replies)
- [REQ] Rain splashes "sound and visual" (2 replies)
- Sharing GlobalVariables (Ship/Crew/Dialog), possible ? (3 replies)
- Rel. time compression (2 replies)
- [REQ] location of graphics for help screen (F1) (4 replies)
- Getting Rid of The Floaty Particles in the Water (6 replies)
- Is it possible? (0 replies)
- make your own campaign ? (14 replies)
- My New Lightning Test One (15 replies)
- I am Stuck Outside my Sub (5 replies)
- [REL]850 Meter Bearing Plotter (4 replies)
- [REQ] Fix gradient lines in the sky (17 replies)
- [REL] Improved Damage Model and No Instant Death 1.0 (45 replies)
- [REL] Uboat Visual Damage mod (63 replies)
- [REQ] Targets (1 replies)
- [REQ] visual damage on u-boat model (5 replies)
- Sounds and check Lists (6 replies)
- I want to MOD (23 replies)
- [REL] Feared Hunters 2.0 (70 replies)
- Map: Maybe itīs there already... (6 replies)
- [REQ] Churchill Barriers at Scapa (6 replies)
- [REQ] Navigation Map Make-Over (11 replies)
- Which sound file is ringing bell when going to periscope depth? (3 replies)
- Bug issue...Please help (5 replies)
- [REL] AilRain (34 replies)
- [Tec] Playable ships? (8 replies)
- [REQ] Hull slime and fatigue (12 replies)
- [REL] SlideRule_Reitz MOD (12 replies)
- [REQ] Credits for sinking enemy submarine! (16 replies)
- Putting Acurate Markins on Flags Ships Etc. (2 replies)
- [REL] North Atlantic Green 1.0 (15 replies)
- [REL] Wordeees' Actual Footage Menu (11 replies)
- [REL] Kptlt Lynchz Gramaphone (7 replies)
- Single core fix? (1 replies)
- [REQ] Deck gun protective cover (3 replies)
- [REQ]Rest of the war (1 replies)
- [REL] Das Boot - Crew - SH5 Edition (24 replies)
- [REQ] Cease Fire (3 replies)
- Need help with main menu movie size (3 replies)
- [REQ] please help to get permision to release mod (2 replies)
- [REQ] Illumination & Flares (5 replies)
- Das Boot - Crew - (8 replies)
- [REQ] Tracking external camera (11 replies)
- [REQ] British U class submarine (11 replies)
- [WIP] Air dropped torpedoes (21 replies)
- Is it possible ?? (5 replies)
- [REL] Nauticalwolf's Torpedo Textures (18 replies)
- dekgun (4 replies)
- Which mods for... (2 replies)
- [REQ] (4 replies)
- [REL] Nauticalwolf's Damage and Torpedo UI Mod (30 replies)
- [REL] Ail mods: Smoke, Clouds, Moon, DeckWave (32 replies)
- [REL] AilBubbles (29 replies)
- Tonnage Reduction Mods (1 replies)
- U-boat tiefenmesser (2 replies)
- integration of new textures ? (3 replies)
- [REQ] Environmental Dolphins & Sharks (18 replies)
- [REL] Goodbye Pac-Man (26 replies)
- [REL] No Ship Wakes 1.0 (14 replies)
- Here is how to enable german voices the easy way . (2 replies)
- [REQ] Crew Casualties / Replacable Officers (2 replies)
- [TEC] Depth Charge mod (14 replies)
- Play any campaign? (1 replies)
- [REL] No Ship Reflections incl Enhanced Funnel Smoke (3 replies)
- [TEC] Torpedoes - A little help please (5 replies)
- [REQ]Time for the radio contacts (8 replies)
- [REQ]Silence/ low speed (4 replies)
- [TEC] AA-Guns (3 replies)
- [TEC] Torpedo tubes problem workaround (3 replies)
- [Req] No Radio outside of sub (4 replies)
- [REQ] How do we get rid of crew talk "balloons" (7 replies)
- [WIP] Foamwave Fix (1 replies)
- Mega mod - is somebody working on it? (16 replies)
- [REQ] Ground installations (2 replies)
- [REQ] fix crash dive time (7 replies)
- [REQ] Injured chief fix (5 replies)
- [REQ] Crew improvment by training (4 replies)
- [WIP] Fix for Distant Ship Reflections (3 replies)
- How do I manually adjust walking speed? (2 replies)
