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View Full Version : [REL] Ail mods: Smoke, Clouds, Moon, DeckWave


Ailantd
04-09-10, 07:13 PM
Current versions:

Ailsmoke 1.7
Ailclouds 3.0
Ailmoon 1.5
AilDeckwave 1.0

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Repost of previous closed post.

Still no updates here but working on Ailsmoke 2.0. You can see a preview below:
Ailsomke 2.0 free cam 11.8 mb (http://shmods.ailantd.com/shots/SH_Big.gif)
Ailsomke 2.0 free cam 2.19 mb (http://shmods.ailantd.com/shots/SH_Small.gif)
Ailsomke 2.0 youtube periscope view (http://www.youtube.com/watch?v=Uive2I__6WA)



4 very small mods that improve the game general looking.

UPDATES:

AilClouds updated to v3.0:
Yes, even better clouds!
Increase texture number from 8(vanilla) 10(Ailcloud2.0) to 16, the maximum alowed.
Removed cloud shapes that could be repetitive sometimes when possible.
Removed remaining textures not mine from prior version.
Download from web.

AilSmoke updated to v1.7:
Improved lower smoke and sparks and fixes torpedo explosions boxes caused by previous version.
Download from web.

AilMoon updated to v1.5:
Added real size moon option, 0,5º - 1º in sky.
Less spectacular, but more real.


AilClouds v 2.0 - Update the vanilla ugly clouds. Have the sky living now!

http://shmods.ailantd.com/shots/SH-V/AilClouds07.jpg
http://shmods.ailantd.com/shots/SH-V/AilClouds01.jpg
http://shmods.ailantd.com/shots/SH-V/AilClouds05.jpg
http://shmods.ailantd.com/shots/SH-V/AilClouds03.jpg


AilMoon (updated version from my Hi res Moon from SH III )

http://shmods.ailantd.com/shots/SH-V/AilMoon02.jpg


AilSmoke

http://shmods.ailantd.com/shots/SH-V/AilSmoke01.jpg
http://shmods.ailantd.com/shots/SH-V/AilSmoke02.jpg
http://shmods.ailantd.com/shots/SH-V/AilSmoke03.jpg


AilDeckwave - Small improvement on water falling from hull.

http://shmods.ailantd.com/shots/SH-V/AilDeckwave01.jpg

All this of course is better looking ingame that in this small screenshots!

You can download these from - http://www.shmods.ailantd.com/

rsvette12
04-09-10, 07:39 PM
Excellent :up::up::up:

Rich

Ailantd
04-09-10, 09:43 PM
AilSmoke2.0 preview.
Texture is animated.
Still WIP:

http://shmods.ailantd.com/shots/SH-V/AilSmoke201.jpg
http://shmods.ailantd.com/shots/SH-V/AilSmoke203.jpg
http://shmods.ailantd.com/shots/SH-V/AilSmoke204.jpg

Westbroek
04-09-10, 10:27 PM
Forgive me a pun... Holy Smokes.
That really looks great, man.
Any ETA? I'm looking forward to that.
Cheers!

mr chris
04-10-10, 12:15 AM
That new smoke is really great looking. Great work as always.:up:

robbythesub
04-10-10, 01:33 AM
Fantastic work, thank you for the continued efforts- I am updating as you release them! :yeah:

urfisch
04-10-10, 04:09 AM
your clouds are extraordinary!!!

:yeah:

Ailantd
04-10-10, 02:10 PM
Heavy fighting with vanilla particles behavious limitations, but close to final version:

http://shmods.ailantd.com/shots/SH-V/AilSmokePreview.jpg

Of course don´t expet it look so good from all angles!
Particles behavious limitations are not small.
Anyway much better that AilSmoke 1.7 I think.
It will have trhee versions, grey, slightly blue and slightly brown colors, to your election. Blue is in the shot still a bit saturated.

7thSeal
04-10-10, 02:21 PM
That is sweet Ailantd, shutting down all operations until this is available.... :rotfl2:

Ailantd
04-10-10, 03:23 PM
I have uploaded small video to see texture animation effect:

Big 11.8 mb (http://shmods.ailantd.com/shots/SH_Big.gif)
Small 2.19 mb (http://shmods.ailantd.com/shots/SH_Small.gif)

Ablemaster
04-10-10, 03:29 PM
Great improvement, looks excellent, thanks.

Westbroek
04-10-10, 03:31 PM
Ail that looks seriously photo real. I'm amazed. And you did it in an animated gif too. You certainly have a unique way of doing business.
Is that little movie using the blue smoke option also, or black?
Really excellent job, man.

Ailantd
04-10-10, 03:48 PM
Ail that looks seriously photo real. I'm amazed. And you did it in an animated gif too. You certainly have a unique way of doing business.
Is that little movie using the blue smoke option also, or black?
Really excellent job, man.

Medium grey blue.

I´m still trying colors. It is possible I will release more than 3 colors in final version. Lots of good looking posibilities here.

View from periscope video in Youtube.
Lots of detail has been lost due youtube compresion.
Much better in full screen:

http://www.youtube.com/watch?v=Uive2I__6WA

Smoke is almost finished.
I´m going to start with lower flames now to make the complete set.

Soviet_Warlord
04-10-10, 05:38 PM
Spectacular!

7thSeal
04-10-10, 05:54 PM
I have uploaded small video to see texture animation effect:

Big 11.8 mb (http://shmods.ailantd.com/shots/SH_Big.gif)
Small 2.19 mb (http://shmods.ailantd.com/shots/SH_Small.gif)

Whoa!.. with your talent shown through each mod... I beg of you to atleast consider the impact of torpedoes when the water from the impact fills the view, they've seem to have knocked off so much more than previous versions... due to the hit of fps with the explosion afterward?

Huge rise of water spray lifted up on impact... I hope for in this game. :)

WOD
04-10-10, 06:06 PM
This smoke V2 looks amazing, can´t wait to use it ingame. Thx for your great work

Ailantd
04-10-10, 06:10 PM
Whoa!.. with your talent shown through each mod... I beg of you to atleast consider the impact of torpedoes when the water from the impact fills the view, they've seem to have knocked off so much more than previous versions... due to the hit of fps with the explosion afterward?

Huge rise of water spray lifted up on impact... I hope for in this game. :)

he he he, trying that too but still not sure what can be done to improve it.

7thSeal
04-10-10, 06:21 PM
he he he, trying that too but still not sure what can be done to improve it.

Good enough for me, knowing that its being looked at... I guess they thought we wouldn't notice if they added a bunch of fireworks to the explosions.... :roll:

eagleFMJ
09-18-10, 03:55 PM
Any news on v2.0?

ncorpuz34
10-06-10, 12:27 AM
*bump*

any updates on Smoke 2.0?

DavyJonesFootlocker
10-06-10, 03:59 PM
These mods are simply the best.:rock:

Cerberus62
10-07-10, 04:15 PM
Concerning AilSmoke 1.7
-----------------------
Nice work, Ailantd, thank you! The smoke stream appears homogeneously, with less interrupts. But I dare to say that I don't like the "flying glowworm effect" near the flames, to me it looks rather like burning wood wool. So I installed the mod without the SmokeLoop01.dds (using stock file instead), now appreciating a completely satisfying appearance. :yeah:

Concerning AilMoon 1.5
----------------------
One more time thank you, wonderful texture maps. One of the first mods I used with SH5.

As some people mentioned before, the lunar phases in the game are not correct. In reality, the sunlit side always points to the sun. That's why you see e. g. the Waxing crescent moon at afternoon and post-dusk, but not pre-dawn in the morning hours. Different in the game.

Therefore, I reworked the moon and halo texture files and replaced each single phase by it's counterpart. While fixing the illuminating bug, my rework introduced another error. Now the lunar phases develop in the wrong direction. Starting with New moon you'll see the Waning crescent followed by the Last quarter and so on during the synodic cycle.

