View Full Version : [REQ] Injured chief fix
doomlordis
04-07-10, 06:48 AM
When he is injured no repairs happen , unrealistic, at the most they should slow down.
Athlonic
04-07-10, 07:14 AM
Hi,
The chief ability reduces the time needed for repairing.
(reduces repair time for each ability level : 10%, 20%, 30%)
So repairs should occur even without this ability.
It means he take part of the action to motivate and share his experience with the crew.
If he is wounded or worse, I think it is better to let those abilities disabled.
:03:
doomlordis
04-07-10, 09:18 AM
Must be a bug then because i got 10% hull damage and 1% periscope, the little wrenches were working away but i sailed around for 14 days and the leaks never stopped and nothing got repaired. The chief was injured and never got better.
Athlonic
04-07-10, 12:27 PM
Hmmm,
working fine here, just tested after some merchants deckguns hits.
Chief wounded, repairs went still ok.
Haven't you let the silent running thingy on ?
Because in this case : no repair.
We might keep an eye on this issue, anyone ?
doomlordis
04-08-10, 06:23 AM
Happened again, save and reload started repairs again, chief was still injured after reload.
Strange thing is it seems to be set off by submerging , obviously hull repairs cant happen under water but when i surface again it doesnt start again.
I have had some damage. Shief wasn't injured.
After some time all repairs have been done.. but i still saw and heard leaks.
In status window everything was repaired and no leaks.
Reloading game fixed situation. :damn:
Yep.. the game is still very buggy :down:
Of course reloading will waste your morale (without some morale workaraund mod) so there are bugs on bugs in that game :haha:
Without mods it will be totally unplayabe for me.
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