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wamphyri
04-10-10, 06:24 PM
Hey all,

I've been working on a little side project. Nisgeis is doing the scripting and together we've made some progress on air dropped torps. It's no where near ready to release but I figured some of you would like some pics of what we've gotten so far.

http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-10_151459.jpg

http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-10_170326.jpg

http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-10_170336.jpg

http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-10_165456.jpg

http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-10_170132.jpg

*the images aren't of the same torp*

There's still a few hurdles but since the devs left us the ability to change the ai's behavior this one just may see the light of day.

WOD
04-10-10, 06:36 PM
If this one will see the light of day SH5 will come a little step closer to this game we all want. Many thx for your great work. Looking forward and hope that there will be a release version someday.

ddrgn
04-10-10, 06:36 PM
Brilliant! this one I truly look forward too!

7thSeal
04-10-10, 06:40 PM
chit.. one of them has gyro going on... faaccckkk!... Dive deeper dammit! :DL

t0maz
04-10-10, 07:13 PM
Good to hear that! :up:
Waiting for some beta versions and release :rock:

thruster
04-11-10, 01:29 AM
hmmm, dont get me wrong, im all for enhansing all facets of the game, but im a tad confused here?

i just dont get why youd want the air launched torpedo as an ASW weapon. youve gotta line the approach up, youve gotta run the the thing so it arms and hits the diving target, and its against a target that can dive in about 30sec. now as an ASuW weapon, sure.

the priority should be the historical ASW weapon of choice, the shallow fused air dropped depth charge. likely to detonate even under a diving sub it was lethal. Has this already been fixed in-game?

am i missing something here??:06:

WOD
04-11-10, 01:58 AM
hmmm, dont get me wrong, im all for enhansing all facets of the game, but im a tad confused here?

i just dont get why youd want the air launched torpedo as an ASW weapon. youve gotta line the approach up, youve gotta run the the thing so it arms and hits the diving target, and its against a target that can dive in about 30sec. now as an ASuW weapon, sure.

the priority should be the historical ASW weapon of choice, the shallow fused air dropped depth charge. likely to detonate even under a diving sub it was lethal. Has this already been fixed in-game?

am i missing something here??:06:

Not only as an ASW Weapon. I think (if you look right on the screens) there is at least in 1 Screen a merchant, so it will be against shipping too! (I hope)

kylania
04-11-10, 02:00 AM
First wamphyri makes the planes attack more, then he makes them attack better, now he's making them shoot torpedoes at us!

He's clearly a British spy! :x:|\\

t0maz
04-11-10, 03:49 AM
hmmm, dont get me wrong, im all for enhansing all facets of the game, but im a tad confused here?

i just dont get why youd want the air launched torpedo as an ASW weapon. youve gotta line the approach up, youve gotta run the the thing so it arms and hits the diving target, and its against a target that can dive in about 30sec. now as an ASuW weapon, sure.

the priority should be the historical ASW weapon of choice, the shallow fused air dropped depth charge. likely to detonate even under a diving sub it was lethal. Has this already been fixed in-game?

am i missing something here??:06:

Maybe.. In his plane mod 1.0 planes drop something on submerging or just submerged sub - but i don't know is that bomb or DC..
I know one thing, since im using this mod planes can be now real pain in the a... like IRL :up:

Bilge_Rat
04-11-10, 06:15 AM
hmmm, dont get me wrong, im all for enhansing all facets of the game, but im a tad confused here?

i just dont get why youd want the air launched torpedo as an ASW weapon. youve gotta line the approach up, youve gotta run the the thing so it arms and hits the diving target, and its against a target that can dive in about 30sec. now as an ASuW weapon, sure.

the priority should be the historical ASW weapon of choice, the shallow fused air dropped depth charge. likely to detonate even under a diving sub it was lethal. Has this already been fixed in-game?

am i missing something here??:06:

for you viewing pleasure, FIDO air dropped acoustic torpedo:

http://uboat.net/allies/technical/fido.htm

standard tactic for carrier based airplanes was for a fighter to first strafe the boat and kill the deck crew, after which a torpedo bomber would drop FIDO in the wake of the U-Boat or its swirl if it dived.

Germans were not the only ones to develop cool toys during the war. :ping:

thruster
04-11-10, 06:52 AM
thanks bilge rat,
however FIDO wasnt delivered until 1943, the end of the game as it stands. considering this is an early war/ 'happy times' campaign is it relevant, indeed in game terms even 'homing'?

just to recap, its awesome that this area is being reviewed, i just question a straight shot torpedo priority versus an attacking aircraft diving, strafing the boat then straddling it with lethal shallow depth charges that can kill it even after its dived in 30sec. especially as this was available from the get-go?

now if there was an ASuW role, then i can understand....

The General
04-11-10, 07:06 AM
Mein Gott :o! What you Mod guys can do is amazing :up:

thruster
04-11-10, 07:13 AM
Mein Gott :o! What you Mod guys can do is amazing :up:

you got that right herr general.:yeah:

bigboywooly
04-11-10, 07:20 AM
Be a cool addition as an anti shipping weapon
Not so great against subs until FIDO comes along
Hope you get it working right
Cos if you can crack that then you should be able to load out MTBs ( if we had any :roll: ) and destroyers with them also
Although AI subs allegedly fire them so that may be a lot simpler than the air drop

Long overdue IMHO

coronas
04-11-10, 08:06 AM
AI torpedoes are wellcomed! :yeah:

U-Bones
04-11-10, 08:56 AM
hmmm, dont get me wrong, im all for enhansing all facets of the game, but im a tad confused here?

i just dont get why youd want the air launched torpedo as an ASW weapon. youve gotta line the approach up, youve gotta run the the thing so it arms and hits the diving target, and its against a target that can dive in about 30sec. now as an ASuW weapon, sure.

the priority should be the historical ASW weapon of choice, the shallow fused air dropped depth charge. likely to detonate even under a diving sub it was lethal. Has this already been fixed in-game?

am i missing something here??:06:

Think in terms of this being a methods and mechanics workshop instead of the only possible application. Then you will start thinking that all mods are good mods, even if you don't choose to use them.

Personally I think this one is extra cool.

wamphyri
04-11-10, 12:20 PM
Air dropped depth charges are already in the game, and if you dive, planes will already attack your last known position and drop their bombs/DC's. In this case you'd prefer them to have bombs :D
edit - assuming your using my attack mod

This is just one of my little side projects while I wait for the next patch before I go back to the attack mod. Tho some of my projects are going to be part of it.

When I was testing with that merchant they never scored a hit .. but later on I got a nice solid hit on the Bismark with one.. not in the rudder.. maybe next time ;)

As far as having to get the planes to line up .. etc etc .. the devs already had most of this in. I think they just gave up part way through.

lumat83
04-11-10, 02:31 PM
Hi

Don't forget to explain how to avoid them too :D

Good idea, this mod :DL

Vandecker
04-11-10, 05:17 PM
Also the game has already been modded to go to the end of the war so the new
ASW technolgies would be good to see.

HundertzehnGustav
04-12-10, 01:05 AM
add a few straight runners too, and put them under a Swordfish...

Bismarck...

wamphyri
04-12-10, 11:56 AM
Well so far the only issue now is that 95% of the time the darn torps won't run when they hit the water. They go forwards with the momentum they had from the plane then slow down and stop. Because of this behavior I often see that if a slow plane drops a torp then it just falls and sinks to the bottom where as with a fast plane the "dive planes" of the torp are able to keep it at the surface. But sometimes I get one that runs and have a few screenies of the bismark getting hit.

It's been a frustrating one that's for sure but with the next patch soon upon us I'll wait and see if there's any hidden/unknown changes that might help in our favor.

Ablemaster
04-12-10, 12:14 PM
Interesting stuff, like the sound of this, why not, swordfish torpedo bombers, like it, nice work, look forward to it.