- [REQ] Correct display of reserve torps (6 replies)
- [tec] "bouyancy problem" (24 replies)
- Modding Noob Wants to Learn-For SH5's Sake (3 replies)
- [REQ] Need feedback on wamphyri plane attack mod version 1.0 (30 replies)
- [WIP]AilHull (19 replies)
- [REQ] sun size (6 replies)
- [TEC] HOWTO: Merge conflicting mods into one working mod. (0 replies)
- [REQ] U-Boat Damage in SH5 - Needs Major Work (0 replies)
- [REQ] U-Boat Damage in SH5 - Needs Major Work (42 replies)
- Importing Sounds? (3 replies)
- [REQ] "Wasserbomben!" (11 replies)
- [REQ] U-Boat Tonnage Pennants (3 replies)
- [REQ] Old Style SH3 & SH4 Crew Management (19 replies)
- Default Flak Guns (2 replies)
- [REL]AISensors_reworks_Beta_0_9 (1 replies)
- [REQ] Training missions (0 replies)
- [REQ] Actually flooding (19 replies)
- [REL] Silent Fire SH5 1.0 (73 replies)
- [REL] Sub Flags for SH5 (397 replies)
- [REL] AilClimateZones (3 replies)
- [REQ] Captain's Quarters (8 replies)
- Problems with some ot the Dial types ??? (5 replies)
- [REQ] Realistic Atlantic Water (0 replies)
- [REQ] Signatures for multiplayer mode (0 replies)
- [REQ] better graphics for the map tools? (2 replies)
- [REQ] TYPVII skin names (3 replies)
- [REQ] ship sunk icons for No Map Contacts (1 replies)
- [REL] No Chronometer Ticking Sound (1 replies)
- [REL] Realistic ammo amount for AA and deck guns (14 replies)
- Type VIIB Conning Tower BUG (0 replies)
- [REQ] Editable captains log (10 replies)
- Ckeckbox Info? Need help. (0 replies)
- [REQ] Dragable Speed/Time charts (5 replies)
- [REQ] So, where's my mod ? (5 replies)
- [REQ] some water to cool the red hot deck hatch (5 replies)
- [REQ] Flak and Deck Gun Ammo Counter (1 replies)
- Creating Emblems (2 replies)
- Conversation Mods (0 replies)
- [REQ]Information Bubbles (14 replies)
- speed up a sub (1 replies)
- Mod to correct the maximum depth ? (27 replies)
- Delay after sending patrol report (6 replies)
- [TEC]Trees (2 replies)
- [REL] Nauticalwolf's Periscope/Optics Textures (27 replies)
- [REQ] Have the planes communicate with nearby DD's (4 replies)
- grid chart !! (3 replies)
- Weather (15 replies)
- MoraleMod not working (9 replies)
- German speach mod please!! (2 replies)
- [req] make co2 level dial working? (2 replies)
- [req] Rig for red, n adjustment to round ruler tool (6 replies)
- [Req] Dual Monitor (2 replies)
- [REQ] add waypoints to add crew on deck. (9 replies)
- [REQ] undue abilaty,s (5 replies)
- deck`s awash - bad weather guns combo (5 replies)
- Req New Lightning (15 replies)
- SH3 / SH5 (14 replies)
- [REL]Working Type IX model (15 replies)
- [Texture TOOL]sobers (X) textures . (9 replies)
- Better way to walk up and own ladders ladders? (11 replies)
- [REQ] Any chance for the Regia? (11 replies)
- [REQ] Airplane debris and parachutes (5 replies)
- [REL] Radio Station 5SC Glasgow (2 replies)
- [REL] Better Dressed Cook (18 replies)
- [REL] Nauticalwolf's Interior - Combo Mod (40 replies)
- Help with DarkWraith's mod... (9 replies)
- [REQ] Wrecks stay on ocean bottom and not sink through it (9 replies)
- [TEC] Torpedo Reloading / Air bubbles when firing (1 replies)
- [TEC] U-Boat Diesel Engine Sounds (1 replies)
- [REQ] Ships heavily damaged and flooded sink on their own (9 replies)
- [WIP] Nauticalwolf's Interior - Combo Mod (5 replies)
- [WIP] Hydrophone Tracker/Quick Plotter (61 replies)
- [REL] WWL-New Orleans Radio (5 replies)
- [TEC]GR2 files and Granny Viewer (198 replies)
- [REQ] Need info method play voices (3 replies)
- [REQ] Nets and minefields (24 replies)
- [REQ]'Surface' command does not close Navmap (3 replies)
- [REL] Azs_Real_Uderwater_Night (3 replies)
- [REQ] Change default TDC to on? (2 replies)
- [REQ] Convoy after battle (1 replies)
- Am I missing any good mods from the German forums? (1 replies)
- Wolf Packs (0 replies)
- Compartment Door Open/Close Sounds (1 replies)
- [INF] Day by Day happenings durring WWII (2 replies)
- [REL] AilImpurity (9 replies)
- (TEC) making your soundman more talkative (7 replies)
- Does someone !! (0 replies)
- [REL] ALTAC (Adult content - nudity) (9 replies)
- [REQ] info on RL torpedo damage (30 replies)
- [REQ] New Message/Officer Panel Interface(s) (2 replies)
- [REQ] visual distance to accurate (1 replies)
- [TEC]Rain and spotting range . (3 replies)
- [REL] Reboot's Water Drips (54 replies)
- Well you know some one has to ask - waht about the twisty periscope thingy? (40 replies)
- [TEC] Ships heading into land etc . (10 replies)
- [REL] Simple Texture mod (books, photos..) (32 replies)
- [REL] UltraSubs v2.0 (9 replies)
- [REQ] The Rain (9 replies)
- Smoke on the Horizon / Ship Sighted! (2 replies)
- [REQ]Need crew reactions (5 replies)
- [REQ] Removal/lowering of thermal layer (7 replies)
- Embarrassing Flakgun Gauge! (12 replies)
- [REQ] Enabling the TypII (9 replies)
- [REQ] Red lights in conning tower only. (2 replies)
- [REQ] Adding the type II and IX (61 replies)
- [TEC] AI: is the game code incorrect? (example) (5 replies)
- [Rel]Rename Heligoland to Helgoland (11 replies)
- [REQ] Option to start outside the harbour (3 replies)
- [REL]No 1-2-3 Torpedo Alignment (1 replies)
- The scoop on scopes: emtguf & Arclight (34 replies)
- [REQ] Contacts always on map (unrealstic) (6 replies)
- Who can help me? (0 replies)
- [REL] Nauticalwolf's Poster Mod - Risque (22 replies)
- [REL] 3rd Person Captain Proof of Concept DEMO (6 replies)
- Anyone working on playable surface ships? (2 replies)
- anyone else seeing ship wakes through waves? (5 replies)
- The Stadimeter Intel Thread (3 replies)
- [WIP] Captain in 3rd person (10 replies)
- audio question (1 replies)
- How to edit SH5 periscope and attack chart torpedo attack operate panel? (0 replies)
- Default Topredo Loadout (1 replies)
- How to edit SH5 periscope and attack chart torpedo operate panel? (0 replies)
- How to edit SH5 Periscope and attack chart torpedo operate Panel? (0 replies)
- Even without these sounds in the SH5 (0 replies)
- torpedo storage (1 replies)
- who can help me ? (13 replies)
- Aft torpedo aiming (1 replies)
- modding a bad day (5 replies)
- Sound of AA guns (5 replies)
- [REQ] ASW Test Mission (17 replies)
- Smoke on the horizon . (10 replies)
- [REL] Kriegsmarine career insignia (12 replies)
- [REL] Floor pack (14 replies)
- [REL] Optic update for DarkWraith's New UIs (89 replies)
- [REQ] Default TDC Torpedo Settings (5 replies)
- [REQ]'No Map-Contact Updates' done properly (19 replies)
- [WIP] New Radio stations: 5SC Glascow, PCPT Moscow, + more. (15 replies)
- Save us from Pac-Man!! (5 replies)
- [WIP] SH_Keymapper ....... (11 replies)
- Question to Graphics Guys (3 replies)
- [REQ] Mag detonator (28 replies)
- [REQ] Fix for the Complete Stop on torpedo hit (0 replies)
- [REL] Athlonic's SFWW Mod : Simple Fixes While Waiting for next patch for SH5 v1.1.5 (5 replies)
- How to do Non standard Resolutions?? (3 replies)
- [TEC] German UBoat optics (13 replies)
- These are the SH5 mods I am using . (39 replies)
- [WIP] SH4 Interface (34 replies)
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