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View Full Version : [REQ] Actually flooding


CptCirillo
04-04-10, 10:02 AM
My request is that there is actually flooding if the submarine is damged... the main things that happen is i get damged then there are leaks and then the ship "sinks" there is no fun in saving the ship i do not know if something like this has been released but i looked and found notting its something cool i think should be added.

The General
04-04-10, 01:26 PM
So, you want me to come over to your house, seal up your doors and windows and when you get critical damge on your Sub, you want me to fill the room with sea water?! Wow, you're dedicated. :D

CptCirillo
04-04-10, 02:22 PM
So, you want me to come over to your house, seal up your doors and windows and when you get critical damge on your Sub, you want me to fill the room with sea water?! Wow, you're dedicated. :D
well.. you know i love realism why have it in game when it can happen in real life! but does anyone think this is a possible mod?

Nisgeis
04-04-10, 02:25 PM
You do get water in the boat though, it sloshes round your feet, just not up to your eyes.

CptCirillo
04-04-10, 03:28 PM
i know i just wish there was a more realistic ammount of water if it recived severe enough damage

ezekiel_Stone
04-04-10, 08:43 PM
I think that would require alot of work honestly, i imagine water up to the crews chest but they would still be in their default animations. Like the navigator would be hunched over the charts under the water or the con operators would be sitting underwater steering the ship. Without making custom animations it would look a little silly.

audessy
04-05-10, 02:47 AM
Exactly. The animations would have to go with it. Would be kind of cool to see the crew panicking running around and working together on the leaks. However much work involved here.

kptn_kaiserhof
04-06-10, 02:04 AM
i agree ..... i mean a small puddle sinking a ship .... very silly

Sgtmonkeynads
04-06-10, 02:24 AM
Technically you would not need to animate it.
Once a compartment is flooding beyond control, the Captain would move to another compartment.
So...in the game we would never see the crew " up to their chest " in the flooded compartment.

Now, lets say the forward torpedo room is flooding and can not be saved what so ever. The door would automatically shut and would seal that compartment off. The flooding could be represented as water squirting out of the seal around the door, and by shouting from the sealed off compartment. If the repair team inside the flooded compartment fixed things and stoped the leak, the door would open( after the time it takes to pump out all the water ) revealing the normal flooded floor we all see. If they don't we all sink.

This would force the captain to stay away from flooding rooms in fear of being traped on the wrong side of a door...if I were in the rear torpedoroom and the engine room took major damage, the door between the engine room and forward torpedo room would close, and i could not get to the control room ( untill it was fixed, if it were fixed ) or if the conning tower was damaged, we could not get out of the sub. That brings up the issue of emergency hatches being made operatable.

I don't know how to do this, but I am sure it could be done.
If it added anything to the game, it would atleast add the element of fear. Fear of being caught away from the comand room, not being able to issue orders, or being trapped in a sub about to suffocate, even tough your surfaced.

kptn_kaiserhof
04-06-10, 12:31 PM
i admit it would add the element of fear..... and realism

the question is : who can make it happen

Sailor Steve
04-06-10, 12:47 PM
SH3: The first subsim to have a realistic crew and 3D surroundings. People complain that they don't do enough.

SH4: Adds extra crew when Battle Stations is sounded. People complain they don't do enough. Also complain we don't get to see the boat flooding.

SH5: Allows the captain to move freely around the boat, and the crew is much more animated. People complain it doesn't look like SH3 and SH4. It's the first subsim to show flooding. People complain it doesn't flood enough.

Can someone make me a mod so it plugs into my brain and I feel like I'm really there? Maybe even drown when the boat floods?

I'm sure there are modders who will try this, if it can be done. Every one of them had to start learning somewhere. If you want this bad enough, why don't you try to learn how to do it? It will bring you more satisfaction and and the praise of others when you release it.:sunny:

SabreHawk
04-06-10, 01:41 PM
i agree ..... i mean a small puddle sinking a ship .... very silly

Yeah but a submarine doesn't have to be flooded in the least in order to sink.

Sailor Steve
04-06-10, 03:57 PM
Sure it does. You just want to make sure the flooding stays where it belongs.:D

CptCirillo
04-06-10, 04:03 PM
I just think flooding would add more realism to the game instead of it cutting out and saying i "died"

kptn_kaiserhof
04-08-10, 12:00 PM
i must agree withCptCirillo (http://www.subsim.com/radioroom/member.php?u=261061) because i love the thrill of having to save the boat im sure nearly everybody has seen das boot if you look at the scene just after the resupply boat 'wesser' you see thay get cault in the western approches and are forced to dive and save there boat from flooding


now thats realistic

mobucks
04-08-10, 12:49 PM
"Go down and call the launch" My dad ordered as we approached our mooring in Raritan Bay, NJ. He had taken me and my GF for a quick pleasure cruise in his 28' sloop. The whole time we were on deck watching the sun go down, taking in the sights, feeling the cool breeze on our faces.

"Yes Cap'n" I replied; it was obvious by now we were showing off our seamanship to the GF, hoping she would have a nice tale to tell to her parents, also avid sailors.

I wasn't shocked when i went down into the cabin to use the radio. I had known this was the devil's ship loong before this little cruise around the bay. I was up to the knee in water, if i had gone down to the lower cabin i would have been near waist deep. The GF was shocked but not horrified, i had warned her before we even drove to the marina that if something can go wrong on the Wyvern, it would.

What followed was our own little Das Boot moment. The prop shaft on the diesel had snapped and we were taking water at a substantial rate. Thankfully we were less than a mile from the harbor docks. As i pumped water out i watched as my dad donned his snorkel and literally swam inside the diesel compartment, periodicly coming up for air as he fought to plug the offending leak.

We made it to the dock under sail power and what followed was two straight hours of pumping and bucketing water into the bilge to the point where my arms felt like they were going to fall off. We saved the hell ship.

Needless to say the GF had an exciting tale to tell her parents. :smug:

The General
04-08-10, 03:06 PM
I really enjoyed this story :up:

John Channing
04-08-10, 03:09 PM
Can someone make me a mod so it plugs into my brain and I feel like I'm really there? Maybe even drown when the boat floods?



Take the blue pill. Not the red... the blue pill.



Shouldn't be too obscure.

JCC

audessy
04-09-10, 07:16 PM
I just think flooding would add more realism to the game instead of it cutting out and saying i "died"

That is actually being worked on. I have a chunk of data that you paste into your zones.cfg file. You must crank your U-boats hitpoints for this to work in the submarine's .zon file. See this post. http://www.subsim.com/radioroom/showthread.php?t=167114

Also drifter is working on a longer repair times mod.

Drifter
04-09-10, 09:09 PM
That is actually being worked on. I have a chunk of data that you paste into your zones.cfg file. You must crank your U-boats hitpoints for this to work in the submarine's .zon file. See this post. http://www.subsim.com/radioroom/showthread.php?t=167114

Also drifter is working on a longer repair times mod.

Great work, audessy. Sounds very interesting. :yep: