View Full Version : After the new dawn!!!!
Redtail
04-18-10, 08:32 AM
I have just loaded up Thedarks new UI V1.2.0. However I now have the icons etc. back at the top of the screen. I had removed them with Drifters manual removal by copying and pasting the appropriate lines into the default Hud ini.His link with the necessary lines to change is brocken:cry: Can Drifter post again or can some other kind Captain help out:yeah:
PS. A very big thank you to all modders for saving the day again with SH5:up:
TheDarkWraith
04-18-10, 01:10 PM
I have just loaded up Thedarks new UI V1.2.0. However I now have the icons etc. back at the top of the screen. I had removed them with Drifters manual removal by copying and pasting the appropriate lines into the default Hud ini.His link with the necessary lines to change is brocken:cry: Can Drifter post again or can some other kind Captain help out:yeah:
PS. A very big thank you to all modders for saving the day again with SH5:up:
hopefully I'll finally get that problem licked so people don't have to jump through hoops to disable it. I just can't figure out why something so simple is kicking my @$% :shifty:
I can easily remove them by using the menu-editor but I want to do it via scripting. That way they can be re-enabled on the fly via an option in game if player wants them back.
Redtail
04-18-10, 04:09 PM
Thanks for the reply. It would be nice to have this as a perminant fixture within your great mod, rather than having to deal with it every time we have a change. Brilliant mod Thedarkworth, I will await your next version with all the other changes;) no doubt.:yeah:
TheDarkWraith
04-18-10, 04:11 PM
Thanks for the reply. It would be nice to have this as a perminant fixture within your great mod, rather than having to deal with it every time we have a change. Brilliant mod Thedarkworth, I will await your next version with all the other changes;) no doubt.:yeah:
I'm pretty sure the problem is licked now. Wanna test it out for me?
Redtail
04-18-10, 04:22 PM
That would be nice:yeah:
TheDarkWraith
04-18-10, 04:26 PM
That would be nice:yeah:
PM sent.
TheDarkWraith
04-18-10, 05:04 PM
just tried a new campaign....yellow ! still showing but the messages for them are disabled....more digging to do :shifty:
TheDarkWraith
04-18-10, 05:39 PM
now I finally got it working correctly :yeah: I'm playing new campaign now to test and make sure they don't show up and that any python errors are thrown from the changes.
Redtail
04-18-10, 05:48 PM
I have just used one of the historic missions and all was clear at the top:yeah: I will try a new campaign tomorrow and let you know.in the event that one would like to enable them again,were do you go to change it?? I have looked in various files but cannot see the relivent line:hmmm:
TheDarkWraith
04-18-10, 05:51 PM
I have just used one of the historic missions and all was clear at the top:yeah: I will try a new campaign tomorrow and let you know.in the event that one would like to enable them again,were do you go to change it?? I have looked in various files but cannot see the relivent line:hmmm:
in the DarkWraithUserOptions.py file this setting controls the showing of the player objectives:
PlayerObjectivesEnabled
TheDarkWraith
04-18-10, 05:51 PM
I have just used one of the historic missions and all was clear at the top:yeah: I will try a new campaign tomorrow and let you know.in the event that one would like to enable them again,were do you go to change it?? I have looked in various files but cannot see the relivent line:hmmm:
I'll be sending you new files as the ones you have will throw a python error when you do a new campaign.
Now I'm trying to make these player objectives hotkey togglable....wish me luck.
Redtail
04-18-10, 05:58 PM
Thanks, I found it as you were replying to my question via your 1.3.0 thread.I will await update and come back to you tomorrow.
Thanks again and have a wee dram on me:03:
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