Meanwhile, I think that there's no solution, due to limitations in the game design. Annoying, but after all, it's not a planetarium software...

Zedi
10-08-10, 01:31 AM
Concerning AilSmoke 1.7
-----------------------
Nice work, Ailantd, thank you! The smoke stream appears homogeneously, with less interrupts. But I dare to say that I don't like the "flying glowworm effect" near the flames, to me it looks rather like burning wood wool. So I installed the mod without the SmokeLoop01.dds (using stock file instead), now appreciating a completely satisfying appearance. :yeah:

Concerning AilMoon 1.5
----------------------
One more time thank you, wonderful texture maps. One of the first mods I used with SH5.

As some people mentioned before, the lunar phases in the game are not correct. In reality, the sunlit side always points to the sun. That's why you see e. g. the Waxing crescent moon at afternoon and post-dusk, but not pre-dawn in the morning hours. Different in the game.

Therefore, I reworked the moon and halo texture files and replaced each single phase by it's counterpart. While fixing the illuminating bug, my rework introduced another error. Now the lunar phases develop in the wrong direction. Starting with New moon you'll see the Waning crescent followed by the Last quarter and so on during the synodic cycle.

Meanwhile, I think that there's no solution, due to limitations in the game design. Annoying, but after all, it's not a planetarium software...

Ail is not active here, I don't think he read anymore this thread.

For smoke, the best mod is HanSolo's funnel smoke. Regarding te moon, all those problems are solved in W_Clear's Enviro mod.

Cerberus62
10-09-10, 09:17 AM
Ail is not active here, I don't think he read anymore this thread.

For smoke, the best mod is HanSolo's funnel smoke. Regarding te moon, all those problems are solved in W_Clear's Enviro mod.

Thanks for the hint, Magnum. I'm already using HanSolo's manificent Funnel Smoke Mod, which deals with the particles_funnelsmoke.dat. But that's another story as it deals with the funnel smoke only and not with the smoke emitted by a damaged ship.

The Environment Mod tries to correct the moon light errors the same way I did - with the same results. As mentioned above, this method fixes the direction of the sunlit side of the moon, but it leads to another error, as now the lunar phases are cycling in the wrong direction.

Venatore
10-10-10, 02:52 AM
Allantd,

I thought I would congratulate you on your every professional Silent Hunter web site. It is now in my bookmarks as a favorite.

http://www.shmods.ailantd.com/ :up:

Kind regards

Venatore

robbythesub
10-10-10, 03:23 AM
Hear Hear! :up:

DavyJonesFootlocker
10-10-10, 07:50 AM
Pity he isn't here. He made some of the best environment mods. I still use them.:DL

PrizrakMorey
10-23-13, 12:02 PM
you are currently working on the mod?

Targor Avelany
10-23-13, 12:06 PM
you are currently working on the mod?

I really doubt, as Last Activity of the OP was: 11-18-2012 01:41 PM

PrizrakMorey
10-23-13, 12:16 PM
I really doubt, as Last Activity of the OP was: 11-18-2012 01:41 PM

It is a pity there is no news (((And what about AilSmoke 2.0? Release or not?
Is there another similar mode? And it smoke of burning fuel and paint looks as if lit small campfire.

Targor Avelany
10-23-13, 12:30 PM
It is a pity there is no news (((And what about AilSmoke 2.0? Release or not?
Is there another similar mode? And it smoke of burning fuel and paint looks as if lit small campfire.

There are multiple smoke mods around that you can pick from. Just look around on the forum or go to the download section of the website.

Unfortunately, I have no idea on your first question in regards to AilSmoke.

PrizrakMorey
10-23-13, 12:32 PM
There are multiple smoke mods around that you can pick from. Just look around on the forum or go to the download section of the website.

Unfortunately, I have no idea on your first question in regards to AilSmoke.

Thank you very much

gap
10-23-13, 12:47 PM
first class stuff. I always admired Ailantd's work. :yep: